Editing Talk:PS2 Official Configs
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== NET configs without | == NET configs without the TITLEID enforcement == | ||
*There are only 3 NET confgs in the list without | *There are only 3 NET confgs in the list without the TITLEID enforcement | ||
**Odin Sphere (SLUS-21577), added to wiki at date [[https://www.psdevwiki.com/ps3/index.php?title=Emulation&diff=28182&oldid=28007 2014-05-14]] | **Odin Sphere (SLUS-21577), added to wiki at date [[https://www.psdevwiki.com/ps3/index.php?title=Emulation&diff=28182&oldid=28007 2014-05-14]] | ||
**GRIMgRiMoiRe (SLUS-21604), added to wiki at date [[https://www.psdevwiki.com/ps3/index.php?title=Emulation&diff=28182&oldid=28007 2014-05-14]] | **GRIMgRiMoiRe (SLUS-21604), added to wiki at date [[https://www.psdevwiki.com/ps3/index.php?title=Emulation&diff=28182&oldid=28007 2014-05-14]] | ||
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== Extracted from gxemu and, or, softemu counter == | == Extracted from gxemu and, or, softemu counter == | ||
Total unique official configs extracted from ps2_gxmeu.self and/or ps2_softemu.self at date | Total unique official configs extracted from ps2_gxmeu.self and/or ps2_softemu.self at date 20220906 = '''20''' (but one of them is labeled as alternative, thats a problem for the matter of counting them)<br> | ||
Some of them are used by multiple games ('''i dont know the complete list, please help to document it''') --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 20:02, 6 September 2022 (UTC) | |||
* I think it's bad idea to throw all CyberConnect2 games into one "category". There are 2 different VU game engines they used. One for .hack/Naruto, and one for .hack//G.U. Those configs are not interchangeable, so it isn't "alternative". .hack//G.U. config will do nothing for .hack/Naruto, same goes other way. Also, I'm not sure what you mean by 20 configs extracted. Like documented on wiki? There is no point to put all (~700) of them on that page imo. Just one maybe two per command so user have config example, otherwise people can just use Zar's repository (eventually we can backup txts on wiki). About shared/unique. This is something that 99% of time will be command dependent. 0x09, 0x0A 0x0B, 0x0F, etc. not gonna be shared no matter what (unless custom), 0x07, 0x08, 0x15 etc. will be shared 99% of times. Cmd 0x12 will be shared without type 1/2/3 subcommand, unique with them, since it hit game offset. Etc, etc. Btw. Whole point of 0x08 command (VU patch), is to make config shared. You can replace that with 0x09/0x0A/0x0B since VU code is usually read from elf/disc anyway. But then you need to patch every game separately. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 05:26, 18 September 2022 (UTC) | * I think it's bad idea to throw all CyberConnect2 games into one "category". There are 2 different VU game engines they used. One for .hack/Naruto, and one for .hack//G.U. Those configs are not interchangeable, so it isn't "alternative". .hack//G.U. config will do nothing for .hack/Naruto, same goes other way. Also, I'm not sure what you mean by 20 configs extracted. Like documented on wiki? There is no point to put all (~700) of them on that page imo. Just one maybe two per command so user have config example, otherwise people can just use Zar's repository (eventually we can backup txts on wiki). About shared/unique. This is something that 99% of time will be command dependent. 0x09, 0x0A 0x0B, 0x0F, etc. not gonna be shared no matter what (unless custom), 0x07, 0x08, 0x15 etc. will be shared 99% of times. Cmd 0x12 will be shared without type 1/2/3 subcommand, unique with them, since it hit game offset. Etc, etc. Btw. Whole point of 0x08 command (VU patch), is to make config shared. You can replace that with 0x09/0x0A/0x0B since VU code is usually read from elf/disc anyway. But then you need to patch every game separately. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 05:26, 18 September 2022 (UTC) | ||
** Actually, it was me who grouped the CC2 games into the one entry. The NTSC-U/C config for .hack/G.U. is the unique one which does use the XGKICK delay, while the NTSC-J equivalent of the same game does use the 0x08 command like the rest of CyberConnect2 releases. That is why I assumed both configs are interchangeable. Regarding the purpose of the page itself, I agree with you and that is how I wanted the page to look like. I wanted to inspect the most interesting configs one by one, provide a technical explanation (at least on level I could) and describe them. But sandungas started adding every single Classics config, even without any description, and reverted my edits supposed to clean the page (one config per game, if the only difference is the EE offset). As a result, I gave up and stopped any contribution here and the other config page, along with the compatibility list.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 09:32, 18 September 2022 (UTC) | ** Actually, it was me who grouped the CC2 games into the one entry. The NTSC-U/C config for .hack/G.U. is the unique one which does use the XGKICK delay, while the NTSC-J equivalent of the same game does use the 0x08 command like the rest of CyberConnect2 releases. That is why I assumed both configs are interchangeable. Regarding the purpose of the page itself, I agree with you and that is how I wanted the page to look like. I wanted to inspect the most interesting configs one by one, provide a technical explanation (at least on level I could) and describe them. But sandungas started adding every single Classics config, even without any description, and reverted my edits supposed to clean the page (one config per game, if the only difference is the EE offset). As a result, I gave up and stopped any contribution here and the other config page, along with the compatibility list.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 09:32, 18 September 2022 (UTC) | ||
*** Hmm, ok. So you were correct to merge them actually. I never looked what their 0x08 patch do. They just transfer packet ponter from vi01 to vi03, and then move XGKICK to different place (and to vi03). So is like a manual rearrange to delay kick instead of use 0x07. Weird, but indeed do the same thing (80000EFC = xgkick vi01 80000EFC = xgkick vi03). --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 10:58, 18 September 2022 (UTC) | *** Hmm, ok. So you were correct to merge them actually. I never looked what their 0x08 patch do. They just transfer packet ponter from vi01 to vi03, and then move XGKICK to different place (and to vi03). So is like a manual rearrange to delay kick instead of use 0x07. Weird, but indeed do the same thing (80000EFC = xgkick vi01 80000EFC = xgkick vi03). --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 10:58, 18 September 2022 (UTC) | ||
*I want to make a very accurate list of the official config files that fulfills this two conditions: 1) There is a game that requires it. 2) Are not superseded by any other custom config. Is explained at top of the page with two new counters that indicates how many official configs '''files''' are worthy to keep in a "final user database"--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 01:03, 19 September 2022 (UTC) | *I want to make a very accurate list of the official config files that fulfills this two conditions: 1) There is a game that requires it. 2) Are not superseded by any other custom config. Is explained at top of the page with two new counters that indicates how many official configs '''files''' are worthy to keep in a "final user database"--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 01:03, 19 September 2022 (UTC) | ||
{| class="wikitable" style="font-size:0.7em; line-height:1em" | {| class="wikitable" style="font-size:0.7em; line-height:1em" | ||
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| colspan="2" | [[PS2_Official_Configs#Castlevania:_Curse_of_Darkness|Castlevania: Curse of Darkness]] || SLUS-21168 (gxemu and softemu)<br>SLES-53755 (gxemu and softemu)<br>SLKA-25328 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | | colspan="2" | [[PS2_Official_Configs#Castlevania:_Curse_of_Darkness|Castlevania: Curse of Darkness]] || SLUS-21168 (gxemu and softemu)<br>SLES-53755 (gxemu and softemu)<br>SLKA-25328 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | ||
|- | |- | ||
| rowspan=" | | rowspan="14" {{cellcolors|#ddd}} [[PS2_Official_Configs#CyberConnect2_games|CyberConnect2<br>games]] | ||
| Naruto Uzumaki Chronicles || SLUS_214.98 (gxemu only)<br>SLES_547.27 (gxemu only) || rowspan="2" style="background-color:#f44" | identical (except net cmd 0x00) | |||
|- | |||
| Naruto Uzumaki Chronicles 2 || SLUS_215.94 (gxemu only)<br>SLES_550.90 (gxemu only) | |||
|- | |||
| Naruto Ultimate Ninja/Hero || SLUS_213.58 (gxemu only)<br>SLES_541.63 (gxemu and softemu)<br>SLPS_252.93 (gxemu and softemu)<br>SLKA_252.32 (gxemu only) || rowspan="11" style="background-color:#f44" | identical (except net cmd 0x00) | | Naruto Ultimate Ninja/Hero || SLUS_213.58 (gxemu only)<br>SLES_541.63 (gxemu and softemu)<br>SLPS_252.93 (gxemu and softemu)<br>SLKA_252.32 (gxemu only) || rowspan="11" style="background-color:#f44" | identical (except net cmd 0x00) | ||
|- | |- | ||
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|- | |- | ||
| SLUS_214.89 (gxemu only) || style="background-color:#4f4" | unique file | | SLUS_214.89 (gxemu only) || style="background-color:#4f4" | unique file | ||
|- | |||
| colspan="2" | [[PS2_Official_Configs#Dawn_of_Mana|Dawn of Mana]] || SLUS-21574 (gxemu and softemu)<br>SLPM-66576 (gxemu and softemu) || style="background-color:#f44" | identical (except net cmd 0x00) | |||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Fahrenheit|Fahrenheit]] || SLES-53539 (gxemu only)<br>SLES-53540 (gxemu only)<br>SLUS-21196 (gxemu only)<br>SLKA-25309 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | | colspan="2" | [[PS2_Official_Configs#Fahrenheit|Fahrenheit]] || SLES-53539 (gxemu only)<br>SLES-53540 (gxemu only)<br>SLUS-21196 (gxemu only)<br>SLKA-25309 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Growlanser_Generations|Growlanser Generations]] || | | colspan="2" | [[PS2_Official_Configs#Growlanser_Generations|Growlanser Generations]] || SLUS-20758 (gxemu only) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| rowspan="3" {{cellcolors|#ddd}} [[PS2_Official_Configs#IO_Interactive_2002_and_2003_games|IO Interactive<br>2002 and 2003<br>games]] | | rowspan="3" {{cellcolors|#ddd}} [[PS2_Official_Configs#IO_Interactive_2002_and_2003_games|IO Interactive<br>2002 and 2003<br>games]] | ||
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| Freedom Fighters || SLUS_206.58 (gxemu and softemu)<br>SLPM_655.48 (gxemu and softemu)<br>SLES_514.67 (gxemu only)<br>SLES_514.68 (gxemu only)<br>SLES_514.69 (gxemu only)<br>SLES_514.70 (gxemu only)<br>SLES_514.71 (gxemu only) | | Freedom Fighters || SLUS_206.58 (gxemu and softemu)<br>SLPM_655.48 (gxemu and softemu)<br>SLES_514.67 (gxemu only)<br>SLES_514.68 (gxemu only)<br>SLES_514.69 (gxemu only)<br>SLES_514.70 (gxemu only)<br>SLES_514.71 (gxemu only) | ||
|- | |- | ||
| | | colspan="2" | [[PS2_Official_Configs#Jak_X|Jak_X]] || SCES-53286 (gxemu) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| | | colspan="2" | [[PS2_Official_Configs#Kingdom_Hearts_II|Kingdom Hearts II]] || SLUS-21005 (gxemu and softemu) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| colspan="2" rowspan="2" | [[PS2_Official_Configs#Marvel_Nemesis:_Rise_of_the_Imperfects|Marvel Nemesis: Rise of the Imperfects]] || | | colspan="2" rowspan="2" | [[PS2_Official_Configs#Marvel_Nemesis:_Rise_of_the_Imperfects|Marvel Nemesis: Rise of the Imperfects]] || SLES-53585 (gxemu only) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| | | SLUS-21281 (gxemu only) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| rowspan="9" {{cellcolors|#ddd}} [[PS2_Official_Configs#Neversoft_Engine_games|Neversoft<br>Engine<br>games]] | | rowspan="9" {{cellcolors|#ddd}} [[PS2_Official_Configs#Neversoft_Engine_games|Neversoft<br>Engine<br>games]] | ||
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| Gun || SLUS_211.39 (gxemu and softemu)<br>SLES_535.23 (gxemu and softemu)<br>SLES_536.47 (gxemu and softemu) | | Gun || SLUS_211.39 (gxemu and softemu)<br>SLES_535.23 (gxemu and softemu)<br>SLES_536.47 (gxemu and softemu) | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Oni|Oni]] || | | colspan="2" | [[PS2_Official_Configs#Oni|Oni]] || SLUS-20064 (gxemu and softemu) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| | | colspan="2" | [[PS2_Official_Configs#Rumble_Racing|Rumble Racing]] || SLUS-20174 (gxemu and softemu) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| | | colspan="2" | [[PS2_Official_Configs#SRS:_Street_Racing_Syndicate|SRS: Street Racing Syndicate]] || SLUS-20582 (gxemu and softemu) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Superman_Returns|Superman Returns]] || SLUS-21434 (gxemu only)<br>SLES-53746 (gxemu only)<br>SLES-54348 (gxemu only)<br>SLES-54349 (gxemu only)<br>SLES-54350 (gxemu only)<br>SLES-54351 (gxemu only)<br>SLKA-25367 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | | colspan="2" | [[PS2_Official_Configs#Superman_Returns|Superman Returns]] || SLUS-21434 (gxemu only)<br>SLES-53746 (gxemu only)<br>SLES-54348 (gxemu only)<br>SLES-54349 (gxemu only)<br>SLES-54350 (gxemu only)<br>SLES-54351 (gxemu only)<br>SLKA-25367 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Tales_of_Destiny|Tales of Destiny]] || SLPS-25715 (gxemu and softemu) || style="background-color:# | | colspan="2" | [[PS2_Official_Configs#Tales_of_Destiny|Tales of Destiny]] || SLPS-25715 (gxemu and softemu) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#TY_the_Tasmanian_Tiger|TY the Tasmanian Tiger]] || SLUS-20571 (gxemu only)<br>SLES-51220 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | | colspan="2" | [[PS2_Official_Configs#TY_the_Tasmanian_Tiger|TY the Tasmanian Tiger]] || SLUS-20571 (gxemu only)<br>SLES-51220 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) |