Editing Template:PS2 emulators workload comparison
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| PPU:0 || PS2-Devices || C++ and PPU ASM || | | PPU:0 || PS2-Devices || C++ and PPU ASM || | ||
|- | |- | ||
| PPU:1 || | | PPU:1 || - || - || unused? | ||
|- | |- | ||
| PS2-EE || Emotion Engine || rowspan="2" | Hardware [[CXD2953AGB]] || rowspan="2" | Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard | | PS2-EE || Emotion Engine || rowspan="2" | Hardware [[CXD2953AGB]] || rowspan="2" | Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard | ||
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| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor) | | SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor) | ||
|- | |- | ||
| SPU1 || | | SPU1 || DMA || SPU ASM || Emotion Engine DMA Controller | ||
|- | |- | ||
| SPU2 || | | SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?) | ||
|- | |- | ||
| SPU3 || | | SPU3 || IPU || SPU ASM || Image Processing Unit | ||
|- | |- | ||
| SPU4 || | | SPU4 || GFIF || SPU ASM || GIF? | ||
|- | |- | ||
| SPU5 || | | SPU5 || PS2-SPU2 || C++ || Sound processing unit 2 (originally SPU from PS1) about 50% load average | ||
|- | |- | ||
| SPU6 || | | SPU6 || VU1 || SPU ASM || Vector Unit 1 | ||
|-{{cellcolors|lightgrey}} | |-{{cellcolors|lightgrey}} | ||
| SPU7 || - || - || Unavailable: Factory disabled SPU | | SPU7 || - || - || Unavailable: Factory disabled SPU | ||
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| SPU6 || IPU || SPU ASM || EE Image Processing Unit | | SPU6 || IPU || SPU ASM || EE Image Processing Unit | ||
|-{{cellcolors|lightgrey}} | |-{{cellcolors|lightgrey}} | ||
| SPU7 || BE || | | SPU7 || BE || || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. | ||
|- | |- | ||
| PPU:0 || - || - || | | PPU:0 || - || - || |