Editing Template:PS2 emulators workload comparison

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| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
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| SPU1 || PS2-SPU2 || SPU ASM || Sound processing unit 2
| SPU1 || DMA || SPU ASM || Emotion Engine DMA Controller
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| SPU2 || IPU || SPU ASM || Image Processing Unit
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
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| SPU3 || VU1 || SPU ASM || Vector Unit 1
| SPU3 || IPU || SPU ASM || Image Processing Unit
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| SPU4 || EEDMA || SPU ASM || EE DMA plus VIF1 handler
| SPU4 || GFIF || SPU ASM || GIF?
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| SPU5 || GSGIF || SPU ASM || GIF (GS Interface, very limited since GS is on board)
| SPU5 || PS2-SPU2 || C++ || Sound processing unit 2 (originally SPU from PS1) about 50% load average
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| SPU6 || ? || ? || Emulator never access it directly but can be possibly used for MagicGate. Emulator sends/receives MG data thru virtual uart port 10.
| SPU6 || VU1 || SPU ASM || Vector Unit 1
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| SPU7 || - || - || Unavailable: Factory disabled SPU
| SPU7 || - || - || Unavailable: Factory disabled SPU
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| SPU6 || IPU || SPU ASM || EE Image Processing Unit
| SPU6 || IPU || SPU ASM || EE Image Processing Unit
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| SPU7 || BE || PPU/SPU ASM || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. Although a lot of code in emulator is ready to use it.  
| SPU7 || BE || || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active.  
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| PPU:0 || - || - ||
| PPU:0 || - || - ||
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