Editing Talk:PlayStation 3 Theme (P3T)
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===Standarizing "theme format" names=== | ===Standarizing "theme format" names=== | ||
The standarization of theme names used in the front page can be polemic and initially confusing, but after some brainstorming i realized we need to keep the sony standards naming and at the same time think in another way to name the different methods used with animated themes, and here is where the confussion starts because "the scene" has been using names that are limited in long term for his possible derivations e.g: "slideshow" "pro slideshow" "dynamic pro slideshow", etc... (big mention here to glowball for his experiments, cheers) | The standarization of theme names used in the front page can be polemic and initially confusing, but after some brainstorming i realized we need to "keep the sony standards naming" and at the same time think in another way to name the different methods used with animated themes, and here is where the confussion starts because "the scene" has been using names that are limited in long term for his possible derivations e.g: "slideshow" "pro slideshow" "dynamic pro slideshow", etc... (big mention here to glowball for his experiments, cheers) | ||
The point is if you take a "dynamic pro slideshow" as base and add to it a new 3d sphere + more semitransparent layers + etc + etc this is a "dynamic pro slideshow multilayer with a 3d object, etc..." ?... well, it sounds supercool (ironic) for a resume, but not even this long name defines how has been created, to make a list we need the "method" or "technique" used | The point is if you take a "dynamic pro slideshow" as base and add to it a new 3d sphere + more semitransparent layers + etc + etc this is a "dynamic pro slideshow multilayer with a 3d object, etc..." ?... well, it sounds supercool (ironic) for a resume, but not even this long name defines how has been created, to make a list we need the "method" or "technique" used, so i propose something like this: | ||
The big difference (that keeps the standard naming) is static doesnt use an script.js, and dynamic does... we will have problems to give a name to the "methods" but i think this way to focus is better, any idea or suggestion is welcome --[[User:Sandungas|Sandungas]] 11:01, 14 February 2013 (MSK) | The big difference (that keeps the standard naming) is static doesnt use an script.js, and dynamic does... we will have problems to give a name to the "methods" but i think this way to focus is better, any idea or suggestion is welcome --[[User:Sandungas|Sandungas]] 11:01, 14 February 2013 (MSK) | ||
*Dinamyc background (.RAF) | |||
* | **Method 1 (3d model.dae covering all the background, several .dds textuers applyed over the model, the script changes the texture every 10 seconds) | ||
**Method 2 (no 3d model, several .dds textuers in the background, the script changes the the transparency of textures every 10 seconds) | |||
**Method 3 (no 3d model, several .dds textuers in the background, the script moves the textures from right to left with a fadeout every 10 seconds) | |||
**Method 4 etc... (note all this methods in the examples are "slideshows") | |||
*Notes | *Notes about Dinamyc background (.RAF) | ||
Some themes using this script might not work under some aspect ratios. Instead, directly or after the first "slideshows" image, classic theme with the color selection from your theme will be loaded. | |||
===Background linked to clock time=== | |||
*Testkit: | |||
Download [http://www.multiupload.nl/BH6PD8YO4D PS3 Themes background testkit v1.zip] and compile "Test 15bg to seconds.xml" theme, then install and "apply", and... press "x" button again over "apply" repeatedly as faster as possible (lol), you will see how the background numbers increases 1 by 1. Now wait 3 seconds and press "apply" again and the number in screen has increased in +3 | |||
===p3t format, p3tcompiler, and p3textractor notes=== | ===p3t format, p3tcompiler, and p3textractor notes=== | ||
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}} | }} | ||
{{ | --- | ||
{{Boxframe5|content= | |||
'''p3t format, standard order of tags after compilation''' (based in the tags stored in the xml table inside the .p3t file) | |||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
<infotable> | <infotable> | ||
<info> | <info> | ||
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<color> | <color> | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
}} | |||