Editing Talk:PS2 Emulation

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== Games with EE threading/interrupt issues ==
== Games with EE threading/interrupt issues ==


* '''Def Jam: Fight for NY'''
** Random hangs on first loading sequence.
* '''Visual Mix: Ayumi Hamasaki Dome Tour 2001'''
** Random hangs during loading transitions.
* '''Harry Potter and the Chamber of Secrets'''
* '''Harry Potter and the Chamber of Secrets'''
** Seems to randomly hang on the last stage of loading (ra=0x19bf70). WaitSema calls spotted during the hang.
** Seems to randomly hang on the last stage of loading (ra=0x19bf70). WaitSema calls spotted during the hang.
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{| class="wikitable" style="font-size:small;"
{| class="wikitable" style="font-size:small;"
|-
|-
! Name !! Start EA !! End EA !! Flags !! Notes
! Name !! Start !! End !! Flags !! Notes
|-
|-
| work  
| work  
Line 2,501: Line 2,497:
|| 0x42000B0000001  
|| 0x42000B0000001  
|| Thread EEonBE
|| Thread EEonBE
|-
|}
=== Gxemu ===
{| class=wikitable style=font-size:small;
|-
! Name !! Start EA !! Unk (lpar?) !! Unk !! Notes
|-
| work || 0 || 0 || 0 ||
|-
| vu0_direct || 0x30000000 || 0x30000000 || 0x1000000 ||
|-
| ustack || 0xAAA70000000 || 0x4200000000 || 0x1000000 ||
|-
| transcode|| 0x50000000 || 0xD00000000 || 0 || Recompiled EE code that gets executed.
|-
| transpc|| 0x10000000 || 0xE00000000 || 0 || Lookup Table which holds start addresses of recompiled blocks. If block is not in the table, it gets recompiled right when emulator tries to access it.
|-
| spc|| 0x40000000 || 0xE0000000 || 0x1000000 ||
|-
| rsx|| 0xA0000000 || 0x80000000 || 0x1000000 ||
|-
| sb_mmio|| 0x60000000 || 0x60000000 || 0x1000000 ||
|-
| io_work|| 0x80000000 || 0x70000000 || 0x1000000 ||
|-
| ee_cached|| 0x200000000 || 0xFF00000000 || 0x1000000 ||
|-
| ee_mmio|| 0x210000000 || 0x300000000 || 0x1000000 ||
|-
| ee_uncached|| 0x220000000 || 0x100000000 || 0x1000000 ||
|-
| ee_uncacc|| 0x230000000 || 0x100000000 || 0x1000000 ||
|-
| ee_rsvd0 || 0x240000000 || 0xA00000000 || 0x1000000 ||
|-
| ee_rsvd1 || 0x250000000 || 0xA00000000 || 0x1000000 ||
|-
| ee_spr_lo|| 0x260000000 || 0x700000000 || 0x1000000 ||
|-
| ee_spr_hi|| 0x270000000 || 0x800000000 || 0x1000000 ||
|-
| ee_kmem0 || 0x280000000 || 0xFF00000000 || 0x1000000 ||
|-
| ee_kmmio0|| 0x290000000 || 0x300000000 || 0x1000000 ||
|-
| ee_kmem1 || 0x2A0000000 || 0x100000000 || 0x1000000 ||
|-
| ee_kmmio1|| 0x2B0000000 || 0x300000000 || 0x1000000 ||
|-
| ee_krsvd0|| 0x2C0000000 || 0xA00000000 || 0x1000000 ||
|-
| ee_krsvd1|| 0x2D0000000 || 0xA00000000 || 0x1000000 ||
|-
| ee_krsvd2|| 0x2E0000000 || 0xA00000000 || 0x1000000 ||
|-
| ee_dbg || 0x2F0000000 || 0x900000000 || 0x1000000 ||
|-
| iop_mem|| 0x400000000 || 0x400000000 || 0x1000000 ||
|-
| iop_kmmio0 || 0x4B0000000 || 0x500000000 || 0x1000000 ||
|-
| iop_kmmio1 || 0x4A0000000 || 0x500000000 || 0x1000000 ||
|-
| spu2_mem || 0x600000000 || 0x600000000 || 0x1000000 ||
|-
| spu2_pcm || 0x800000000 || 0x1000000000 || 0x1000000 ||
|-
| rsx_xdr|| 0xA00000000 || 0x1500000000 || 0x1000000 ||
|-
| rsx_ddr|| 0x900000000 || 0x1600000000 || 0x1000000 ||
|-
| vrc_area || 0x90000000 || 0xC00000000 || 0x1000000 ||
|-
| ioptrace || 0x40000000000 || 0x1400000000 || 0x1000000 ||
|-
|}
===Emu===
{| class="wikitable" style="font-size:small;"
|-
! Name !! Start EA !! Size !! Flags !! Notes
|-
| work          || 0x0 ||        0x2000000(32MB) || 0x200000000 || 64MB minus below allocations (up to user stack 10). Minimum 32MB.
|-
| spider work  || 0x30000000 ||  0x600000(6MB) ||  0x600000000 || (sb work)
|-
| iop ram      || 0x100000000 || 0x200000(2MB) ||  0x600000000 ||
|-
| ps2 rom      || 0x200000000 || 0x400000(4MB) ||  0x600000000 ||
|-
| spu2 ram      || 0x70000000 ||  0x200000(2MB) ||  0x600000000 ||
|-
| spu2 ram2    || 0x70200000 ||  0x200000(2MB) ||  0x600000000 ||
|-
| pcm work      || 0x80000000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| menu work    || 0x90000000 ||  0x400000(4MB) ||  0x600000000 ||
|-
| user stack 0  || 0x10100000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| user stack 1  || 0x10300000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| user stack 2  || 0x10500000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| user stack 3  || 0x10700000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| user stack 4  || 0x10900000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| user stack 5  || 0x10B00000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| user stack 6  || 0x10D00000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| user stack 7  || 0x10F00000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| user stack 8  || 0x11100000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| user stack 9  || 0x11300000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| user stack 10 || 0x11500000 ||  0x100000(1MB) ||  0x600000000 ||
|-
| sb mmio      || 0x20000000 ||          ?(?MB) ||            ? ||
|-
| spc area      || 0x40000000 ||          ?(?MB) ||            ? ||
|-
| rsx mmio      || 0x50000000 ||          ?(?MB) ||            ? ||
|-
| rsx gcmbar1  || 0x60000000 ||          ?(?MB) ||            ? ||
|-
| memcard      || 0x300000000 || 0x1100000(17MB) ||          ? || Allocated much later than above memory.
|-
|-
|}
|}
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