Editing Talk:Syscon SPI

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
* The only substantial thing that differs between each of the beeps is the counters
* The only substantial thing that differs between each of the beeps is the counters
   > There is either noise on the line or the HW block responsible may be passing out uninitialized/don't care memory
   > There is either noise on the line or the HW block responsible may be passing out uninitialized/don't care memory
* There's some sort of scratchpad ram for the SPI registers in the CELL when sending packets to SC. No packets are transmitted from BE -> SC until the packet is kicked (0x8E100)
* No packets are transmitted from BE -> SC until the packet is kicked (0x8E100)
* Seems to be some dedicated logic to deal with transmitting the buffer/registers via SPI
* Seems to be some dedicated logic to deal with transmitting the buffer/registers via SPI
* SC always writes to 0x9104 after any SPI writes
* SC always writes to 0x9104 after any SPI writes
* The Cell writes the full syscon header (0x10 bytes) to 0xA000 as part of the SPI transaction
* Reading from the MMIO address space within the Cell doesn't trigger any SPI transactions
* 0xb000 maps to 0x8D000 SB MMIO space
* 0xb000 maps to 0x8D000 SB MMIO space
* 0xa000 maps to 0x8C000 SB MMIO space
* 0xa000 maps to 0x8C000 SB MMIO space
* 0x9000 maps to 0x509000 SB MMIO space
* 0x9000 maps to 0x509000 SB MMIO space


   SB_INT Asserted before SC performs the initial read
   SB_INT Asserted before SC performs the initial read
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)