Editing User talk:Euss/Buffer
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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! Name !! <abbr title="0x8*******">Errorcode</abbr> !! Remarks | ! Name !! <abbr title="0x8*******">Errorcode</abbr> !! Remarks | ||
|- | |- | ||
| EGL_SUCCESS || 0x3000 | | EGL_SUCCESS || 0x3000 | ||
|- | |- | ||
| EGL_NOT_INITIALIZED || 0x3001 | | EGL_NOT_INITIALIZED || 0x3001 | ||
|- | |- | ||
| EGL_BAD_ACCESS || 0x3002 | | EGL_BAD_ACCESS || 0x3002 | ||
|- | |- | ||
| EGL_BAD_ALLOC || 0x3003 | | EGL_BAD_ALLOC || 0x3003 | ||
|- | |- | ||
| EGL_BAD_ATTRIBUTE || 0x3004 | | EGL_BAD_ATTRIBUTE || 0x3004 | ||
|- | |- | ||
| EGL_BAD_CONFIG || 0x3005 | | EGL_BAD_CONFIG || 0x3005 | ||
|- | |- | ||
| EGL_BAD_CONTEXT || 0x3006 | | EGL_BAD_CONTEXT || 0x3006 | ||
|- | |- | ||
| EGL_BAD_CURRENT_SURFACE || 0x3007 | | EGL_BAD_CURRENT_SURFACE || 0x3007 | ||
|- | |- | ||
| EGL_BAD_DISPLAY || 0x3008 | | EGL_BAD_DISPLAY || 0x3008 | ||
|- | |- | ||
| EGL_BAD_MATCH || 0x3009 | | EGL_BAD_MATCH || 0x3009 | ||
|- | |- | ||
| EGL_BAD_NATIVE_PIXMAP || 0x300A | | EGL_BAD_NATIVE_PIXMAP || 0x300A | ||
|- | |- | ||
| EGL_BAD_NATIVE_WINDOW || 0x300B | | EGL_BAD_NATIVE_WINDOW || 0x300B | ||
|- | |- | ||
| EGL_BAD_PARAMETER || 0x300C | | EGL_BAD_PARAMETER || 0x300C | ||
|- | |- | ||
| EGL_BAD_SURFACE || 0x300D | | EGL_BAD_SURFACE || 0x300D | ||
<!--// 0x300E-0x301F reserved for additional errors.//--> | <!--// 0x300E-0x301F reserved for additional errors.//--> | ||
|- | |- | ||
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! Name !! <abbr title="0x8*******">Errorcode</abbr> !! Remarks | ! Name !! <abbr title="0x8*******">Errorcode</abbr> !! Remarks | ||
|- | |- | ||
| GL_NO_ERROR | | GL_NO_ERROR 0 | ||
|- | |- | ||
| GL_INVALID_ENUM || 0x0500 | | GL_INVALID_ENUM || 0x0500 | ||
|- | |- | ||
| GL_INVALID_VALUE || 0x0501 | | GL_INVALID_VALUE || 0x0501 | ||
|- | |- | ||
| GL_INVALID_OPERATION || 0x0502 | | GL_INVALID_OPERATION || 0x0502 | ||
|- | |- | ||
| GL_STACK_OVERFLOW || 0x0503 | | GL_STACK_OVERFLOW || 0x0503 | ||
|- | |- | ||
| GL_STACK_UNDERFLOW || 0x0504 | | GL_STACK_UNDERFLOW || 0x0504 | ||
|- | |- | ||
| GL_OUT_OF_MEMORY || 0x0505 | | GL_OUT_OF_MEMORY || 0x0505 | ||
|- | |- | ||
|} | |} |