Editing Talk:ReDRM / Piracy dongles

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== another clone? -> FAKE! ==
== another clone? -> FAKE! ==
<div style="float:right">[[File:Infinitydongle.jpg|210px|thumb|right|Infinity dongle]]</div>
http://www.jb-infinity.com/infinity_usb/
http://www.jb-infinity.com/infinity_usb/
[[:File:Infinitydongle.jpg]]


This clone turned to be '''fake''' and Matrix team was not involved.<br />
This clone turned to be '''fake''' and Matrix team was not involved.<br />
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| Driver San Francisco || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || BLUS-30536, BLES-00892 || {{Yes}} N0DRM
| Driver San Francisco || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || BLUS-30536, BLES-00892 || {{Yes}} N0DRM
|-
|-
| Dungeon Siege 3 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01161, BLUS-30510 || {{Yes}}
| Dungeon Siege 3 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01161, BLUS-30510 ||  
|-
|-
| Dynasty Warriors Gundam 3 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01301, BLUS-30703 || {{Yes}}
| Dynasty Warriors Gundam 3 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01301, BLUS-30703 ||  
|-
|-
| Eyepet and Friends || {{Yes}} ||  || {{Yes}} || {{Yes}} || BCUS98235 || {{Yes}}
| Eyepet and Friends || {{Yes}} ||  || {{Yes}} || {{Yes}} || BCUS98235 ||  
|-
|-
| F1 2011 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01311, BLUS-30772 || {{Yes}}  
| F1 2011 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01311, BLUS-30772 || {{Yes}}  
|-
|-
| F.E.A.R. 3 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-00963, BLUS-30511 || {{Yes}}
| F.E.A.R. 3 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-00963, BLUS-30511 ||  
|-
|-
| FIFA 12 || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || BLUS-30809, BLES-01381 ||  
| FIFA 12 || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || BLUS-30809, BLES-01381 ||  
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| Goldeneye 007 Reloaded || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLUS-30755 ||  
| Goldeneye 007 Reloaded || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLUS-30755 ||  
|-
|-
| Grand Slam Tennis 2 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-00709 || {{Yes}}
| Grand Slam Tennis 2 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-00709 ||
|-
|-
| Green Lantern: Rise of the Manhunters || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES01116, BLUS-30674 || {{Yes}}
| Green Lantern: Rise of the Manhunters || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES01116, BLUS-30674 ||  
|-
|-
| Harry Potter And The Deathly Hallows Part 2 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01307, BLUS-30768 ||  
| Harry Potter And The Deathly Hallows Part 2 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01307, BLUS-30768 ||  
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| Ninja Gaiden 3 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01524 || {{Yes}} E3
| Ninja Gaiden 3 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01524 || {{Yes}} E3
|-
|-
| No More Heroes: Heroes Paradise || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLUS-30652, BLES-01101 || {{Yes}}
| No More Heroes: Heroes Paradise || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLUS-30652, BLES-01101 ||  
|-
|-
| Nurarihyon no Mago Hyakki Ryouran Taisen || {{Yes}} ||  || {{Yes}} || {{Yes}} ||  ||  
| Nurarihyon no Mago Hyakki Ryouran Taisen || {{Yes}} ||  || {{Yes}} || {{Yes}} ||  ||  
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| Summer Stars 2012 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01528 || {{Yes}} N0DRM
| Summer Stars 2012 || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01528 || {{Yes}} N0DRM
|-
|-
| Super Star Kartz || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01373, BLUS-30799 || {{Yes}} N0DRM
| Super Star Kartz || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01373, BLUS-30799 ||  
|-
|-
| Super Street Fighter IV (Arcade Edition) || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLUS-30793, BLES-00770 || {{Yes}}
| Super Street Fighter IV (Arcade Edition) || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLUS-30793, BLES-00770 || {{Yes}}
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| Tales of Graces F || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLUS-30903 ||  
| Tales of Graces F || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLUS-30903 ||  
|-
|-
| Tales of Xillia || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLJS-10120 || {{Yes}}
| Tales of Xillia || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLJS-10120 ||  
|-
|-
| Tekken Hybrid || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01454, BLUS-30892 ||  
| Tekken Hybrid || {{Yes}} ||  || {{Yes}} || {{Yes}} || BLES-01454, BLUS-30892 ||  
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Fake proof:
Fake proof:
# Though the 2.3 payload upon execution does relocate itself to 0x80000000007f0000 then continue execution, the USB descriptor is still present, at minimum those 0x20 bytes would need to be removed, or accounted for during the initial execute.  multiMan has no facility for this.
# Though the 2.3 payload upon execution does relocate itself to 0x80000000007f0000 then continue execution, the USB descriptor is still present, at minimum those 0x20 bytes would need to be removed, or accounted for during the initial execute.  multiMan has no facility for this.
# The initial EBOOT.BIN.elf does contain the 2MB flash contents for the dongle, BUT that would need to be carefully extracted (and has been, it too is available on the psdevwiki), again multiMan has no facility for this.
# The initial EBOOT.BIN.elf does contain the 2MB flash contents for the dongle, BUT that would need to be carefully extracted (and has been, it too is available on the ps3devwiki), again multiMan has no facility for this.
# The creating of the folder and copying the files into it was just to make this fake seem more real with additional steps.  multiMan has no code to ever look inside that directory.
# The creating of the folder and copying the files into it was just to make this fake seem more real with additional steps.  multiMan has no code to ever look inside that directory.
# The fact of the matter is that the source code for multiMan was available, and there is NO provisioning in multiMan for "additional" payloads of any kind, the values possible in the .ini file are hard-coded.  It is well documented what payloads work with multiMan, and multiMan will only work with those payloads.
# The fact of the matter is that the source code for multiMan was available, and there is NO provisioning in multiMan for "additional" payloads of any kind, the values possible in the .ini file are hard-coded.  It is well documented what payloads work with multiMan, and multiMan will only work with those payloads.
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