Editing Template:PS2 emulators workload comparison

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{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
|+{{ed right|PS2 emulators workload comparison}}
|+PS2 emulators workload comparison {{ed right|PS2 emulators workload comparison}}
! colspan="4" | PS2 (GS+EE)
! colspan="4" | PS2 (GS+EE)
|-
|-
! Core !! Job !! Source !! Notes
! Core !! Job !! Source !! Notes
|-
|-
| SPU0 || Spu2 || SPU Assembly || Spu2 emulator
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
|-
| PS2-EE || DMA || Hardware [[CXD2953AGB]] || Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
|-
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
|-
| SPU1 || Sif || SPU Assembly || Some kind of bridge to IOP, since SIF is part of EE hardware.
| PS2-EE || IPU || rowspan="2" | Hardware [[CXD2953AGB]] || rowspan="2" | Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
|-
|-
| SPU2 || Timer || SPU Assembly || IOP timers.
| PS2-EE || GFIF
|-
|-
| SPU3-6 || - || - || Unknown, emulator seems to not use them
| SPU5 || PS2-SPU2 || C++ || Sound processing unit 2 (originally SPU from PS1) about 50% load average
|-
|-
| PS2-EE || VU1 || Hardware [[CXD2953AGB]] || Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
|-{{cellcolors|lightgrey}}
| SPU7 || - || - || Unavailable: Factory disabled SPU
| SPU7 || - || - || Unavailable: Factory disabled SPU
|-
|-
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
|-
|-
| PPU:1 || IOP || PPU ASM || Interpreter, dmas, iop hw regs, etc.
| PPU:1 || - || - || unused?
|-
|-
| PS2-EE || Emotion Engine || rowspan="2" | Hardware [[CXD2953AGB]] || rowspan="2" | Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
| PS2-EE || Emotion Engine || rowspan="2" | Hardware [[CXD2953AGB]] || rowspan="2" | Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
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| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
|-
|-
| SPU1 || PS2-SPU2 || SPU ASM || Sound processing unit 2
| SPU1 || DMA || SPU ASM || Emotion Engine DMA Controller
|-
|-
| SPU2 || IPU || SPU ASM || Image Processing Unit
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
|-
| SPU3 || VU1 || SPU ASM || Vector Unit 1
| SPU3 || IPU || SPU ASM || Image Processing Unit
|-
|-
| SPU4 || EEDMA || SPU ASM || EE DMA plus VIF1 handler
| SPU4 || GFIF || SPU ASM || GIF?
|-
|-
| SPU5 || GSGIF || SPU ASM || GIF (GS Interface, very limited since GS is on board)
| SPU5 || PS2-SPU2 || C++ || Sound processing unit 2 (originally SPU from PS1) about 50% load average
|-
|-
| SPU6 || ? || ? || Emulator never access it directly but can be possibly used for MagicGate. Emulator sends/receives MG data thru virtual uart port 10.
| SPU6 || VU1 || SPU ASM || Vector Unit 1
|-{{cellcolors|lightgrey}}
|-{{cellcolors|lightgrey}}
| SPU7 || - || - || Unavailable: Factory disabled SPU
| SPU7 || - || - || Unavailable: Factory disabled SPU
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| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
|-
|-
| SPU1 || SPU2 || SPU ASM || Sound Processing Unit 2
| SPU1 || EEDMA || SPU ASM || Emotion Engine DMA Controller
|-
|-
| SPU2 || VU1 || SPU ASM || Vector Unit 1
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
|-
| SPU3 || EEDMA || SPU ASM || Emotion Engine DMA Controller
| SPU3 || IPU || SPU ASM || EE Image Processing Unit
|-
|-
| SPU4 || GSEGIF || SPU ASM || GIF
| SPU4 || GSEGFIF || SPU ASM || GIF?
|-
|-
| SPU5 || GSE || SPU ASM ||
| SPU5 || PS2-SPU2 || C++ || Sound processing unit 2 (originally SPU from PS1)
|-
|-
| SPU6 || IPU || SPU ASM || Image Processing Unit
| SPU6 || VU1 || SPU ASM || Vector Unit 1
|-{{cellcolors|lightgrey}}
|-{{cellcolors|lightgrey}}
| SPU7 || - || - || Unavailable: Factory disabled SPU
| SPU7 || - || - || Unavailable: Factory disabled SPU
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! Core !! Job !! Source !! Notes
! Core !! Job !! Source !! Notes
|-
|-
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
| SPU0 || IOP || || I/O Processor (originally PS1 main processor)
|-
|-
| SPU1 || SPU2 || SPU ASM || Sound processing unit 2 (originally SPU from PS1)
| SPU1 || SPU2 || || Sound processing unit 2 (originally SPU from PS1)
|-
|-
| SPU2 || VU1 || SPU ASM || Running VU1 code translated previously on PPU side.
| SPU2 || VU1 || || Vector Unit 1
|-
|-
| SPU3 || EEDMA || SPU ASM || Partial DMAC, mostly channels 1/2, and VU1 CODE r/w. Also process VIF1 commands (incl. Unpacks).
| SPU3 || EEDMA || || Emotion Engine DMA Controller
|-
|-
| SPU4 || FE || SPU ASM || GIF unit, processing GIF tags, handling GS internal registers, etc.
| SPU4 || FE || ||  
|-
|-
| SPU5 || BE || SPU ASM ||  
| SPU5 || BE || || Emulator run thread EEonBE, can be related.
|-
|-
| SPU6 || IPU || SPU ASM || EE Image Processing Unit
| SPU6 || IPU || || EE Image Processing Unit
|-{{cellcolors|lightgrey}}
|-{{cellcolors|lightgrey}}
| SPU7 || BE || PPU/SPU ASM || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. Although a lot of code in emulator is ready to use it.  
| SPU7 || BE || || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active.  
|-
|-
| PPU:0 || - || - ||
| PPU:0 || - || - ||
|-
|-
| PPU:1 || Emotion Engine || C++ and PPU ASM ||
| PPU:1 || - || - ||
|-
|-
|}<noinclude>[[Category:Templates]]</noinclude>
|}<noinclude>[[Category:Templates]]</noinclude>
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