Editing Template:PS2 emulators workload comparison

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
! Core !! Job !! Source !! Notes
! Core !! Job !! Source !! Notes
|-
|-
| SPU0 || Spu2 || SPU Assembly || Spu2 emulator
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
|-
|-
| SPU1 || Sif || SPU Assembly || Some kind of bridge to IOP, since SIF is part of EE hardware.
| PS2-EE || DMA || Hardware [[CXD2953AGB]] || Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
|-
|-
| SPU2 || Timer || SPU Assembly || IOP timers.
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
|-
| SPU3-6 || - || - || Unknown, emulator seems to not use them
| PS2-EE || IPU || rowspan="2" | Hardware [[CXD2953AGB]] || rowspan="2" | Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
|-
|-
| PS2-EE || GFIF
|-
| SPU5 || PS2-SPU2 || C++ || Sound processing unit 2 (originally SPU from PS1) about 50% load average
|-
| PS2-EE || VU1 || Hardware [[CXD2953AGB]] || Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
|-{{cellcolors|lightgrey}}
| SPU7 || - || - || Unavailable: Factory disabled SPU
| SPU7 || - || - || Unavailable: Factory disabled SPU
|-
|-
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
|-
|-
| PPU:1 || IOP || PPU ASM || Interpreter, dmas, iop hw regs, etc.
| PPU:1 || - || - || unused?
|-
|-
| PS2-EE || Emotion Engine || rowspan="2" | Hardware [[CXD2953AGB]] || rowspan="2" | Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
| PS2-EE || Emotion Engine || rowspan="2" | Hardware [[CXD2953AGB]] || rowspan="2" | Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
Line 29: Line 35:
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
|-
|-
| SPU1 || PS2-SPU2 || SPU ASM || Sound processing unit 2
| SPU1 || DMA || SPU ASM || Emotion Engine DMA Controller
|-
|-
| SPU2 || IPU || SPU ASM || Image Processing Unit
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
|-
| SPU3 || VU1 || SPU ASM || Vector Unit 1
| SPU3 || IPU || SPU ASM || Image Processing Unit
|-
|-
| SPU4 || EEDMA || SPU ASM || EE DMA plus VIF1 handler
| SPU4 || GFIF || SPU ASM || GIF?
|-
|-
| SPU5 || GSGIF || SPU ASM || GIF (GS Interface, very limited since GS is on board)
| SPU5 || PS2-SPU2 || C++ || Sound processing unit 2 (originally SPU from PS1) about 50% load average
|-
|-
| SPU6 || ? || ? || Emulator never access it directly but can be possibly used for MagicGate. Emulator sends/receives MG data thru virtual uart port 10.
| SPU6 || VU1 || SPU ASM || Vector Unit 1
|-{{cellcolors|lightgrey}}
|-{{cellcolors|lightgrey}}
| SPU7 || - || - || Unavailable: Factory disabled SPU
| SPU7 || - || - || Unavailable: Factory disabled SPU
Line 55: Line 61:
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
|-
|-
| SPU1 || SPU2 || SPU ASM || Sound Processing Unit 2
| SPU1 || EEDMA || SPU ASM || Emotion Engine DMA Controller
|-
|-
| SPU2 || VU1 || SPU ASM || Vector Unit 1
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
|-
| SPU3 || EEDMA || SPU ASM || Emotion Engine DMA Controller
| SPU3 || IPU || SPU ASM || EE Image Processing Unit
|-
|-
| SPU4 || GSEGIF || SPU ASM || GIF
| SPU4 || GSEGFIF || SPU ASM || GIF?
|-
|-
| SPU5 || GSE || SPU ASM ||
| SPU5 || PS2-SPU2 || C++ || Sound processing unit 2 (originally SPU from PS1)
|-
|-
| SPU6 || IPU || SPU ASM || Image Processing Unit
| SPU6 || VU1 || SPU ASM || Vector Unit 1
|-{{cellcolors|lightgrey}}
|-{{cellcolors|lightgrey}}
| SPU7 || - || - || Unavailable: Factory disabled SPU
| SPU7 || - || - || Unavailable: Factory disabled SPU
Line 77: Line 83:
! Core !! Job !! Source !! Notes
! Core !! Job !! Source !! Notes
|-
|-
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
| SPU0 || IOP || || I/O Processor (originally PS1 main processor)
|-
|-
| SPU1 || SPU2 || SPU ASM || Sound processing unit 2 (originally SPU from PS1)
| SPU1 || SPU2 || || Sound processing unit 2 (originally SPU from PS1)
|-
|-
| SPU2 || VU1 || SPU ASM || Running VU1 code translated previously on PPU side.
| SPU2 || VU1 || || Vector Unit 1
|-
|-
| SPU3 || EEDMA || SPU ASM || Partial DMAC, mostly channels 1/2, and VU1 CODE r/w. Also process VIF1 commands (incl. Unpacks).
| SPU3 || EEDMA || || Emotion Engine DMA Controller
|-
|-
| SPU4 || FE || SPU ASM || GIF unit, processing GIF tags, handling GS internal registers, etc.
| SPU4 || FE || ||  
|-
|-
| SPU5 || BE || SPU ASM ||  
| SPU5 || BE || || Emulator run thread EEonBE, can be related.
|-
|-
| SPU6 || IPU || SPU ASM || EE Image Processing Unit
| SPU6 || IPU || || EE Image Processing Unit
|-{{cellcolors|lightgrey}}
|-{{cellcolors|lightgrey}}
| SPU7 || BE || PPU/SPU ASM || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. Although a lot of code in emulator is ready to use it.  
| SPU7 || BE || || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active.  
|-
|-
| PPU:0 || - || - ||
| PPU:0 || - || - ||
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)

Templates used on this page: