Editing Talk:Rcomage
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=Missing descriptors in rcomage current version (1.1.1)= | =Missing descriptors in rcomage current version (1.1.1)= | ||
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**unknownRef37="event:native:/OnPushIlistBtDeviceManager" | **unknownRef37="event:native:/OnPushIlistBtDeviceManager" | ||
**<IItem name="iitem_address_setting" unknown1="0x0" textDefault="text:msg_ipaddress_setting" textError="text:msg_auto"></IItem> | **<IItem name="iitem_address_setting" unknown1="0x0" textDefault="text:msg_ipaddress_setting" textError="text:msg_auto"></IItem> | ||
=Other descriptors, not in setting files (seem to be hardcoded)= | |||
==UMDFlag== | |||
This attribute was named UMDFlag unofficially because it was found used in the .rco files contained inside PSP UMD discs only | |||
The name seems not accurate enought (because PS3 cant read UMD discs) so maybe is something more generic like "disc media", though never has been found a PS3 disc containing .rco's and the '''HYBRID_FLAG''' used in the bluray contents descriptor file [[PS3_DISC.SFB]] for "music bluray" and "photo bluray" are completlly speculative | |||
*Speculation. Maybe is:: | |||
**0 = system rco | |||
**1 = external rco (disc media, etc) | |||
==minFirmwareVer== | |||
This is a very important unknown. See: [[Talk:Resource_Container_%28RCO%29]] | |||
==unknownByte== | |||
In the xml representation of the .rco structure... every image inside the imagetree uses an unknown attribute named '''unknownByte'''. Is an attribute related with the image format and is equal to 0 in most of the PS3 images (very rarelly used) | |||
*After searching in ALL the images contained inside ALL .rco files from firmware 4.76... there is a total of 72 images using '''unknownByte="1"''' (and 3098 images using '''unknownByte="0"''' for a total of 3170 images inside .rco's) | |||
**7 images inside [[eula_net_plugin]].rco | |||
**34 images inside [[newstore_plugin]].rco | |||
**29 images inside [[regcam_plugin]].rco | |||
**2 images inside [[system_plugin]].rco | |||
from [[system_plugin]].rco | |||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
<Image name="tex_optionmenu_bg" src=".\RCO 476 ofw\system_plugin\Images\tex_optionmenu_bg.gim" format="gim" compression="zlib" unknownByte="1" /> | |||
<Image name="tex_optionmenu_base" src=".\RCO 476 ofw\system_plugin\Images\tex_optionmenu_base.gim" format="gim" compression="zlib" unknownByte="1" /> | |||
</syntaxhighlight>}} | |||
*The 2 .gim files found using '''unknownByte="1"''' has some things in common: | |||
**The size of both .gim file is exactlly 452KB (463.232 bytes) | |||
**The resolution of both images in pixels is 512x206 | |||
**The first 0x80 bytes of the header in both is exactlly the same (see example below) | |||
unknownByte .gim header example | |||
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
00000000 2E 47 49 4D 31 2E 30 30 00 50 53 50 00 00 00 00 .GIM1.00.PSP.... | |||
00000010 00 02 00 00 00 07 11 70 00 00 00 10 00 00 00 10 .......p........ | |||
00000020 00 03 00 00 00 07 11 60 00 00 00 10 00 00 00 10 .......`........ | |||
00000030 00 04 00 00 00 07 11 50 00 07 11 50 00 00 00 10 .......P...P.... | |||
00000040 00 30 00 00 00 03 00 00 02 18 00 D8 00 20 00 10 .0.........Ø. .. | |||
00000050 00 01 00 02 00 00 00 00 00 00 00 30 00 00 00 40 ...........0...@ | |||
00000060 00 07 11 40 00 00 00 00 00 01 00 01 00 03 00 01 ...@............ | |||
00000070 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 ...@............ | |||
Is not specific for .GIM image format because other image formats uses it too, here are a couple of examples from newstore_plugin.rco where is used with .JPG and .PNG | |||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
<Image name="BackGround" src=".\RCO 476 ofw\newstore_plugin\Images\BackGround.jpg" format="jpg" compression="uncompressed" unknownByte="1" /> | |||
<Image name="ScrollButtonRich" src=".\RCO 476 ofw mod 5\newstore_plugin\Images\ScrollButtonRich.png" format="png" compression="uncompressed" unknownByte="1" /> | |||
</syntaxhighlight>}} | |||
Is specific for PS3 (not used on PSP) as can be seen in the comments of the source code of rcomage [https://github.com/zingaburga/RCOMage/blob/master/src/rcofile.h here] in line number 188 | |||
PS3 RCOs seem to have this extra element - probably something to do with planes/frames?? |