Editing Talk:PS2 Emulation
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==Game CONFIG commands (notepad and worklog)== | ==Game CONFIG commands (notepad and worklog)== | ||
All info here related with commands needs to be moved to frontpage at some point | |||
===ps2_netemu command 0x1=== | |||
There are some additional internal patches using CONFIG cmd id 0x01, using subs not available in 0x3B list | |||
condition: 0xBBB5F800, 0x3B949C00, 0x42133A90 | |||
setting: | |||
0x18E1F0, sub_4670C (4.70) | |||
0x348EC8, sub_44338 (4.70) | |||
in id0x01, function id 0x18 | |||
condition: [ 0x20183F04 (+200000000 base) ] == 0x0C060F2C | |||
setting: | |||
stores 0 in address 0x20183F04, 0x20183F34, 0x20183F3C - with 200000000 base | |||
0x183F0C, sub_46334 (4.70) | |||
0x183F3C, sub_45DA4 (4.70) | |||
0x183D74, sub_47B50 (4.70) | |||
====Function Mapping==== | |||
ps2_netemu.self contains a table (with entry_length=8 and entry_number=variable) where are listed the function offsets used by config command 0x01 | |||
This table is used to assign a funct_id to a funct_offset. The funct_id is given by the position of the entry in the table, so the first entry in the table is funct_id=0x00, second entry is funct_id=0x01 and so on | |||
The purpose of this table is to be able use the same funct_id values in the external CONFIG files for netemu, this way even if the func_offset changes in between versions (internally inside the ps2_netemu.self file structure) the funct_id will be the same. The other ps2 emulator types doesnt have this table (doesnt needs it because doesnt uses external CONFIG files) | |||
*funct_offset_table location by ps2_netemu versions: | |||
**Table v1 (the table contains the same data) | |||
***Firmware:370-374 offset:0x897ED8 length:0x1C8 | |||
**Table v2 (the table contains the same data) | |||
***Firmware:400-401 offset:0x8970E8 length:0x1C8 | |||
**Table v3 (the table contains the same data) | |||
***Firmware:410-411 offset:0x8971E8 length:0x1C8 | |||
***Firmware:420-425 offset:0x8972F8 length:0x1C8 | |||
**Table v4 | |||
***Firmwares 4.30 up to 4.76 was not tested (if someone wants to add this info do it here) | |||
**Table vX (latest) | |||
***Firmware:478-488 offset:0x8063f8 length:0x1E0 | |||
Example from ps2_netemu.self 4.88 | |||
<pre> | |||
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
008063F0 00 00 00 00 00 04 2F 70 ....../p | |||
00806400 00 00 00 00 00 04 30 34 00 00 00 00 00 04 47 C0 ......04......GÀ | |||
00806410 00 00 00 00 00 04 46 E0 00 00 00 00 00 04 33 84 ......Fà......3„ | |||
00806420 00 00 00 00 00 04 74 5C 00 00 00 00 00 04 6D 20 ......t\......m | |||
00806430 00 00 00 00 00 04 7C 1C 00 00 00 00 00 04 31 00 ......|.......1. | |||
00806440 00 00 00 00 00 04 31 D8 00 00 00 00 00 04 34 48 ......1Ø......4H | |||
00806450 00 00 00 00 00 04 35 20 00 00 00 00 00 04 45 E8 ......5 ......Eè | |||
00806460 00 00 00 00 00 04 45 0C 00 00 00 00 00 04 44 30 ......E.......D0 | |||
00806470 00 00 00 00 00 04 42 54 00 00 00 00 00 04 41 70 ......BT......Ap | |||
00806480 00 00 00 00 00 04 40 8C 00 00 00 00 00 04 60 FC ......@Œ......`ü | |||
00806490 00 00 00 00 00 04 35 E4 00 00 00 00 00 04 7F C4 ......5ä.......Ä | |||
008064A0 00 00 00 00 00 04 5A 1C 00 00 00 00 00 04 55 90 ......Z.......U. | |||
008064B0 00 00 00 00 00 04 6A DC 00 00 00 00 00 04 5F A8 ......jÜ......_¨ | |||
008064C0 00 00 00 00 00 04 7A 88 00 00 00 00 00 04 5C 6C ......zˆ......\l | |||
008064D0 00 00 00 00 00 04 54 C0 00 00 00 00 00 04 53 F0 ......TÀ......Sð | |||
008064E0 00 00 00 00 00 04 53 20 00 00 00 00 00 04 52 50 ......S ......RP | |||
008064F0 00 00 00 00 00 04 51 80 00 00 00 00 00 04 50 B0 ......Q€......P° | |||
00806500 00 00 00 00 00 04 4F E0 00 00 00 00 00 04 4F 10 ......Oà......O. | |||
00806510 00 00 00 00 00 04 4E 40 00 00 00 00 00 04 4D 70 [email protected] | |||
00806520 00 00 00 00 00 04 4C A0 00 00 00 00 00 04 4B D0 ......L ......KÐ | |||
00806530 00 00 00 00 00 04 4B 00 00 00 00 00 00 04 4A 30 ......K.......J0 | |||
00806540 00 00 00 00 00 04 49 60 00 00 00 00 00 04 48 90 ......I`......H. | |||
00806550 00 00 00 00 00 04 66 2C 00 00 00 00 00 04 71 14 ......f,......q. | |||
00806560 00 00 00 00 00 04 6F 9C 00 00 00 00 00 04 6E 24 ......oœ......n$ | |||
00806570 00 00 00 00 00 04 59 2C 00 00 00 00 00 04 58 48 ......Y,......XH | |||
00806580 00 00 00 00 00 04 57 64 00 00 00 00 00 04 56 80 ......Wd......V€ | |||
00806590 00 00 00 00 00 04 75 60 00 00 00 00 00 00 00 00 ......u`........ | |||
008065A0 00 00 00 00 00 04 62 18 00 00 00 00 00 04 36 B4 ......b.......6´ | |||
008065B0 00 00 00 00 00 04 7D 28 00 00 00 00 00 04 72 98 ......}(......r˜ | |||
008065C0 00 00 00 00 00 04 76 74 00 00 00 00 00 04 6B D4 ......vt......kÔ | |||
008065D0 00 00 00 00 00 04 3F AC ......?¬ | |||
</pre> | |||
{| class="wikitable" style="float:left; font-size:xx-small; line-height:100%; margin:5px" | |||
! colspan="5" | netemu 0x01 !! gxemu 0x00 !! softemu 0x00 | |||
|- | |||
! [[3.70_CEX|3.70]]~{{latestPS3}} !! [[3.70_CEX|3.70]]~[[3.74_CEX|3.74]] !! [[4.00_CEX|4.00]]~[[4.01_CEX|4.01]] !! [[4.10_CEX|4.10]]~[[4.25_CEX|4.25]] !! [[4.78_CEX|4.78]]~[[4.88_CEX|4.88]] !! [[4.78_CEX|4.78]]~[[4.82_CEX|4.82]] !! [[3.72_CEX|3.72]]~[[4.01_CEX|4.01]] | |||
|- | |||
! funct_id !! funct_offset !! funct_offset !! funct_offset !! funct_offset !! funct_offset !! funct_offset | |||
|- | |||
| 0x00 || 0x46720 || 0x42E00 || 0x42EB8 || 0x42F70 || 0x36B40 || 0x2FEF0 | |||
|- | |||
| 0x01 || 0x42DB0 || 0x42EC4 || 0x42F7C || 0x43034 || 0x35FB0 || 0x31E38 | |||
|- | |||
| 0x02 || 0x44394 || 0x4456C || 0x44560 || 0x447C0 || 0x34068 || 0x30220 | |||
|- | |||
| 0x03 || 0x442B4 || 0x4448C || 0x44480 || 0x446E0 || 0x34144 || 0x302FC | |||
|- | |||
| 0x04 || 0x43100 || 0x43214 || 0x432CC || 0x43384 || 0x33F98 ? || 0x30150 | |||
|- | |||
| 0x05 || 0x46A90 || 0x46DB4 || 0x47184 || 0x4745C || 0x36CF8 || 0x31D08 | |||
|- | |||
| 0x06 || 0x46D64 || 0x46AE0 || 0x46934 || 0x46D20 || 0x34224 || 0x303DC | |||
|- | |||
| 0x07 || 0x47134 || 0x47154 || 0x47524 || 0x47C1C || 0x37850 || | |||
|- | |||
| 0x08 || 0x42E7C || 0x42F90 || 0x43048 || 0x43100 || 0x33DFC<!--0x33E00 ? (old)--> || 0x2FFB4 | |||
|- | |||
| 0x09 || 0x42F54 || 0x43068 || 0x43120 || 0x431D8 || 0x36C04 || 0x31C14 | |||
|- | |||
| 0x0A || 0x431C4 || 0x432D8 || 0x43390 || 0x43448 || 0x36EF0 || 0x31FCC | |||
|- | |||
| 0x0B || 0x4329C || 0x433B0 || 0x43468 || 0x43520 || 0x34354 || | |||
|- | |||
| 0x0C || 0x441BC || 0x44394 || 0x44388 || 0x445E8 || 0x34424 || 0x30518 | |||
|- | |||
| 0x0D || 0x440E0 || 0x442B8 || 0x442AC || 0x4450C || 0x34520 || | |||
|- | |||
| 0x0E || 0x44004 || 0x441DC || 0x441D0 || 0x44430 || 0x345FC || 0x306F0 | |||
|- | |||
| 0x0F || 0x43E28 || 0x44000 || 0x43FF4 || 0x44254 || 0x365F0 || 0x31124 | |||
|- | |||
| 0x10 || 0x43D44 || 0x43F1C || 0x43F10 || 0x44170 || 0x36510 || 0x31044 | |||
|- | |||
| 0x11 || 0x43C64 || 0x43E3C || 0x43E30 || 0x4408C || 0x36430 || 0x30F64 | |||
|- | |||
| 0x12 || 0x45CD4 || 0x45EAC || 0x46EA0 || 0x460FC || 0x34DD0<!--0x366C4 ? (old)--> || 0x311F8<!--0x30C28 ? (old)--> | |||
|- | |||
| 0x13 || 0x469C0 || 0x43474 || 0x46864 || 0x435E4 || 0x366C4 || 0x30C28 | |||
|- | |||
| 0x14 || 0x4777C || 0x4779C || 0x478CC || 0x47FC4 || 0x34EDC || 0x31304 | |||
|- | |||
| 0x15 || 0x455F0 || 0x457C8 || 0x457BC || 0x45A1C || 0x3795C || 0x327B4 | |||
|- | |||
| 0x16 || 0x45164 || 0x4533C || 0x45330 || 0x45590 || 0x3521C || 0x31580 | |||
|- | |||
| 0x17 || 0x468C8 || 0x469DC || 0x4676C || 0x46ADC || 0x347D0 || 0x308C4 | |||
|- | |||
| 0x18 || 0x45B80 || 0x45D58 || 0x45D48 || 0x45FA8 || 0x35300<!--0x373FC ? (old)--> || 0x31664 | |||
|- | |||
| 0x19 || 0x4706C || 0x46FC0 || 0x4745C || 0x47A88 || 0x36E28 || 0x31F04 | |||
|- | |||
| 0x1A || 0x45844 || 0x45A1C || 0x45A0C || 0x45C6C || 0x37614 || 0x325B4 | |||
|} | |||
{| class="wikitable" style="float:left; font-size:xx-small; line-height:100%; margin:5px" | |||
! colspan="5" | netemu 0x01 !! gxemu 0x00 !! softemu 0x00 | |||
|- | |||
! [[3.70_CEX|3.70]]~{{latestPS3}} !! [[3.70_CEX|3.70]]~[[3.74_CEX|3.74]] !! [[4.00_CEX|4.00]]~[[4.01_CEX|4.01]] !! [[4.10_CEX|4.10]]~[[4.25_CEX|4.25]] !! [[4.78_CEX|4.78]]~[[4.88_CEX|4.88]] !! [[4.78_CEX|4.78]]~[[4.82_CEX|4.82]] !! [[3.72_CEX|3.72]]~[[4.01_CEX|4.01]] | |||
|- | |||
! funct_id !! funct_offset !! funct_offset !! funct_offset !! funct_offset !! funct_offset !! funct_offset | |||
|-{{cellcolors|#ddddff}} | |||
| 0x1B || 0x45094 || 0x4526C || 0x45260 || 0x454C0 || 0x35434 || 0x31798 | |||
|-{{cellcolors|#ddddff}} | |||
| 0x1C || 0x44FC4 || 0x4519C || 0x45190 || 0x453F0 || 0x354F8 || 0x30A88 | |||
|-{{cellcolors|#bbbbff}} | |||
| 0x1D || 0x44EF4 || 0x450CC || 0x450C0 || 0x45320 || 0x355BC || | |||
|-{{cellcolors|#bbbbff}} | |||
| 0x1E || 0x44E24 || 0x44FFC || 0x44FF0 || 0x45250 || 0x35680 || | |||
|-{{cellcolors|#ddddff}} | |||
| 0x1F || 0x44D54 || 0x44F2C || 0x44F20 || 0x45180 || 0x35744 || | |||
|-{{cellcolors|#ddddff}} | |||
| 0x20 || 0x44C84 || 0x44E5C || 0x44E50 || 0x450B0 || 0x35808 || | |||
|-{{cellcolors|#bbbbff}} | |||
| 0x21 || 0x44BB4 || 0x44D8C || 0x44D80 || 0x44FE0 || 0x358CC || | |||
|-{{cellcolors|#bbbbff}} | |||
| 0x22 || 0x44AE4 || 0x44CBC || 0x44CB0 || 0x44F10 || 0x35990 || | |||
|-{{cellcolors|#ddddff}} | |||
| 0x23 || 0x44A14 || 0x44BEC || 0x44BE0 || 0x44E40 || 0x35A54 || | |||
|-{{cellcolors|#ddddff}} | |||
| 0x24 || 0x44944 || 0x44B1C || 0x44B10 || 0x44D70 || 0x35B18 || | |||
|-{{cellcolors|#bbbbff}} | |||
| 0x25 || 0x44874 || 0x44A4C || 0x44A40 || 0x44CA0 || 0x35BDC || | |||
|-{{cellcolors|#bbbbff}} | |||
| 0x26 || 0x447A4 || 0x4497C || 0x44970 || 0x44BD0 || 0x35CA0 || | |||
|-{{cellcolors|#ddddff}} | |||
| 0x27 || 0x446D4 || 0x448AC || 0x448A0 || 0x44B00 || 0x35D64 || | |||
|-{{cellcolors|#ddddff}} | |||
| 0x28 || 0x44604 || 0x447DC || 0x447D0 || 0x44A30 || 0x35E28 || | |||
|-{{cellcolors|#bbbbff}} | |||
| 0x29 || 0x44534 || 0x4470C || 0x44700 || 0x44960 || 0x35EEC || | |||
|-{{cellcolors|#bbbbff}} | |||
| 0x2A || 0x44464 || 0x4463C || 0x44630 || 0x44890 || 0x35158 || | |||
|- | |||
| 0x2B || 0x467E4 || 0x463DC || 0x46688 || 0x4662C || 0x34994 || | |||
|- | |||
| 0x2C || 0x465D0 || 0x464B4 || 0x46D28 || 0x47114 || 0x36FC8 || | |||
|- | |||
| 0x2D || 0x47384 || 0x473A4 || 0x46BB0 || 0x46F9C || 0x3607C || | |||
|- | |||
| 0x2E || 0x47234 || 0x47254 || 0x46A38 || 0x46E24 || || | |||
|- | |||
| 0x2F || 0x45500 || 0x456D8 || 0x456CC || 0x4592C || 0x34A70 || | |||
|- | |||
| 0x30 || 0x4541C || 0x455F4 || 0x455E8 || 0x45848 || 0x34B48 || | |||
|- | |||
| 0x31 || 0x45338 || 0x45510 || 0x45504 || 0x45764 || 0x34C20 || | |||
|- | |||
| 0x32 || 0x45254 || 0x4542C || 0x45420 || 0x45680 || 0x34CF8 || | |||
|- | |||
| 0x33 || 0x46E74 || 0x46EB8 || 0x47288 || 0x47560 || 0x37714 || | |||
|- | |||
| 0x34 || {{cellcolors|#CC5555}} 0x00000 || {{cellcolors|#CC5555}} 0x00000 || {{cellcolors|#CC5555}} 0x00000 || {{cellcolors|#CC5555}} 0x00000 || || | |||
|- | |||
| 0x35 || 0x45DF0 || 0x45FC8 || 0x46274 || 0x46218 || || | |||
|- | |||
| 0x36 || 0x4336C || 0x43544 || 0x43538 || 0x436B4 || || | |||
|- | |||
| 0x37 || 0x474E0 || 0x47500 || 0x47630 || 0x47D28 || || | |||
|- | |||
| 0x38 || 0x46BA0 || 0x46BF0 || 0x46FC0 || 0x47298 || || | |||
|- | |||
| 0x39 || {{no}} || {{no}} || {{no}} || 0x47674 || || | |||
|- | |||
| 0x3A || {{no}} || {{no}} || {{no}} || 0x46BD4 || || | |||
|- | |||
| 0x3B || {{no}} || {{no}} || {{no}} || 0x43FAC || || | |||
|}{{clear}} | |||
===ps2_netemu command 0x4=== | |||
Patch SPE 3 program (eedma) by searching for ila r4, xxxxx, starting at 0x178A0 and replacing them with (0x42000004 | ((value << 7) & 0x1FFFF80)<br> | |||
0x42000004 is ila r4 opcode. Due to opcode encoding example result of that patch with value 0x08 will be 0x42000404 (ila r4, 0x08). | |||
There is little bit more than that, but main purpose is just to patch SPE program behavior. | |||
===ps2_netemu command 0x5=== | |||
This command seems to be disabled in netemu, but is used in gxemu with ID 0x4 | |||
*There are several games that uses it in his config data hardcoded inside ps2_gxemu.self such: | |||
**SLES-51823 | 1 | cmd: 0x4 Hunter: The Reckoning Wayward | |||
**SLES-54135 | 1 | cmd: 0x4 Grand Theft Auto: Liberty City Stories | |||
**SLES-54136 | 1 | cmd: 0x4 Grand Theft Auto: Liberty City Stories | |||
**SLES-54622 | 1 | cmd: 0x4 Grand Theft Auto: Vice City Stories | |||
**SLES-54623 | 1 | cmd: 0x4 Grand Theft Auto: Vice City Stories | |||
**SLPM-65340 | 1 | cmd: 0x4 Shinseiki Evangelion: Ayanami Ikusei Keikaku with Asuka Hokan Keikaku | |||
**SLPM-66275 | 1 | cmd: 0x4 Onimusha : Dawn of Dreams | |||
**SLUS-20001 | 1 | cmd: 0x4 Tekken Tag Tournament | |||
**SLUS-21423 | 1 | cmd: 0x4 Grand Theft Auto: Liberty City Stories | |||
**SLUS-21590 | 1 | cmd: 0x4 Grand Theft Auto: Vice City Stories | |||
===ps2_netemu command 0x0B=== | |||
There is a lot of misunderstanding about that command. | |||
Offset seems to be dependent on read mode, is not about what media we use. This is dependent how game read data, more precisely how game read that one sector we want to patch. | |||
PCSX2 "CDVD reads" logs can help here: | |||
'''CDRead requested block size (CD disc):''' | |||
*2048 = Offset + 0x18 (skip 12 sync bytes, 4 of header, and 8 of subheader) | |||
*2328 = Offset + 0x18 (skip 12 sync bytes, 4 of header, and 8 of subheader) | |||
*2340 = Offset + 0x0C (skip only 12 bytes of sync data) | |||
'''DVDRead requested block size (DVD Disc):''' | |||
*2064 = Offset match, but only until the 349th sector. Otherwise is offset - 0x0C because that read mode see data as ID DATA (4) + ID DATA EDC (2) + Reserved bytes (6) + 2048 data + EDC (4). Why there is some weirdness that about first sectors, no idea. Maybe it is something common for DVD discs that i'm not aware off. | |||
"Offset + XX" for CD assume that you use Isobuster RAW mode. "Offset - XX" for DVD assume that you use Isobuster NON RAW mode (ISO can't store all data, so is missing ID/Resv bytes too.<br> | |||
Keep in mind there is a bug in pcsx2 where fastboot "force" 2048 CD read on DVD disc for executable. That one will match 2064 read for us. | |||
* You are very right. I was not aware about different read modes you can specify in the sceCdRead command. That makes sense and that explains that Freekstyle issue. Regarding the whole offset misunderstanding, I know it could be confusing sometimes when you open the mounted file system through the HxD for example (only data bytes are seen). It is important to load the image file in the hex editor directly (or use the "Load image file" in HxD), or check the RAW box in the Isobuster's sector viewer.<br> When it comes to the DVD discs, I know the offset correction is somehow related to the DVD RAW 2064 bytes per sector mode. But I am not sure if it is not applied until the 349th sector precisely - it is what I noticed by looking into the Psychonauts and Street Racing Syndicate configs. The latter has got the patch data applied to the 349th sector without the 0xC correction at all. It is the farthest example I have found.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 14:47, 20 February 2022 (UTC) | |||
===ps2_netemu command 0x12=== | |||
====type 1==== | |||
Playground discussion, unsure about clrlslwi r11, r0, 16,3 result | |||
<pre> | |||
Syphon Filter The Omega Strain | |||
298 00 00 00 00 | |||
29C 00 00 00 00 | |||
2A0 01 00>02 00< Type1, Count 2 | |||
2A4 31 00 99 18 | |||
2A8 32 00 B6 18 | |||
type 1: (Syphon Filter The Omega Strain ) | |||
*0x48 | ptr to 1st value *0x2A4 (0x15F) | |||
*0x50 | count of type values | |||
(0x18990031 >> 0xC) & 0xFFFF0 = 0x18990 | |||
(0x18B60032 >> 0xC) & 0xFFFF0 = 0x18B60 | |||
store value in [0x18990 + ??? ] | |||
seg017:0000000000198498 next_value: # CODE XREF: read_id0x12_type_1+120�j | |||
seg017:0000000000198498 lwz r0, 0(r10) # -> 0x18990031 | |||
seg017:000000000019849C addi r8, r8, 1 # counter | |||
seg017:00000000001984A0 ld r29, 0(r31) | |||
seg017:00000000001984A4 addi r10, r10, 4 # ptr to next value | |||
seg017:00000000001984A8 rlwinm r28, r0, 20,12,27 # r28 = (r0 >> 12) & 0xFFFF0 = (0x18990031 >> 12) & 0xFFFF0 = 0x18990 | |||
seg017:00000000001984AC clrlslwi r11, r0, 16,3 # r11 = 0x0031 << 3 = 0x188 | |||
seg017:00000000001984B0 add r26, r28, r29 # r26 = 0x18990 + ?? | |||
seg017:00000000001984B4 stw r11, 4(r26) # store 0x62000? or 0x188? in r26 | |||
seg017:00000000001984B8 lwz r5, 0x50(r31) # count | |||
seg017:00000000001984BC cmplw cr6, r5, r8 | |||
seg017:00000000001984C0 bgt cr6, next_value | |||
</pre> | |||
====type 2==== | |||
Fix on Interpretation? | |||
<pre> | |||
Primal | |||
298 00 00 00 04 | |||
29C 00 00 00 00 | |||
2A0 02 00>03 00< Type 2, Count 3 | |||
2A4 5F 01 00 00 | |||
2A8 8D BD 6F 2C | |||
2AC 67 03 00 00 | |||
2B0 02 00>03 00< Type 2, Count 3 | |||
2B4 6B 01 00 00 | |||
2B8 31 35 70 E9 | |||
2BC 72 03 00 00 | |||
2C0 03 00>02 00< Type 3, Count 2 | |||
2C4 60 9B 39 10 | |||
2C8 18 9C 39 10 | |||
2CC | |||
type 2: | |||
*0x20C | counter | |||
*0x210 | 1st value: 0x15F -> only gets compared, if passed check 2nd value | |||
*0x214 | 2nd value: 0x2C6FBD8D -> only gets compared, if passed use *0x218 + *0x21C | |||
*0x218 | 1 ( = count - 2) | |||
*0x21C | ptr to 3rd value *0x2AC (0x367) | |||
</pre> | |||
====type 3==== | |||
<pre> | |||
Example Primal | |||
*0x11B4| counter | |||
*0x11B8| -1 -> 0x399B60? | |||
*0x11BC| 0 -> 0x399B60? | |||
*0x11C0| ptr to *0x2C4 values | |||
*0x11C4| count (2) | |||
r11 = r0 & 0xFFFFFFF = 0x10399B60 & 0xFFFFFFF = 0x399B60 | |||
0x10399C18 & 0xFFFFFFF = 0x399C18 | |||
r3 = r31 >> 28 = 0x10399B60 >> 0x1C = 1 | |||
a check if 1,2 | |||
</pre> | |||
====type 4==== | |||
cmpwi cr7, r0, 4 | |||
bne cr7, panic_dword_1967BC | |||
srwi r9, r6, 1 # r9 = r6 >> 1 = count >> 1 | |||
addi r11, r4, 4 | |||
stw r9, 0x1238(r31) save count>>1 | |||
std r11, 0x1240(r31) save ptr to table values start | |||
---big handler, different register settings?--- | |||
===ps2_netemu command 0x1A - 0x1B=== | |||
0x1A and 0x1B set offset 0x350, and 0x360 to 1 in SPE 6 (IPU) LS. | |||
0x1A make code store 0 on D3_QWC, and D3_CHCR: | |||
LOAD:00032184 il r115, 0 | |||
LOAD:00032188 lqa r2, CMD_0x1A | |||
LOAD:0003218C brz r2, loc_320F4 | |||
LOAD:00032190 stqa r115, D3_QWC | |||
LOAD:00032194 stqa r115, D3_CHCR | |||
LOAD:00032198 bra loc_320F4 | |||
0x1B make code perform check of D3_QWC, and if that one is not 0 write value from r115 into D3_CHCR. | |||
LOAD:000321C8 lqa r125, CMD_0x1B | |||
LOAD:000321CC brz r125, loc_321DC | |||
LOAD:000321D0 lqa r125, D3_QWC | |||
LOAD:000321D4 brz r125, loc_321DC | |||
LOAD:000321D8 stqa r115, D3_CHCR //r115 should be 0 here. | |||
==XMB messages related with PS2 Emulation== | ==XMB messages related with PS2 Emulation== | ||
{{Boxcode|title=explore_category_sysconf.rco\Text\English.xml|code=<syntaxhighlight lang="xml"> | {{Boxcode|title=explore_category_sysconf.rco\Text\English.xml|code=<syntaxhighlight lang="xml"> | ||
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* Without Factory Service Mode : gives "Incompatible Data" when inserting PS2 disc | * Without Factory Service Mode : gives "Incompatible Data" when inserting PS2 disc | ||
* When enabling [ | * When enabling [http://www.ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher] without factory service mode (patch4 set as http://pastie.org/private/jp8zhvuocjz95cfrjm0uzg) : no changes in XMB:Game (still only PS upscaler/smoothing, no PS2 mention at all) | ||
* When enabling [ | * When enabling [http://www.ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher] without factory service mode (patch4 set as http://pastie.org/4355919) : gives XMB:Game PS2 smoothing/upscaling options, it also make an inserted disk to be seen as PS2 format. Still same problem of ¨incompatible title¨ and loss of BT/settings. Also after returning to XMB, it no longer sees the disc as PS2 format but as incompatible data (which suggests the lv2 patch is undone, as lv2 is reloaded when returning from the ps2 lpar) | ||
* Using [ | * Using [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] without factory service mode : no resetting of date/time/displayoutput (still output on mainscreen), but all connection to any bound bluetooth device is lost, even when connected via USB (need PS button reactivation), and after a long while comes up with the message that the title is not compatible and that the ps3 needs to be updated (Basic nag screen that is on BC PS3s when inserting a noncompatible title). | ||
* With Factory Service Mode enabled (there are no Xmb options to combinetest with [ | * With Factory Service Mode enabled (there are no Xmb options to combinetest with [http://www.ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher] or [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg]): gives ´PS2 disc´ detected at disc icon, but starting gives: resetting of date/time/displayoutput (effectively disabling my mainscreen), then all connection to any bound bluetooth device is lost, even when connected via USB (needs multiple PS button reactivation), and after a long while comes up with the message that the title is not compatible and that the ps3 needs to be updated (Basic nag screen that is on BC PS3s when inserting a noncompatible title). | ||
In short: [ | In short: [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] and Factory Service Mode seem to enable simulare (it tries to boot it) while [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] gives you more options e.g. using [http://www.ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher]. | ||
Perhaps hardswapping out all the dev_flash ps2 emu files for the same software only emulator would circumvent the 'incompatible title' message. | Perhaps hardswapping out all the dev_flash ps2 emu files for the same software only emulator would circumvent the 'incompatible title' message. | ||
==== Second test: FW 2.70/3.15 ==== | ==== Second test: FW 2.70/3.15 ==== | ||
Silent Hill : gives disk icon "unsupported data" and error message like "This model of the PS3 system is not compatible with Playstation2 format software" when run via disc icon. Using [ | Silent Hill : gives disk icon "unsupported data" and error message like "This model of the PS3 system is not compatible with Playstation2 format software" when run via disc icon. Using [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] gives title not supported error message like "This title is not currently compatible with the PS3 system". | ||
==== Third test: FW 3.55 OtherOS++22GB (with SS Patches) ==== | ==== Third test: FW 3.55 OtherOS++22GB (with SS Patches) ==== | ||
Silent Hill : gives disk icon "unsupported data" and error message like "This model of the PS3 system is not compatible with Playstation2 format software" when run via disc icon. Using [ | Silent Hill : gives disk icon "unsupported data" and error message like "This model of the PS3 system is not compatible with Playstation2 format software" when run via disc icon. Using [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] gives blackscreen lockup, not reacting on PS button, or powerbutton, requiring removing powercord. | ||
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ID match US release of Crazy Taxi. This id is kinda special, because Swap Magic CD version, and some other Datel products like Action Replay use Crazy Taxi TOC in their retail discs. | ID match US release of Crazy Taxi. This id is kinda special, because Swap Magic CD version, and some other Datel products like Action Replay use Crazy Taxi TOC in their retail discs. | ||
Is known that they literally ripped part of disc (with key/logo, and TOC), and frankesteined it with own products. | Is known that they literally ripped part of disc (with key/logo, and TOC), and frankesteined it with own products. | ||
So mentioned check first compare hash, and if that match, then run function that perform another check at disc sector 267559 (0x41527), so exactly where main executable is. | So mentioned check first compare hash, and if that match, then run function that perform another check at disc sector 267559 (0x41527), so exactly where main executable is. | ||
I didn't figured out what next, but this is probably anti AR/Datel/SM check. What's weird, there seems to be nothing for TimeSplitters2 which if i recall correctly was used for DVD version of Swap Magic | I didn't figured out what next, but this is probably anti AR/Datel/SM check. What's weird, there seems to be nothing for TimeSplitters2 which if i recall correctly was used for DVD version of Swap Magic. | ||
==CDVD Commands== | ==CDVD Commands== | ||
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Every "mechacon_auth" command return zeroed result with different size. Only exception here is 0x81 which return 1. | Every "mechacon_auth" command return zeroed result with different size. Only exception here is 0x81 which return 1. | ||
</pre> | </pre> | ||
==EE I/O Handlers list== | ==EE I/O Handlers list== | ||
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|- | |- | ||
|} | |} | ||
1000F800 to 1000F8B0 seems to be some fake regs for testing purposes. Probably not existing on real PS2. | 1000F800 to 1000F8B0 seems to be some fake regs for testing purposes. Probably not existing on real PS2. | ||
* 1000F820 return "DrJock TV Quiz P" | |||
* 1000F830 return "hD bags few lynx" | |||
* 1000F820 return "DrJock TV Quiz P" | |||
* 1000F830 return "hD bags few lynx" | |||
That make string "DrJock TV Quiz PhD bags few lynx" - This is perfect summary of Sony work. Since correct pangram should use "MrJock". So even here they made mistake. | That make string "DrJock TV Quiz PhD bags few lynx" - This is perfect summary of Sony work. Since correct pangram should use "MrJock". So even here they made mistake. | ||
* | * 1F00F880 return hardcoded value of 0x4457, which match emu revision i'm working on. Can be just coincidence. | ||
==Random notes about SPE in ps2_netemu== | ==Random notes about SPE in ps2_netemu notes== | ||
===EEDMA on SPE3=== | ===EEDMA on SPE3=== | ||
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*8 - SPRfrom dma is handled on PPE only it seems | *8 - SPRfrom dma is handled on PPE only it seems | ||
*9 - SPRto dma is handled on PPE only it seems | *9 - SPRto dma is handled on PPE only it seems | ||
Additionally EEDMA handle VU1 code writes/reads | Additionally EEDMA handle VU1 code writes/reads. Only VU1 code, VU1 data is handled by SPE2 (VU1), and any VU0 r/w is handled by PPU only.<br> | ||
So is more like "Close to GS" DMA handler. | So is more like "Close to GS" DMA handler. | ||
===VU1 emulation on SPE=== | ===VU1 emulation on SPE=== | ||
When I disassembled VU1 SPE program, i noticed that real code is really small part of that. Not much to run real VU recompiler/interpreter. | When I disassembled VU1 SPE program, i noticed that real code is really small part of that. Not much to run real VU recompiler/interpreter. | ||
Then i found out something impressive in my opinion. Real deal is that real code delivered to SPE is created on PPE dynamically based on real PS2 VU1 code. Due to similarity of SPE with VU requested in IBM by Sony at design level, there is no VU1 interpreter or recompiler per se. Emulator take VU1 code, dismount it to parts by OP field types, and reassemble into ready SPE code using ready hex templates. I'm not familiar with professional naming of that operation, but its like ahead of time translation of code. So when VU1 code reach SPE is already translated to SPE opcodes. In other terms, SPE responsible for running VU1 is really running VU1 code in some way. | Then i found out something impressive in my opinion. Real deal is that real code delivered to SPE is created on PPE dynamically based on real PS2 VU1 code. Due to similarity of SPE with VU requested in IBM by Sony at design level, there is no VU1 interpreter or recompiler per se. Emulator take VU1 code, dismount it to parts by OP field types, and reassemble into ready SPE code using ready hex templates. I'm not familiar with professional naming of that operation, but its like ahead of time translation of code. So when VU1 code reach SPE is already translated to SPE opcodes. In other terms, SPE responsible for running VU1 is really running VU1 code in some way. | ||
In latest ps2_netemu function responsible for translating VU1 code into SPE ready code is located at 0x13C69C | In latest ps2_netemu function responsible for translating VU1 code into SPE ready code is located at 0x13C69C | ||
==PS2 masterlist with ps2 emu hashes== | ==PS2 masterlist with ps2 emu hashes== | ||
*See: [[PS2_Emulation/PS2_Games_Masterlist]] | *See: [[PS2_Emulation/PS2_Games_Masterlist]] | ||