Editing Talk:Rcomage

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 219: Line 219:
==animattribdef-ps3.ini==
==animattribdef-ps3.ini==
This file defines the names of the animation attributes used in the XML descriptor at the root of the .rco
This file defines the names of the animation attributes used in the XML descriptor at the root of the .rco
PS3 doesnt seems to use too much animations inside rco's (with a few exceptions like gameboot animation, and inside system_plugin.rco etc...)


Only 5 unknowns. It seems that unknownInt5, unknownInt6, unknown7 has been implemented with rco 2.0 format specifically for PS3 (not supported in PSP). The others for lock/unlock existed before in rco 1.0 format (supported in PSP)
Only 5 unknowns. It seems that unknownInt5, unknownInt6, unknown7 has been implemented with rco 2.0 format specifically for PS3 (not supported in PSP). The others for lock/unlock existed before in rco 1.0 format (supported in PSP)
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)

Template used on this page: