Editing Talk:Qt Resource Container (QRC)
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=VPO FPO Decoding= | |||
==External Links== | |||
*QRC modding by eustolio: http://www.scenespain.net/foro/tutoriales-ps3/tutorial-xmb-custom-cambia-el-color-e-iconos-base-del-xmb/ (2011 may 29) | |||
**Corrections: None :) | |||
*XMB wave modding by glowball: http://www.ps3hax.net/showthread.php?t=25618 (2011 july 1) and http://www.ps3hax.net/showthread.php?t=58673 (2013 july 4) | |||
**Corrections: | |||
***The concept of PAL/NTSC wave is wrong. The wave is common for all PS3 models, resolutions, aspect ratios, and regions. The 8 bytes at the start of the file doesnt has any relationship with PAL/NTSC | |||
***There is no javascript inside the QRC container, the supposed .js file used in glowball method is a chunk of data containing several .mnu files (included the padding between them) | |||
***The idea of an "imaginary" javascript hides the real explain of the structure or what you are patching, making users to dont understand a word and promoting the "blind testing" | |||
***In the case you want to patch 1 byte... you are patching a huge area instead | |||
***Using hardcoded offsets is a safe way to break compatility when the files changes in with newer firmwares and good for softbricking, there is no advise of incompatibility problems | |||
==VPO FPO Decoding== | |||
If you are interested in decoding the vpo & fpo files, use cgc-disasm.exe (wrote by eustolio at: http://www.ps3hax.net/showthread.php?t=25618&p=229602&viewfull=1#post229602 ) | If you are interested in decoding the vpo & fpo files, use cgc-disasm.exe (wrote by eustolio at: http://www.ps3hax.net/showthread.php?t=25618&p=229602&viewfull=1#post229602 ) | ||
sce-cgcdisasm -o outfile imputfile (shader) | sce-cgcdisasm -o outfile imputfile (shader) |