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==Game CONFIG commands (notepad and worklog)==
== Playstation 2 ==
Moved to [[Talk:PS2_Emulation/PS2_Config_Commands]]
==XMB messages related with PS2 Emulation==
{{Boxcode|title=explore_category_sysconf.rco\Text\English.xml|code=<syntaxhighlight lang="xml">
<Text name="msg_ps_ps2_upconvert">PS/PS2 - Upscaler</Text>
<Text name="msg_ps_upconvert">PS - Upscaler</Text>
<Text name="msg_ps_ps2_smoothing">PS/PS2 - Smoothing</Text>
<Text name="msg_ps_smoothing">PS - Smoothing</Text>
<Text name="msg_ps_ps2_smoothing_explanation">Reduces the roughness of the displayed image.</Text>
</syntaxhighlight>}}
 
{{Boxcode|title=game_ext_plugin.rco\Text\English.xml|code=<syntaxhighlight lang="xml">
<Text name="msg_error_cannot_play_ps2disc_scee">This title is not currently compatible with the PS3™ system. Please visit faq.eu.playstation.com/bc for a list of PlayStation®2 format software titles that are compatible, and to update the System Software that will enable your PS3™ system to play additional PlayStation®2 format software titles.</Text>
<Text name="msg_error_cannot_play_ps2disc_scea">This title is not currently compatible with the PS3™ system. If you update your system software the title may become compatible with your system. Please visit http://www.us.playstation.com/Support/CompatibleStatus to check whether a specific PlayStation®2 format software title is compatible with the PS3™ system.</Text>
<Text name="msg_error_cannot_play_ps2disc_scej">This title is not currently compatible with the PS3™ system. If you update your system software the title may become compatible with your system. Please visit http://www.jp.playstation.com/ps3/status/ to check whether a specific PlayStation®2 format software title is compatible with the PS3™ system.</Text>
<Text name="msg_error_cannot_play_ps2disc_scek">This title is not currently compatible with the PS3™ system. If you update your system software the title may become compatible with your system. Please visit http://www.playstation.co.kr/info/bc to check whether a specific PlayStation®2 format software title is compatible with the PS3™ system.</Text>
<Text name="msg_error_cannot_play_ps2disc_sceasia">This title is not currently compatible with the PS3™ system. If you update your system software the title may become compatible with your system. Please visit http://asia.playstation.com/status to check whether a specific PlayStation®2 format software title is compatible with the PS3™ system.</Text>
<Text name="msg_cannot_run_ps2_fromat_corretly_stop">A problem has occurred. This PlayStation®2 format software was forced to quit.</Text>
</syntaxhighlight>}}
 
{{Boxcode|title=explore_plugin_full.rco\Text\English.xml|code=<syntaxhighlight lang="xml">
<Text name="msg_setting_file_ps2">Settings File (PlayStation®2)</Text>
<Text name="msg_your_bb_navigator">Your PlayStation®BB Navigator</Text>
<Text name="msg_system_driver_ps1">System Driver</Text>
<Text name="msg_system_driver_ps2">System Driver (PlayStation®2)</Text>
<Text name="msg_error_cannot_play_ps2_format">This model of the PS3™ system is not compatible with PlayStation®2 format software.</Text>
</syntaxhighlight>}}
 
==Obsolete experiments==
This is kept here for historical purposes, but needs to be rewritten or deleted
 
===Getting Playstation 2 Software Emulator working===
===Getting Playstation 2 Software Emulator working===


Line 51: Line 18:
* [[Talk:Emulation#PS2.2FPStwo]]
* [[Talk:Emulation#PS2.2FPStwo]]


===ps2_netemu===
<pre>
seg017:00000000001355B4                ld        r28, off_74BA20 # unk_933F80
seg017:00000000001355B8                .using unk_933F80, r28
seg017:00000000001355B8                lis      r0, 0x4000 # 0x40000020
seg017:00000000001355BC                ori      r0, r0, 0x20 # 0x40000020
seg017:00000000001355C0                ld        r9, off_934158 # unk_0
seg017:00000000001355C4                and      r9, r9, r0    # r9 = r9 & 0x40000020
seg017:00000000001355C8                cmpdi    cr7, r9, 0
seg017:00000000001355CC                bne      cr7, loc_1356E4
seg017:00000000001355D0                ld        r0, off_934158 # unk_0
seg017:00000000001355D4                rlwinm    r0, r0, 0,2,2 # r0 = r0 & 0x20000000
seg017:00000000001355D8                cmpdi    cr7, r0, 0
seg017:00000000001355DC                bne      cr7, image_selection
seg017:00000000001355E0                ld        r0, off_934158 # unk_0
seg017:00000000001355E4                rlwinm    r0, r0, 0,5,5 # r0 = r0 & 0x4000000
seg017:00000000001355E8                cmpdi    cr7, r0, 0
seg017:00000000001355EC                beq      cr7, static_path
</pre>


====boot_ps2====
===ps2_netemu syscalls ===
http://foxbrew.org/ps3/otheros-utils/boot_ps2.git <br />
http://www.multi...upload.com/QKK7ETPHXZ boot_ps2-src.rar (1.43 KB) <br />
0x0 - 0 = exec smth,
http://www.multi...upload.com/YCZ63Y6TQ5 boot_ps2.pkg (69.17 KB) <br />
      1 = 0x132 panic,
      2 = 0x133 panic,
      3 = 0x134 panic,
      4 = 0x135 panic,
      else = 0x136 panic)
0xC - exec smth
0x5 - exec smth
0x6 - exec smth
0x10 - panic


any chance of having this package resigned for 4.21 cfw? might be useful to see if it'll boot ps2_netemu.self LPAR.
Basically are [[HV_Syscalls#HV_Syscalls|hvsc syscalls]] (xoris    r11, r11, 0x8000)
 
0x80000000 - [[HV_Syscall_Reference#lv1_allocate_memory]]
0x80000001 - [[HV_Syscall_Reference#lv1_write_htab_entry]]
0x80000002 - [[HV_Syscall_Reference#lv1_construct_virtual_address_space]]
0x80000007 - [[HV_Syscall_Reference#lv1_select_virtual_address_space]]
0x80000009 - [[HV_Syscall_Reference#lv1_pause]]
0x8000000F - [[HV_Syscall_Reference#lv1_put_iopte]]
0x80000012 - [[HV_Syscall_Reference#lv1_construct_event_receive_port]]
0x8000001A - [[HV_Syscall_Reference#lv1_detect_pending_interrupts]]
0x8000001B - [[HV_Syscall_Reference#lv1_end_of_interrupt]]
0x8000001C - [[HV_Syscall_Reference#lv1_connect_irq_plug]]
0x80000039 - [[HV_Syscall_Reference#lv1_construct_logical_spe]]
0x8000003D - [[HV_Syscall_Reference#lv1_set_spe_interrupt_mask]]
0x80000042 - [[HV_Syscall_Reference#lv1_clear_spe_interrupt_status]]
0x80000043 - [[HV_Syscall_Reference#lv1_get_spe_interrupt_status]]
0x80000045 - [[HV_Syscall_Reference#lv1_get_logical_ppe_id]]
0x80000049 - [[HV_Syscall_Reference#lv1_set_interrupt_mask]]
0x8000004A - [[HV_Syscall_Reference#lv1_get_logical_partition_id]]
0x8000004E - [[HV_Syscall_Reference#lv1_get_spe_irq_outlet]]
0x8000005B - [[HV_Syscall_Reference#lv1_get_repository_node_value]]
0x8000005F - [[HV_Syscall_Reference#lv1_read_htab_entries]]
0x80000061 - [[HV_Syscall_Reference#lv1_set_vmx_graphics_mode]]
0x80000062 - [[HV_Syscall_Reference#lv1_set_thread_switch_control_register]]
0x80000074 - [[HV_Syscall_Reference#lv1_allocate_io_segment]]
0x80000076 - [[HV_Syscall_Reference#lv1_allocate_ioid]]
0x80000078 - [[HV_Syscall_Reference#lv1_construct_io_irq_outlet]]
0x8000007C - [[HV_Syscall_Reference#lv1_undocumented_function_124]]
0x8000007D - [[HV_Syscall_Reference#lv1_undocumented_function_125]]
0x8000007E - [[HV_Syscall_Reference#lv1_undocumented_function_126]]
0x80000088 - [[HV_Syscall_Reference#lv1_undocumented_function_136]]
0x8000008C - [[HV_Syscall_Reference#lv1_construct_lpm]]
0x8000008D - [[HV_Syscall_Reference#lv1_destruct_lpm]]
0x8000008E - [[HV_Syscall_Reference#lv1_start_lpm]]
0x8000008F - [[HV_Syscall_Reference#lv1_stop_lpm]]
0x80000090 - [[HV_Syscall_Reference#lv1_copy_lpm_trace_buffer]]
0x80000091 - [[HV_Syscall_Reference#lv1_add_lpm_event_bookmark]]
0x80000092 - [[HV_Syscall_Reference#lv1_delete_lpm_event_bookmark]]
0x80000093 - [[HV_Syscall_Reference#lv1_set_lpm_interrupt_mask]]
0x80000094 - [[HV_Syscall_Reference#lv1_get_lpm_interrupt_status]]
0x80000095 - [[HV_Syscall_Reference#lv1_set_lpm_general_control]]
0x80000096 - [[HV_Syscall_Reference#lv1_set_lpm_interval]]
0x80000097 - [[HV_Syscall_Reference#lv1_set_lpm_trigger_control]]
0x80000098 - [[HV_Syscall_Reference#lv1_set_lpm_counter_control]]
0x80000099 - [[HV_Syscall_Reference#lv1_set_lpm_group_control]]
0x8000009A - [[HV_Syscall_Reference#lv1_set_lpm_debug_bus_control]]
0x8000009B - [[HV_Syscall_Reference#lv1_set_lpm_counter]]
0x8000009C - [[HV_Syscall_Reference#lv1_set_lpm_signal]]
0x8000009D - [[HV_Syscall_Reference#lv1_set_lpm_spr_trigger]]
0x800000A3 - [[HV_Syscall_Reference#lv1_write_virtual_uart]]
0x800000A4 - [[HV_Syscall_Reference#lv1_set_virtual_uart_param]]
0x800000A5 - [[HV_Syscall_Reference#lv1_get_virtual_uart_param]]
0x800000A6 - [[HV_Syscall_Reference#lv1_configure_virtual_uart_irq]]
0x800000AA - [[HV_Syscall_Reference#lv1_open_device]]
0x800000AB - [[HV_Syscall_Reference#lv1_close_device]]
0x800000AC - [[HV_Syscall_Reference#lv1_map_device_mmio_region]]
0x800000AE - [[HV_Syscall_Reference#lv1_allocate_device_dma_region]]
0x800000AF - [[HV_Syscall_Reference#lv1_free_device_dma_region]]
0x800000B0 - [[HV_Syscall_Reference#lv1_map_device_dma_region]]
0x800000B1 - [[HV_Syscall_Reference#lv1_unmap_device_dma_region]]
0x800000B2 - [[HV_Syscall_Reference#lv1_read_pci_config]]
0x800000B3 - [[HV_Syscall_Reference#lv1_write_pci_config]]
0x800000C5 - [[HV_Syscall_Reference#lv1_connect_interrupt_event_receive_port]]
0x800000CF - [[HV_Syscall_Reference#lv1_enable_logical_spe]]
0x800000D2 - [[HV_Syscall_Reference#lv1_gpu_open]]
0x800000D4 - [[HV_Syscall_Reference#lv1_gpu_device_map]]
0x800000D6 - [[HV_Syscall_Reference#lv1_gpu_memory_allocate]]
0x800000D9 - [[HV_Syscall_Reference#lv1_gpu_context_allocate]]
0x800000DD - [[HV_Syscall_Reference#lv1_gpu_context_iomap]]
0x800000E1 - [[HV_Syscall_Reference#lv1_gpu_context_attribute]]
0x800000E3 - [[HV_Syscall_Reference#lv1_gpu_context_intr]]
0x800000E4 - [[HV_Syscall_Reference#lv1_gpu_attribute]]
0x800000F5 - [[HV_Syscall_Reference#lv1_storage_read]]
0x800000F6 - [[HV_Syscall_Reference#lv1_storage_write]]
0x800000F9 - [[HV_Syscall_Reference#lv1_storage_get_async_status]]


(can boot ps2lpar, but also petitboot if otheros installed! 50:50 chance)
=== Cold Fear ===
frequenlty, as if you pressed pause
0x46
0x19


[http://rghost.net/42586725 boot_ps2 4.xx eboots.zip (153 KB)] <br /> installing 3.55 pkg and replacing the eboot and editing the sfo should work.
=== config 0x12 ===
==== type 1 ====
Playground discussion, unsure about clrlslwi  r11, r0, 16,3 result


=== Enable Playstation 2 on non BC's===
<pre>
Syphon Filter The Omega Strain
298  00 00 00 00
29C  00 00 00 00
2A0  01 00>02 00< Type1, Count 2
2A4  31 00 99 18 
2A8  32 00 B6 18


[[http://www.ps3devwiki.com/index.php?title=Emulation#Getting_Playstation_2_Software_Emulator_working Getting Playstation 2 Software Emulator working]]


[[Image:Vsh_ps2_change1.png|left|thumb|400px|XMB Game Settings non BC/BC,patched]]<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
type 1: (Syphon Filter The Omega Strain )
*0x48  | ptr to 1st value *0x2A4 (0x15F)
*0x50  | count of type values


==== Service Mode in relation to PS2 emulation tests ====
        (0x18990031 >> 0xC) & 0xFFFF0 = 0x18990
* Service mode resets display settings (on default it uses HDMI with composite on MultiAV connector) - this means that users of Component cables can get garbled screen / no display output (in tests below, the primairy screen) unless using composite wiring/screen (in tests below, the secondairy screen).
        (0x18B60032 >> 0xC) & 0xFFFF0 = 0x18B60


* Service Mode also resets user presets like disc autoboot, so it needs to be disabled again if needed.
store value in [0x18990 + ??? ]
seg017:0000000000198498 next_value:                            # CODE XREF: read_id0x12_type_1+120�j
seg017:0000000000198498                lwz      r0, 0(r10)    # -> 0x18990031
seg017:000000000019849C                addi      r8, r8, 1    # counter
seg017:00000000001984A0                ld        r29, 0(r31)
seg017:00000000001984A4                addi      r10, r10, 4  # ptr to next value
seg017:00000000001984A8                rlwinm    r28, r0, 20,12,27 # r28 = (r0 >> 12) & 0xFFFF0 = (0x18990031 >> 12) & 0xFFFF0 = 0x18990
seg017:00000000001984AC                clrlslwi  r11, r0, 16,3 # r11 = 0x0031 << 3 = 0x188
seg017:00000000001984B0                add      r26, r28, r29 # r26 = 0x18990 + ??
seg017:00000000001984B4                stw      r11, 4(r26)  # store 0x62000? or 0x188? in r26
seg017:00000000001984B8                lwz      r5, 0x50(r31) # count
seg017:00000000001984BC                cmplw    cr6, r5, r8
seg017:00000000001984C0                bgt      cr6, next_value
</pre>


* Any made Virtual Memory Cards previously will be removed and you will have no access to them, nor be able to create one.
==== type 2 ====


* When PS3 is switching to PS2, connection with Sixaxis / Dualshock 3 will be lost (even when using USB wired connection). In some cases easily resyncable by using PS button, but in other cases the leds stay off and the controller cannot be used (until ps2 mode is exited or console rebooted)
Fix on Interpretation?


* As a workaround for above wireless controller issue, you can use an USB2PS2 converter and connect an old PS2 / Dualshock2 controller.
<pre>
Primal
298  00 00 00 04
29C  00 00 00 00 
2A0  02 00>03 00< Type 2, Count 3
2A4  5F 01 00 00
2A8  8D BD 6F 2C
2AC  67 03 00 00 
2B0  02 00>03 00< Type 2, Count 3
2B4  6B 01 00 00
2B8  31 35 70 E9
2BC  72 03 00 00 
2C0  03 00>02 00< Type 3, Count 2
2C4  60 9B 39 10
2C8  18 9C 39 10
2CC


==== tests on 2000 series PS3 Slim ====
type 2:
Testplatform:
*0x20C | counter
SKU: 2000 series slim (minver 2.70)
*0x210 | 1st value: 0x15F      -> only gets compared, if passed check 2nd value
Firmware: 3.55 'Rogero 3.4' mmap114+peek/poke but no SS-patches
*0x214 | 2nd value: 0x2C6FBD8D -> only gets compared, if passed use *0x218 + *0x21C
Memorycards: MC:PS1 in slot1, MC:PS2 in slot2.
*0x218 | 1 ( = count - 2)
Mainscreen: Component+Composite 576i+P/720i+P//1080i
        *0x21C | ptr to 3rd value *0x2AC (0x367)
Sec.screen: Composite 576i
48 titles tested (PAL disc on PAL SKU) // [[User:Euss|Euss]]


* Without Factory Service Mode : gives "Incompatible Data" when inserting PS2 disc
</pre>


* When enabling [https://web.archive.org/web/*/http://ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher] without factory service mode (patch4 set as http://pastie.org/private/jp8zhvuocjz95cfrjm0uzg) : no changes in XMB:Game (still only PS upscaler/smoothing, no PS2 mention at all)
==== type 3 ====


* When enabling [https://web.archive.org/web/*/http://ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher] without factory service mode (patch4 set as http://pastie.org/4355919) : gives XMB:Game PS2 smoothing/upscaling options, it also make an inserted disk to be seen as PS2 format. Still same problem of ¨incompatible title¨ and loss of BT/settings. Also after returning to XMB, it no longer sees the disc as PS2 format but as incompatible data (which suggests the lv2 patch is undone, as lv2 is reloaded when returning from the ps2 lpar)
<pre>
Example Primal
*0x11B4| counter
*0x11B8| -1 -> 0x399B60?
*0x11BC| 0 -> 0x399B60?
*0x11C0| ptr to *0x2C4 values
*0x11C4| count (2)


* Using [https://web.archive.org/web/*/http://ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] without factory service mode : no resetting of date/time/displayoutput (still output on mainscreen), but all connection to any bound bluetooth device is lost, even when connected via USB (need PS button reactivation), and after a long while comes up with the message that the title is not compatible and that the ps3 needs to be updated (Basic nag screen that is on BC PS3s when inserting a noncompatible title).
r11 = r0 & 0xFFFFFFF = 0x10399B60 & 0xFFFFFFF = 0x399B60
0x10399C18 & 0xFFFFFFF = 0x399C18


* With Factory Service Mode enabled (there are no Xmb options to combinetest with [https://web.archive.org/web/*/http://ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher] or [https://web.archive.org/web/*/http://ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg]): gives ´PS2 disc´ detected at disc icon, but starting gives: resetting of date/time/displayoutput (effectively disabling my mainscreen), then all connection to any bound bluetooth device is lost, even when connected via USB (needs multiple PS button reactivation), and after a long while comes up with the message that the title is not compatible and that the ps3 needs to be updated (Basic nag screen that is on BC PS3s when inserting a noncompatible title).
r3 = r31 >> 28 = 0x10399B60 >> 0x1C = 1
 
a check if 1,2
In short: [https://web.archive.org/web/*/http://ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] and Factory Service Mode seem to enable simulare (it tries to boot it) while [https://web.archive.org/web/*/http://ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] gives you more options e.g. using [https://web.archive.org/web/*/http://ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher].
</pre>
Perhaps hardswapping out all the dev_flash ps2 emu files for the same software only emulator would circumvent the 'incompatible title' message.


==== type 4 ====


==== Second test: FW 2.70/3.15 ====
        cmpwi    cr7, r0, 4
Silent Hill : gives disk icon "unsupported data" and error message like "This model of the PS3 system is not compatible with Playstation2 format software" when run via disc icon. Using [https://web.archive.org/web/*/http://ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] gives title not supported error message like "This title is not currently compatible with the PS3 system".
        bne      cr7, panic_dword_1967BC
        srwi      r9, r6, 1    # r9 = r6 >> 1 = count >> 1
        addi      r11, r4, 4
        stw      r9, 0x1238(r31) save count>>1
        std      r11, 0x1240(r31) save ptr to table values start
---big handler, different register settings?---


==== Third test: FW 3.55 OtherOS++22GB (with SS Patches) ====
=== PS2 Memory and Hardware Mapped Registers Layout ===
Silent Hill : gives disk icon "unsupported data" and error message like "This model of the PS3 system is not compatible with Playstation2 format software" when run via disc icon. Using [https://web.archive.org/web/*/http://ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] gives blackscreen lockup, not reacting on PS button, or powerbutton, requiring removing powercord.
-----------------------------------------------
 
PCSX2
 
Mapping host memory for virtual systems...
===== considering titles to test =====
EE Main Memory                  @ 0x20000000 -> 0x22884000 [40mb]
* http://en.wikipedia.org/wiki/List_of_PlayStation_3_backward_compatible_PlayStation_2_and_PlayStation_games
IOP Main Memory (2mb)           @ 0x24000000 -> 0x24211000 [2mb]
* http://tortuga-cove.com/forums/viewtopic.php?f=57&t=530
VU0/1 on-chip memory            @ 0x28000000 -> 0x2800A000 [40kb]
* http://us.playstation.com/support/compatiblestatus/index.htm
Reserving memory for recompilers...
 
SuperVU0 Recompiler Cache        @ 0x0E800000 -> 0x0F000000 [8mb]
These have no listed issues:
SuperVU1 Recompiler Cache        @ 0x0F000000 -> 0x0F800000 [8mb]
* Half-Life
Micro VU0 Recompiler Cache      @ 0x3C000000 -> 0x40000000 [64mb]
* Hulk
Micro VU1 Recompiler Cache      @ 0x40000000 -> 0x44000000 [64mb]
* Medal of Honor: Frontline
(thread:MTVU) Calling pthread_create...
These have minor issues listed (but should still play):
R5900-32 Recompiler Cache        @ 0x30000000 -> 0x34000000 [64mb]
* Silent Hill 3
R3000A Recompiler Cache          @ 0x34000000 -> 0x36000000 [32mb]
* Second Sight
VIF0 Unpack Recompiler Cache    @ 0x36000000 -> 0x36800000 [8mb]
VIF1 Unpack Recompiler Cache    @ 0x38000000 -> 0x38800000 [8mb]
R5900 RAM copy                  @ 0x11C20000 -> 0x13C20000 [32mb]
R5900 RAM LUT                    @ 0x13C20000 -> 0x16060000 [36mb]
RAM Sizes - Overview
--------------------
EE  - 32 MB
GS  -  4 MB
IOP -  2 MB
SPU -  2 MB 
Logical Address Range Physical Address Range Description Size
--------------------- ---------------------- ----------- -----
0x80000000-0x800FFFFF 0x00000000-0x000FFFFF EE Kernel   1 MB
0x00100000-0x01FFFFFF 0x00100000-0x01FFFFFF EE RAM (Cached) 31 MB
0x20100000-0x21FFFFFF 0x00100000-0x01FFFFFF EE RAM (Uncached) 31 MB
0x30100000-0x31FFFFFF 0x00100000-0x01FFFFFF EE RAM (Uncached&accelerated) 31 MB
0x10000000-0x11FFFFFF 0x10000000-0x11FFFFFF EE Registers (uncached) 32 MB
0x12000000-0x13FFFFFF 0x12000000-0x13FFFFFF GS Registers (uncached) 32 MB
0x1FC00000-0x1FFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM0 (uncached)   4 MB
0x9FC00000-0x9FFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM09 (cached)   4 MB
0xBFC00000-0xBFFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM0b (uncached)   4 MB
0xBE000000-0xBE040000 0x1E000000-0x1E03FFFF? Boot ROM1 256 KB
0xBE400000-0xBE440000 0x1E400000-0x1E43FFFF? Boot ROM2 256 KB
0xBC000000-0xBC1FFFFF 0x1C000000-0x1C1FFFFF? IOP RAM   2 MB
0x70000000-0x70003FFF ---------------------- Scratch Pad 16 KB 
Kernel empty and unused areas (NB: On non-modded consoles)
----------------------------------------------------------
Area Logical Address Range Physical Address Range Size
---- --------------------- ---------------------- ----
#1 0x80030000-0x80074FFF 0x00030000-0x00074FFF 282624 Bytes
#2 0x80078250-0x8007FFFF 0x00078250-0x0007FFFF 32176 Bytes
RAM Mirror Modes Logical Address Range Physical Address Range Size
---------------- --------------------- ---------------------- ----
Cached 0x00100000-0x01FFFFFF 0x00100000-0x01FFFFFF 31 MB
Uncached 0x20100000-0x21FFFFFF 0x00100000-0x01FFFFFF 31 MB
Uncached&accelerated 0x30100000-0x31FFFFFF 0x00100000-0x01FFFFFF 31 MB
Operating Modes Logical Address Range Physical Address Range Size
--------------- --------------------- ---------------------- ----
USEG 0x00000000-0x01FFFFFF 0x00000000-0x01FFFFFF 32 MB
KSEG0 0x80000000-0x81FFFFFF 0x00000000-0x01FFFFFF 32 MB
KSEG1 0xA0000000-0xA1FFFFFF 0x00000000-0x01FFFFFF 32 MB
Hardware Mapped Registers
-------------------------
COUNTERS' REGISTERS
-------------------
10000000 T0_COUNT Timer Count
10000010 T0_MODE Timer Mode
10000020 T0_COMP Timer Compare value
10000030 T0_HOLD Timer Pause
 
10000800 T1_COUNT Timer Count
10000810 T1_MODE Timer Mode
10000820 T1_COMP Timer Compare value
10000830 T1_HOLD Timer Pause
10001000 T2_COUNT Timer Count
10001010 T2_MODE Timer Mode
10001020 T2_COMP Timer Compare value
10001810 T3_COUNT Timer Count
10001820 T3_MODE Timer Mode
10001830 T3_COMP Timer Compare value
IPU REGISTERS (MPEG2 DECODER)
-----------------------------
10002000 IPU_CMD
10002010 IPU_CTRL
10002020 IPU_BP
10002030 IPU_TOP
GIF REGISTERS
-------------
10003000 GIF_CTRL
10003010 GIF_MODE
10003020 GIF_STAT
10003040 GIF_TAG0
10003050 GIF_TAG1
10003060 GIF_TAG2
10003070 GIF_TAG3
10003080 GIF_CNT
10003090 GIF_P3CNT
100030a0 GIF_P3TAG
VIF0 REGISTERS
--------------
10003800 VIF0_STAT VIF0 Status
10003810 VIF0_FBRST
10003820 VIF0_ERR
10003830 VIF0_MARK
10003840 VIF0_CYCLE
10003850 VIF0_MODE
10003860 VIF0_NUM
10003870 VIF0_MASK
10003880 VIF0_CODE
10003890 VIF0_ITOPS
100038d0 VIF0_ITOP
10003900 VIF0_R0
10003910 VIF0_R1
10003920 VIF0_R2
10003930 VIF0_R3
10003940 VIF0_C0
10003950 VIF0_C1
10003960 VIF0_C2
10003970 VIF0_C3
VIF1 REGISTERS
--------------
10003c00 VIF1_STAT
10003c10 VIF1_FBRST
10003c20 VIF1_ERR
10003c30 VIF1_MARK
10003c40 VIF1_CYCLE
10003c50 VIF1_MODE
10003c60 VIF1_NUM
10003c70 VIF1_MASK
10003c80 VIF1_CODE
10003c90 VIF1_ITOPS
10003ca0 VIF1_BASE
10003cb0 VIF1_OFST
10003cc0 VIF1_TOPS
10003cd0 VIF1_ITOP
10003ce0 VIF1_TOP
10003d00 VIF1_R0
10003d10 VIF1_R1
10003d20 VIF1_R2
10003d30 VIF1_R3
10003d40 VIF1_C0
10003d50 VIF1_C1
10003d60 VIF1_C2
10003d70 VIF1_C3
FIFO
----
10004000 VIF0_FIFO(write)
10005000 VIF1_FIFO(read/write)
10006000 GIF_FIFO0
10006010 GIF_FIFO1
10006020 GIF_FIFO2
10007000 IPU_out_FIFO(read)
10007010 IPU_in_FIFO(write)
DMA CH0 REGISTERS (Linked to VIF0)
----------------------------------
10008000 D0_CHCR DMA-0 Channel Control
10008010 D0_MADR Memory Address
10008020 D0_SIZE Transfer Size (they call it D0_QWC)
10008030 D0_TAG DMA Tag (they call it D0_TADR)
10008040 D0_??LO they call it D0_ASR0
10008050 D0_??HI they call it D0_ASR1
DMA CH1 REGISTERS (Linked to VIF1)
----------------------------------
10009000 D1_CHCR DMA-1 Channel Control
10009010 D1_MADR Memory Address
10009020 D1_SIZE Transfer Size (they call it D1_QWC)
10009030 D1_TAG DMA Tag (they call it D1_TADR)
10009040 D1_??LO they call it D1_ASR0
10009050 D1_??HI they call it D1_ASR1
DMA CH2 REGISTERS (Linked to GIF)
---------------------------------
1000A000 D2_CHCR DMA-2 Channel Control
1000A010 D2_MADR Memory Address
1000A020 D2_SIZE Transfer Size (they call it D2_QWC)
1000A030 D2_TAG DMA Tag (they call it D2_TADR)
1000A040 D2_??LO they call it D2_ASR0
1000A050 D2_??HI they call it D2_ASR1
1000A080 D2_SADR
DMA CH3 REGISTERS (Linked to IPU (FROM???))
--------------------------------------------
1000B000 D3_CHCR DMA-3 Channel Control
1000B010 D3_MADR Memory Address
1000B020 D3_QWC Transfer Size
DMA CH4 REGISTERS (Linked to IPU (TO???))
-----------------------------------------
1000B400 D4_CHCR DMA-4 Channel Control
1000B410 D4_MADR Memory Address
1000B420 D4_QWC Transfer Size
1000B430 D4_TADR DMA Tag
DMA CH5 REGISTERS (Linked to SIF0)
----------------------------------
1000C000 D5_CHCR DMA-4 Channel Control
1000C010 D5_MADR Memory Address
1000C020 D5_QWC Transfer Size
DMA CH6 REGISTERS (Linked to SIF1)
----------------------------------
1000C400 D6_CHCR DMA-6 Channel Control
1000C410 D6_MADR Memory Address
1000C420 D6_QWC Transfer Size
1000C430 D6_TADR DMA Tag
DMA CH7 REGISTERS (Linked to SIF2)
----------------------------------
1000C800 D7_CHCR DMA-7 Channel Control
1000C810 D7_MADR Memory Address
1000C820 D7_QWC Transfer Size
DMA CH8 REGISTERS (Linked to SPR  (form SCRATCH PAD to RAM???)
--------------------------------------------------------------
1000D000 D8_CHCR DMA-8 Channel Control
1000D010 D8_MADR Memory Address
1000D020 D8_QWC Transfer Size
1000D080 D8_MCR  ???
DMA CH9 REGISTERS (Linked to SPR  (form RAM to SCRATCH PAD???)
--------------------------------------------------------------
1000D400 D9_CHCR DMA-9 Channel Control
1000D410 D9_MADR Memory Address
1000D420 D9_QWC Transfer Size
1000D430 D9_TADR DMA Tag
1000D480 D9_MCR? ???
DMA CONTROL REGISTERS
---------------------
1000E000 D_CTRL                  DMA Control
1000E010 D_STAT DMA Status
1000E020 D_PCR
1000E030 D_SQWC
1000E040 D_RBSR
1000E050 D_RBOR
1000E060 D_STADR
1000F000 INTC_STAT
1000F010 INTC_MASK
1000F100
1000F120
1000F130 STD-OUT STATUS???
1000F140
1000F150
1000F180 STD-OUT DATA???
1000F230 SBUS_SMFLG
1000F410
1000F430
1000F440
1000F480
1000F490
1000F500
1000f520 D_ENABLEW
1000f590 D_ENABLER
VU MAPPED MEMORY REGISTERS
--------------------------
11000000 VU0 PROGRAM MEMORY Program Memory (4K ROM)
11001000 VU0 MEMORY Memory (4K ROM)
11008000 VU1 PROGAM MEMORY VU1 Program Memory (16K ROM)
1100C000 VU1 MEMORY VU1 Memory (16K ROM)
GS
--
12000000 GS_PMODE
12000010 GS_SMODE1
12000020 GS_SMODE2
12000030 GS_SRFSH
12000040 GS_SYNCH1
12000050 GS_SYNCH2
12000060 GS_SYNCV
12000070 GS_DISPFB1
12000080 GS_DISPLAY1
12000090 GS_DISPFB2
120000a0 GS_DISPLAY2
120000b0 GS_EXTBUF
120000c0 GS_EXTDATA
120000d0 GS_EXTWRITE
120000e0 GS_BGCOLOR
12001000 GS_CSR
12001010 GS_IMR
12001040 GS_BUSDIR
12001080 GS_SIGLBLID
Scratch Pad RAM Address Range
-----------------------------
0x70000000-0x70003FFF
ROM BIOS Mirror Address Range Logical Address Range Physical Address Range
----------------------------- --------------------- ----------------------
Uncached 0x1FC00000-0x1FFFFFFF 0x1FC00000-0x1FFFFFFF
Cached 0x9FC00000-0x9FFFFFFF 0x1FC00000-0x1FFFFFFF
Uncached 0xBFC00000-0xBFFFFFFF 0x1FC00000-0x1FFFFFFF
Some Acronyms
--------
EE    - Emotion Engine (main CPU)
GS    - Graphics Synthesizer
IOP  - Input/Output Processor
SPU  - Sound Processor Unit
USEG  - User Mode Segment
KSEG0 - Kernel Mode, Segment 0
KSEG1 - Kernel Mode, Segment 1
Sources
-------
TX System RISC TX79 Core Architecture (Symmetric 2-way superscalar 64-bit CPU) Rev. 2.0
(http://lukasz.dk/files/tx79architecture.pdf)
PS2 MEMORY & HARDWARE MAPPED REGISTERS LAYOUT, by Minmei    (http://ps2dev.org/ps2/Technical_Documentation/Other/PS2_Memory_and_Hardware_Mapped_Registers_Layout.download)
Kernel empty and unused areas, by GTLCPIMP (https://artemis.bountysource.com/task/show/2270)
dump2mass, by misfire (https://artemis.bountysource.com/solution/show/1074)
... and others ones spreaded out on the World Wide Web which I can't remember


==== tests on CECHC04 (partial BC) ====
=== Self System Table Offset ===
on 3.41 or on 3.55 in normal XMB mode (no disc icon in XMB): boot_ps2.pkg gives no resetting of date/time/displayoutput (still output on mainscreen), but all connection to any bound bluetooth device is lost, even when connected via USB (need PS button reactivation), and after a long while comes up with the message that the "The system was not turned off properly" as if it had experienced poweroff and from there booted back to XMB. It then returns to the XMB, but first gives an error screen, mentioning 0x80028F17 occured (''PS2 mode error 0x80028F17 "An error occurred during the start operation (80028F17)," PlayStation 2 disc Boot Error, also related to PS1 PSN games.'')
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
|-
! FW version !! TOC !!  Notes
|-
| 2.50 SoftEmu || 0x5C7ED8 ||
|-
| 3.41 SoftEmu || 0x5C8C00 ||
|-
|}


on 3.41 or on 3.55 in normal XMB mode (disc icon in XMB): boot_ps2.pkg gives resetting of date/time/displayoutput (no output on mainscreen), but all connection to any bound bluetooth device is lost, even when connected via USB (need PS button reactivation). The game is playable on secondary screen, and exit to XMB with holding PS button goes without 0x80028F17 errors, but does give the "The system was not turned off properly" error.
=== Enable Playstation 2 on non BC's===


no disc icon:
[[http://www.ps3devwiki.com/index.php?title=Emulation#Getting_Playstation_2_Software_Emulator_working Getting Playstation 2 Software Emulator working]]
* Medal of Honor: Rising Sun
* Half-Life


disc icon:
[[Image:Vsh_ps2_change1.png|left|thumb|400px|XMB Game Settings non BC/BC,patched]]<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
* Hulk
* Second Sight
* Silent Hill 3


==== Renaming ps2_netemu to ps2_emu ====
==== Service Mode in relation to PS2 emulation tests ====
* Service mode resets display settings (on default it uses HDMI with composite on MultiAV connector) - this means that users of Component cables can get garbled screen / no display output (in tests below, the primairy screen) unless using composite wiring/screen (in tests below, the secondairy screen).


Tested renaming ps2_netemu.self to ps2_emu.self on CECHB01/rogero 4.21 with dev_blind mounting via multiMAN but boots to black screen, no disc activity, but controller shuts off and is synced. No PS button menu or anything.
* Service Mode also resets user presets like disc autoboot, so it needs to be disabled again if needed.


boot_ps2.pkg boots, no disc activities, then throws up an error depending if the file is resigned for 4.21 or not. (tried both a resigned and the existing version)
* Any made Virtual Memory Cards previously will be removed and you will have no access to them, nor be able to create one.


* When PS3 is switching to PS2, connection with Sixaxis / Dualshock 3 will be lost (even when using USB wired connection). In some cases easily resyncable by using PS button, but in other cases the leds stay off and the controller cannot be used (until ps2 mode is exited or console rebooted)
* As a workaround for above wireless controller issue, you can use an USB2PS2 converter and connect an old PS2 / Dualshock2 controller.


==== PS2 on non BC HW - Tests ====


{| class="wikitable sortable"
====XMB messages related with PS2 Emulation====
|-
'''From: explore_category_sysconf.rco\Text\English.xml'''
! rowspan="2" | Title !! rowspan="2" | DiscID !! colspan="2" | Disc Icon !! colspan="3" | ps2_softemu !! rowspan="2" | Remarks
<Text name="msg_ps_ps2_upconvert">PS/PS2 - Upscaler</Text>
|-
<Text name="msg_ps_upconvert">PS - Upscaler</Text>
! <abbr title="Normal Mode">Normal</abbr> !! <abbr title="Factory Service Mode">FSM</abbr> !! 2.50 !! 2.60 !! 2.70
|-
<Text name="msg_ps_ps2_smoothing">PS/PS2 - Smoothing</Text>
| Action Replay MAX || SCED54409 || || {{ps2cd}} || || || {{no}} ||
<Text name="msg_ps_smoothing">PS - Smoothing</Text>
|-
<Text name="msg_ps_ps2_smoothing_explanation">Reduces the roughness of the displayed image.</Text>
| Battlefield 2 Modern Combat || SLES53729 || || {{ps2dvd}} || || || {{no}} ||
|-
'''From: game_ext_plugin.rco\Text\English.xml'''
| Constantine || SLES52872 || || {{ps2dvd}} || || || {{no}} ||
<Text name="msg_error_cannot_play_ps2disc_scee">This title is not currently compatible with the PS3™ system. Please visit faq.eu.playstation.com/bc for a list of PlayStation®2 format software titles that are compatible, and to update the System Software that will enable your PS3™ system to play additional PlayStation®2 format software titles.</Text>
|-
<Text name="msg_error_cannot_play_ps2disc_scea">This title is not currently compatible with the PS3™ system. If you update your system software the title may become compatible with your system. Please visit http://www.us.playstation.com/Support/CompatibleStatus to check whether a specific PlayStation®2 format software title is compatible with the PS3™ system.</Text>
| Demo Disc 3-073-543-11 || PBPX95514 ||  || {{ps2dvd}} ||  ||  || {{no}} ||
<Text name="msg_error_cannot_play_ps2disc_scej">This title is not currently compatible with the PS3™ system. If you update your system software the title may become compatible with your system. Please visit http://www.jp.playstation.com/ps3/status/ to check whether a specific PlayStation®2 format software title is compatible with the PS3™ system.</Text>
|-
<Text name="msg_error_cannot_play_ps2disc_scek">This title is not currently compatible with the PS3™ system. If you update your system software the title may become compatible with your system. Please visit http://www.playstation.co.kr/info/bc to check whether a specific PlayStation®2 format software title is compatible with the PS3™ system.</Text>
| EyeToy Play || SCES51513 ||  || {{ps2dvd}} ||  ||  || {{no}} ||
<Text name="msg_error_cannot_play_ps2disc_sceasia">This title is not currently compatible with the PS3™ system. If you update your system software the title may become compatible with your system. Please visit http://asia.playstation.com/status to check whether a specific PlayStation®2 format software title is compatible with the PS3™ system.</Text>
|-
| EyeToy Play 2 || SCES52748 ||  || {{ps2dvd}} ||  ||  || {{no}} ||
<Text name="msg_cannot_run_ps2_fromat_corretly_stop">A problem has occurred. This PlayStation®2 format software was forced to quit.</Text>
|-
| EyeToy Play 3 || SLES53315 ||  || {{ps2dvd}} ||  ||  || {{no}} ||
'''From: explore_plugin_full.rco\Text\English.xml'''
|-
<Text name="msg_setting_file_ps2">Settings File (PlayStation®2)</Text>
| Freedom Fighters || SLES51467 ||  || {{ps2dvd}} ||  ||  || {{no}} ||
  <Text name="msg_your_bb_navigator">Your PlayStation®BB Navigator</Text>
|-
  <Text name="msg_system_driver_ps1">System Driver</Text>
| Ghost in the Shell Standalone Complex || SLES53020 ||  || {{ps2dvd}} ||  ||  || {{no}} ||
  <Text name="msg_system_driver_ps2">System Driver (PlayStation®2)</Text>
|-
| GoldenEye Rogue Agent || SLES52974 ||  || {{ps2dvd}} ||  ||  || {{no}} ||
  <Text name="msg_error_cannot_play_ps2_format">This model of the PS3™ system is not compatible with PlayStation®2 format software.</Text>
|-
 
| Guerrilla Strike || SLES53344 ||  || {{ps2cd}} ||  ||  || {{no}} ||
==== tests on 2000 series PS3 Slim ====
|-
Testplatform:
| Gunfighter 2 Revenge of Jessy James || SLES51289 ||  || {{ps2cd}} ||  ||  || {{no}} ||
  SKU: 2000 series slim (minver 2.70)
|-
  Firmware: 3.55 'Rogero 3.4' mmap114+peek/poke but no SS-patches
| Half Life || SLES50504 ||  ||  {{ps2cd}} ||  ||  || {{no}} ||
Memorycards: MC:PS1 in slot1, MC:PS2 in slot2.
|-
  Mainscreen: Component+Composite 576i+P/720i+P//1080i
| HDLoader || - ||  || {{ps2cd}} ||  ||  || {{no}} ||
  Sec.screen: Composite 576i
|-
  48 titles tested (PAL disc on PAL SKU) // [[User:Euss|Euss]]
| International Golf Pro || SLES52349 ||  || {{ps2cd}} ||  ||  || {{no}} ||
 
|-
* Without Factory Service Mode : gives "Incompatible Data" when inserting PS2 disc
| Jet Ion GP || SLES50544 ||  || {{ps2cd}} ||  ||  || {{no}} ||
 
|-
* When enabling [http://www.ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher] without factory service mode (patch4 set as http://pastie.org/private/jp8zhvuocjz95cfrjm0uzg) : no changes in XMB:Game (still only PS upscaler/smoothing, no PS2 mention at all)
| killer7 || SLES53366 ||  || {{ps2dvd}} ||  ||  || {{no}} ||
 
|-
* When enabling [http://www.ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher] without factory service mode (patch4 set as http://pastie.org/4355919) : gives XMB:Game PS2 smoothing/upscaling options, it also make an inserted disk to be seen as PS2 format. Still same problem of ¨incompatible title¨ and loss of BT/settings. Also after returning to XMB, it no longer sees the disc as PS2 format but as incompatible data (which suggests the lv2 patch is undone, as lv2 is reloaded when returning from the ps2 lpar)
| Kya Dark Lineage || SLES51473 ||  || {{ps2dvd}} ||  ||  || {{no}} ||
 
|-
* Using [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] without factory service mode : no resetting of date/time/displayoutput (still output on mainscreen), but all connection to any bound bluetooth device is lost, even when connected via USB (need PS button reactivation), and after a long while comes up with the message that the title is not compatible and that the ps3 needs to be updated (Basic nag screen that is on BC PS3s when inserting a noncompatible title).
| London Racer Destruction Madness || SLES53654 ||  || {{ps2cd}} ||  ||  || {{no}} ||
 
|-
* With Factory Service Mode enabled (there are no Xmb options to combinetest with [http://www.ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher] or [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg]): gives ´PS2 disc´ detected at disc icon, but starting gives: resetting of date/time/displayoutput (effectively disabling my mainscreen), then all connection to any bound bluetooth device is lost, even when connected via USB (needs multiple PS button reactivation), and after a long while comes up with the message that the title is not compatible and that the ps3 needs to be updated (Basic nag screen that is on BC PS3s when inserting a noncompatible title).
| London Racer Police Madness || SLES53536 ||  || {{ps2cd}} ||  ||  || {{no}} ||
 
|-
In short: [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] and Factory Service Mode seem to enable simulare (it tries to boot it) while [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] gives you more options e.g. using [http://www.ps3devwiki.com/files/devtools/lv2-v9-pkg/ LV2Patcher].
| Manhunt || SLES52023 ||  || {{ps2dvd}} ||  ||  || {{no}} ||
Perhaps hardswapping out all the dev_flash ps2 emu files for the same software only emulator would circumvent the 'incompatible title' message.
|-
 
| Max Play - 10 Classic Retro Games || - ||  || {{ps2cd}} ||  ||  || {{no}} ||  
 
==== Second test: FW 2.70/3.15 ====
Silent Hill : gives disk icon "unsupported data" and error message like "This model of the PS3 system is not compatible with Playstation2 format software" when run via disc icon. Using [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] gives title not supported error message like "This title is not currently compatible with the PS3 system".
 
==== Third test: FW 3.55 OtherOS++22GB (with SS Patches) ====
Silent Hill : gives disk icon "unsupported data" and error message like "This model of the PS3 system is not compatible with Playstation2 format software" when run via disc icon. Using [http://www.ps3devwiki.com/files/OtherOSplusplus/misc/boot_ps2.pkg boot_ps2.pkg] gives blackscreen lockup, not reacting on PS button, or powerbutton, requiring removing powercord.
 
 
===== considering titles to test =====
* http://en.wikipedia.org/wiki/List_of_PlayStation_3_backward_compatible_PlayStation_2_and_PlayStation_games
* http://tortuga-cove.com/forums/viewtopic.php?f=57&t=530
* http://us.playstation.com/support/compatiblestatus/index.htm
 
These have no listed issues:
* Half-Life
* Hulk
* Medal of Honor: Frontline
These have minor issues listed (but should still play):
* Silent Hill 3
* Second Sight
 
==== tests on CECHC04 (partial BC) ====
on 3.41 or on 3.55 in normal XMB mode (no disc icon in XMB): boot_ps2.pkg gives no resetting of date/time/displayoutput (still output on mainscreen), but all connection to any bound bluetooth device is lost, even when connected via USB (need PS button reactivation), and after a long while comes up with the message that the "The system was not turned off properly" as if it had experienced poweroff and from there booted back to XMB. It then returns to the XMB, but first gives an error screen, mentioning 0x80028F17 occured (''PS2 mode error 0x80028F17 "An error occurred during the start operation (80028F17)," PlayStation 2 disc Boot Error, also related to PS1 PSN games.'')
 
on 3.41 or on 3.55 in normal XMB mode (disc icon in XMB): boot_ps2.pkg gives resetting of date/time/displayoutput (no output on mainscreen), but all connection to any bound bluetooth device is lost, even when connected via USB (need PS button reactivation). The game is playable on secondary screen, and exit to XMB with holding PS button goes without 0x80028F17 errors, but does give the "The system was not turned off properly" error.
 
no disc icon:
* Medal of Honor: Rising Sun
* Half-Life
 
disc icon:
* Hulk
* Second Sight
* Silent Hill 3
 
 
 
==== PS2 on non BC HW - Tests ====
 
{| class="wikitable sortable"
|-
|-
| Medal of Honor European Assault || SLES53332 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
! rowspan="2" | Title !! rowspan="2" | DiscID !! colspan="2" | Disc Icon !! colspan="3" | ps2_softemu !! rowspan="2" | Remarks
|-
|-
| Medal of Honor Frontline || SLES50684 ||  || {{ps2dvd}} ||  ||  || {{no}} ||
! <abbr title="Normal Mode">Normal</abbr> !! <abbr title="Factory Service Mode">FSM</abbr> !! 2.50 !! 2.60 !! 2.70
|-
|-
| Medal of Honor Rising Sun || SLES51873 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Action Replay MAX || SCED54409 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| Medal of Honor Vanguard || SLES54683 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Battlefield 2 Modern Combat || SLES53729 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Men in Black II Alien Escape || SLES50789 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Constantine || SLES52872 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Network Access Disc || SCES51578 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Demo Disc 3-073-543-11 || PBPX95514 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| OPM #66 || SCED54409 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| EyeToy Play || SCES51513 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| OPM #67 || SCED54410 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| EyeToy Play 2 || SCES52748 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| OPM #68 || SCED54412 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| EyeToy Play 3 || SLES53315 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| OPM #69 || SCED54413 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Freedom Fighters || SLES51467 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| OPM #70 || SCED54415 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Ghost in the Shell Standalone Complex || SLES53020 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| OPM #72 || SCED54417 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| GoldenEye Rogue Agent || SLES52974 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| OPM #73 || SCED54418 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Guerrilla Strike || SLES53344 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| OPM #74 || SCED55113 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Gunfighter 2 Revenge of Jessy James || SLES51289 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| OPM #75 || SCED55114 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Half Life || SLES50504 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| OPM #77 || SCED55117 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| HDLoader || - ||  || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| OPM #79 || SCED55119 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| International Golf Pro || SLES52349 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| Perfect Ace Pro Tournament Tennis || SLES51735 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
| Jet Ion GP || SLES50544 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| Prisoner of War || SLES50397 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| killer7 || SLES53366 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Ratchet & Clank 3 || SCES52456 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Kya Dark Lineage || SLES51473 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Red Baron || SLES53434 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
| London Racer Destruction Madness || SLES53654 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| SAS Anti-terror Force || SLES53435 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
| London Racer Police Madness || SLES53536 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| Second Sight || SLES52670 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Manhunt || SLES52023 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Seek and Destroy || SLES51603 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
| Max Play - 10 Classic Retro Games || - ||  || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| Silent Hill 3 || SLES51434 ||  || {{ps2dvd}} || {{yes}} ||  || {{no}} ||  
| Medal of Honor European Assault || SLES53332 ||  || {{ps2dvd}} || ||  || {{no}} ||  
|-
|-
| Socom US Navy SEALs || SCES50928 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Medal of Honor Frontline || SLES50684 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Socom II US Navy SEALs || SCES51904 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Medal of Honor Rising Sun || SLES51873 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Socom 3 US Navy SEALs || SCES53300 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Medal of Honor Vanguard || SLES54683 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Socom US Navy SEALs Combined Assault || SCES54477 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Men in Black II Alien Escape || SLES50789 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Swap Magic 3 plus (PAL version 3.6) CD || SCED54409 ||  || {{no}} || - ||  || {{no}} ||  
| Network Access Disc || SCES51578 ||  || {{ps2dvd}} || ||  || {{no}} ||  
|-
|-
| Swap Magic 3 plus (PAL version 3.6) DVD || SCED54409 ||  || {{ps2dvd}} || {{yes}} ||  || {{no}} ||  
| OPM #66 || SCED54409 ||  || {{ps2dvd}} || ||  || {{no}} ||  
|-
|-
| Tenchu Wrath of Heaven || SLES50679 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| OPM #67 || SCED54410 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Terminator 3 Rise of the Machines || SLES52152 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| OPM #68 || SCED54412 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| The Great Escape || SLES51315 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| OPM #69 || SCED54413 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| The Hulk || SLES51508 ||  || {{ps2dvd}} || {{yes}} ||  || {{no}} ||  
| OPM #70 || SCED54415 ||  || {{ps2dvd}} || ||  || {{no}} ||  
|-
|-
| The Matrix Path of Neo || SLES53799 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| OPM #72 || SCED54417 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| The Plan || SLES53965 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
| OPM #73 || SCED54418 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Time Crisis 3 || SCES51844 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| OPM #74 || SCED55113 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Tom Clancy's Ghost Recon || SLES51181 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| OPM #75 || SCED55114 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Tom Clancy's Rainbow Six 3 || SLES52288 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| OPM #77 || SCED55117 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Tom Clancy's Splinter Cell || SLES51466 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| OPM #79 || SCED55119 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Tom Clancy's Splinter Cell Chaos Theory || SLES53007 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Perfect Ace Pro Tournament Tennis || SLES51735 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| Tom Clancy's Splinter Cell Pandora Tomorrow || SLES52149 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Prisoner of War || SLES50397 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| Trapt || SLES53824 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
| Ratchet & Clank 3 || SCES52456 ||  || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
|}
| Red Baron || SLES53434 ||  || {{ps2cd}} ||  ||  || {{no}} ||  
 
==== Tests on NON-BC CECHP01/NTSC-U (Firmware 2.60/boot_ps2.pkg) ====
<br>
<br>Amplitude - Intro prompts are completely glitched, unresponsive to controller input.
<br>Backyard Football 2007 - Graphical glitches during menu and gameplay. Frame rate is okay.
<br>Boogie - Intro FMV runs very slow, fails to recognize input after the title screen.
<br>MLB 08: The Show - Intro videos run smoothly. Menus load with no issue. Gameplay is extremely slow with graphical glitches. Network configuration utility is completely garbled.
 
-- Moose
 
Comparative listings: http://tortuga-cove.com/forums/viewtopic.php?f=57&t=530
 
==Hidden/Inaccessible menu in ps2_emu==
 
Apparently PS2EMU (CECH A/B) have some hidden menu that is able to print IOP configs from bios (XPARAM.ELF), i didn't found way to get there, my only idea is replacing other menu with that one in jump case at 0x5D980 (emu around 4.78). Case 21, and 22 is what seems to be hidden menu.
More info about printed data: https://www.psdevwiki.com/ps3/PS2_Emulation#TitleID.2FDiscID_in_ps2_netemu.self
 
==Crazy Taxi check==
Emulators ps2_netemu, and ps2_gxemu (maybe others too), after calculating game hash perform compare check to 0x2BD12D81ED.
ID match US release of Crazy Taxi. This id is kinda special, because Swap Magic CD version, and some other Datel products like Action Replay use Crazy Taxi TOC in their retail discs.
Is known that they literally ripped part of disc (with key/logo, and TOC), and frankesteined it with own products.
So mentioned check first compare hash, and if that match, then run function that perform another check at disc sector 267559 (0x41527), so exactly where main executable is.
I didn't figured out what next, but this is probably anti AR/Datel/SM check. What's weird, there seems to be nothing for TimeSplitters2 which if i recall correctly was used for DVD version of Swap Magic.
<br>There is also check for 0xE794CCB06D  PCPX_980.42  Minna no Tennis entry, emu also refuse to boot it, and throw the same error as with SwapMagic/SCED discs.
 
==CDVD Commands==
===Netemu===
<pre>
4.75 and up.
 
Supported CDVD N Commands:
 
opd_ptr  num  name
0x934AB0 0x00: N_CD_NOP
0x934AB8 0x01: N_CD_RESET
0x934AC0 0x02: N_CD_STANDBY
0x934AC8 0x03: N_CD_STOP
0x934AD0 0x04: N_CD_PAUSE
0x934AD8 0x05: N_CD_SEEK
0x934AE0 0x06: N_CD_READ
0x934AE8 0x07: N_CD_READ_CDDA
0x934AF0 0x08: N_DVD_READ
0x934AF8 0x09: N_CD_GET_TOC
0x934B00 0x0A: N_CMD_A                      panic
0x934B08 0x0B: N_CMD_B                      panic
0x934B10 0x0C: N_CD_READ_KEY
0x934B18 0x0D: N_CMD_D                      panic
any command above 0x0D                      panic
 
Supported CDVD S Commands:
 
opd_ptr  num  name
0x934B20 0x00: SCMD_Return_0
0x934B28 0x01: SCMD_GetDiscType            panic
0x934B30 0x02: SCMD_CdReadSubQ              panic
0x934B38 0x03: SCMD_Mecacon_command        (support 0x00, 0x01 ,0x30, 0x45 sub cmds)
0x934B40 0x04: SCMD_0x04                    panic
0x934B48 0x05: SCMD_CdTrayReqState
0x934B50 0x06: SCMD_CdTrayCtrl
0x934B58 0x07: SCMD_0x07                    panic
0x934B60 0x08: SCMD_CdReadRTC
0x934B68 0x09: SCMD_sceCdWriteRTC
0x934B70 0x0A: SCMD_sceCdReadNVM            panic
0x934B78 0x0B: SCMD_sceCdWriteNVM          panic
0x934B80 0x0C: SCMD_0x0C                    panic
0x934B88 0x0D: SCMD_0x0D                    panic
0x934B90 0x0E: SCMD_0x0E                    panic
0x934B98 0x0F: SCMD_sceCdPowerOff
0x934BA0 0x10: SCMD_0x10                    panic
0x934BA8 0x11: SCMD_0x11                    panic
0x934BB0 0x12: SCMD_sceCdReadILinkId        return zeroed iLinkId
0x934BB8 0x13: SCMD_sceCdWriteILinkID      panic
0x934BC0 0x14: SCMD_CdCtrlAudioDigitalOut  panic
0x934BC8 0x15: SCMD_sceCdForbidDVDP
0x934BD0 0x16: SCMD_AutoAdjustCtrl
0x934BD8 0x17: SCMD_CdReadModelNumber      Return SCPH-50000 (SCMD 0x03(0x00) return Mechacon version 3.9 which is wrong for that model..)
0x934BE0 0x18: SCMD_CdWriteModelNumber      panic
0x934BE8 0x19: SCMD_0x19                    panic
0x934BF0 0x1A: SCMD_sceCdBootCertify
0x934BF8 0x1B: SCMD_sceCdCancelPOffRdy
0x934C00 0x1C: SCMD_sceCdBlueLEDCtl
0x934C08 0x1D: SCMD_cdvdman_call116
0x934C10 0x1E: SCMD_sceRemote2Read
0x934C18 0x1F: SCMD_sceRemote2_7
0x934C20 0x20: SCMD_Return_0
0x934C28 0x21: SCMD_Return_0
0x934C30 0x22: SCMD_Return_0
0x934C38 0x23: SCMD_Return_0
0x934C40 0x24: SCMD_Return_0
0x934C48 0x25: SCMD_Return_0
0x934C50 0x26: SCMD_Return_0
0x934C58 0x27: SCMD_Return_0
0x934C60 0x28: SCMD_Return_0
0x934C68 0x29: SCMD_sceCdNoticeGameStart    panic
0x934C70 0x2A: SCMD_Return_0
0x934C78 0x2B: SCMD_Return_0
0x934C80 0x2C: SCMD_Return_0
0x934C88 0x2D: SCMD_Return_0
0x934C90 0x2E: SCMD_Return_0
0x934C98 0x2F: SCMD_Return_0
0x934CA0 0x30: SCMD_Return_0
0x934CA8 0x31: SCMD_Return_0
0x934CB0 0x32: SCMD_Return_0
0x934CB8 0x33: SCMD_Return_0
0x934CC0 0x34: SCMD_Return_0
0x934CC8 0x35: SCMD_Return_0
0x934CD0 0x36: SCMD_Return_0
0x934CD8 0x37: SCMD_Return_0
0x934CE0 0x38: SCMD_Return_0
0x934CE8 0x39: SCMD_Return_0
0x934CF0 0x3A: SCMD_Return_0
0x934CF8 0x3B: SCMD_Return_0
0x934D00 0x3C: SCMD_Return_0
0x934D08 0x3D: SCMD_Return_0
0x934D10 0x3E: SCMD_Return_0
0x934D18 0x3F: SCMD_Return_0
0x934D20 0x40: SCMD_CdOpenConfig
0x934D28 0x41: SCMD_CdReadConfig
0x934D30 0x42: SCMD_CdWriteConfig
0x934D38 0x43: SCMD_CdCloseConfig
0x934D40 0x44: SCMD_Return_0
0x934D48 0x45: SCMD_Return_0
0x934D50 0x46: SCMD_Return_0
0x934D58 0x47: SCMD_Return_0
0x934D60 0x48: SCMD_Return_0
0x934D68 0x49: SCMD_Return_0
0x934D70 0x4A: SCMD_Return_0
0x934D78 0x4B: SCMD_Return_0
0x934D80 0x4C: SCMD_Return_0
0x934D88 0x4D: SCMD_Return_0
0x934D90 0x4E: SCMD_Return_0
0x934D98 0x4F: SCMD_Return_0
0x934DA0 0x50: SCMD_Return_0
0x934DA8 0x51: SCMD_Return_0
0x934DB0 0x52: SCMD_Return_0
0x934DB8 0x53: SCMD_Return_0
0x934DC0 0x54: SCMD_Return_0
0x934DC8 0x55: SCMD_Return_0
0x934DD0 0x56: SCMD_Return_0
0x934DD8 0x57: SCMD_Return_0
0x934DE0 0x58: SCMD_Return_0
0x934DE8 0x59: SCMD_Return_0
0x934DF0 0x5A: SCMD_Return_0
0x934DF8 0x5B: SCMD_Return_0
0x934E00 0x5C: SCMD_Return_0
0x934E08 0x5D: SCMD_Return_0
0x934E10 0x5E: SCMD_Return_0
0x934E18 0x5F: SCMD_Return_0
0x934E20 0x60: SCMD_Return_0
0x934E28 0x61: SCMD_Return_0
0x934E30 0x62: SCMD_Return_0
0x934E38 0x63: SCMD_Return_0
0x934E40 0x64: SCMD_Return_0
0x934E48 0x65: SCMD_Return_0
0x934E50 0x66: SCMD_Return_0
0x934E58 0x67: SCMD_Return_0
0x934E60 0x68: SCMD_Return_0
0x934E68 0x69: SCMD_Return_0
0x934E70 0x6A: SCMD_Return_0
0x934E78 0x6B: SCMD_Return_0
0x934E80 0x6C: SCMD_Return_0
0x934E88 0x6D: SCMD_Return_0
0x934E90 0x6E: SCMD_Return_0
0x934E98 0x6F: SCMD_Return_0
0x934EA0 0x70: SCMD_Return_0
0x934EA8 0x71: SCMD_Return_0
0x934EB0 0x72: SCMD_Return_0
0x934EB8 0x73: SCMD_Return_0
0x934EC0 0x74: SCMD_Return_0
0x934EC8 0x75: SCMD_Return_0
0x934ED0 0x76: SCMD_Return_0
0x934ED8 0x77: SCMD_Return_0
0x934EE0 0x78: SCMD_Return_0
0x934EE8 0x79: SCMD_Return_0
0x934EF0 0x7A: SCMD_Return_0
0x934EF8 0x7B: SCMD_Return_0
0x934F00 0x7C: SCMD_Return_0
0x934F08 0x7D: SCMD_Return_0
0x934F10 0x7E: SCMD_Return_0
0x934F18 0x7F: SCMD_Return_0
0x934F20 0x80: SCMD__mechacon_auth_0x80
0x934F28 0x81: SCMD__mechacon_auth_0x81
0x934F30 0x82: SCMD__mechacon_auth_0x82
0x934F38 0x83: SCMD__mechacon_auth_0x83
0x934F40 0x84: SCMD__mechacon_auth_0x84
0x934F48 0x85: SCMD__mechacon_auth_0x85
0x934F50 0x86: SCMD__mechacon_auth_0x86
0x934F58 0x87: SCMD__mechacon_auth_0x87
0x934F60 0x88: SCMD__mechacon_auth_0x88
0x934F68 0x89: SCMD_Return_0
0x934F70 0x8A: SCMD_Return_0
0x934F78 0x8B: SCMD_Return_0
0x934F80 0x8C: SCMD_Return_0
0x934F88 0x8D: SCMD_Return_0
0x934F90 0x8E: SCMD_Return_0
0x934F98 0x8F: SCMD__mechacon_auth_0x8F
 
Notes:
N commands handling differ a lot from pcsx2, doing that correctly is important for emulation.
Read model number return SCPH-50000 while returned mechacon version is (not existing?) 3.9.
This model should return Dragon mechacon rev, so 5.0 and up.
Returned ConsoleID is 00 00 00 00 00 00 00 00 00, this can be issue in corner case where game additionally check for non zero result.
Returned iLinkID is 00 00 00 00 00 00 00 00 00, this break Time Crisis 2,3, and one of Armored Core games on pcsx2, surprisingly netemu run them fine.
Every "mechacon_auth" command return zeroed result with different size. Only exception here is 0x81 which return 1.
</pre>
 
==r5900 regs memory map==
Registers are updated only when recompiler flush them to memory, if there is pending operation on the same register in next instruction, recompiler have no need to update reg before that. So it flush result there.
===Netemu===
Address in memory | r5900 register
FFFFFFFFFFFF8980  | 5900_zero_upper64bits
FFFFFFFFFFFF8988  | 5900_zero_lower64bits
FFFFFFFFFFFF8990  | 5900_at_reg_upper64
FFFFFFFFFFFF8998 | 5900_at_reg_lower64
FFFFFFFFFFFF89A0  | 5900_v0_reg_upper64
FFFFFFFFFFFF89A8  | 5900_v0_reg_lower64
FFFFFFFFFFFF89B0  | 5900_v1_reg_upper64
FFFFFFFFFFFF89B8 | 5900_v1_reg_lower64
FFFFFFFFFFFF89C0  | 5900_a0_reg_upper64
FFFFFFFFFFFF89C8 | 5900_a0_reg_lower64
FFFFFFFFFFFF89D0  | 5900_a1_reg_upper64
FFFFFFFFFFFF89D8  | 5900_a1_reg_lower64
FFFFFFFFFFFF89E0  |  5900_a2_reg_upper64
FFFFFFFFFFFF89E8  |  5900_a2_reg_lower64
FFFFFFFFFFFF89F0  |  5900_a3_reg_upper64
FFFFFFFFFFFF89F8  |  5900_a3_reg_lower64
FFFFFFFFFFFF8A00  |  5900_t0_reg_upper64
FFFFFFFFFFFF8A08  |  5900_t0_reg_lower64
FFFFFFFFFFFF8A10  |  5900_t1_reg_upper64
FFFFFFFFFFFF8A18  |  5900_t1_reg_lower64
FFFFFFFFFFFF8A20  |  5900_t2_reg_upper64
FFFFFFFFFFFF8A28  |  5900_t2_reg_lower64
FFFFFFFFFFFF8A30  |  5900_t3_reg_upper64
FFFFFFFFFFFF8A38  |  5900_t3_reg_lower64
FFFFFFFFFFFF8A40  |  5900_t4_reg_upper64
FFFFFFFFFFFF8A48  |  5900_t4_reg_lower64
FFFFFFFFFFFF8A50  |  5900_t5_reg_upper64
FFFFFFFFFFFF8A58  |  5900_t5_reg_lower64
FFFFFFFFFFFF8A60  |  5900_t6_reg_upper64
FFFFFFFFFFFF8A68  |  5900_t6_reg_lower64
FFFFFFFFFFFF8A70  |  5900_t7_reg_upper64
FFFFFFFFFFFF8A78  |  5900_t7_reg_lower64
FFFFFFFFFFFF8A80  |  5900_s0_reg_upper64
FFFFFFFFFFFF8A88  |  5900_s0_reg_lower64
FFFFFFFFFFFF8A90  |  5900_s1_reg_upper64
FFFFFFFFFFFF8A98  |  5900_s1_reg_lower64
FFFFFFFFFFFF8AA0  |  5900_s2_reg_upper64
FFFFFFFFFFFF8AA8  |  5900_s2_reg_lower64
FFFFFFFFFFFF8AB0  |  5900_s3_reg_upper64
FFFFFFFFFFFF8AB8  |  5900_s3_reg_lower64
FFFFFFFFFFFF8AC0  |  5900_s4_reg_upper64
FFFFFFFFFFFF8AC8  |  5900_s4_reg_lower64
FFFFFFFFFFFF8AD0  |  5900_s5_reg_upper64
FFFFFFFFFFFF8AD8  |  5900_s5_reg_lower64
FFFFFFFFFFFF8AE0  |  5900_s6_reg_upper64
FFFFFFFFFFFF8AE8  |  5900_s6_reg_lower64
FFFFFFFFFFFF8AF0  |  5900_s7_reg_upper64
FFFFFFFFFFFF8AF8  |  5900_s7_reg_lower64
FFFFFFFFFFFF8B00  |  5900_t8_reg_upper64
FFFFFFFFFFFF8B08  |  5900_t8_reg_lower64
FFFFFFFFFFFF8B10  |  5900_t9_reg_upper64
FFFFFFFFFFFF8B18  |  5900_t9_reg_lower64
FFFFFFFFFFFF8B20  |  5900_k0_reg_upper64
FFFFFFFFFFFF8B28  |  5900_k0_reg_lower64
FFFFFFFFFFFF8B30  |  5900_k1_reg_upper64
FFFFFFFFFFFF8B38  |  5900_k1_reg_lower64
FFFFFFFFFFFF8B40  |  5900_gp_reg_upper64
FFFFFFFFFFFF8B48  |  5900_gp_reg_lower64
FFFFFFFFFFFF8B50  |  5900_sp_reg_upper64
FFFFFFFFFFFF8B58  |  5900_sp_reg_lower64
FFFFFFFFFFFF8B60  |  5900_fp_reg_upper64
FFFFFFFFFFFF8B68  |  5900_fp_reg_lower64
FFFFFFFFFFFF8B70  |  5900_ra_reg_upper64
FFFFFFFFFFFF8B78  |  5900_ra_reg_lower64
FFFFFFFFFFFF9100  |  5900_pc_reg_lower64
Below FFFFFFFFFFFF8B78 you can find COP0, and finally VFxx, and VIxx regs. Todo..
 
==EE I/O Handlers list==
===Netemu===
4.75 and up. Mode (1 = read / 2 = write)
 
{| class="wikitable sortable"
!mode !! size !! PS2_HW_REG !! handler_opd
|-
|-
| 1 || 4 || T0_COUNT || stru_723218
| SAS Anti-terror Force || SLES53435 || || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| 2 || 4 || T0_COUNT || stru_723290
| Second Sight || SLES52670 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 1 || 4 || T0_MODE || stru_723308
| Seek and Destroy || SLES51603 || || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| 2 || 4 || T0_MODE || stru_7233E0
| Silent Hill 3 || SLES51434 || || {{ps2dvd}} || {{yes}} ||  || {{no}} ||  
|-
|-
| 1 || 4 || T0_COMP || stru_7231A0
| Socom US Navy SEALs || SCES50928 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 2 || 4 || T0_COMP || stru_723248
| Socom II US Navy SEALs || SCES51904 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 1 || 4 || T0_HOLD || stru_723110
| Socom 3 US Navy SEALs || SCES53300 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 2 || 4 || T0_HOLD || stru_723128
| Socom US Navy SEALs Combined Assault || SCES54477 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 1 || 4 || T1_COUNT || stru_7232F0
| Swap Magic 3 plus (PAL version 3.6) CD || SCED54409 || || {{no}} || - ||  || {{no}} ||  
|-
|-
| 2 || 4 || T1_COUNT || stru_7233B0
| Swap Magic 3 plus (PAL version 3.6) DVD || SCED54409 || || {{ps2dvd}} || {{yes}} ||  || {{no}} ||  
|-
|-
| 1 || 4 || T1_MODE || stru_723278
| Tenchu Wrath of Heaven || SLES50679 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 2 || 4 || T1_MODE || stru_723260
| Terminator 3 Rise of the Machines || SLES52152 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 1 || 4 || T1_COMP || stru_723140
| The Great Escape || SLES51315 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 2 || 4 || T1_COMP || stru_723380
| The Hulk || SLES51508 || || {{ps2dvd}} || {{yes}} ||  || {{no}} ||  
|-
|-
| 1 || 4 || T1_HOLD || stru_7231E8
| The Matrix Path of Neo || SLES53799 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 2 || 4 || T1_HOLD || stru_723200
| The Plan || SLES53965 || || {{ps2cd}} ||  ||  || {{no}} ||  
|-
|-
| 1 || 4 || T2_COUNT || stru_7232D8
| Time Crisis 3 || SCES51844 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 2 || 4 || T2_COUNT || stru_723398
| Tom Clancy's Ghost Recon || SLES51181 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 1 || 4 || T2_MODE || stru_723338
| Tom Clancy's Rainbow Six 3 || SLES52288 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 2 || 4 || T2_MODE || stru_723410
| Tom Clancy's Splinter Cell || SLES51466 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 1 || 4 || T2_COMP || stru_7231D0
| Tom Clancy's Splinter Cell Chaos Theory || SLES53007 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 2 || 4 || T2_COMP || stru_723368
| Tom Clancy's Splinter Cell Pandora Tomorrow || SLES52149 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 1 || 4 || T3_COUNT || stru_7232C0
| Trapt || SLES53824 || || {{ps2dvd}} ||  ||  || {{no}} ||  
|-
|-
| 2 || 4 || T3_COUNT || stru_7233C8
|}
|-
 
| 1 || 4 || T3_MODE || stru_723320
==== Tests on NON-BC CECHP01/NTSC-U (Firmware 2.60/boot_ps2.pkg) ====
|-
<br>
| 2 || 4 || T3_MODE || stru_7233F8
<br>Amplitude - Intro prompts are completely glitched, unresponsive to controller input.
|-
<br>Backyard Football 2007 - Graphical glitches during menu and gameplay. Frame rate is okay.
| 1 || 4 || T3_COMP || stru_7231B8
<br>Boogie - Intro FMV runs very slow, fails to recognize input after the title screen.
<br>MLB 08: The Show - Intro videos run smoothly. Menus load with no issue. Gameplay is extremely slow with graphical glitches. Network configuration utility is completely garbled.
 
-- Moose
 
Comparative listings: http://tortuga-cove.com/forums/viewtopic.php?f=57&t=530
 
=== LIMG Table ===
PS2 Classics, help to fill please (only working titles please)
 
{| class="wikitable"
|-
|-
| 2 || 4 || T3_COMP || stru_723350
! rowspan="2" | Name of Game !! rowspan="2" | DiscID !! colspan="4" | LIMG
|-
|-
| 1 || 8 || IPU_CMD || stru_721910
! magic<br /><small>ascii("LIMG")</small> !! disctype<br /><small>0x01 DVD<br />&nbsp;&nbsp;&nbsp;or<br/>0x02 CD</small> !! Size<br /><small>sector count</small> !! sector size<br /><small>0x800 (DVD)<br />&nbsp;&nbsp;&nbsp;or<br/>0x930 (CD)</small>
|-
|-
| 2 || 8 || IPU_CMD || stru_7218F8
| Baroque  || || || || ||  
|-
|-
| 1 || 4 || IPU_CTRL || stru_721970
| Bloodrayne  || || || || ||  
|-
|-
| 2 || 4 || IPU_CTRL || stru_721958
| Bloodrayne 2 || || || || ||
|-
|-
| 1 || 4 || IPU_BP || stru_721940
| Bully  || || || || ||  
|-
|-
| 1 || 8 || IPU_TOP || stru_721928
| Capcom Fighting Jam  || || || || ||  
|-
|-
| 2 || 4 || GIF_CTRL || stru_7220C0
| Capcom Vs SNK 2 Millionaire Fighting 2001  || || || || ||  
|-
|-
| 2 || 4 || GIF_MODE || stru_7220A8
| Castlevania Lament Of Innocence || || || || ||  
|-
|-
| 1 || 4 || GIF_STAT || stru_722000
| Chulip  || || || || ||  
|-
|-
| 1 || 4 || GIF_TAG0 || stru_721EB0
| Dark Cloud  || || || || ||  
|-
|-
| 1 || 4 || GIF_TAG1 || stru_721FE8
| Dead or Alive 2 Hardcore  || || || || ||  
|-
|-
| 1 || 4 || GIF_TAG2 || stru_721FD0
| Deadly Strike  || || || || ||  
|-
|-
| 1 || 4 || GIF_TAG3 || stru_721FB8
| Deus Ex  || || || || ||  
|-
|-
| 1 || 4 || GIF_CNT || stru_721EC8
| Digimon World 4 || || || || ||  
|-
|-
| 1 || 4 || GIF_P3CNT || stru_721EE0
| Dirt Track Devils || NPED00032 || 4C 49 4D 47 || 00 00 00 02 || 00 01 59 11 || 00 00 09 30
|-
|-
| 1 || 4 || GIF_P3TAG || stru_721EF8
| Disgaea Hour of Darkness  || NPUD21397 || 4C 49 4D 47 || 00 00 00 01 || 00 0A A4 E0 || 00 00 08 00
|-
|-
| 1 || 4 || VIF0_STAT || stru_721820
| Disgaea 2 Cursed Memories || || || || ||  
|-
|-
| 2 || 4 || VIF0_FBRST || stru_721868
| Doras Big Birthday Adventure  || || || || ||  
|-
|-
| 1 || 4 || VIF0_ERR || stru_7217A8
| Dragon Force  || || || || ||  
|-
|-
| 2 || 4 || VIF0_ERR || stru_721598
| Drakengard || || || || ||  
|-
|-
| 1 || 4 || VIF0_MARK || stru_721790
| Dynamite Cop || || || || ||  
|-
|-
| 2 || 4 || VIF0_MARK || stru_7215B0
| Eternal Quest  || || || || ||  
|-
|-
| 1 || 4 || VIF0_CYCLE || stru_721778
| Fantavision || || || || ||  
|-
|-
| 1 || 4 || VIF0_MODE || stru_721760
| Final Fantasy VII: Dirge of Cerberus || || || || ||  
|-
|-
| 1 || 4 || VIF0_NUM || stru_721748
| Final Fantasy X || || || || ||  
|-
|-
| 1 || 4 || VIF0_MASK || stru_721730
| Final Fantasy XII || || || || ||  
|-
|-
| 1 || 4 || VIF0_CODE || stru_721718
| Football Generation || NPED00028 || 4C 49 4D 47 || 00 00 00 02 || 00 03 C7 43 || 00 00 09 30
|-
|-
| 1 || 4 || VIF0_ITOPS || stru_721700
| God Hand || || || || ||  
|-
|-
| 1 || 4 || VIF0_ITOP || stru_7216E8
| Gran Turismo 4 || || || || ||  
|-
|-
| 1 || 4 || VIF0_R0 || stru_7216D0
| Grand Theft Auto: Vice City || NPUD20552 || 4C 49 4D 47 || 00 00 00 01 || 00 1C 97 80 || 00 00 08 00
|-
|-
| 1 || 4 || VIF0_R1 || stru_7216B8
| Grand Theft Auto III  || || || || ||  
|-
|-
| 1 || 4 || VIF0_R2 || stru_7216A0
| Grand Theft Auto San Andreas || || || || ||  
|-
|-
| 1 || 4 || VIF0_R3 || stru_721688
| GRIMgRiMoiRe || || || || ||  
|-
|-
| 1 || 4 || VIF0_C0 || stru_721670
| Gun Grave Overdose || || || || ||  
|-
|-
| 1 || 4 || VIF0_C1 || stru_721658
| Just Cause || || || || ||  
|-
|-
| 1 || 4 || VIF0_C2 || stru_721640
| Katamari Damacy || || || || ||  
|-
|-
| 1 || 4 || VIF0_C3 || stru_721628
| Kingdom Hearts 1 || || || || ||
|-
|-
| 1 || 4 || VIF1_STAT || stru_722960
| Kingdom Hearts 2 || || || || ||  
|-
|-
| 2 || 4 || VIF1_STAT || stru_722618
| Max Payne || || || || ||  
|-
|-
| 2 || 4 || VIF1_FBRST || stru_722A98
| Maximo || || || || ||  
|-
|-
| 1 || 4 || VIF1_ERR || stru_722948
| Mega Man X8 || || || || ||  
|-
|-
| 2 || 4 || VIF1_ERR || stru_722630
| Midnight Club 3 DUB Edition REMIX || || || || ||  
|-
|-
| 1 || 4 || VIF1_MARK || stru_722930
| Neo Contra || || || || ||  
|-
|-
| 2 || 4 || VIF1_MARK || stru_722648
| Odin Sphere || || || || ||  
|-
|-
| 1 || 4 || VIF1_CYCLE || stru_722918
| Persona 3 FES || || || || ||  
|-
|-
| 1 || 4 || VIF1_MODE || stru_722900
| Persona 4 || || || || ||  
|-
|-
| 1 || 4 || VIF1_NUM || stru_7228E8
| Phantasy Star Complete Collection || || || || ||  
|-
|-
| 1 || 4 || VIF1_MASK || stru_7228D0
| Pool Shark 2 || || || || ||  
|-
|-
| 1 || 4 || VIF1_CODE || stru_7228B8
| Primal || || || || ||  
|-
|-
| 1 || 4 || VIF1_ITOPS || stru_7228A0
| Psychonauts || NPUD21120 || 4C 49 4D 47 || 00 00 00 01 || 00 1A 2F 00 || 00 00 08 00
|-
|-
| 1 || 4 || VIF1_BASE || stru_722888
| Rayman 2 Revolution || || || || ||  
|-
|-
| 1 || 4 || VIF1_OFST || stru_722870
| Raw Danger || || || || ||  
|-
|-
| 1 || 4 || VIF1_TOPS || stru_722858
| Red Dead Revolver  || || || || ||  
|-
|-
| 1 || 4 || VIF1_ITOP || stru_722840
| Red Faction || || || || ||  
|-
|-
| 1 || 4 || VIF1_TOP || stru_722828
| Red Faction 2 || || || || ||  
|-
|-
| 1 || 4 || VIF1_R0 || stru_722810
| Ring of Red || || || || ||  
|-
|-
| 1 || 4 || VIF1_R1 || stru_7227F8
| Room Zoom - Race for Impact || || || || ||  
|-
|-
| 1 || 4 || VIF1_R2 || stru_7227E0
| Rygar - The Legendary Adventure || || || || ||  
|-
|-
| 1 || 4 || VIF1_R3 || stru_7227C8
| Shinobi || || || || ||  
|-
|-
| 1 || 4 || VIF1_C0 || stru_7227B0
| Silent Hill - The Room || || || || ||  
|-
|-
| 1 || 4 || VIF1_C1 || stru_722798
| Siren || || || || ||  
|-
|-
| 1 || 4 || VIF1_C2 || stru_722780
| Skyscraper || || || || ||  
|-
|-
| 1 || 4 || VIF1_C3 || stru_722768
| Sonic Heroes || || || || ||  
|-
|-
| 2 || 0x10 || VIF0_FIFO || stru_721850
| Syphon Filter The Omega Strain || || || || ||  
|-
|-
| 1 || 0x10 || VIF1_FIFO || stru_722678
| The King of Fighters XI || || || || ||  
|-
|-
| 2 || 0x10 || VIF1_FIFO || stru_722AB0
| The Sniper 2 || || || || ||
|-
|-
| 2 || 0x10 || GIF_FIFO || stru_722B40
| Tourist Trophy || || || || ||  
|-
|-
| 1 || 0x10 || IPU_Out_FIFO || stru_7238A8
| Twisted Metal Black || || || || ||  
|-
|-
| 2 || 0x10 || IPU_In_FIFO || stru_723890
| War of the Monsters || || || || ||  
|-
|-
| 1 || 4 || D0_CHCR || stru_721610
|}
== Games Compatibility ==
=== PS2/PStwo Games Compatibility ===
 
==== 0-9 ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
|-
| 2 || 4 || D0_CHCR || stru_721880
| .hack//G.U. vol. 1//Rebirth || || ||  ||  ||  
|-
|-
| 1 || 4 || D0_MADR || stru_721508
| .hack//G.U. Vol. 1: Saitan|.hack//G.U. vol. 1//Rebirth ||  ||  || || ||  
|-
|-
| 2 || 4 || D0_MADR || stru_721520
| .hack//G.U. Vol. 2: Kimi Omou Koe / .hack//G.U. Vol. 2: Kimi Omou Koe|.hack//G.U. vol. 2//Reminisce + PS2 The Best Re-release ||  ||  || || ||  
|-
|-
| 1 || 4 || D0_QWC || stru_721808
| .hack//G.U. Vol. 3: Aruku Youna Hayasa de / .hack//G.U. Vol. 3: Aruku Youna Hayasa de|.hack//G.U. vol. 3//Redemption + PS2 The Best Re-release || ||  ||  ||  ||  
|-
|-
| 2 || 4 || D0_QWC || stru_721538
| .hack//Kansen Kakudai Vol. 1/ .hack//Infection || || ||  ||  ||  
|-
|-
| 1 || 4 || D0_TADR || stru_7217F0
| .hack//Akushou Heni Vol. 2/ .hack//Mutation || || ||  ||  ||  
|-
|-
| 2 || 4 || D0_TADR || stru_721550
| .hack//Shinshoku Osen Vol. 3/ .hack//Outbreak || || ||  ||  ||  
|-
|-
| 1 || 4 || D0_ASR0 || stru_7217D8
| .hack//Zettai Houi Vol. 4/ .hack//Quarantine Part 4 || ||  ||  || ||  
|-
|-
| 2 || 4 || D0_ASR0 || stru_721568
| .hack//Vol. 1 x Vol. 2 Re-release of Vol 1+2 ||  ||  || || ||  
|-
|-
| 1 || 4 || D0_ASR1 || stru_7217C0
| .hack//Vol. 3 x Vol. 4 Re-release of Vol 3+4 || ||  ||  || ||  
|-
|-
| 2 || 4 || D0_ASR1 || stru_721580
| 0 Story || || ||  ||  ||  
|-
|-
| 1 || 4 || D1_CHCR || stru_722690
| 10,000 Bullets ( Tsukiyo ni Saraba in Japan) || || ||  ||  ||  
|-
|-
| 2 || 4 || D1_CHCR || stru_722A68
| 120-en no Haru: 120 Yen Stories || || ||  ||  ||  
|-
|-
| 1 || 4 || D1_MADR || stru_722A50
| 12Riven - The Psi-Climinal of Integral || || ||  ||  ||  
|-
|-
| 2 || 4 || D1_MADR || stru_722750
| 12Riven - The Psi-Climinal of Integral(Soundtrack Edition) || || ||  ||  ||  
|-
|-
| 1 || 4 || D1_QWC || stru_722A38
| 18 Wheeler American Pro Trucker || || ||  ||  ||  
|-
|-
| 2 || 4 || D1_QWC || stru_722738
| 187 Ride or Die || || ||  ||  ||  
|-
|-
| 1 || 4 || D1_TADR || stru_722A20
| 1945 I&II The Arcade Games ( Psikyo Shooting Collection Vol. 1 Strikers 1945 I+II in Japan) || || ||  ||  ||  
|-
|-
| 2 || 4 || D1_TADR || stru_722720
| 2002 FIFA World Cup || || ||  ||  ||  
|-
|-
| 1 || 4 || D1_ASR0 || stru_722A08
| 2003-Toshi Kaimaku - Ganbare Kyuukaiou || || ||  ||  ||  
|-
|-
| 2 || 4 || D1_ASR0 || stru_722708
| 21 Card Games || || ||  ||  ||  
|-
|-
| 1 || 4 || D1_ASR1 || stru_7229F0
| 24: The Game || || ||  ||  ||  
|-
|-
| 2 || 4 || D1_ASR1 || stru_7226F0
| 24: The Game Greatest Hits / Platinum Re-Releases || || ||  ||  ||  
|-
|-
| 1 || 4 || D2_CHCR || stru_722B28
| 25 to Life || || ||  ||  ||  
|-
|-
| 2 || 4 || D2_CHCR || stru_722B58
| 3LDK - Shiawase ni Narouyo || || ||  ||  ||  
|-
|-
| 1 || 4 || D2_MADR || stru_7229D8
| 3LDK - Shiawase ni Narouyo Limited Edition || || ||  ||  ||  
|-
|-
| 2 || 4 || D2_MADR || stru_722AE0
| 3-Nen B-Gumi Kinpachi Sensei Densetsu no Kyoudan ni Tate! || || ||  ||  ||  
|-
|-
| 1 || 4 || D2_QWC || stru_7229C0
| 3-Nen B-Gumi Kinpachi Sensei Densetsu no Kyoudan ni Tate!(Complete Edition) || || ||  ||  ||  
|-
|-
| 2 || 4 || D2_QWC || stru_722AC8
| 4x4 EVO 2 || || ||  ||  ||  
|-
|-
| 1 || 4 || D2_TADR || stru_7229A8
| 50 Cent Bulletproof || || ||  ||  ||  
|-
|-
| 2 || 4 || D2_TADR || stru_722AF8
| 50 Cent Bulletproof Greatest Hits / Platinum Re-Releases || || ||  ||  ||  
|-
|-
| 1 || 4 || D2_ASR0 || stru_722990
| 7 Blades ( Seven Blades in Japan) || || ||  ||  ||  
|-
|-
| 2 || 4 || D2_ASR0 || stru_7226D8
| 7 Sins || || ||  ||  ||  
|-
|-
| 1 || 4 || D2_ASR1 || stru_722978
| 7 Wonders of the Ancient World || || ||  ||  ||  
|-
|-
| 2 || 4 || D2_ASR1 || stru_7226C0
|}
==== A ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
|-
| 1 || 4 || D3_CHCR || stru_723740
| A-Ressha de Ikou 2001 || || ||  ||  ||  
|-
|-
| 2 || 4 || D3_CHCR || stru_723800
| A-Ressha de Ikou 2001 Perfect Set || || ||  ||  ||  
|-
|-
| 1 || 4 || D3_MADR || stru_7237D0
| A6: A-Ressha de Ikou 6/ A-Train 6 || || ||  ||  ||  
|-
|-
| 2 || 4 || D3_MADR || stru_723878
| A.C.E.: Another Century's Episode + "PlayStation2 the Best" Re-Release || || ||  ||  ||  
|-
|-
| 1 || 4 || D3_QWC || stru_7237B8
| A.C.E.: Another Century's Episode 2 || || ||  ||  ||  
|-
|-
| 2 || 4 || D3_QWC || stru_723860
| A.C.E.: Another Century's Episode 2 (Special Vocal Version) || || ||  ||  ||  
|-
|-
| 1 || 4 || D4_CHCR || stru_7237A0
| A.C.E.: Another Century's Episode 3: The Final || || ||  ||  ||  
|-
|-
| 2 || 4 || D4_CHCR || stru_7237E8
| Aa Megami-sama+ "Holy Box Edition" + "Best Collection "Re-release || || ||  ||  ||  
|-
|-
| 1 || 4 || D4_MADR || stru_723788
| Abarenbou Princess || || ||  ||  ||  
|-
|-
| 2 || 4 || D4_MADR || stru_723848
| AC/DC Live: Rock Band Track Pack || || ||  ||  ||  
|-
|-
| 1 || 4 || D4_QWC || stru_723770
| Ace Combat 04: Shattered Skies/ Distant Thunder || || ||  ||  ||  
|-
|-
| 2 || 4 || D4_QWC || stru_723830
| Ace Combat 04: Shattered Skies/ Distant Thunder Re-Releases PS2 The Best/Greatest Hits || || ||  ||  ||  
|-
|-
| 1 || 4 || D4_TADR || stru_723758
| Ace Combat 5: The Unsung War/Ace Combat: Squadron Leader || || ||  ||  ||  
|-
|-
| 2 || 4 || D4_TADR || stru_723818
| Ace Combat 5: The Unsung War/Ace Combat: Squadron Leader Re-Releases Greatest Hits/PS2 The Best/Big Hits || || ||  ||  ||  
|-
|-
| 1 || 4 || D5_CHCR || stru_722498
| Ace Combat Zero: The Belkan War + Re-release (PS2 The Best) || || ||  ||  ||  
|-
|-
| 2 || 4 || D5_CHCR || stru_7224C8
| Ace Lightning || || ||  ||  ||  
|-
|-
| 1 || 4 || D5_MADR || stru_722408
| Aces of War Original name: Zero Shikikan Josentoki in Japan || || ||  ||  ||  
|-
|-
| 2 || 4 || D5_MADR || stru_722390
| Action Girlz Racing || || ||  ||  ||  
|-
|-
| 1 || 4 || D5_QWC || stru_722468
| Action Man ATOM: Alpha Teens on Machines || || ||  ||  ||  
|-
|-
| 2 || 4 || D5_QWC || stru_7223F0
| Activision Anthology || || ||  ||  ||  
|-
|-
| 1 || 4 || D6_CHCR || stru_722480
| Adiboo and the Energy Thieves || || ||  ||  ||  
|-
|-
| 2 || 4 || D6_CHCR || stru_7224B0
| ADK Tamashii || || ||  ||  ||  
|-
|-
| 1 || 4 || D6_MADR || stru_722450
| Adventure of Tokyo Disney Sea || || ||  ||  ||  
|-
|-
| 2 || 4 || D6_MADR || stru_7223D8
| Adventures of Cookie & Cream Original Name: Kuri Kuri Mix (JP/EU) || || ||  ||  ||  
|-
|-
| 1 || 4 || D6_QWC || stru_722420
| Adventures of Darwin Original Name: Simple 2000 Series Vol. 99: The Genshijin EU Name = Darwin || || ||  ||  ||  
|-
|-
| 2 || 4 || D6_QWC || stru_7223A8
| Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies,The || || ||  ||  ||  
|-
|-
| 1 || 4 || unk_1000C430 || stru_722438
| Æon Flux || || ||  ||  ||  
|-
|-
| 2 || 4 || unk_1000C430 || stru_7223C0
| Aero Dancing 4: New Generation (Japan)/Aero Elite: Combat Academy(USA) + "Sega The Best" Re-release (Japan) ||  || ||| ||  
|-
|-
| 1 || 4 || D7_CHCR || stru_7235C0
| Aerobics Revolution || || ||  ||  ||  
|-
|-
| 2 || 4 || D7_CHCR || stru_723530
| AFL Live 2003 || || ||  ||  ||  
|-
|-
| 1 || 4 || D7_MADR || stru_7235A8
| AFL Live 2004 || || ||  ||  ||  
|-
|-
| 2 || 4 || D7_MADR || stru_723500
| AFL Live Premiership Edition || || ||  ||  ||  
|-
|-
| 1 || 4 || D7_QWC || stru_723590
| AFL Premiership 2005: The Official Game of the AFL Premiership || || ||  ||  ||  
|-
|-
| 2 || 4 || D7_QWC || stru_723518
| AFL Premiership 2006 || || ||  ||  ||  
|-
|-
| 1 || 4 || D8_CHCR || stru_7222D0
| AFL Premiership 2007 || || ||  ||  ||  
|-
|-
| 2 || 4 || D8_CHCR || stru_7222E8
| After... (Normal + LE Version) || || ||  ||  ||  
|-
|-
| 1 || 4 || D8_MADR || stru_7222B8
| Agassi Tennis Generation || || ||  ||  ||  
|-
|-
| 2 || 4 || D8_MADR || stru_722168
| Age of Empires II: The Age of Kings || || ||  ||  ||  
|-
|-
| 1 || 4 || D8_QWC || stru_7222A0
| Agent Collection (Set of GoldenEye: Rogue Agent + James Bond 007: Everything or Nothing) || || ||  ||  ||  
|-
|-
| 2 || 4 || D8_QWC || stru_722180
| Agent Hugo || || ||  ||  ||  
|-
|-
| 1 || 4 || D8_SADR || stru_722288
| Agent Hugo: Hula Holiday || || ||  ||  ||  
|-
|-
| 2 || 4 || D8_SADR || stru_722198
| Agent Hugo: Lemoon Twist || || ||  ||  ||  
|-
|-
| 1 || 4 || D9_CHCR || stru_722270
| Agent Hugo: Roborumble || || ||  ||  ||  
|-
|-
| 2 || 4 || D9_CHCR || stru_722318
| Aggressive Inline || || ||  ||  ||  
|-
|-
| 1 || 4 || D9_MADR || stru_722258
| AI Igo 2003 || || ||  ||  ||  
|-
|-
| 2 || 4 || D9_MADR || stru_7221F8
| AI Mahjong 2003 || || ||  ||  ||  
|-
|-
| 1 || 4 || D9_QWC || stru_722240
| AI Shogi 2003 || || ||  ||  ||  
|-
|-
| 2 || 4 || D9_QWC || stru_7221B0
| Aikagi + "Best Version" Re-Release || || ||  ||  ||  
|-
|-
| 1 || 4 || D9_TADR || stru_722228
| Air + "Best Version" Re-Release || || ||  ||  ||  
|-
|-
| 2 || 4 || D9_TADR || stru_7221E0
| Air Raid 3 || || ||  ||  ||  
|-
|-
| 1 || 4 || D9_SADR || stru_722210
| Air Ranger 2 Plus: Rescue Helicopter || || ||  ||  ||  
|-
|-
| 2 || 4 || D9_SADR || stru_7221C8
| Air Ranger 2: Rescue Helicopter + Reprint || || ||  ||  ||  
|-
|-
| 1 || 4 || D_CTRL || stru_721C28
| Air Ranger: Rescue Helicopter + Reprint (JP) || || ||  ||  ||  
|-
|-
| 2 || 4 || D_CTRL || stru_721C70
| AirBlade || || ||  ||  ||  
|-
|-
| 1 || 4 || D_STAT || stru_724130
| Airborne Troops: Countdown to D-Day Just Airborne Troops in PAL Regions || || ||  ||  ||  
|-
|-
| 2 || 4 || D_STAT || stru_7241A8
| AirForce Delta Strike Also known as AirForce Delta: Blue Wing Knights (JP) and Delta Strike (PAL Regions) || || ||  ||  ||  
|-
|-
| 1 || 4 || D_PCR || stru_724100
| Aiyori Aoshi + LE + "SuperLite 2000" Re-release || || ||  ||  ||  
|-
|-
| 2 || 4 || D_PCR || stru_7240E8
| Akagi: Yami ni Furitatta Tensai || || ||  ||  ||  
|-
|-
| 1 || 4 || D_SQWC || stru_722138
| Akai Ito + "SuperLite 2000 Adventure" Re-release || || ||  ||  ||  
|-
|-
| 2 || 4 || D_SQWC || stru_722150
| Akane Iro ni Somaru Saka: Parallel + LE || || ||  ||  ||  
|-
|-
| 1 || 4 || D_RBSR || stru_721BF8
| Akira Psycho Ball || || ||  ||  ||  
|-
|-
| 2 || 4 || D_RBSR || stru_721B68
| Akudaikan + "Global The Best" Re-release || || ||  ||  ||  
|-
|-
| 1 || 4 || D_RBOR || stru_721B80
| Akudaikan 2: Mousouden + "Global The Best" Re-release || || ||  ||  ||  
|-
|-
| 2 || 4 || D_RBOR || stru_721B98
| Akudaikan 3 + "Global The Best" Re-release || || ||  ||  ||  
|-
|-
| 1 || 4 || D_STADR || stru_721C40
| Akumajou Dracula: Yami no Juin + "Konami the Best Re-release" (Known as Castlevania: Curse of Darkness in PAL Regions and the USA) || || ||  ||  ||  
|-
|-
| 2 || 4 || D_STADR || stru_721BB0
| Alan Hansen's Sports Challenge || || ||  ||  ||  
|-
|-
| 1 || 4 || INTC_STAT || stru_724148
| Alarm for Cobra 11: Hot Pursuit || || ||  ||  ||  
|-
|-
| 2 || 4 || INTC_STAT || stru_7241C0
| Alex Ferguson's Player Manager 2001 aka " DSF Football Manager 2002 (Ger)" "Guy Roux Manager 2002 (FR)" || || ||  ||  ||  
|-
|-
| 1 || 4 || INTC_MASK || stru_724118
| Alfa Romeo Racing Italiano || || ||  ||  ||  
|-
|-
| 2 || 4 || INTC_MASK || stru_724160
| Alias || || ||  ||  ||  
|-
|-
| 2 || 4 || KPUTCHAR || stru_723B30
| Alien Hominid || || ||  ||  ||  
|-
|-
| 1 || 4 || MSCOM || stru_723578
| Aliens in the Attic || || ||  ||  ||  
|-
|-
| 2 || 4 || MSCOM || stru_723548
| Aliens Versus Predator: Extinction || || ||  ||  ||  
|-
|-
| 1 || 4 || SMCOM || stru_723560
| All Star Fighters in Japan known as " Simple 2000 Series Vol. 91: The All Star Kakutou" || || ||  ||  ||  
|-
|-
| 1 || 4 || MSFLAG || stru_723620
| All Star Pro-Wrestling || || ||  ||  ||  
|-
|-
| 2 || 4 || MSFLAG || stru_723680
| All Star Pro-Wrestling II || || ||  ||  ||  
|-
|-
| 1 || 4 || SMFLAG || stru_723608
| All Star Pro-Wrestling III || || ||  ||  ||  
|-
|-
| 2 || 4 || SMFLAG || stru_723668
| All-Star Baseball 2002 || || ||  ||  ||  
|-
|-
| 1 || 4 || SIF_CR || stru_7235F0
| All-Star Baseball 2003 || || ||  ||  ||  
|-
|-
| 2 || 4 || SIF_CR || stru_723650
| All-Star Baseball 2004 || || ||  ||  ||  
|-
|-
| 1 || 4 || unk_1000F260 || stru_7235D8
| All-Star Baseball 2005 || || ||  ||  ||  
|-
|-
| 2 || 4 || unk_1000F260 || stru_723638
| Alone in the Dark || || ||  ||  ||  
|-
|-
| 1 || 4 || unk_1000F280 || stru_723428
| Alone in the Dark: The New Nightmare || || ||  ||  ||  
|-
|-
| 2 || 4 || unk_1000F280 || stru_723440
| Alpine Racer 3 || || ||  ||  ||  
|-
|-
| 1 || 4 || unk_1000F290 || stru_723458
| Alpine Ski Racing 2007 || || ||  ||  ||  
|-
|-
| 1 || 4 || unk_1000F2A0 || stru_723470
| Alpine Skiing 2005 || || ||  ||  ||  
|-
|-
| 2 || 4 || unk_1000F2A0 || stru_723488
| Alter Echo || || ||  ||  ||  
|-
|-
| 1 || 4 || unk_1000F2B0 || stru_7234A0
| Altered Beast Original Name is "Jyuouki: Project Altered Beast" in Japan || || ||  ||  ||  
|-
|-
| 2 || 4 || unk_1000F2B0 || stru_7234B8
| Alvin and the Chipmunks || || ||  ||  ||  
|-
|-
| 1 || 4 || unk_1000F2C0 || stru_7234D0
| Amagami || || ||  ||  ||  
|-
|-
| 2 || 4 || unk_1000F2C0 || stru_7234E8
| Amagoushi no Yakata + "The Best Price" Re-Release || || ||  ||  ||  
|-
|-
| 1 || 4 || D_ENABLER || stru_721C10
| America Oudan Ultra-Quiz + "DigiCube Best Selection" Re-release || || ||  ||  ||  
|-
|-
| 2 || 4 || D_ENABLEW || stru_721C58
| America's 10 Most Wanted (released in the US as Fugitive Hunter: War on Terror) || || ||  ||  ||  
|-
|-
| 1 || 8 || unk_1000F800 || stru_7250C0
| America's Army: Rise of a Soldier || || ||  ||  ||  
|-
|-
| 2 || 8 || unk_1000F800 || stru_7250D8
| American Arcade in PAL released as "Play It Pinball" || || ||  ||  ||  
|-
|-
| 1 || 8 || unk_1000F810 || stru_725150
| American Chopper || || ||  ||  ||  
|-
|-
| 1 || 0x10 || unk_1000F820 || stru_7250F0
| American Chopper 2: Full Throttle || || ||  ||  ||  
|-
|-
| 1 || 0x10 || unk_1000F830 || stru_725108
| American Idol Original Version was "Pop Idol" released in UK There are also other PAL Versions for (Ger) (Au) || || ||  ||  ||  
|-
|-
| 1 || 4 || unk_1000F860 || stru_725120
| American Pool II || || ||  ||  ||  
|-
|-
| 1 || 4 || unk_1000F880 || stru_725138
| AMF Xtreme Bowling Known as AMF Xtreme Bowling 2006 in PAL Regions || || ||  ||  ||  
|-
|-
| 1 || 4 || unk_1000F8B0 || stru_725168
| Amplitude || || ||  ||  ||  
|-
|-
| 2 || 8 || PMODE || stru_721E20
| An American Tail || || ||  ||  ||  
|-
|-
| 2 || 8 || SMODE1 || stru_722060
| AND 1 Streetball There was also a Special Edition with the Games Soundtracked released in the USA || || ||  ||  ||  
|-
|-
| 2 || 8 || SMODE2 || stru_721F88
| Angel Profile + "Best Hit Selection" Re-Release || || ||  ||  ||  
|-
|-
| 2 || 8 || SRFSH || stru_721E38
| Angel Wish || || ||  ||  ||  
|-
|-
| 2 || 8 || SYNCH1 || stru_721F70
| Angel's Feather + Limited Edition || || ||  ||  ||  
|-
|-
| 2 || 8 || SYNCH2 || stru_721F58
| Angel's Feather: Kuro no Zanei + Limited Edition || || ||  ||  ||  
|-
|-
| 2 || 8 || SYNCV || stru_721F40
| Angelic Concert + "Special Version" || || ||  ||  ||  
|-
|-
| 2 || 8 || DISPFB1 || stru_7220F0
| Angelique Etoile /Premium Box + "Koei the Best" + Koei Teiban Series Re-Releases || || ||  ||  ||  
|-
|-
| 2 || 8 || DISPLAY1 || stru_722018
| Angelique Trois / Premium Box + "Koei Teiban Series" Re-release || || ||  ||  ||  
|-
|-
| 2 || 8 || DISPFB2 || stru_7220D8
| Angelique Trois: Aizouhen / Limited Edition + "Koei the Best" + "Koei the Best Series" Re-releases || || ||  ||  ||  
|-
|-
| 2 || 8 || DISPLAY2 || stru_722078
| Animal Soccer World || || ||  ||  ||  
|-
|-
| 2 || 8 || EXTBUF || stru_721E50
| Animaniacs: The Great Edgar Hunt || || ||  ||  ||  
|-
|-
| 2 || 8 || EXTDATA || stru_721E68
| Anime Eikaiwa: 15 Shounen Hyouryuuhen || || ||  ||  ||  
|-
|-
| 2 || 8 || EXTWRITE || stru_721E80
| Anime Eikaiwa: Tondemo Nezumi Daikatsuyaku || || ||  ||  ||  
|-
|-
| 2 || 8 || BGCOLOR || stru_721E98
| Anime Eikaiwa: Totoi || || ||  ||  ||  
|-
|-
| 1 || 8 || GS_CSR || stru_722090
| Ant Bully, The || || ||  ||  ||  
|-
|-
| 2 || 8 || GS_CSR || stru_722120
| Antz Extreme Racing || || ||  ||  ||  
|-
|-
| 2 || 8 || GS_IMR || stru_722108
| Anubis II || || ||  ||  ||  
|-
|-
| 2 || 8 || BUSDIR || stru_721FA0
| Anubis: Zone of the Enders in PAL and US Regions just known as Zone of the Enders 2 || || ||  ||  ||  
|-
|-
| 1 || 8 || SIGLBLID || stru_722030
| Anubis: Zone of the Enders Special Edition in PAL Known as "Zone of the Enders: The 2nd Runner Special Edition" + "Konami Dendou Selection" Re-Release || || ||  ||  ||  
|-
|-
| 2 || 8 || SIGLBLID || stru_722048
| Anya Nisasayaku / "Special Edition" || || ||  ||  ||  
|-
|-
|}
| Aoi no Mamade... / "Limited Edition" ||  ||  ||  ||  ||
1000F800 to 1000F8B0 seems to be some fake regs for testing purposes. Probably not existing on real PS2. Addresses not described below are handled as a unk rw. Which mean they return 0 on read, and do nothing on write.
|-
* 1000F800 do nothing (blr). Have own handler, which suggest it was used for something earlier. [r/w]
| Aoi no Tristia /Limited Edition + "The Best Price" Re-release ||  ||  ||  ||  ||
* 1000F810 get current ppc time base using mftb opcode, if tb == 0 then loop until its not. Could be useful, tb is used also in scheduler. [r only] 
|-
* 1000F820 return "DrJock TV Quiz P" [r only]
| Aoi Sora no Neosphere ~Nanoca Flanka Hatsumei Koubouki 2~ /Limited Edition ||  ||  ||  ||  ||
* 1000F830 return "hD bags few lynx" [r only]
|-
That make string "DrJock TV Quiz PhD bags few lynx" - This is perfect summary of Sony work. Since correct pangram should use "MrJock". So even here they made mistake.
| Aoishiro / Limited Edition + ||  ||  ||  ||  ||
* 1000F860 seems to return halfword of current pad state (0xFFFF if there is no button input currently). [r only]
|-
* 1000F880 return hardcoded value of 0x4457, which match emu revision i'm working on. Can be just coincidence. [r only]
| Aoitenryuu: The Arcade ||  ||  ||  ||  ||
* 1000F8B0 return unk value. Seems to be related to fe spe. [r only]
|-
 
| Ape Escape 2 Original Name/Release "Saru! Get You! 2" in Japan ||  ||  ||  || ||
==Random notes about SPE in ps2_netemu==
|-
 
| Ape Escape 3 Original Name/Release "Saru! Get You! 3" in Japan ||  ||  ||  ||  ||
===IOP SPE===
|-
This
| Ape Escape: Pumped & Primed Original Name/Release "Gacha Mecha Stadium Saru Battle" (Japan) ||  ||  ||  ||  ||
SPE run not only dma related stuff, but also fully fledged r3000 instruction interpreter (yes interpreter, not recompiler).
|-
 
| Apocripha/0 + Limited Edition ||  ||  ||  ||  ||
<pre>
|-
  opcode      | address
| Appleseed EX + Limited Edition ||  ||  ||  ||  ||
--------------+--------  
|-
r3000_ADDI      0x317C0
| Aqua Aqua in PAL Regions known as "Aqua Aqua: Wetrix 2" ||  ||  ||  ||  ||
r3000_ADDIU    0x31800
|-
r3000_SLTI      0x31840
| Aqua Kids ||  ||  ||  ||  ||
r3000_SLTIU    0x31880
|-
r3000_ANDI      0x318C0
| Aqua Teen Hunger Force Zombie Ninja Pro-Am ||  ||  ||  ||  ||
r3000_ORI      0x31900
|-
r3000_XORI      0x31940
| Ar tonelico II: Melody of MetafalicaOriginal Release/Name "Ar tonelico II: Sekai ni Hibiku Shoujo Tachi no Metafalica" + Rereleases in Japan ||  ||  ||  ||  ||
r3000_LUI      0x31980
|-
r3000_ADD      0x319C0
| Ar tonelico: Melody of Elemia Original Release/Name "Ar tonelico: Sekai no Owari de Utai Tsudzukeru Shoujo" + "Best" Re-release (Japan) ||  ||  ||  ||  ||
r3000_ADDU      0x31A00
|-
r3000_SUB      0x31A40
| Arabians Lost: The Engagement on Desert ||  ||  ||  ||  ||
r3000_SUBU      0x31A80
|-
r3000_SLT      0x31AC0
| Arc the Lad: End of Darkness Original Release/Name: "Arc the Lad: Generation (Japan) " ||  ||  ||  ||  ||
r3000_SLTU      0x31B00
|-
r3000_AND      0x31B40
| Arc the Lad: Twilight of the Spirits Original Release/Name: "Arc the Lad: Seirei no Koukon (Japan) " || || || ||  ||
r3000_OR        0x31B80
|-
r3000_XOR      0x31BC0
| Arcade Classics Volume One ||  ||  ||  ||  ||
r3000_NOR      0x31C00
|-
r3000_SLL      0x31C40
| Arcade USA ||  ||  ||  ||  ||
r3000_unk1      0x31C80 Primary opcode field (Bit 26..31) = 0x3E (debug stuff, not existing on real r3000)
|-
r3000_unk2      0x31CC0 Primary opcode field (Bit 26..31) = 0x3F (debug stuff, not existing on real r3000)
| Arcana Heart + "AQ The Best" Re-Release in Japan ||  ||  ||  ||  ||
r3000_SRL      0x31D00
|-
r3000_SRA      0x31D40
| Arcobaleno! + Limited Edition Release ||  ||  ||  ||  ||
r3000_SLLV      0x31D80
|-
r3000_SRLV      0x31DC0
| Arctic Thunder ||  ||  ||  ||  ||
r3000_SRAV      0x31E00
|-
r3000_MULT      0x31E40
| Are You Smarter Than a 5th Grader: Make the Grade ||  ||  ||  ||  ||
r3000_MULTU    0x31F00
|-
r3000_DIV      0x31F80
| Area 51 ||  ||  ||  ||  ||
r3000_MFHI      0x32080
|-
r3000_MFLO      0x320C0
| Arena Football ||  ||  ||  ||  ||
r3000_MTHI      0x32100
|-
r3000_MTLO      0x32140
| Arena Football: Road to Glory ||  ||  ||  ||  ||
r3000_J        0x32180
|-
r3000_JAL      0x32200
| Argus no Senshi Known in the USA and PAL Regions as "Rygar: The Legendary Adventure " ||  ||  ||  ||  ||
r3000_JR        0x32280
|-
r3000_JALR      0x322C0
| Aria: The Natural ~Tooi Yume no Mirage~ + LE and "Alchemist the Best" Re-Release ||  ||  ||  ||  ||
r3000_BEQ      0x32300
|-
r3000_BNE      0x32340
| Aria: The Origination ~Aoi Hoshi no El Cielo~ + LE and "Alchemist the Best" Re-Release ||  ||  ||  ||  ||
r3000_BLEZ      0x32380
|-
r3000_BGTZ      0x323C0
| Armored Core 2 + "Playstation 2 The Best" Rerelease (Japan) ||  ||  ||  ||  ||
r3000_BcondZ    0x32400
|-
r3000_SYSCALL  0x32480
| Armored Core 2: Another Age + "Playstation 2 The Best" Rerelease (Japan) ||  ||  ||  ||  ||
r3000_BREAK    0x324C0
|-
r3000_COP_bad  0x32500
| Armored Core 3 + "Playstation 2 The Best" Rerelease (Japan) ||  ||  ||  ||  ||
r3000_COP0      0x32540
|-
r3000_bad_op    0x32740
| Armored Core 3: Silent Line + "Playstation 2 The Best" Rerelease (Japan) ||  ||  ||  ||  ||
r3000_LB        0x32840
|-
r3000_LH        0x32940
| Armored Core: Formula Front ||  ||  ||  ||  ||
r3000_LW        0x32A40
|-
r3000_LBU      0x32B80
| Armored Core: Last Raven + "Playstation 2 The Best" Rerelease (Japan) ||  ||  ||  ||  ||
r3000_LHU      0x32C80
|-
r3000_LWL      0x32D80
| Armored Core: Nexus + "Playstation 2 The Best" Rerelease (Japan) ||  ||  ||  ||  ||
r3000_LWR      0x32E80
|-
r3000_SB        0x32F80
| Armored Core: Nine Breaker ||  ||  ||  ||  ||
r3000_SH        0x33080
|-
r3000_SW        0x33180
| Army Men: Air Attack 2 in PAL Regions known as "Army Men: Air Attack - Blade's Revenge" ||  ||  ||  ||  ||
r3000_SWL      0x33300
|-
r3000_SWR      0x33400
| Army Men: Green Rogue ||  ||  ||  ||  ||
 
|-
Addresses above ARE NOT the ones in emulator memory, this is local storage address in IOP SPE program!
| Army Men: Major Malfunction ||  ||  ||  ||  ||
Opcodes LWCx 0-3, and SWCx 0-3 are not supported at all.
|-
Same goes for general COP 1-3 opcodes, but those cause COPx unusable r3000 exception.
| Army Men: RTS known in Japan as " Totsugeki! Army Men: Shijou Saishou no Sakusen" ||  ||  ||  ||  ||
While LWC/SWC are triggering bad opcode exception.
|-
Not sure if LWC0/SWC0 should be allowed.
| Army Men: Sarge's Heroes 2 ||  ||  ||  ||  ||
COP0 is working in PS2 mode, so those probably shouldn't cause exception.
|-
At the second hand i don't know single IOP module that use that instruction.
| Army Men: Sarge's War ||  ||  ||  ||  ||
</pre>
|-
 
| Army Men: Soldiers of Misfortune ||  ||  ||  ||  ||
This is unconfirmed by any code reversing for now, but IOP emulator print messages like:
|-
Cache write (IOPADDR/LSADDR/SIZE)
| Art of Fighting Anthology Original Release /Name is "Ryuuko no Ken: Ten-Chi-Jin (NeoGeo Online Collection Vol. 4) " in Japan ||  ||  ||  ||  ||
  Cache read (IOPADDR/LSADDR/SIZE)
|-
  ERROR: Double ICACHE fault
| Arthur and the Invisibles ||  ||  ||  ||  ||
Which suggest that instruction cache is emulated for IOP. Making this (ps2/gx/net) emu only PS2 emulator that support cache emulation for IOP. For now even most ps1 emulators lack of that feature, and none of known PS2 emulators do that (including Pcsx2/Play!/Dobiestation). With this we can safely assume that also load delay slots are handled correctly here. Unrelated, but is hard to believe that someone implemented icache, but not load delay slots. Which again make it only known emu set that support this afaik.
|-
 
| Ashita no Joe 2: The Anime Super Remix ||  ||  ||  ||  ||
===EEDMA on SPE3===
|-
That one is one of most misleading names in whole emulator.. <br>
| Ashita no Joe Touchi: Typing Namida Hashi ||  ||  ||  ||  ||
DMA channels are handled in:
|-
*0 - VIF0 on PPU only
| Ashita no Joe: Masshiro ni Moe Tsukiro! + "Konami the Best" Rerelease || || || || ||
*1 - VIF1 dma, and VIF1 hw reads/writes including fifo write are handled in SPE3 (EEDMA)
|-
*2 - GIF dma handled in SPE3 (EEDMA) incl. fifo write, but most HW reads is not handled here
| Asobi ni Iku Yo! + Limited Edition || || || || ||
*3 - IPUfrom dma, and whole ipu HW r/w is handled by SPE6
|-
*4 - IPUto dma, and whole ipu HW r/w is handled by SPE6
| Assault Suits Valken Original Release/Name " Juusou Kihei Valken" (Japan) ||  || || || ||
*5 - SIF0 dma is handled in PPE, and SPE 0 (IOP)
|-
*6 - SIF1 dma is handled in PPE, and SPE 0 (IOP)
| Asterix & Obelix XXL in the USA known as "Asterix & Obelix: Kick Buttix" || || ||  ||  ||
*7 - SIF2 dma is handled in PPE, and SPE 0 (IOP)
|-
*8 - SPRfrom dma is handled on PPE only it seems
| Asterix & Obelix XXL2: Mission: Las Vegum ||  ||  ||  ||  ||
*9 - SPRto dma is handled on PPE only it seems
|-
Additionally EEDMA handle VU1 code writes/reads, VU1 code is stored at 0x1A000 of LS in big endian. Only VU1 code, VU1 data is handled by SPE2 (VU1), and any VU0 r/w is handled by PPU only.<br>
| Asterix at the Olympic Games ||  ||  ||  ||  ||
So is more like "Close to GS" DMA handler.
|-
 
| Astro Boy: Tetsuwan Atom in PAL Regions and the USA simply known as "Astro Boy" ||  || ||  ||  ||
"EEDMA" is also responsible for handling VIF1 commands, including UNPACKs. In SPE memory structure responsible for that is starting at 0x1910 (0x00), and last entry (0x7F command) is at 0x9810. This make 100 bytes per "slot" for command information, like pointers to registers, masks for unpacks, pointers to function responsible for commands handling, etc. (more info about VIF cmds: https://psi-rockin.github.io/ps2tek/#vifcommands)
|-
 
| Astro Boy: The Video Game ||  ||  ||  ||  ||
===VU1 emulation on SPE===
|-
VU1 SPE program starts at 0x4000 of LS. Start function is responsible for loading all 128 spe registers with values from memory starting from 0x4230 of LS for r0, ends at 0x4A20 for r127 (r127 is trashed literally in next opcode after that...). This should result in all 0 value regs, excluding r0 which will be set to float(1.0, 0, 0, 0) like ps2 vf00. After that function notify PPE side that its done, and jump to 0x8000, here fun begins. SPE program now clear LS memory from 0x0000 to 0x7FF0, this include VU1 data mem that is located at first 0x4000 bytes. What's more important function that we started at 0x4000 will be deleted. Yup, self modifying code on SPU (good luck for eventual emulator that will try to run ps2_netemu).
| Astro Kyuudan: Kessen!! Victory Kyuudanhen ||  ||  ||  ||  ||
<br>
|-
When I disassembled VU1 SPE program, i noticed that real code is really small part of that. Not much to run real VU recompiler/interpreter.
| At the Races Presents Gallop Racer Originalrelease: Gallop Racer 6: Revolution (Japan) also released in US as "Gallop Racer 2003: A New Breed" ||  ||  ||  ||  ||
Then i found out something impressive in my opinion. Real deal is that real code delivered to SPE is created on PPE dynamically based on real PS2 VU1 code. Due to similarity of SPE with VU requested in IBM by Sony at design level, there is no VU1 interpreter or recompiler per se. Emulator take VU1 code, dismount it to parts by OP field types, and reassemble into ready SPE code using ready hex templates. I'm not familiar with professional naming of that operation, but its like ahead of time translation of code. So when VU1 code reach SPE is already translated to SPE opcodes. In other terms, SPE responsible for running VU1 is really running VU1 code in some way.
|-
 
| Atari Anthology ||  ||  ||  ||  ||
In latest ps2_netemu function responsible for translating VU1 code into SPE ready code is located at 0x13C69C
|-
<br><br>
| Atelier Iris 2: The Azoth of Destiny Original Release/Name: "Iris no Atelier: Eternal Mana 2" (Japan) || ||  ||  ||  ||
SPU registers always follow this layout when VU1 is running:
|-
*r0  - r31 = vf00 - vf31
| Atelier Iris 3: Grand Phantasm Original Release/Name: Iris no Atelier: Grand Fantasm (Japan) ||  ||  ||  ||  ||
*r32 - r57 = vi00 - vi25 (vu ctrl regs above vi25 are mapped to vu0 anyway)
|-
*r48      = ACC (accessible from VU0 as vi19)
| Atelier Iris: Eternal Mana Original Release/Name: "Iris no Atelier: Eternal Mana" (Japan) ||  ||  ||  ||  ||
 
|-
Additionally ppu can access those regs with addresses 0x3000xyy0.
| Atelier Marie + Elie + Limited Edition ||  ||  ||  ||  ||
Where x is 4,5,6, or 7 (mirrors), and yy is reg number in hex.
|-
*0x30004100 = vf16
| Athens 2004 + "Platinum" Re-release in PAL/EU ||  ||  ||  ||  ||
*0x30004200 = vi00
|-
*0x30004350 = I register (vi21)
| Atlantis III: The New World ||  ||  ||  ||  ||
etc.
|-
 
| ATV Offroad Fury + Greatest Hits Re-Release in the USA ||  ||  ||  ||  ||
Is worth to note that ppu is not accessing spu regs directly, instead 0x3000x000 is mapped to 0x3F000 of vu1 local store. On real PS2 hardware regs are accessible only when VU1 is stopped so program just dump regs to that location on every vu1 stop (ebit/tbit/force break).
|-
This mapping is added specially for VU0 which can access VU1 registers by use of memory address, when vu0 recompiled program run ppu always load 0x30000000 to r1 to compute address if needed.
| ATV Offroad Fury 2 + Greatest Hits Re-Release in the USA || || ||  ||  ||
 
|-
===IPU SPE6===
| ATV Offroad Fury 3 + Greatest Hits Re-Release in the USA || || ||  ||  ||
====IDEC start code detection====
|-
IDEC perform compare to 0 while starting to search code, but not check that required bits are even available in stream.
| ATV Offroad Fury 4 + Greatest Hits Re-Release in the USA ||  || || || ||
Buffer is not refilled when there is more than 0 bits available (function proceed even if there is only 1 bit available). Next compare whole word to 0, which is wrong thing to do. Specially that whole word can be not even available at this point. More over there is no check that at least 8 "0" bits are in stream that way. So start code detection is totally broken. Surprisingly this seems to be handled properly for BDEC..
|-
This probably break Onimusha DoD, and many other random games.
| ATV Quad Power Racing 2 || || || || ||
====IPU skip mpeg hack====
|-
There are some leftovers of SKIP MPEG hack in SPE 6 (IPU), i'm not sure that is still available.
| Austin Mini Racing || || || || ||
 
|-
===SPE4 and SPE5===
| Australian Idol Sing || || || || ||
And SPE7, because someone there forgot it doesn't work in retail. :P First thing is that emulator do a lot of setup for SPE7, including creating virtual address to access it (0x40380000 - 0x403BFFFF). Only thing that seems to be missing is actually starting that SPE.
|-
 
| Auto Modellista Enhanced Version released in USA and later Japan as well "Auto Modellista: U.S.-Tuned" || || || || ||
SPE4 (FE) have a lot of PS2 GIF related code, GS downloads function in PPE check something there (BUSY? BUSDIR? DL ready? bit), and if that bit is not 1 loop for 1000000 x 4 cycles and check again. That spe is also place where GIF_TAG# can be read, so last processed tag on GIF unit. That was greatest hint to be honest, there is no reason to send it there if is not processed there. This is also where 0x49 and 0x4D config commands go. And surprisingly they are not really related. But fact is they go thru same parser on SPE side. 11, and 12 from those commands are subcommand on SPE side. 11 take no args that's why 0x49 send 11,0,0. 12 take 1 arg, and that's why 0x4D send 12, param, 0.<br>
|-
SPE5 (BE), well i didn't reversed that one too much. But it seems to have relation with "FE", and with RSX. This is only speculation but it seems that FE and BE are FrontEnd and BackEnd for GIF/GS emulation tandem. My first idea was BlendingEngine, but that doesn't seems to be the case. Well those 2 need more work.
| Auto Modellista: U.S.-Tuned || || || || ||
 
|-
==SCANMSK on ps2_netemu==
| Autobahn Raser: Police Madness Released in UK first as "London Racer Police Madness" in France as "Paris-Marseille Racing : Police Madness" || ||  || || ||
Apparently SCANMSK is not really ignored, GIF process it, update, etc. So is rather not implemented in later parts of code (GS emulation), or this is some other bug. I guess this GIF code is shared with ps2_gxemu, so maybe it is really missing processing on software GS emulation in later stages.
|-
  0xD34C    hbrr    loc_D38C, Update_7E98
| Autobahn Raser IV || ||  ||  ||  ||
  0xD350    lr      r4, r80
|-
  0xD354    lqr      r9, SCANMSK_REG
| Autobahn Raser: Das Spiel zum Film ||  || || || ||
  0xD358    il      r3, 0x22 ; GIF_REG_NR
|-
0xD35C    shlqbyi  r5, r80, 4
| Autobahn Raser: Destruction Madness Released in UK first as "London Racer Destruction Madness" in France as "Paris-Marseille Racing : Destruction Madness" ||  ||  ||  ||  ||
0xD360    cwd      r6, 0x30+var_30+0xC(sp)
|-
  0xD364    andi    r5, r5, 3 ;        New SCANMSK write
| Autobahn Raser: World Challenge Released in UK first as "London Racer: World Challenge" in France as "Paris-Marseille Racing : Edition Tour du Monde" || || || || ||
  0xD368    rotqbyi r8, r9, 0xC
|-
  0xD36C    ceq      r7, r8, r5
| Avatar - The Last Airbender: Into the Inferno ||  || || || ||
0xD370    brnz    r7, return_D390 ;  branch if old SCANMSK == new
|-
0xD374    lqr      r11, SCANMSK_REG
| Avatar: The Last Airbender known as "Avatar: The Legend of Aang" in PAL Regions + Greatest Hits Re-Release (USA) || || || || ||
0xD378    lqd      lr, 0x30+link_reg(sp)
|-
  0xD37C    ai      sp, sp, 0x30
| Avatar: The Last Airbender: The Burning Earth known as Avatar: The Legend of Aang: The Burning Earth in PAL Regions ||  || || || ||
  0xD380    lqd      r80, var_10(sp)
|-
  0xD384    shufb    r10, r5, r11, r6
| Ayaka Shibito + Limited Edition and "Best Selection" Re-Release || ||  ||  ||  ||
0xD388    stqr    r10, SCANMSK_REG
|-
   
| Azumi the Game got re-released as part of the D3 Simple Series Budget Games under the Name "Simple 2000 Series Ultimate Vol. 32: Azumi" ||  ||  ||  ||  ||
  0xD38C    br      UpdateGS_7E98
|-
 
| Azur & Asmar || ||  ||  || ||
==PS2 masterlist with ps2 emu hashes==
|-
*See: [[PS2_Emulation/PS2_Games_Masterlist]]
|}
 
==== B ====
== ps2_netemu supported video modes ==
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
 
|- bgcolor="#cccccc"
Both HDTV modes (0x51 1080i and 0x52 720p) crash the emulator. 0x53 576p mode does not, but the image is squished and displaced (looks like the DW is 2560, instead of 1440 and I cannot find any reliable documentation about this mode). Tested by forcing the values in the sceGsResetGraph function.
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
* None of released games support 576p, so they probably didn't bothered. Afaik that mode is not really used for anything in PS2, like some leftover after testing, or something. I remember that older PS2 don't support it at all, so maybe it was planned as new feature? Also does forcing 480p work? I remember that 480p patching from Managunz gave similar result to what you described for 0x53 mode. But maybe its just broken feature in Managunz itself, i never tested manual patch. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 06:15, 29 March 2022 (UTC)
|-
** Only the 2.20 BOOT ROM versions and PSX DVR BIOSes support that mode. But in the netemu, I think this mode is not compatible with the real PS2 one. It looks like a regular PAL (0x03) mode to me with a progressive support (SMODE2 INT field set to zero sends correctly a full 576 frame, instead of 288 lines with a PAL 0x03). Judging by the GS DISPLAY registers of OPL's 576p setting, the parameters of this mode should be more similar to the 480p mode than 576i on the real hardware.<br> You are right, it is actually the same case with the forced 480p through sceGsResetGraph. If you force this mode and leave the NTSC output buffer sizes, you get a horizontally magnified image (because the MAGH bit is switched in the register and the requested DW is bigger (2560) than expected (1440)). It could be related to the PCRTC/DVE emulation (maybe conversion of VCK units to pixels, I do not know how it does look like on the PS2). At least the parameters of 480p mode seems to follow the correct specifications, in contrary to the 576p.<br> Anyway, forcing the 480p mode in the netemu is not needed at all (apart from the issue mentioned earlier). Even using the interlaced modes, it does output a progressive frame with the full height front buffer games. With the half height front buffer games, the deinterlacing quality is pretty good in my opinion, as long as the 50/60 fps is maintained.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 18:03, 30 March 2022 (UTC)
| B-Boy || || || ||  ||
=== Widescreen support ===
|-
If the game does retrieve the widescreen flag from the GetOSDConfigParam through the scescfGetAspect function, the results are as follows:
| Babe ||  ||  ||  ||  ||
* Upscaler turned off: widescreen flag set by BIOS,
|-
* Upscaler turned on - Normal setting (keep original aspect ratio): no flag is set,
| Backyard Baseball ||  ||  ||  ||  ||
* Upscaler turned on - Full screen setting: widescreen flag set by BIOS.
|-
Assuming the PS3 is connected with the HDMI cable and all HD resolutions are ticked in settings. Probably the widescreen support with the upscaler turned off is dependent on the connection and the PS3 resolution settings.
| Backyard Baseball '09 ||  ||  ||  ||  ||
 
|-
== Emu Patches ==
| Backyard Baseball '10 ||  ||  ||  ||  ||
 
|-
===Remove PCRTC Blur for Netemu===
| Backyard Basketball ||  ||  ||  ||  ||
Adds new config 0x4F (no param) which disables PCRTC blur offset which many games use. Patch additionally changes debug menu entry XOR CSR to NO BLUR setting. XOR CSR from file CONFIG is unaffected and still work as expected. I decided to add this entry in menu because it's nice way to compare how good this setting is when game use blur offset. While games which need XOR CSR have very obvious screen corruptions so there is no need for "live" view for it. New config obviously not work on HEN, but CONFIG files which include 0x4F work fine on HEN, command is just skipped, this keeps configs compatible with all current hacks. Big thanks to mrjaredbeta for testing all of this!
|-
Under the hood code compares DISPLAY1 and DISPLAY2 registers and when DX and DY difference is not greater than 6 it mirrors DISPLAY1 to DISPLAY2. Many checks are added to prevent false detection: PMODE need to have enabled 2 circuits, any of DISPLAY registers can't be all 0's, etc. Detection also works for different DW/DH, for games like Soul Calibur 3. Results really vary per game, many games stays unaffected because they modify OFFSET by GIF 0x18/0x19 commands. Good example of game that is nicely improved is Kingdom Hearts 2.
| Backyard Football '08 ||  ||  ||  ||  ||
<br><br>Patch is for Evilnat 4.90 ps2_netemu.elf file.
|-
<br>https://www.mediafire.com/file/s83lt9zkwlyhpc2/No_Blur.ppf/file
| Backyard Football 2006 ||  ||  ||  ||  ||
<br><br>MD5 before patch is applied:
|-
  70D22D79A5BB876B8EA2D0FE55D046C7
| Backyard Football 2009 ||  ||  || || ||
MD5 after patch is applied:
|-
  0B632F05371215AA6BE2C976924737AE
| Backyard Football 2010 || || || || ||
Preview:
|-
  https://ibb.co/9sSjmCm (default netemu)
| Backyard Sports Baseball 2007 || || || || ||
  https://ibb.co/G7t11Nq (No Blur enabled)
|-
 
| Backyard Sports Basketball 2007 || || ||  || ||
===Display current PC/RA values for r5900===
|-
 
| Backyard Wrestling 2: There Goes the Neighborhood || || || || ||
Require '''ps2_netemu''' with 3141card patches to display temperatures (every current cfw have it). Mod update values in crazy interval, this is intended. Because mod is used mostly to figure out when game stuck on specific loop. But this can be easily modified to allow less frequent updates. Please note that PC and RA update only when recompiler registers are flushed to memory, luckily for us this happen on every r5900 branch test.
|-
 
| Backyard Wrestling: Don't Try This at Home || || || || ||
  search for (2 times):
|-
  3F 40 02 41 63 5A E3 0C 89 3A 00 00 2F 89 00 00
| Bad Boys II in the USA released as Bad Boys: Miami Takedown || || || || ||
  39 29 FF FF 41 9E 00 7C 99 3A 00 00 88 DA 00 01
|-
88 FA 00 02
| Bakushou! Jinsei Kaimichi || || || || ||
   
|-
  replace to (2 times):
| Baldur's Gate: Dark Alliance || ||  ||  ||  ||
  60 00 00 00 60 00 00 00 60 00 00 00 60 00 00 00
|-
  60 00 00 00 60 00 00 00 60 00 00 00 80 C0 91 00
| Baldur's Gate: Dark Alliance II ||  ||  ||  ||  ||
80 E0 8B 7C
|-
   
| Bakufu Slash!!Kizna Arashi ||  ||  ||  ||  ||
  search for:
|-
  43 45 4C 4C 3A 20 25 30 32 64 20 C2 B0 43 26 23
| Barbarian ||  ||  ||  ||  ||
  78 61 3B 52 53 58 3A 20 20 20 25 30 32 64 20 C2
|-
B0 43 00
| Barbie Horse Adventures: Wild Horse Rescue ||  ||  ||  ||  ||
   
|-
  replace to:
| The Bard's Tale ||  ||  ||  ||  ||
  50 43 3A 20 25 30 38 58 26 23 78 61 3B 52 41 3A
|-
  20 25 30 38 58 00 00 00 00 00 00 00 00 00 00 00
| Barnyard ||  ||  ||  ||  ||
00 00 00
|-
 
| Bass Strike ||  ||  ||  || ||
===Skip demo disc check===
|-
 
| Batman Begins || || || ||  ||
Sony is blocking every game which id from SYSTEM.CNF starts with S, and 4th character is D (SLED, SCED, etc.). When demo is detected sys_stat is set to error code, and emulator return to XMB. Patches here remove that restriction. Apparently ps2_emu don't have that check, probably because there was no need for it (compatibility reasons i guess).
|-
 
| Batman: Rise of Sin Tzu || || || || ||
ps2_netemu:
|-
  search for
| Batman Vengeance ||  ||  ||  ||  ||
  41 9E 03 50 39 80 00 00 54 00 06 3E 54 69 38 30
|-
   
| Battle Engine Aquila ||  ||  ||  ||  ||  
  replace to
|-
60 00 00 00 39 80 00 00 54 00 06 3E 54 69 38 30
| Battlefield 2: Modern Combat ||  || ||  ||  ||
|-
in 4.75+ emu: 0x13356C beq cr7, demo_check ---> nop
| Battle Stadium D.O.N ||  ||  ||  ||  ||  
   
|-
ps2_gxemu
| Battlestar Galactica ||  ||  ||  ||  ||
search for
|-
41 9E 04 50 78 E0 FE A2 78 C9 F6 E2 54 C6 30 32
| BCV: Battle Construction Vehicles || || || || ||
   
|-
  replace to
| Beat Down: Fists of Vengeance ||  || || || ||  
  60 00 00 00 78 E0 FE A2 78 C9 F6 E2 54 C6 30 32
  in 4.75+ emu: 0x8EEA0 beq cr7, demo_check ---> nop
 
===Extend config table by 50% in ps2_gxemu===
Patch increase config slots count from 0x314(788) to 0x49E (1182), so exactly 50% more than before. Patch is dedicated for advanced users, and there is no profit of using it if we don't plan to add any new configs.
We are abusing fact that emulator isn't compiled by usual "GameOS" PS3SDK, and pointers are 8 bytes. Also fact that compiler to keep everything aligned is forced to add 4 zeroed bytes after config count.
 
8 bytes for hash, 8 bytes for pointer, 4 bytes for count, and 4 bytes of align to make data 0x18 sized. Without that PPC64 will throw exception because that data is read in a loop, so next read will be 8 bytes hash from xxxxx4 address.
Sony (LV2/emus/guestOS) compiler isn't aware that emulator need really only 4 bytes for pointer, we have unused 4 bytes. Plus 4 bytes at the end used as alignment.
 
Now:
  hash      00 00 00 FF FF FF FF FF
  pointer  00 00 00 00 FF FF FF FF
  cmd count FF FF FF FF
  align    00 00 00 00 (previously we thought that is terminator)
 
Compacted:
  hash      00 00 00 FF FF FF FF FF
  pointer  FF FF FF FF
  cmd count FF FF FF FF
 
We have reduced size from 0x18 to 0x10 for single title without losing any data, free 1576 bytes to use :) .
After that i wrote small dumper that allowed me to edit table in easy way to recreate new table with empty slots.
Hardest part behind us, now just patches to respect new table elements size, and we are done.
 
4.88.2 Evilnat ps2_gxemu.elf offsets:
  0x6F938: 38 00 03 14 --> 38 00 04 9E (increase loop count)
  0x6F950: 39 29 00 18 --> 39 29 00 10 (decrease step incrementer)
0x6F968: 79 59 2E A4
          79 5A 1F 24
          7C 1A C8 50
              -->
          79 59 26 E4
          60 00 00 00
          7B 20 00 20                  (change way of config data offset calculation)
0x6F978: EB EB 00 08 --> 83 EB 00 08  (load config data pointer as zero extended word, instead of doubleword)
0x6F998: 80 0B 00 10 --> 80 0B 00 0C (change load offset for config count)
  0x6F9DC: 7D 3A C8 50 --> 7B 29 00 20 (change way of config data offset calculation for config with 2 or more cmds)
0x6F9F8: 80 09 00 10 --> 80 09 00 0C (change load offset for config count)
 
For now we can add some configs to table, and use rest of new zeroed space to store configs itself.
Alternatively we can use whole new space for extended table, and use language strings for configs itself. But that make things "per region" which i don't like. All that without removing or editing any existing config.
 
Patch need to be applied directly to decrypted elf file, using ppf-o-matic (select all files to see emus in browser), or other tool.<br>
gxemu.elf MD5 before patch
  38D891A6A67F9275D1B6D18E04BDCAA7
gxemu.elf MD5 after patch
  B452CCB51348127DAF8A931B621E5E39
DL: https://www.mediafire.com/file/kpno5mubyy7q9p0/gx_cfg_ext.ppf/file
 
===Patch System Manager to allow PS2 emulators Fan Control===
Patch is for LV1 file, should be 4.75+ but it's based on 4.78 LV1 file. '''Don't try to modify your LV1 without hardware flasher!''' This patch enables ability to get fan readings and to set fan speed and policy. This patch doesn't implement fan controls from webman to work in ps2 mode, additional code needs to be patched on PS2 emulators side to make something useful from it.
 
Search for (4.78 LV1):
E8 03 01 C8 54 00 05 EE  2F A0 00 00 41 9E 00 E4
 
Replace to (4.78 LV1):
E8 03 01 C8 54 00 05 EE  2F A0 00 00 60 00 00 00
 
==Inject LIBSD into netemu Bios==
This patch improves compatibility with homebrew. Many homebrews still need hex edits and supplying X modules on disc. But this patch takes care of LIBSD at least. For example, Multiloader 1.41 with midi player mod now works out of the box.
  Offsets for unpacked elf file.
  0x893470: string TBIN --> LIBSD
  0x8DC200: Paste LIBSD file here (Ctrl-B in HxD to overwrite old data).
TBIN file which is replaced is not used in PS2 mode, we can safely patch it. Same can be done for other emulators, just need correcting offsets.
 
== SPE programs dumper ==
 
Script for IDA to dump SPE programs from PS2 emulators, don't work with ps2_emu. Script is basing on SPE program names to find correct offsets. Due to that is will miss any SPE program which name is not listed inside script. Tested with ps2_gxemu/ps2_softemu/ps2_netemu.
 
https://pastebin.com/x8fvY1UL
 
== Random ps2_netemu notes ==
 
* Emulator not only patch SPU programs on init, but also patch own PPU code. Which is hard to understand when you can just make changes in source code... eg. 0x1F128 - 0x1F134 in latest emu.
* GUI seems to be tied to GIF/GS emulation. That research was inspired by Dolphin progress report, and it seems to be correct. Fe/be (frontend/backend) spus are involved here. Which explain some UI slowdowns on GIF intensive games.
* Emulator is full of unused functions. Everything that is compiled inline its also there as separate unreachable function.
* DEV9 registers are not implemented. Reads return 0, writes are void. In simple words Net and PS2 HDD emulation is impossible. Fun fact is that emu perform meaningless check for HDD supported titles.
* USB registers are IMPLEMENTED and seems to be fully functional on ppe and spe side. We are missing something else here, not sure what.
===Registers===
It seems that emulator try to keep lower 64 bits of some r5900 registers in specific ppc registers. At least at the time when recompiler is running, also when 0x01 command run.
This helps little bit with understanding some hooks (0x01 commands). Reason is probably optimization, and cached regs are written only when they need to. At least that how it looks like from analyzing recompiled code.
 
  r0 = 0x200000000, used when recompiler load something directly from EE memory.
r13 = Cycles. When recompiled code run, value is frequently compared to value from negmem F000 and event test is triggered depending on compare result.
  r14 = r5900_current_pc
  r15 = r5900 pc >> 6, used for cache checks. r15 is also used as temp register when fallback to interpreter, etc.
  r16 = r5900_v0_reg_lower64
  r17 = r5900_v1_reg_lower64
r18 = r5900_a0_reg_lower64
  r19 = r5900_a1_reg_lower64
  r20 = r5900_a2_reg_lower64
  r21 = r5900_a3_reg_lower64
  r31 = r5900_ra_reg_lower64
  Additionally, Onimusha hooks expect r25 to be r5900 s0, and r28 to be r5900 s3. But i didn't found other parts of recompiler that expect the same. So, for now only values above are confirmed.
   
   
128 bit Altivec registers v20 - v23 are used to keep masks which is most likely used to extract/select/insert COP1 regs for next operations. Additionally v0, and v2 are used for other constants.
  v0 = 0x0F0E0D0C, 0x0B0A0908, 0x07060504, 0x03020100
  v2 = 0x80000000, 0x80000000, 0x80000000, 0x80000000
v20 = 0xFFFFFFFF, 0x00000000, 0x00000000, 0x00000000
  v21 = 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000000
  v22 = 0x00000000, 0x00000000, 0xFFFFFFFF, 0x00000000
  v22 = 0x00000000, 0x00000000, 0x00000000, 0xFFFFFFFF
   
128 bit Altivec registers v24 - v31 are used as COP1 (fpu) regs.
v24 = f00, f01, f02, f03
  v25 = f04, f05, f06, f07
  v26 = f08, f09, f10, f11
  v27 = f12, f13, f14, f15
  v28 = f16, f17, f18, f19
v29 = f20, f21, f22, f23
  v30 = f24, f25, f26, f27
  v31 = f28, f29, f30, f31
   
  Register that handle ACC is taken from different pool (same pool as all vfXX regs when in COP2 mode) with param 32 as reg nr (not real reg, probably part of one of vXX regs).
  Most likely those regs are flushed to memory when COP2 opcode is running, for sure they are flushed when VU0 microprogram is running.
 
=== EE Timers Count Read ===
Emulator have bizarre behavior for EE Tx Count read (0x10000000, 10000800, etc). In specific situation (related to pending edge triggered irq) instead of Count value emulator returns Mode value. This doesn't look like programming error and can be some kind of ps2 undocumented behavior implementation.
 
=== DataStorage vector hook ===
What normally should work as DataStorage exception handler is hacked into very ugly dispatcher for EE related handlers. This code is used for example to read/write IPU registers. At the time when vector is reached:
* Emulator preserves few registers on custom stack at 0x800000. Registers seems to be little random, but they are not. This code is launched from recompiled mips code.
* srr0 is backed up to r3 register (address where exception occurred + 4, rfid opcode jump to address from that reg) and since now it is also used as argument for next steps.
* srr0 is given new value of 0x2EFCC which is custom "dispatcher", link register changes to 0x28F8C8 which is return from that custom piece of... code.
* rfid is hit, let's go to our newly hooked srr0 with 0x2EFCC address.
* Time to use address preserved in r3. This address going thru few checks, it needs to be in 0x10000000- 0x12FFFFFF range (EE JIT Code).
* From this address emulator get single word, that word is used to figure out what mips code wanted to do. This isn't simple offset but some kind of custom identifier.
* When matching identifier is found, task is performed. Some tasks just jump to function and do what is needed, some continue that hackfest and instead are injected into recompiled code as branches to functions that will perform what game want them to do.
* blr is hit, remember that link register is patched earlier to 0x28F8C8
* This function restores previously backed up regs and set link register to value returned by hook. That's all.
 
=== Free sapce in config parser ===
Since CELL B.E. is big endian machine is only natural to Sony to use little endian for CONFIG files and byte reverse every single word for them. :) What's more important for us, CELL have special opcodes for situation like that one, lwbrx and stwbrx (load/store word byte reversed indexed). But compiler decided that it will be better to do old fashioned 8 opcodes load/swap by shifts and masks and 'or'. This leaves us a lot of space when implementing new configs, making things nice and clean without need to jump outside of function, etc. This code:
  seg020:000000000012EECC        lwzx      r0, r9, r31
seg020:000000000012EED0        srwi      r11, r0, 24
  seg020:000000000012EED4        rlwinm    r9, r0, 8,8,15
  seg020:000000000012EED8        slwi      r3, r0, 24
  seg020:000000000012EEDC        rlwinm    r0, r0, 24,16,23
seg020:000000000012EEE0        or        r3, r3, r9
seg020:000000000012EEE4        or        r0, r0, r11
  seg020:000000000012EEE8        or        r3, r3, r0
  seg020:000000000012EEEC        clrldi    r3, r3, 32
Can be replaced by simple:
  seg020:000000000012EECC        lwbrx    r3, r9, r31
  seg020:000000000012EED0        clrldi    r3, r3, 32
 
== RSX workload on the netemu ==
 
Looks like there is a way to overclock the RSX core by 50 or 100 MHz through LV1 patches. Will the netemu benefit from it?
* Yes, i don't see why not. Assuming that is static patch to elf file, not some cobra style on the fly patch. But don't expect some magic from that. I don't know too much about RSX and not really much about GS. But PS2 emulation is usually limited by CPU power, specially in native resolution. But for example games that need 0x44 cmd, maybe they will work with smoothing now. Maybe some minor slowdowns will be fixed. I still don't know which parts of GS are emulated on RSX, for example softemu used something similar to pcsx2 software render. So there you will get almost nothing from RSX OC. But netemu is different. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 04:56, 20 March 2022 (UTC)
** Tested the 600/750 MHz overclock with a few intensive games (SC3, ToCA3, CMR3, VP2, GT4). Assuming the patches are correctly applied (I have no idea at all), there is no performance boost at all.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 15:24, 29 May 2022 (UTC)
*** Little bit late, but it seems that GS is almost fully "software" emulated (PPE + BE SPE). It was mistake to not touch ps2_softemu earlier, because that's what helped me to find out that all shaders in netemu are not strictly emulation related. While softemu have Cg shaders for hardware render. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 14:48, 29 June 2023 (CEST)
 
== Netemu load/store with r0 register ==
 
Emulator access weird addresses which are interpreted as eg. 0xFFFFFFFFFFFF9480, or load/store like std r14, -0x6B80(r0) which translate to std r14, -FFFF9480(r0), and its sign extended by CPU to 64 bit.
Also easier example (without using negative addressing because this is additional emu quirk..). ld r2, 0x3008(r0). This opcode will load double word from 0x3008 address no matter what we currently have in r0, because RA is 0 which is badly interpreted as r0 base.
 
This is because of PowerPC quirk that i (and apparently IDA in 64 bit mode) wasn't aware. From IBM manual:
 
  ld RT, Disp(RA)
   
  RT Specifies target general-purpose register where result of operation is stored.
  Disp Specifies a 16-bit signed number that is a multiple of 4. The assembler divides this number by 4 when generating the instruction.
RA Specifies source general-purpose register for EA calculation.
 
But according to the same manual:
 
  If GPR RA is not 0, the EA is the sum of the contents of GPR RA and Disp. If GPR RA is 0, then the EA is Disp.
 
Tl;dr is that if RA is 0 (which disassemblers show as r0), then Disp is real load/store address. This is used many times in emu itself to access negative addresses (0xFFFFFFFFxxxxxxxx), and is used in all netemu cmd 0x01 hooks.
While this is more PPC itself than emu stuff, i feel is important to mention this here.
Now if we remember that emu have mapped "negative address", loads/stores with r0 starting to make sense.
 
  std      r4, 0x3008(r0) # store r4 on 0x3008, no matter what r0 actually is at the moment.
  ld        r0, -0x6BF0(r0) # load to r0 from address 0xFFFFFFFFFFFF9410, no matter what r0 actually is at the moment.
ld        r4, 0x3008(r0) # load to r4 from address 0x3008, no matter what r0 actually is at the moment.
 
== Communication with Graphics Synthesizer in ps2_gxemu ==
 
Communication from emu level is done with rw to special addresses of what seems to be RSX ports.
Emu includes thin translation layer that intercept rw operations to GS privilaged registers.
Emulator to write or read GS register first need to write register number that we want to access. To do that we use one of two exposed 32 bit ports, separate for reads and writes.
 
To write GS register first write 64 bit data to write buffer. Separate for lower 32 bit (0xA000304C) and upper (0xA0003048) part of GS write. GS regs are 64 bit while RSX operate on 32 ports.
Finally write translated register number to 0xA0003040. This write starts transfer to GS. To ensure everything went ok emulator performs 32 bit read from 0xA0003000 and check if bit 1 is active.
This operation is performed in loop up to 1000 times until bit 1 is not 0, if that is not the case in mentioned 1000 loops panic is called.
 
To read GS register first write translated register number to 0xA0003050, then wait for bit 1 of 0xA0003000 to be active. Emulator wait up to 1000 read loops if GS didn't answered in that time emu panic.
Now when bit 1 is not 0, data can be read from 0xA0003058 for upper 32 bits and 0xA000305C for lower 32 bits.
Emulator translate almost all reads to CSR. Only SIGLBLID is readable beside CSR. This is real PS2 GS behavior. Although there is unused runtime that allow read any register. Behavior in that case is unknown.
 
0x00 = PMODE
0x01 = SMODE1
0x02 = SMODE2
0x03 = SRFSH
0x04 = SYNCH1
0x05 = SYNCH2
0x06 = SYNCV
0x07 = DISPFB1
0x08 = DISPLAY1
0x09 = DISPFB2
0x0A = DISPLAY2
0x0B = EXTBUF
0x0C = EXTDATA
0x0D = EXTWRITE
0x0E = BDCOLOR
0x40 = CSR
0x41 = IMR
0x44 = BUSDIR
0x48 = SIGLBLID
 
== ps2_gxemu external bios/rom loading. ==
 
Emulator can load external bios file. File need to be 4 bytes aligned, and 4MB or less size. File name need to be rom.bin (lower case), and probably need to have patched out RDRAM module to success RD check. At least that check is patched in current ps2_gxemu.self rom, maybe is not really needed.
 
To load bios we need to set emulator status flag bit 2 to true. I'm not sure that is already set, because i don't have memory dump, only elf file. In case is not, we can probably just ignore that check by patch. Emulator read file using lv1_read_remote_file with type 1, and path "rom.bin". So it seems to be relative to emulator self file (dev_flash/ps2emu)? All code is there and is valid, so external bios loading is fully implemented. Only two things required to do that is second bit of status flag set to true, and rom.bin file in correct path.
 
Note: This code don't exist in ps2_netemu.
 
== Universal DNAS anti-wipe patch ==
 
Tested with 2.8.0 and 3.0.0 DNAS libraries. EESYNC wipes the memory from 0x00084000 to 0x00100000. Patch is needed for 0x42 command to work with DNAS games when the overlay is installed in this memory region.
<pre>
Original: 18 00 A2 AF 95 00 00 0C 1C 00 A0 AF
Patched:  18 00 A2 AF 01 00 02 24 1C 00 A0 AF</pre>
 
== Accurate ADD/SUB ==
 
Emulator need accurate math for PS2 floating points operations because PS2 FPU/VU are special (partially also PS3 SPEs, but that's story for different wiki page).
PS3 VMX unit in PPU have special compatibility mode with SPU, activated by lv1_set_vmx_graphics_mode(1) hvcall. This is supposed to make floating points operations results as close to SPU as possible. This set default rounding mode to round to zero, denormals are treated as zero, and there are no infinities or NaNs. So practically same mode as PS2 use.
Every PS2 EE emulator on PS3 use this mode as otherwise many of that need to be done by software which is inconvenient, and tank performance. There are some suggestions that Sony requested this mode from IBM specifically for PS2 emulators. At this point floats should be handled like on PS2 right? Nope.
PS2 FPU/VU is even more "special" than that, and it seems that Sony missed, or IBM wasn't able to implement that. What is so special? Since PS2 guarantee to round to zero, there is no need for 3 guard bits (more precisely guard/round/sticky bits).
Testing shows that PS2 use only 1 of those bits in way known from other platforms. This makes every FPU/VU ADD/SUB/MUL/DIV operation possibly inaccurate on hardware other than PS2.
There is no way to reproduce that on hardware that is not created with that in mind. No matter it is PS3 VMX, or x86/ARM SSE/AVX. This behavior is not reproductible on currently used hardware without software approach.
But this still doesn't sound that bad, how much developers can rely on bit precise floating point results? 80 from 788 ps2_gxemu configs is using accurate math command, and that's only small chunk of what is really needed. Not to mention direct patches like Persona 4, etc, and tons of custom configs.
<br><br>
Here is function used when accurate ADD/SUB math is requested: https://pastebin.com/sX6vfxin This code run for EVERY SINGLE add/sub separately when opcode is in command range.
<br>
Recompiled code for eg. fpu '''add d,c,b''' looks like this:
vaddfp d,c,b
 
While recompiled code for accurate fpu '''add d,c,b''' looks like this (simplified):
lis a,0xXXXX
ori a,a, 0xXXXX
stvx b,a, 0x0
add a,0x10
stvx c,a, 0x0
bla https://pastebin.com/sX6vfxin
lis a,0xXXXX
ori a,a, 0xXXXX
lvx d,a, 0x0
 
Accurate add/sub is really over-complicated, I think is possible to shrink it to prevents slow downs and cache resets when overused. For example instead of creating "constants", we can really use constants from unused memory. On every single accurate add/sub emulator run this code:
0x18726C    li        r9, -1                # --- start of "constants" creation ---
0x187270    clrlwi    r9, r9, 1            # r9 = 0x7FFFFFFF
0x187274    stw      r9, 0x20(r31)
0x187278    li        r9, 0xFF
0x18727C    stw      r9, 0x24(r31)
0x187280    li        r9, 31
0x187284    stw      r9, 0x28(r31)
0x187288    li        r9, 23
0x18728C    stw      r9, 0x2C(r31)
0x187290    li        r9, 0x20 # ' '
0x187294    lvxl      v16, r9, r31          # Load from 0x20(r31)
0x187294                                    # [0x7FFFFFFF, 255, 31, 23]
0x187298    li        r9, 0x97
0x18729C    stw      r9, 0x20(r31)
0x1872A0    clrlslwi  r9, r9, 31,23        # 4B800000 ?
0x1872A4    stw      r9, 0x24(r31)
0x1872A8    li        r9, 25
0x1872AC    stw      r9, 0x28(r31)
0x1872B0    li        r9, -1
0x1872B4    clrrwi    r9, r9, 8            # r9 = 0xFFFFFF00
0x1872B8    stw      r9, 0x2C(r31)
0x1872BC    li        r9, 0x20 # ' '
0x1872C0    lvxl      v15, r9, r31          # Load from 0x20(r31)
0x1872C0                                    # [0x97, 0x4B800000, 25, 0xFFFFFF00]
0x1872C0                                    # End of "constants" creation.
 
All that to load vector v15 with [0x97, 0x4B800000, 25, 0xFFFFFF00], and v16 with [0x7FFFFFFF, 255, 31, 23]. This is really painful when you need to do that on every accurate add/sub, 22 opcodes, even more cycles. But what if we patch emulator to have those values for example at 0x7000 - 0x701F offset? Then loading constants will be:
 
0x18726C    li        r9, 0x7000
0x187270    lvxl      v16, r9, r0
0x187274    addi      r9, r9, 0x10
0x187278    lvxl      v16, r9, r0
 
From 22 opcodes we end up with 4. 18 opcodes less on every accurate add/sub. Additionally we can skip preserving/restoring of LR, CTR, and maybe XER. That give another saving of 12 opcodes. Additional 2 opcodes could be saved by not using r6 as temp for save/restore values. We can reuse r9 instead, so there is no need to preserve/restore old r6. All that shrink add/sub from 216 opcodes to 184. For FPU add/sub even more could be done, but for VU/COP2 its most likely only possible optimisation. Still worth it, should bring noticeable difference in framerate on intensive games that need it.
 
== Ugly fix for HDD whitelisted games loaded through Cobra ==
 
The HDD whitelisted games are crashing when loaded through the Cobra (they do work as a 2P package, but the HDD install prompt does not appear of course). I do not know whether the backwards compatible models are affected. The serial ID is compared in the game_ext_plugin module and currently the webMAN MOD does rename the executable inside the ISO to avoid the check. Here is a patch meant to be done on the fly in the payload when mounting the game. Only the SOCOM games have been tested - the HDD install prompt appears and regardless of what you choose, the game will boot successfully.
<pre>
Original: 4B FF 1A 11 38 81 00 A0 38 61 00 AC 4B FF ED 3D
Patched:  60 00 00 00 38 81 00 A0 38 61 00 AC 4B FF ED 3D</pre>
 
== Unknown VIF issue - bad cmd ==
Emulator seems to do something wrong when bad (unknown) command is sent to VIF. Since all examples are related to VIF1 lets assume that maybe only that part is broken.
 
* Buffy send command 0x12 - At the time when command is sent VIF1_ERR.ME1 bit is not set. Correct behavior will be stall VIF, seems to be broken because stall take too long.
* Jak TPL accidentally send bad data (vectors floats) as cmd - At the time when command is sent VIF1_ERR.ME1 bit is set. Correct behavior will be ignore bad cmd, and handle it as nop, no stall.
* Formula One 05 bad cmd when entering pitstop - Unknown reason, fixed in pcsx2 at some unknown point. Can be dma issue, but worth to check if netemu is affected in any way (https://github.com/PCSX2/pcsx2/issues/2918)
* General note. PS2 VIF seems to be broken by design. Manual have following warnings:
** Due to a failure in determining DMAtag Mismatch error, setting ME0 bit to 0 may generate an error even though a correct packet has been transmitted.  Set the ME0 bit to 1 when using it.
** In V3_16 format, set the ME1 bit to 1.
** The ER0 bit cannot be used appropriately due to a failure in determining DMAtag Mismatch error. Mask the DMAtag Mismatch error detection feature by setting VIF0_ERR.ME0 to 1.
 
Code which handle bad cmd:
0x14D00  ila    r4, 0x2000
0x14D04  shufb  r2, r104, r104, r89
0x14D08  ila    sp, sub_147C0
0x14D0C  a      r2, r2, r77
0x14D10  shufb  r2, r103, r102, r2
0x14D14  stqa    r2, VIF1_CODE
0x14D18  lqa    r2, VIF1_ERR
0x14D1C  lqa    r3, VIF1_STAT
0x14D20  andi    r2, r2, 4          ; VIF1_ERR.ME1
0x14D24  ceqi    r2, r2, 0          ; set if bad cmd is unmasked
0x14D28  selb    r3, r3, r2, r4    ; Set VIF_STAT.ER1 if bad cmd bit mask is not active
0x14D2C  andi    r4, r2, 0x10
0x14D30  selb    r2, sp, r39, r2    ; sub_147C0[sp] or (sub_12840 or sub_17700)[r39] depending on ME1 bit // Probably issue starts here.
0x14D34  lnop
0x14D38  or      r87, r87, r4      ; Unk flags, stored at 0x290
0x14D3C  stqa    r3, VIF1_STAT
0x14D40  nop
0x14D44  bi      r2
*Shoutout to Agrippa for finding where the bad cmd in J&D was sent out. Formula One 05 is affected and results in a freeze when entering the pit stop, but I created a patch a while ago to skip the sending of it, so current config fixes the freeze without issue.--[[User:Mrjaredbeta|Mrjaredbeta]] ([[User talk:Mrjaredbeta|talk]]) 03:37, 12 February 2023 (CET)
 
== Games with EE threading/interrupt issues ==
 
* '''Harry Potter and the Chamber of Secrets'''
** Seems to randomly hang on the last stage of loading (ra=0x19bf70). WaitSema calls spotted during the hang.
* '''Gran Turismo 4'''
** Hangs during the FMV playback on the idle wait loop. Game does wait for the interrupt that does not happen, probably.
***Game wait in 81FC0 loop or some custom one? Never leave it? --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 19:01, 11 April 2023 (CEST)
****In the 81FC0 loop. It does leave for a split second indeed, but it is impossible to read the offset. The game is working right in gxemu, I have always wondered if the built-in CDVD emulation may be bugged somehow, introducing new glitches versus gxemu.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 19:39, 11 April 2023 (CEST)
 
Assuming the game programming is right, the underlying issues are data transfer related, probably.
 
== Games with GS emulation issues ==
Neither performance, nor mipmap and SCANMSK related.
* '''Prince of Persia: Warrior Within'''
** Weapons' trails are rainbow (fixed by Auto-flush in PCSX2).
* '''Lord of the Rings: The Return of the King'''
** Top-left corner issue when the mist/fog is rendered.
* '''Dance Summit 2001: Bust-a-Move'''
** Front buffer is not flushed most of the time. Game seems to apply additional effects there, apart from the downsampling.
* '''Snowblind Engine 2003+ games'''
** Shows the very last "interlaced" frame when switching back to the interlaced mode from progressive one. I thought it could be a VBLANK issue, but that old frame should be long gone by then. The issue seems to be related to the PCRTC. The SMODE2 register is updated in the VBLANK handler. That old frame is shown when the FFMD bit is switched to 1. Looking for better workarounds than delaying the VSYNC or lowering the resolution in 60 fps mode. By the way, the 0x20 command does work with negative values too. Moreover, the max positive value for NTSC is something like 0x106. Anything higher makes the screen freeze on PS2 logo (but the game is working in the background).
 
== Stuntman/Driv3r research ==
Well, I decided to take another look at this game a few days ago after a weird dream I had. I am glad I did, since I have discovered some new things. This is with 0x0E accuracy adjustments.
 
Stuntman US
0x100000-0x1c5e68 - no change
0x1c5e6c - improvement in ApplyTyreForces__5WheelR3CarffG4MAv3N24R4MAm4Rf
  vadd.xyzw vf01, vf01, vf02
0x1c7128 - improvement in Update__5WheelR3CarR4MAm4R4MAv3T3
  vadd.xyzw vf01, vf01, vf02
0x1c727c - imrpovement in Update__5WheelR3CarR4MAm4R4MAv3T3
  vadd.xyzw vf01, vf01, vf02
    - both of the above with the others make most accurate path
    - vm insts 0x1c6e78-0x1c6ecc basically negate this additional accuracy?
0x1c769c-0x211f04 - nothing
0x211f08 - improvement in _dyForwardDynamics__FP10DYdynamicsf
  vadd.xyzw vf02, vf02, vf01
0x211f94 - improvement in dyStepRunge1__FP10DYdynamicsf
  vadd.xyzw vf04, vf04, vf01
0x2140b0-0x215118 - no change
0x215118 - obUpdateTransMatrix__FP8OBobject
    - negates additional accuracy of Update__5WheelR3CarR4MAm4R4MAv3T3?
0x215260-0x1ffffff - no change
 
This does not seem to make any stages completable, but it at least helps the AI car in 1-4 get past the indoor section and not get caught up on the turn/area after. Instead, it now hits the orange crate left of the path it is supposed to go. It could potentially have worse effects on other stages as well... Maybe these offsets/functions in particular can help PCSX2 research.
*Try with EU version, you should be able to complete that mission with accu config. I remember that on pcsx2 with hacked vadd almost full EU game is playable. At some point i also hacked dyStepRunge little bit. dyStepRunge1 is less accurate, dyStepRunge5 is most accurate. Game decide which function should be used. But you can patch it to branch always to dyStepRunge5 etc. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 20:03, 4 January 2023 (UTC)
 
== Patches for SCCS region games ==
Most Chinese region games (SCCS) require the ROM2 modules to be present. However, even if they are required by the game in order to boot, they are not needed at all and are fully playable without ROM2 the vast majority of the time. I have compiled patches for all SCCS games that allow each one to at least boot on PS3 and PCSX2 (older versions, or newer ones without the correct BIOS) by simply skipping over the infinite loops the games get caught in: https://www.mediafire.com/file/skdka574f23b96g/SCCS_patches.zip/file
 
Mostly untested on PS3, but all have been tested on an older PCSX2 version. PS4 seems to not work with these patches. Even the bootable games without patching needed do not work, so I suspect there is some blacklist preventing them from booting on that emulator. In the end, only two games ended up having text bugs due to the character data not being loaded from ROM2:
 
{| class="wikitable"
|-
|-
! Serial Number !! Game !! Bootable (without patch) !! ROM2 required
| Beatmania ||  ||  ||  ||  ||
|-
|-
| SCCS-40001 || Ape Escape 2 || No || Yes (missing text)
| Beatmania IIDX 3rd Style || || ||  ||  ||  
|-
|-
| SCCS-40002 || Devil May Cry 2 (Disc 1) || No || No
| Beatmania IIDX 4th Style: New Songs Collection || || ||  ||  ||  
|-
|-
| SCCS-40003 || Devil May Cry 2 (Disc 2) || No || No
| Beatmania IIDX 5th Style: New Songs Collection || || ||  ||  ||  
|-
|-
| SCCS-40004 || XIGO: Zuihou de Touzi || No || No
| Beatmania IIDX 6th Style: New Songs Collection ||  || ||| ||  
|-
|-
| SCCS-40005 || Ico || No || No
| Beatmania IIDX 7th Style || || ||  ||  ||  
|-
|-
| SCCS-40006 || Zhen Sanguo Wushuang 2 || No || No
| Beatmania IIDX 8th Style || || ||  ||  ||  
|-
|-
| SCCS-40007 || Arc the Lad: Seirei no Tasogare || No || No
| Beatmania IIDX 9th Style || || ||  ||  ||  
|-
|-
| SCCS-40009 || Dragon Ball Z 2 || Yes || No
| Beatmania IIDX 10th Style || || ||  ||  ||  
|-
|-
| SCCS-40010 || Super Puzzle Bobble 2 || No || No
| Beatmania IIDX 11: IIDX RED || || ||  ||  ||  
|-
|-
| SCCS-40011 || Armored Core 2: Another Age || No || No
| Beatmania IIDX 12: Happy Sky ||  || ||| ||  
|-
|-
| SCCS-40014 || World Soccer Winning Eleven 7 International || No || No
| Beatmania IIDX 13: Distorted || || ||  ||  ||  
|-
|-
| SCCS-40015 || Viorate no Atelier: Gramnad no Renkinjutsushi 2 || No || Yes (text bugs)
| Beatmania IIDX 14: Gold ||  || ||| ||  
|-
|-
| SCCS-40016 || Ape Escape: Pumped & Primed || Yes || No
| Beatmania IIDX 15: DJ Troopers ||  || ||| ||  
|-
|-
| SCCS-40017 || EyeToy: Play || No || EyeToy game
| Beatmania IIDX 16: Empress + Premium Best ||  || ||| ||  
|-
|-
| SCCS-40018 || Saru EyeToy Oosawagi: Wakki Waki Game Tenkomori!! || No || EyeToy game
| Berserk: Millennium Falcon Hen Seima Senki no Sh? ||  || ||| ||  
|-
|-
| SCCS-40019 || Formula One 04 || No || No (English)
| Beyond Good and Evil || || ||  ||  ||  
|-
|-
| SCCS-40022 || World Soccer Winning Eleven 8: Asia Championship || No || No
| The Bible Game || || ||  ||  ||  
|-
|-
| SCCS-60002 || Gran Turismo 4 || No || No
| Big Mutha Truckers || || ||  ||  ||  
|}
|-
* I believe that real PS2 also need those patches. For OPL, but not only. ROM2 with CH fonts is not existing outside of 3 ps2 models. All of them released only in China, and one of them is still not even dumped (devkit). This ROM2 is even missing in Hong Kong region PS2. Btw. When i implemented ROM2 support in pcsx2, i tested patching game first. Unluckily for netemu, and fortunately for pcsx2. First and only game i tried to patch was Ape Escape 2. :) --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 12:39, 23 November 2022 (UTC)
| Big Mutha Truckers 2 || || || || ||  
** Yup, lucky for me I tested Dynasty Warriors 3 first, then Ape Escape 2 was the second if I recall. I was worried but pleasantly surprised by the rest of the results. I assume ROM2 has data for simplified Chinese characters while Hong Kong/Taiwan uses traditional characters, and that’s probably why there is no ROM2 in the HK/TW region. I am not sure why they even included ROM2 in the first place if barely any games utilize it, but oh well. --[[User:Mrjaredbeta|Mrjaredbeta]] ([[User talk:Mrjaredbeta|talk]]) 18:01, 28 November 2022 (UTC)
|-
*** "PS4 seems to not work with these patches. Even the bootable games without patching needed do not work, so I suspect there is some blacklist preventing them from booting on that emulator.". Just for the record, ps4 don't blacklist them. It's issue with cdvdkey (known for PS3 users as "game hash". ;) ). Emulator fail to respond correctly to one of CDVD register reads. Issue is already patched with my ugly hacks (TC:LA-a-like code swap). Your patches are still required on ps4 after fixing other issues. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 17:39, 20 June 2023 (CEST)
| Bionicle Heroes || ||  || ||  ||  
 
|-
== Removing stuff from ps2 emu page ==
| Bionicle: The Game ||  || || |||  
 
|-
I'm thinking about removing some data from PS2 Emulation page. Mostly stuff that is strictly PS2 thing.
| Black ||  || ||  || ||  
 
|-
*PS2 Memory and Hardware Mapped Registers Layout
| Black & Bruised ||  || ||  || ||  
*Video Modes
|-
*<s>Config related info</s> Done.
| Black Cat:Kikai Shikake no Tenshi || || || || ||
 
'''Video Modes''' listed there are not even supported by emulators without GS, and likely to fail even on PS3 with GS. This is really info for PS2 wiki in my opinion. '''PS2 Memory and Hardware Mapped Registers Layout''' also fit more in PS2 wiki. This is more like general PS2 dev knowledge than emulation related stuff. Eventually keep them as a links to ps2tek or ps2 devwiki, or something. Let me know if you think this is/isn't good idea. For example PS1 page don't list stuff like this, same goes for PSP page. In case of Config stuff. This is crucial part of this page, but i feel that harm general readability. Due to complicated nature of PS2 config descriptions are getting bigger, and bigger. Honestly this is still missing a lot of info because many times we are limiting ourself to not make descriptions too extensive. All that to not flood page too much. Maybe it's time to move most of that to new dedicated page? We can leave some basic info, like that small table, plus some '''BOLD''' link to "advanced page". This should allow to wikify and move some non-config stuff from talk page. This are only ideas, i expect not everyone will be happy about all of them. Lets talk. :P --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 08:21, 16 January 2023 (UTC)
* I think these are all good ideas. I occasionally use the PS2 register info for help sometimes, but I could easily use PSI’s page for that (https://psi-rockin.github.io/ps2tek/). I agree that it doesn’t really belong on the page. I agree that emulation page is getting extensive, so maybe it would be good to move the config info to a new page. I am not opposed and are all for it. --[[User:Mrjaredbeta|Mrjaredbeta]] ([[User talk:Mrjaredbeta|talk]]) 15:12, 16 January 2023 (UTC)
 
== Floating point arithmetic inaccuracies ==
 
While the software emulators are doing a great job with their accurate paths, there are still issues with some games, unfortunately.
* Stuntman/Driv3r
Completely broken AI, game is unplayable.
* Gran Turismo series
An infamous licence demonstration bug - cars deviate from the racing line. It may affect the AI in the race too. Since the GT's AI is retarded, the subject is difficult to confirm.
* Tokyo Xtreme Racer Zero
It is unconfirmed, but the cars path from PS2 imported replays are played back wrongly in the PCSX2.
* PRIDE FC: Fighting Championships
It seems that y × 1 ≠ y sometimes. Fixed by patching the game code.
 
== Manipulating r5900 cyclerate ==
 
Cycles are count in function located at 0x17C9D0 (latest netemu). Emitter with addi to r13 register is what we are looking for. Since pcsx2 use different "unit", lets just call cycles here a... unit.
 
  _________________________________________________
  |  Opcode type  |   Netemu/Gxemu  |     PCSX2  |
  |----------------|------------------|-------------|
| Default opcode |     1 unit      |   9 units |
  | Load/Store    |     2 units      |   14 units |
| Multiply      |     4 units      |   16 units  |
  | Divide        |   37 units      | 112 units  |
  | COP 0          |     1 unit      |   7 units  |
| COP 1          | 1 unit(some 2)  |   7 units  |
  | COP 2          |     1 unit      |   7 units  |
  | NOP            |   0 units(!!!)  |   7? units  |
---------------------------------------------------
Additionally pcsx2 use different cycles for many other opcodes that ps3 emus just count as one.
  * MMI      =  14 units
  * MMI Mult =  24 units
  * MMI Div  = 176 units
  * FPU Mul  =  32 units
At the second hand gx/net emu do some weird shenigans with cycles based on... Opcode number, this is still small unknown here. Yeah...
  It turns out that emu is not counting nop cycles. Weird shenigans mentioned above check if opcode number is 1, which belongs to ee NOP in internal emu table.
  When opcode is NOP then emulator is not adding even single cycle. This explains a lot of issues with dma and why EE always seemed too fast for DMA and other components.
  This code takes 2 cycles (units) per loop in emu:
   
  loop_here:
  addiu v0, -1
  nop
  nop
  nop
  nop
  nop
  bnez v0, loop_here
 
  I still need to fully confirm that nop isn't handled in some special way elsewhere but looks like it's not.
   
Underclocking/Overclocking could be done by modifying opcodes at 0x17CEB0, 0x17CFF8, 0x17D4C8.
What has been tested do far is shifting by 1 or 2 to the left (underclock by multiplying passed cycles). Sadly without any possitive result to framerate, shift by 2 was even slower.
 
== Emulator status flags ==
 
We can't really modify this flag from outside on retail emu, but we can always patch function that do init.
===Netemu===
Localised at 0x934158 of emu memory.
1        = init done?
2        = unk thr sys
4        = unk thr sys
8        = unk
10      = run watchpoint opcode (debug halt) 0x11DD80
20      = set mecha 0x245828A to 2, and run sc8 (0x200)
40      = some setting for spe0_class0_int_handler
80      = enable cmd 0xF/0x26/0x27 for whole memory range
200      = set when emulated hardware init is done
400      = enable 0x934160 debug flag (watchpoint on ee and on iop)
800      = skip parsing config file
1000    = do cmd 0x1F with 0x3E8(1000) param
4000    = enable cmd 0x11 for whole VU0 mem (per range setting is inaccessible from config!)
20000    = skip SCED discs error (more, todo)
40000    = do cmd 0x14
80000    = memory card related (0x12A6D8) also run sc_7(2) in thr hdd
200000  = do cmd 0x05
400000  = enable config cmd 0x10 for whole memory range
800000  = do cmd 0x12 with 0x2DFF000 flags
4000000  = mecha related (todo 0x135664)
8000000  = run loop that wait for 0xB52BB8 to be non zero
10000000 = watchpoint (if thread flag is set)
20000000 = timing setting for media validity check
80000000 = show health warning message
Need work
 
===Gxemu===
Localised at 0x3ED0 of emu memory.
1        = init done?
2        = load external bios.rom
4        = run sub_56784 and sub_56A6C
8        = unk
10      = run watchpoint opcode (debug halt) 0x3F02C
20      = set mecha 0x177AA4F to 2, and run sc8 (0x200) ___todo
40      = some setting for spe0_class0_int_handler
80      = enable gx cmd 0xC/0x22/0x23 for whole memory range
200      = check byte 0x6E6302 and do something if 2. Seems to disable media validity test. Set after EE hw init.
400      = set 0x3D60 to 1
800      = skip parsing internal config list
1000    = do gx cmd 0x1C with param 0x3E8 (1000)
4000    = enable cmd 0x0F for whole VU0 mem (per range setting is inaccessible from config!)
10000    = used as a param for sub_40054, unknown. Not available in netemu
20000    = skip auto setting gx cmd 0x19 for games from hashlist, and later in different sub. Also skip setting SCED error.
40000    = do gx cmd 0x12
80000    = skip running unk syscall
100000  = do gx cmd 0x19 (command unavailable in netemu? Looks different)
200000  = do gx cmd 0x04
400000  = enable gx cmd 0x0E for whole memory range
800000  = run sub sub_F1D78, seems to be much more complicated version of what netemu do here.
1000000  = set 0x3D63 to 1
Need even more work...
 
== Memory Map ==
=== Netemu ===
Tables at main page taken directly from emulator memory seems to be wrong. I double checked this and values are really there, but ea just don't match to what emulator code do (lpars are most likely correct there). So here it is memory map with addresses that emulator use when want to reach any of mentioned regions.
 
{| class="wikitable" style="font-size:small;"
|-
|-
! Name !! Start !! End !! Flags !! Notes
| Black Market Bowling ||  ||  ||  ||  ||
|-
|-
| work
| Blade II || || || ||  ||  
|| 0
|| 0x3200000
|| 3
|| separated into work 0x0-0x300000, ro_work 0x300000-0x800000, and rw_work 0x800000-0x32000000.
|-
|-
| menu_heap
| Bleach: Blade Battlers || || || ||  ||  
|| 0xE000000
|| 0xE400000
|| 3
||
|-
|-
| negmem
| Bleach: Blade Battlers 2 || || || ||  ||  
|| 0xFFFFFFFFFFFF0000
|| 0
|| 0x10000001
||
|-
|-
| ?
| Bleach: Erabareshi Tamashii || || || ||  ||  
|| 0x30000000
|| 0x30008000
|| 0x30000000
|| vu0
|-
|-
| spu_iop
| Bleach: Hanatareshi Yabou || || || ||  ||  
|| 0x40000000
|| 0x40060000
|| 0xE0000001
||
|-
|-
| spu_spu2
| Blitz: The League || || || ||  ||  
|| 0x40080000
|| 0x400E0000
|| 0xE0000001
||
|-
|-
| spu_vu1
| Blood Omen 2 || || || ||  ||  
|| 0x40100000
|| 0x40160000
|| 0xE0000001
||  
|-
|-
| spu_eedma
| Blood+: One Night Kiss || || || ||  ||  
|| 0x40180000
|| 0x401E0000
|| 0xE0000001
||
|-
|-
| fe
| Blood: The Last Vampire - First Volume || || || ||  ||  
|| 0x40200000
|| 0x40260000
|| 0xE0000001
||  
|-
|-
| be
| Blood: The Last Vampire - Last Volume || || || ||  ||  
|| 0x40280000
|| 0x402E0000
|| 0xE0000001
||  
|-
|-
| spu_ipu
| Blood Will Tell || || || ||  ||  
|| 0x40300000
|| 0x40360000
|| 0xE0000001
||
|-
|-
| be
| BloodRayne || || || ||  ||  
|| 0x40380000
|| 0x403E0000
|| 0xE0000001
|| not working spu be on spe7
|-
|-
| SPC_SLB
| BloodRayne 2 || || || ||  ||  
|| 0x50061000
|| 0x50062000
|| 0xF0000000
|| for spu_iop
|-
|-
|   
| Bloody Roar 3 ||  || || || ||  
|| 0x50063000
|| 0x50066000
|| 0xF0000000
||
3000 = SPC_MFC_CNTL
4000 = SPC_PUINT_MB
5000 = SPC_CSR1
|-
|-
| SPC_CSR
| Bloody Roar 4 || || || ||  ||  
|| 0x50062000
|| 0x50063000
|| 0xF0000000
||
|-
|-
| SPC_SLB
| BlowOut || || || ||  ||  
|| 0x500E1000
|| 0x500E2000
|| 0xF0000000
|| for spu_spu2
|-
|-
|   
| BMX XXX ||  || || || ||  
|| 0x500E3000
|| 0x500E6000
|| 0xF0000000
||
3000 = SPC_MFC_CNTL
4000 = SPC_PUINT_MB
5000 = SPC_CSR1
|-
|-
| SPC_CSR
| Bobobo-bo Bo-bobo Atsumare! Taikan Bo-bobo || || || ||  ||  
|| 0x500E2000
|| 0x500E3000
|| 0xF0000000
||
|-
|-
| SPC_SLB
| Bobobo-bo Bo-bobo Hajike Matsuri || || || ||  ||  
|| 0x50161000
|| 0x50162000
|| 0xF0000000
|| for spu_vu1
|-
|-
|   
| Bode Miller Alpine Skiing ||  || || || ||  
|| 0x50163000
|| 0x50166000
|| 0xF0000000
||
3000 = SPC_MFC_CNTL
4000 = SPC_PUINT_MB
5000 = SPC_CSR1
|-
|-
| SPC_CSR
| Boku no Natsu Yasumi 2 || || || ||  ||  
|| 0x50162000
|| 0x50163000
|| 0xF0000000
||
|-
|-
| SPC_SLB
| Bombastic || || || ||  ||  
|| 0x501E1000
|| 0x501E2000
|| 0xF0000000
|| for spu_eedma
|-
|-
|   
| Bomberman Hardball ||  || || || ||  
|| 0x501E3000
|| 0x501E6000
|| 0xF0000000
||
3000 = SPC_MFC_CNTL
4000 = SPC_PUINT_MB
5000 = SPC_CSR1
|-
|-
| SPC_CSR
| Bomberman Jetters || || || ||  ||  
|| 0x501E2000
|| 0x501E3000
|| 0xF0000000
||
|-
|-
| SPC_SLB
| Bomberman Land 2 || || || ||  ||  
|| 0x50261000
|| 0x50262000
|| 0xF0000000
|| for fe
|-
|-
|   
| Bomberman Kart ||  || || || ||  
|| 0x50263000
|| 0x50266000
|| 0xF0000000
||
3000 = SPC_MFC_CNTL
4000 = SPC_PUINT_MB
5000 = SPC_CSR1
|-
|-
| SPC_CSR
| Bouken Jidai Katsugeki: Goemon || || || ||  ||  
|| 0x50262000
|| 0x50263000
|| 0xF0000000
||
|-
|-
| SPC_SLB
| The Bouncer || || || ||  ||  
|| 0x502E1000
|| 0x502E2000
|| 0xF0000000
|| for be
|-
|-
|   
| Boxing Champions ||  || || || ||  
|| 0x502E3000
|| 0x502E6000
|| 0xF0000000
||
3000 = SPC_MFC_CNTL
4000 = SPC_PUINT_MB
5000 = SPC_CSR1
|-
|-
| SPC_CSR
| Bratz: Forever Diamondz || || || ||  ||  
|| 0x502E2000
|| 0x502E3000
|| 0xF0000000
||
|-
|-
| SPC_SLB
| Bratz: Rock Angelz || || || ||  ||  
|| 0x50361000
|| 0x50362000
|| 0xF0000000
|| for spu_ipu
|-
|-
|   
| Brave: The Search for Spirit Dancer ||  || || || ||  
|| 0x50363000
|| 0x50366000
|| 0xF0000000
||
3000 = SPC_MFC_CNTL
4000 = SPC_PUINT_MB
5000 = SPC_CSR1
|-
|-
| SPC_CSR
| Bravo Music: Chou-Meikyokuban || || || ||  ||  
|| 0x50362000
|| 0x50363000
|| 0xF0000000
||
|-
|-
| SPC_SLB
| Bravo Music: Christmas Edition || || || ||  ||  
|| 0x503E1000
|| 0x503E2000
|| 0xF0000000
|| for unused be on spe7
|-
|-
|   
| Breath of Fire: Dragon Quarter ||  || || || ||  
|| 0x503E3000
|| 0x503E6000
|| 0xF0000000
||
3000 = SPC_MFC_CNTL
4000 = SPC_PUINT_MB
5000 = SPC_CSR1
|-
|-
| SPC_CSR
| Brian Lara International Cricket 2005 || || || ||  ||  
|| 0x503E2000
|| 0x503E3000
|| 0xF0000000
||
|-
|-
| GSIF
| Brian Lara International Cricket 2007 || || || ||  ||  
|| 0xA0020000
|| 0xA0028000
|| 0x80000000
|| rsx
|-
|-
| NL
| Britney's Dance Beat || || || ||  ||  
|| 0xA0009000
|| 0xA000A000
|| 0x80000000
|| rsx
|-
|-
| rsx_driver_info
| Broken Sword: The Sleeping Dragon || || || ||  ||  
|| 0xA0004000
|| 0xA0007000
|| 0x80000000
|| rsx
|-
|-
| rsx_dma_ctrl
| Brothers in Arms: Earned in Blood || || || ||  ||  
|| 0xA0030000
|| 0xA0050000
|| 0x80000000
|| rsx
|-
|-
| ?
| Brothers In Arms: Road to Hill 30 || || || ||  ||  
|| 0xA0008000
|| 0xA0009000
|| 0x80000000
|| rsx
|-
|-
| ohci_mmio
| Buffy the Vampire Slayer: Chaos Bleeds || || || ||  ||  
|| 0x60000000
|| 0x60001000
|| 0x60000000
||
|-
|-
| ehci_mmio
| Bujingai: The Forsaken City || || || ||  ||  
|| 0x60200000
|| 0x60201000
|| 0x60000000
||
|-
|-
| ohci_mmio
| Bully (Canis Canem Edit in Europe/Australia) || || || ||  ||  
|| 0x60100000
|| 0x60101000
|| 0x60000000
||
|-
|-
| ehci_mmio
| Burnout || || || ||  ||  
|| 0x60300000
|| 0x60301000
|| 0x60000000
||
|-
|-
| base
| Burnout 2: Point of Impact || || || ||  ||  
|| 0x80000000
|| 0x80100000
|| 0x70000003
|| usb
|-
|-
| rawdata
| Burnout 3: Takedown || || || ||  ||  
|| 0x80800000
|| 0x80900000
|| 0x70000003
|| usb
|-
|-
| iopdata
| Burnout Revenge || || || ||  ||  
|| 0x81000000
|| 0x81100000
|| 0x70000003
|| usb
|-
|-
| base
| Burnout Dominator || || || ||  ||  
|| 0x82000000
|| 0x82100000
|| 0x70000003
|| ehci? usb
|-
|-
| ehci_vars
| Busou Renkin: Yokosu Papillon Park e || || || ||  ||  
|| 0x82800000
|| 0x82900000
|| 0x70000003
|| usb
|-
|-
| bchs_pmalloc
| Bust-A-Bloc || || || ||  ||  
|| 0x83000000
|| 0x83100000
|| 0x70000003
|| usb
|-
|-
| ?
| Butt-Ugly Martians: Zoom or Doom || || || ||  ||  
|| 0x83800000
|| 0x83900000
|| 0x70000003
||
|-
|-
| SB_CDVD
| Buzz! Junior: Jungle Party || || || ||  ||  
|| 0x84000000
|| 0x84100000
|| 0x70000003
||
|-
|-
| SB_HDD
| Buzz! Junior: Monster Rumble || || || ||  ||  
|| 0x84800000
|| 0x84900000
|| 0x70000003
||
|-
|-
| ?
| Buzz! The Big Quiz || || || ||  ||  
|| 0x85000000
|| 0x85100000
|| 0x70000003
||
|-
|-
| SB_SIO2
| Buzz! The Hollywood Quiz || || || ||  ||  
|| 0x85800000
|| 0x85900000
|| 0x70000003
|| only first 0x4000?
|-
|-
| vrc_area
| Buzz! The Mega Quiz || || || ||  ||  
|| 0x90000000
|| 0x91000000
|| 0xC00000003
|| vu1 recompiler area
|-
|-
| ee_cached
| Buzz! The Music Quiz || || || ||  ||  
|| 0x200000000
|| 0x202000000
|| 0x100000003
||
|-
|-
| ?
| Buzz! The Sports Quiz || || || ||  ||  
|| 0x211004000
|| 0x211008000
|| 0x300000000
|| vu1 memory direct rw
|-
|-
| ee_rom
|}
|| 0x21FC00000
==== C ====
|| 0x220000000
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|| 0x300000000
|- bgcolor="#cccccc"
||
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
|-
| ee_uncached
| Cabela's African Safari || || || ||  ||  
|| 0x220000000
|| 0x222000000
|| 0x100000003
||
|-
|-
| ee_uncacc
| Cabela's Alaskan Adventure || || || ||  ||  
|| 0x230000000
|| 0x232000000
|| 0x100000003
||
|-
|-
| ee_spr_lo
| Cabela's Big Game Hunter (2002) || || || ||  ||  
|| 0x260000000
|| 0x260002000
|| 0x700000000
|| weird, that map directly to 0x60000000 ps2 address
|-
|-
| ee_spr_hi
| Cabela's Big Game Hunter (2007) || || || ||  ||  
|| 0x270000000
|| 0x270006000
|| 0x800000000
|| ee scratchpad
|-
|-
| ee_kmem0
| Cabela's Big Game Hunter 2005 Adventures || || || ||  ||  
|| 0x280000000
|| 0x282000000
|| 0x100000003
||
|-
|-
| ?
| Cabela's Dangerous Hunts || || || ||  ||  
|| 0x291004000
|| 0x291008000
|| 0x300000000
|| vu1 data rw in kernel mode
|-
|-
| ?
| Cabela's Dangerous Hunts 2 || || || ||  ||  
|| 0x29FC00000
|| 0x2A0000000
|| 0x300000000
|| ee_rom in kernel mode
|-
|-
| ?
| Cabela's Dangerous Hunts 2009 || || || ||  ||  
|| 0x2A0000000
|| 0x2A2000000
|| 0x100000003
|| ee_uncached in kernel mode
|-
|-
| ?
| Cabela's Legendary Adventures || || || ||  ||  
|| 0x2B1004000
|| 0x2B1008000
|| 0x300000000
|| vu1 data in kernel mode. Uncached, i doubt that is even accessible in ps2.
|-
|-
| ?
| Cabela's Monster Bass || || || ||  ||  
|| 0x2BFC00000
|| 0x2C0000000
|| 0x300000000
|| ee_rom in uncached kernel mode
|-
|-
| ee_dbg
| Cabela's Outdoor Adventures || || || ||  ||  
|| 0x2FFFF8000
|| 0x300000000
|| 0x900000000
||
|-
|-
| iop_mem
| Cabela's Trophy Bucks || || || ||  ||  
|| 0x400000000
|| 0x400200000
|| 0x400000003
||
|-
|-
| iop_rom
| Call of Duty: Finest Hour || || || ||  ||  
|| 0x4BFC00000
|| 0x4C0000000
|| 0x500000001
|| kernel mode
|-
|-
| iop_kmmio0
| Call of Duty 2: Big Red One || || || ||  ||  
|| 0x4BF800000
|| 0x4BF810000
|| 0x500000001
|| including iop_spad at first 0x1000
|-
|-
| ?
| Call of Duty 3 || || || ||  ||  
|| 0x4AFC00000
|| 0x4B0000000
|| 0x500000001
|| iop_rom, uncached?
|-
|-
| iop_kmmio1
| Call of Duty: World at War: Final Fronts ||  || || || ||  
|| 0x4AF800000
|| 0x4AF810000
|| 0x500000001
|| including iop_spad at first 0x1000
|-
|-
| spu2_ram
| Capcom Classics Collection || || || ||  ||  
|| 0x600000000
|| 0x600400000
|| 0x600000003
|| starting from 0x200000 spu2_ram2
|-
|-
| ?
| Capcom Classics Collection Vol. 2 || || || ||  ||  
|| 0x800000000
|| 0x800010000
|| 0x1000000001
||
|-
|-
| ?
| Capcom Fighting Evolution || || || ||  ||  
|| 0xC0000000
|| 0xCF800000
|| 0x1600000003
||
|-
|-
| sgs_xdr
| Captain Tsubasa || || || ||  ||  
|| 0xB4000000
|| 0xB5700000
|| 0x1900000003
||
|-
|-
| ?
| Carmen Sandiego: The Secret of the Stolen Drums || || || ||  ||  
|| 0x40000000000
|| 0x40000010000
|| 0x1400000001
||
|-
|-
| ee_jit_code
| Cars || || || ||  ||  
|| 0x10000000
|| 0x13000000
|| 0xD00000003
||
|-
|-
| vu0_jit_code
| Cars Mater-National || || || ||  ||  
|| 0x18000000
|| 0x18400000
|| 0xD00000003
||
|-
|-
| vu0_jit_data
| Cars Race-O-Rama || || || ||  ||  
|| 0x1C000000
|| 0x1C400000
|| 0xD00000003
||
|-
|-
| eeram_jit_lut
| CART Fury || || || ||  ||  
|| 0x20000000
|| 0x22000000
|| 0xE00000003
||
|-
|-
| eerom_jit_lut
| Cartoon Network Racing || || || ||  ||  
|| 0x2FC00000
|| 0x30000000
|| 0xE00000003
||
|-
|-
| ustack (micro stack)
| Castle Shikigami 2 || || || ||  ||  
|| 0xAAA70000000
|| 0xAAA70040000
|| 0x4200000000001
|| Thread KRN0:1 (aka BOOT00)
|-
|-
| ustack (micro stack)
| Shikigami no Shiro 2JP || || || ||  ||  
|| 0xAAA70040000
|| 0xAAA70080000
|| 0x4200010000001
|| Thread KRN1:1 (aka BOOT01)
|-
|-
| ustack (micro stack)
| Castlevania: Curse of Darkness || || || ||  ||  
|| 0xAAA70080000
|| 0xAAA700C0000
|| 0x42000B0000001
|| VU0 stack (used in EEonBE when VU0 is running)
|-
|-
| ustack (micro stack)
| Castlevania: Lament of Innocence || || || ||  ||  
|| 0xAAA700C0000
|| 0xAAA70100000
|| 0x4200030000001
|| Thread SYS
|-
|-
| ustack (micro stack)
| Catwoman || || || ||  ||  
|| 0xAAA70100000
|| 0xAAA70140000
|| 0x4200040000001
|| Thread VRC
|-
|-
| ustack (micro stack)
| Cel Damage Overdrive || || || ||  ||  
|| 0xAAA70140000
|| 0xAAA70180000
|| 0x4200050000001
|| Thread MECHA
|-
|-
| ustack (micro stack)
| Celebrity Deathmatch || || || ||  ||  
|| 0xAAA70180000
|| 0xAAA701C0000
|| 0x4200060000001
|| Thread HDD
|-
|-
| ustack (micro stack)
| Centre Court Hard Hitter || || || ||  ||  
|| 0xAAA701C0000
|| 0xAAA70200000
|| 0x4200070000001
|| Thread UI
|-
|-
| ustack (micro stack)
| Champions of Norrath: Realms of Everquest || || || ||  ||  
|| 0xAAA70200000
|| 0xAAA70280000
|| 0x4200090000001
|| Thread BL2LNK and BL2MAIN
|-
|-
| ustack (micro stack)
| Champions: Return to Arms || || || ||  ||  
|| 0xAAA70280000
|| 0xAAA702C0000
|| 0x42000A0000001
|| Thread USB
|-
|-
| ustack (micro stack)
| Championship Manager 2006 || || || ||  ||  
|| 0xAAA702C0000
|| 0xAAA70300000
|| 0x42000B0000001
|| Thread EEonBE
|-
|-
|}
| Championship Manager 2007 ||  ||  ||  ||  ||
 
|-
== Negmem ==
| Championship Manager 5 ||  ||  ||  ||  ||
 
|-
Netemu use memory part called internally negmem. Memory is mapped to 0xFFFFFFFFFFFF0000, but emulator take advantage only of memory from 0xFFFFFFFFFFFF8000 to 0xFFFFFFFFFFFFFFFF. Why? Because that range is loadable with single opcode. How? By "r0" loads/stores (https://www.psdevwiki.com/ps3/Talk:PS2_Emulation#Netemu_load.2Fstore_with_r0_register). With that clever way emulator can access high addresses by setting negative offset for r0 register. This range is used for PS2 registers, DMAC status, next event delta, INTC, and many more. That way emu is able to load value from cached ps2 register in single opcode! Very clever idea!
| Charlie and the Chocolate Factory ||  ||  ||  ||  ||
 
|-
Negmem memory map.
| Charlie's Angels || || || || ||
 
|-
  // Accurate Mul/Div
| Chaos Legion || || || || ||
  0xFFFFFFFFFFFF8094 = Storage for accurate mul/div
|-
  0xFFFFFFFFFFFF8098 = Storage for accurate mul/div
| The Chronicles of Narnia: The Lion, the Witch and the Wardrobe || || || || ||
  0xFFFFFFFFFFFF809C = Storage for accurate mul/div
|-
   
| Chessmaster || || || || ||
  // Cycles
|-
  0xFFFFFFFFFFFF8110 = r5900_cycles
| ChoroQ || || || || ||
   
|-
// Accurate Add/Sub
| Chulip || || || || ||
0xFFFFFFFFFFFF8138 = Storage for accurate add/sub fs, also for result
|-
0xFFFFFFFFFFFF8140 = Storage for accurate add/sub ft
| C.I.D 925: An Ordinary Life || || || || ||
   
|-
  // Cache checks
| Circus Maximus: Chariot Wars || || || || ||
  0xFFFFFFFFFFFF8180
|-
  \
| City Crisis || || || || ||
  |- 512 entries. 23 bits for PFN + 2 upper bits for Valid, and LFR flags.
|-
  |- Checks are performed for 2 entries at 1 time.
| Clannad || || || || ||
  /
|-
  0xFFFFFFFFFFFF897C
| Clever Kids-Dino Land || || || || ||
   
|-
  // r5900 GPRs
| Clever Kids-Pony World || || || || ||
0xFFFFFFFFFFFF8980 = r5900_zero_upper64bits
|-
  0xFFFFFFFFFFFF8988 = r5900_zero_lower64bits
| Clock Tower 3 || || || || ||
  0xFFFFFFFFFFFF8990 = r5900_at_reg_upper64
|-
  0xFFFFFFFFFFFF8998 = r5900_at_reg_lower64
| Club Football AC Milan 2005 || || || || ||
  0xFFFFFFFFFFFF89a0 = r5900_v0_reg_upper64
|-
0xFFFFFFFFFFFF89a8 = r5900_v0_reg_lower64
| Club Football Barcelona 2005 || || || || ||
  0xFFFFFFFFFFFF89b0 = r5900_v1_reg_upper64
|-
  0xFFFFFFFFFFFF89b8 = r5900_v1_reg_lower64
| Club Football Birmingham City 2005 || || || || ||
  0xFFFFFFFFFFFF89c0 = r5900_a0_reg_upper64
|-
  0xFFFFFFFFFFFF89c8 = r5900_a0_reg_lower64
| CMT Presents: Karaoke Revolution Country || || || || ||
0xFFFFFFFFFFFF89d0 = r5900_a1_reg_upper64
|-
  0xFFFFFFFFFFFF89d8 = r5900_a1_reg_lower64
| Cocoto Platform Jumper || || || || ||
  0xFFFFFFFFFFFF89e0 = r5900_a2_reg_upper64
|-
  0xFFFFFFFFFFFF89e8 = r5900_a2_reg_lower64
| Code Age Commanders || || || || ||
  0xFFFFFFFFFFFF89f0 = r5900_a3_reg_upper64
|-
0xFFFFFFFFFFFF89f8 = r5900_a3_reg_lower64
| Code Lyoko: Quest for Infinity || || || || ||
  0xFFFFFFFFFFFF8a00 = r5900_t0_reg_upper64
|-
  0xFFFFFFFFFFFF8a08 = r5900_t0_reg_lower64
| Code of the Samurai || || || || ||
  0xFFFFFFFFFFFF8a10 = r5900_t1_reg_upper64
|-
  0xFFFFFFFFFFFF8a18 = r5900_t1_reg_lower64
| Cold Fear || || || || ||
0xFFFFFFFFFFFF8a20 = r5900_t2_reg_upper64
|-
  0xFFFFFFFFFFFF8a28 = r5900_t2_reg_lower64
| Cold Winter || || || || ||
  0xFFFFFFFFFFFF8a30 = r5900_t3_reg_upper64
|-
  0xFFFFFFFFFFFF8a38 = r5900_t3_reg_lower64
| Colin McRae Rally 3 || || || || ||
  0xFFFFFFFFFFFF8a40 = r5900_t4_reg_upper64
|-
0xFFFFFFFFFFFF8a48 = r5900_t4_reg_lower64
| Colin McRae Rally 04 || || || || ||
  0xFFFFFFFFFFFF8a50 = r5900_t5_reg_upper64
|-
  0xFFFFFFFFFFFF8a58 = r5900_t5_reg_lower64
| Colin McRae Rally 2005 || || || || ||
  0xFFFFFFFFFFFF8a60 = r5900_t6_reg_upper64
|-
  0xFFFFFFFFFFFF8a68 = r5900_t6_reg_lower64
| College Hoops 2K6 || || || || ||
0xFFFFFFFFFFFF8a70 = r5900_t7_reg_upper64
|-
  0xFFFFFFFFFFFF8a78 = r5900_t7_reg_lower64
| College Hoops 2K7 || || || || ||
  0xFFFFFFFFFFFF8a80 = r5900_s0_reg_upper64
|-
  0xFFFFFFFFFFFF8a88 = r5900_s0_reg_lower64
| College Hoops 2K8 || || || || ||
  0xFFFFFFFFFFFF8a90 = r5900_s1_reg_upper64
|-
0xFFFFFFFFFFFF8a98 = r5900_s1_reg_lower64
| Coloball 2002 || || || || ||
  0xFFFFFFFFFFFF8aa0 = r5900_s2_reg_upper64
|-
  0xFFFFFFFFFFFF8aa8 = r5900_s2_reg_lower64
| Colosseum: Road to Freedom || || || || ||
  0xFFFFFFFFFFFF8ab0 = r5900_s3_reg_upper64
|-
  0xFFFFFFFFFFFF8ab8 = r5900_s3_reg_lower64
| Combat Elite: WWII Paratroopers || ||  ||  ||  ||
0xFFFFFFFFFFFF8ac0 = r5900_s4_reg_upper64
|-
  0xFFFFFFFFFFFF8ac8 = r5900_s4_reg_lower64
| Commandos: Strike Force || || || || ||
  0xFFFFFFFFFFFF8ad0 = r5900_s5_reg_upper64
|-
  0xFFFFFFFFFFFF8ad8 = r5900_s5_reg_lower64
| Commandos 2: Men of Courage || || || || ||
  0xFFFFFFFFFFFF8ae0 = r5900_s6_reg_upper64
|-
0xFFFFFFFFFFFF8ae8 = r5900_s6_reg_lower64
| Conflict: Desert Storm || ||  || || ||
  0xFFFFFFFFFFFF8af0 = r5900_s7_reg_upper64
|-
  0xFFFFFFFFFFFF8af8 = r5900_s7_reg_lower64
| Conflict: Desert Storm II: Back to Baghdad || || || ||  ||
  0xFFFFFFFFFFFF8b00 = r5900_t8_reg_upper64
|-
  0xFFFFFFFFFFFF8b08 = r5900_t8_reg_lower64
| Conflict: Vietnam || || || || ||
0xFFFFFFFFFFFF8b10 = r5900_t9_reg_upper64
|-
  0xFFFFFFFFFFFF8b18 = r5900_t9_reg_lower64
| Conflict Zone || || || || ||
  0xFFFFFFFFFFFF8b20 = r5900_k0_reg_upper64
|-
  0xFFFFFFFFFFFF8b28 = r5900_k0_reg_lower64
| Constantine || || || || ||
  0xFFFFFFFFFFFF8b30 = r5900_k1_reg_upper64
|-
0xFFFFFFFFFFFF8b38 = r5900_k1_reg_lower64
| Contra: Shattered Soldier || || || || ||
  0xFFFFFFFFFFFF8b40 = r5900_gp_reg_upper64
|-
  0xFFFFFFFFFFFF8b48 = r5900_gp_reg_lower64
| Convenience Store Manager 3 || || || || ||
  0xFFFFFFFFFFFF8b50 = r5900_sp_reg_upper64
|-
  0xFFFFFFFFFFFF8b58 = r5900_sp_reg_lower64
| Corvette || || || || ||
0xFFFFFFFFFFFF8b60 = r5900_fp_reg_upper64
|-
  0xFFFFFFFFFFFF8b68 = r5900_fp_reg_lower64
| Cookie and Cream || || || || ||
  0xFFFFFFFFFFFF8b70 = r5900_ra_reg_upper64
|-
  0xFFFFFFFFFFFF8b78 = r5900_ra_reg_lower64
| Coraline || || || || ||
   
|-
// r5900 COP0 Registers
| Cowboy Bebop || || || || ||
  0xFFFFFFFFFFFF8b80 = COP0_Index_REG
|-
  0xFFFFFFFFFFFF8b84 = COP0_Random_REG (unused)
| Crash Bandicoot: The Wrath of Cortex || || || || ||
  0xFFFFFFFFFFFF8b88 = COP0_EntryLo0_REG
|-
  0xFFFFFFFFFFFF8b8c = COP0_EntryLo1_REG
| Crash Nitro Kart ||  ||  ||  ||  ||
0xFFFFFFFFFFFF8b90 = COP0_Context_REG
|-
  0xFFFFFFFFFFFF8b94 = COP0_PageMask_REG
| Crash Tag Team Racing ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF8b98 = COP0_Wired_REG
|-
  0xFFFFFFFFFFFF8b9c = COP0_7_REG
| Crash Twinsanity ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF8ba0 = COP0_BadVAddr_REG
|-
0xFFFFFFFFFFFF8ba4 = COP0_9_REG
| Crash of the Titans ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF8ba8 = COP0_EntryHi_REG
|-
  0xFFFFFFFFFFFF8bac = COP0_Compare_REG
| Crash: Mind Over Mutant ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF8bb0 = COP0_Status_REG
|-
  0xFFFFFFFFFFFF8bb4 = COP0_Cause_REG
| Crash 'N' Burn ||  ||  ||  ||  ||  
0xFFFFFFFFFFFF8bb8 = COP0_EPC_REG
|-
0xFFFFFFFFFFFF8bbc = COP0_15_REG
| Crazy Frog Racer ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF8bc0 = COP0_PRid_REG
|-
  0xFFFFFFFFFFFF8bc4 = COP0_17_REG
| Crazy Frog Racer 2 ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF8bc8 = COP0_18_REG
|-
  0xFFFFFFFFFFFF8bcc = COP0_19_REG
| Crazy Taxi ||  ||  ||  || ||
0xFFFFFFFFFFFF8bd0 = COP0_20_REG
|-
  0xFFFFFFFFFFFF8bd4 = COP0_21_REG
| Crescent Suzuki Racing: Superbikes and Supersides ||  ||  ||  ||  ||  
  0xFFFFFFFFFFFF8bd8 = COP0_22_REG
|-
  0xFFFFFFFFFFFF8bdc = COP0_BadPaddr_REG
| Cricket ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF8be0 = COP0_24_REG
|-
0xFFFFFFFFFFFF8be4 = COP0_Perf_REG
| Crime Life: Gang Wars ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF8be8 = COP0_26_REG
|-
  0xFFFFFFFFFFFF8bec = COP0_27_REG
| Crimson Sea 2 ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF8bf0 = COP0_TagLo_REG
|-
  0xFFFFFFFFFFFF8bf4 = COP0_TagHi_REG
| Crimson Tears ||  ||  ||  ||  ||
0xFFFFFFFFFFFF8bf8 = COP0_ErrorEPC_REG
|-
  0xFFFFFFFFFFFF8bfc = COP0_31_REG
| Critical Velocity ||  ||  ||  ||  ||
   
|-
  // r5900 TLB
| Cross Channel: To All People ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF9110 = r5900_tlb
|-
\
| Crouching Tiger, Hidden Dragon ||  ||  || ||  ||
  |- 48 entries
|-
  /
| Crusty Demons ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF9400 = r5900_tlb_last
|-
   
| Crystal Zone ||  ||  ||  ||  ||
  // IPU
|-
0xFFFFFFFFFFFF9770 = IPU_cycles_unk
| CSI: 3 Dimensions of Murder ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF9774 = IPU_FFFF9774
|-
  0xFFFFFFFFFFFF9778 = IPU_CTRL
| Cue Academy ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF9780 = IPU_BP
|-
  0xFFFFFFFFFFFF9788 = IPU_TOP
| Culdcept ||  ||  ||  ||  ||
0xFFFFFFFFFFFF9790 = IPU_FFFF9790
|-
   
| Curious George ||  ||  ||  ||  ||
  // Unk
|-
  0xFFFFFFFFFFFF97B0 = 0x20000000000
| Cyber Mahjong ||  ||  ||  ||  ||
   
|-
// Dump regs for debug
| Cyclone Circus ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF97C8 = Regs for dump
|-
  \
| Cy Girls ||  ||  ||  ||  ||
  |- Used in sub_11A640, to dump regs, then notify debugger.
|-
  /
|}
  0xFFFFFFFFFFFF98E0 = Last reg for dump
==== D ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
  // Backup Regs
|- bgcolor="#cccccc"
  0xFFFFFFFFFFFF9920
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
  \
|-
  |- Another region do backup registers.
| D1 Grand Prix ||  ||  ||  ||  ||
|- Used mostly when cmd 0x01 is running, but not only then.
|-
  /
| Daemon Summoner ||  ||  ||  ||  ||
  0xFFFFFFFFFFFF99A0
|-
   
| Dakar 2: The World's Ultimate Rally ||  ||  ||  ||  ||
  // uintc (micro intc)
|-
0xFFFFFFFFFFFFF000 = next event test delta (doubleword)
| Dance Dance Revolution Disney Channel Edition ||  ||  ||  ||  ||
  0xFFFFFFFFFFFFF08x = INTC_STAT      bits
|-
  0xFFFFFFFFFFFFF09x = INTC_MASK      bits
| Dance Dance Revolution Extreme ||  ||  ||  ||  ||
  0xFFFFFFFFFFFFF0Ax = D_STAT.CIS      bits
|-
  0xFFFFFFFFFFFFF0Bx = D_STAT.CIM      bits
| Dance Dance Revolution Extreme ||  ||  ||  ||  ||
0xFFFFFFFFFFFFF0Dx = D_PCR.CPC      bits
|-
  0xFFFFFFFFFFFFF0E0 = D_PCR          full
| Dance Dance Revolution Extreme 2 ||  ||  ||  ||  ||
  0xFFFFFFFFFFFFF0E4 = INTC_STAT      full
|-
  0xFFFFFFFFFFFFF0E8 = INTC_MASK      full
| Dance Dance Revolution Party Collection ||  ||  ||  ||  ||
  0xFFFFFFFFFFFFF0EC = D_STAT          full
|-
  0xFFFFFFFFFFFFF0F0 = D_STAT upper 16 bits
| Dance Dance Revolution Strike ||  ||  ||  ||  ||
 
|-
== Shaders available in emulators ==
| Dance Dance Revolution SuperNova ||  ||  ||  ||  ||
 
|-
V for Vertex, F for Fragment, P for Pixel
| Dance Dance Revolution SuperNova ||  ||  ||  ||  ||
 
|-
===Netemu===
| Dance Dance Revolution SuperNova 2 ||  ||  ||  ||  ||
  FontShader  V
|-
  FontShader  F
| Dance Dance Revolution SuperNova 2 ||  ||  ||  ||  ||
  ImageShader V
|-
  ImageShader  F
| Dance Dance Revolution X ||  ||  ||  ||  ||
  GaussShader0 V
|-
  GaussShader0 F
| Dance Factory ||  ||  ||  ||  ||
GaussShader1 V
|-
  GaussShader1 F
| Dance: UK ||  ||  ||  ||  ||
  ScanShader  V
|-
  ScanShader  F
| Dancing Stage Fever ||  ||  ||  ||  ||
 
|-
additionally 2 unnamed fragment shaders, 1 vertex shader,
| Dancing Stage Fusion ||  ||  ||  ||  ||
and one "hidden" unaligned vertex shader (at 0x950270).
|-
 
| Dancing Stage Max ||  ||  ||  ||  ||
===Softemu===
|-
  GS Base Vertex program              V
| Dancing Stage MegaMix ||  ||  ||  ||  ||
  GS Base Fragment program            P
|-
  Page Translate Out Vertex          V
| Dancing Stage SuperNova ||  ||  ||  ||  ||
  Page Translate In Vertex            V
|-
Page Translate Out Fragment        F
| Dancing Stage SuperNova 2 ||  ||  ||  ||  ||
  Page Translate Out Fragment_0      F
|-
  Page Translate Out PSMCT16 Fragment F
| Dark Angel: Vampire Apocalypse ||  ||  ||  ||  ||
  Page Translate Out PSMCT24 Fragment F
|-
  Page Translate Out PSMZ16 Fragment  F
| Dark Cloud ||  ||  ||  ||  ||
Page Translate In Fragment          F
|-
  Page Translate In Fragment_0        F
| Dark Cloud 2 ||  ||  ||  ||  ||
  Page Translate In PSMCT16 Fragment F
|-
  Page Translate In PSMZ24 Fragment  F
| Dark Summit ||  ||  ||  ||  ||
Page Translate In PSMZ16 Fragment  F
|-
  Block PSMCT4 Translate Frag        F
| Darkwatch ||  ||  ||  ||  ||
  Block PSMCT8 Translate Frag        F
|-
  Block PSMCT16 Translate Frag        F
| Dave Mirra Freestyle BMX 2 ||  ||  ||  ||  ||
  Block PSMCT24 Translate Frag        F
|-
Block PSMCT32 Translate Frag        F
| The Da Vinci Code ||  ||  ||  ||  ||
  Block PSMZ24 Translate Frag        F
|-
  Texture Block Translate Vertex      V
| DDR Festival Dance Dance Revolution ||  ||  ||  ||  ||
Notice that GS Base Fragment program is really not fragment shader, but pixel shader.
|-
 
| DDRMAX Dance Dance Revolution ||  ||  ||  ||  ||
===Gxemu===
|-
  CG_fp_dilate        F
| DDRMAX Dance Dance Revolution 6thMix ||  ||  ||  ||  ||
  CG_fp_shrink        F
|-
CG_fp_adjweave      F
| DDRMAX2 Dance Dance Revolution ||  ||  ||  ||  ||
  CG_fp_motionadj    F
|-
  CG_fp_undither      F
| DDRMAX2 Dance Dance Revolution 7thMix ||  ||  ||  ||  ||
  CG_fp_deinterlace  F x
|-
CG_fp_weave        F
| Dead or Alive 2: Hardcore ||  ||  ||  ||  ||
  CG_fp_edgeinterp    F
|-
  CG_fp_smooth        F
| Dead Rush ||  ||  ||  ||  ||
  CG_fp_sharpen      F x
|-
CG_fp_upscale_smart F  x
| Dead To Rights ||  ||  ||  ||  ||
  CG_fp_upscale      F x
|-
  CG_fp_smart        F x
| Dead To Rights II ||  ||  ||  ||  ||
CG_fp_mofix        F  x
|-
  CG_fp_orientation  F x
| Deadly Strike ||  ||  ||  ||  ||
  CG_fp_gradient      F x
|-
CG_vpshader        V  x
| Death by Degrees ||  ||  ||  ||  ||
  CG_interlace        F
|-
  CG_fpshader16      F
| Def Jam Fight for NY ||  ||  ||  ||  ||
  CG_fpshader        F x
|-
 
| Def Jam Vendetta ||  ||  ||  ||  ||
Plus 2 unnamed shaders, one F, one V.<br>
|-
Shaders with "x" are also available in PS1 emulators, and i sucessfully replaced some of them in ps1 emu on rpcs3 for testing purpose.
| Defender ||  ||  ||  ||  ||
 
|-
===Emu===
| Delta Force: Black Hawk Down ||  ||  ||  ||  ||
Ps2emu have available 14 fragment shaders, and 8 vertex shaders. All of them don't give any hint about name or usage.
|-
 
| Delta Force: Black Hawk Down: Team Sabre ||  ||  ||  ||  ||
== Custom command ideas ==
|-
 
| Densha de go! Professional 2 ||  ||  ||  ||  ||
* '''Disable GS downloads.'''<br>
|-
It is definitely a performance improvement for many titles. In theory, easy to implement (force 0x3 TRXDIR value for every 0x1 write instead). The point is, per-game patches are superior and more robust.<br>
| Densha de go! Final ||  ||  ||  ||  ||
* '''Disable PCRTC blur.'''<br>
|-
PCRTC merge circuits are mostly used for pathetic blurry anti-aliasing. Looks awful on modern TV screens (ToCA 3 is unreadable completely). Blending settings are controlled through the PMODE privileged register. Partially implemented here: [[Talk:PS2_Emulation#Remove_PCRTC_Blur_for_Netemu|Link]]
| Destroy All Humans! ||  ||  ||  ||  ||
 
|-
 
| Destroy All Humans! 2 ||  ||  ||  ||  ||
===Discussion===
|-
GS download config is partially done, need little bit more than TRXDIR patch. But this is something we can patch per-game too. Games do very obvious things to reverse VIF1 FIFO, and also BUSDIR write. From there you can disable whole function that need it. Config will be better of course, but HEN users... Anti Blur is kinda easy to do. Writes to DISPLAY1 can write also to 2 and write to 2 also to 1. So they always match, and config implementation will be rather easy. Most games just offset DX/DY, and never touch those regs again. For games that mess with it, more serious approach is needed. But again HEN users are out of luck if we create command for that. It doesn't help that this can be done by EE patches too. What need to be done is removing offset between DISPLAY1 and DISPLAY2.
| Destruction Derby Arenas ||  ||  ||  ||  ||
*Example for TOCA3 SLUS which use hard coded offset:
|-
  004C55F0 00000000
| Deus Ex: The Conspiracy ||  ||  ||  ||  ||
004C55F4 00000000
|-
I'm not saying no, but for now i'm kinda lacking of motivation if not so small HEN user base will be out of luck. But more ideas can help with motivation. :P --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 22:00, 8 August 2023 (CEST)
| Devil Kings ||  ||  ||  ||  ||
 
|-
== IOP Handling in ps2_emu? (CECHA/CECHB) ==
| Devil May Cry ||  ||  ||  ||  ||
 
|-
So, I was reading about how the emulation works here, but I'm not sure how the hardware-based emulation works in the IOP part.
| Devil May Cry 2 ||  ||  ||  ||  ||
 
|-
The chart clearly shows that IOP is being 100% emulated via software (Cell) on ps2_gxemu and ps2_netemu, but what about ps2_emu? Is it being emulated using hardware like the EE and GS? Or is it software? I couldn't find any physical chip leading to believe the hardware IOP is there (although the PS2 Bridge has a very similar number model), but I'm aware that some games which have IOP issues on ps2_gxemu and ps2_netemu are not affected in ps2_emu. Also some games that could go online were working fine on ps2_emu, but not so in ps2_gxemu and ps2_netemu.
| Devil May Cry 3: Dante's Awakening ||  ||  ||  ||  ||
 
|-
Is the IOP really fully emulated via software in CECHA/CECHB consoles?
| Devil May Cry 3: Special Edition ||  ||  ||  ||  ||
 
|-
* It's emulated. While other emus use new IOP emulator that is fully running on SPE, ps2_emu use IOP emulator running mostly on PPE core. Emulated IOP ram is mapped to 0x100000000 address of emulator memory, and it's accessible by whole emu. Interpreter is quite simple but handle all needed stuff. IOP hardware registers are mapped in emulator memory and read/write handlers are all PPE functions (that includes DEV9, USB, etc.). IOP Timers run on one of SPE cores, which is interesting solution. SPU2 is running on separate SPE core too. IOP side of SIF communication is done thru "SIF" named SPE program, this program is communicating directly with CXD9208GP hardware. This includes 0x1D0000XX, SIF DMAs, etc. That part is generally not part of IOP per se, I'm just mentioning it for clarity. About compatibility. IOP emus in other PS2 emulators on PS3 were rewritten from scratch, i guess that's why they are less accurate. Plus, fact that with real EE Sony was able to drive most timings inside emu by EE vblk/hblk, which simplifies emulated communication. There is not much to do with accurate IOP when your emulated EE timings are off. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 20:19, 24 September 2024 (CEST)
| Digimon Rumble Arena 2 ||  ||  ||  ||  ||
|-
| Digimon World 4 ||  ||  ||  ||  ||
|-
| Dino Stalker ||  ||  ||  ||  ||
|-
| Dirge of Cerberus: Final Fantasy VII ||  ||  ||  ||  ||
|-
| Dirttrack Devils ||  ||  ||  ||  ||
|-
| Disaster Report ||  ||  ||  ||  ||
|-
| Disaster Report 2 ||  ||  ||  ||  ||
|-
| Disgaea: Hour of Darkness ||  ||  ||  ||  ||
|-
| Disgaea 2: Cursed Memories ||  ||  ||  ||  ||
|-
| Disney's Extreme Skate Adventure ||  ||  ||  ||  ||
|-
| Disney Golf ||  ||  ||  ||  ||
|-
| DNA Dark Native Apostle ||  ||  ||  ||  ||
|-
| DoDonPachi Dai Ou Jou ||  ||  ||  ||  ||
|-
| Dog's Life ||  ||  ||  ||  ||
|-
| Dora the Explorer: Journey to the Purple Planet ||  ||  ||  ||  ||
|-
| Downforce ||  ||  ||  ||  ||
|-
| Downhill Domination ||  ||  ||  ||  ||
|-
| Dragon Ball Z: Budokai ||  ||  ||  ||  ||
|-
| Dragon Ball Z: Budokai 2 ||  ||  ||  ||  ||
|-
| Dragon Ball Z: Budokai 3 ||  ||  ||  ||  ||
|-
| Dragon Ball Z: Budokai Tenkaichi ||  ||  ||  ||  ||
|-
| Dragon Ball Z: Budokai Tenkaichi 2 ||  ||  ||  ||  ||
|-
| Dragon Ball Z: Budokai Tenkaichi 3 ||  ||  ||  ||  ||
|-
| Dragon Ball Z: Infinite World ||  ||  ||  ||  ||
|-
| Dragon Ball Z: Sagas ||  ||  ||  ||  ||
|-
| Dragon Quest and Final Fantasy In Itadaki Street Special ||  ||  ||  ||  ||
|-
| Dragon Quest V: Bride of the Sky ||  ||  ||  ||  ||
|-
| Dragon Quest VIII: Journey of the Cursed King ||  ||  ||  ||  ||
|-
| Dragon Quest Yangus ||  ||  ||  ||  ||
|-
| Dragon's Lair 3D: Return to the Lair ||  ||  ||  ||  ||
|-
| Drakan: The Ancients' Gates ||  ||  ||  ||  ||
|-
| Drakengard ||  ||  ||  ||  ||
|-
| Drakengard 2 ||  ||  ||  ||  ||
|-
| DreamMix TV World Fighters ||  ||  ||  ||  ||
|-
| DRIV3R ||  ||  ||  ||  ||
|-
| Driver: Parallel Lines ||  ||  ||  ||  ||
|-
| Driven ||  ||  ||  ||  ||
|-
| Driven to Destruction ||  ||  ||  ||  ||
|-
| Driving Emotion Type-S ||  ||  ||  ||  ||
|-
| Dr. Muto ||  ||  ||  ||  ||
|-
| Drome Racers ||  ||  ||  ||  ||
|-
| Dropship: United Peace Force ||  ||  ||  ||  ||
|-
| DrumMania ||  ||  ||  ||  ||
|-
| DT Racer ||  ||  ||  ||  ||
|-
| Dual Hearts ||  ||  ||  ||  ||
|-
| Duel Masters ||  ||  ||  ||  ||
|-
| The Dukes of Hazzard: Return of the General Lee ||  ||  ||  ||  ||
|-
| Dynasty Tactics ||  ||  ||  ||  ||
|-
| Dynasty Tactics 2 ||  ||  ||  ||  ||
|-
| Dynasty Warriors 2 ||  ||  ||  ||  ||
|-
| Dynasty Warriors 3 ||  ||  ||  ||  ||
|-
| Dynasty Warriors 3: Xtreme Legends ||  ||  ||  ||  ||
|-
| Dynasty Warriors 4 ||  ||  ||  ||  ||
|-
| Dynasty Warriors 4: Empires ||  ||  ||  ||  ||
|-
| Dynasty Warriors 4: Xtreme Legends ||  ||  ||  ||  ||
|-
| Dynasty Warriors 5 ||  ||  ||  ||  ||
|-
| Dynasty Warriors 5: Empires ||  ||  ||  ||  ||
|-
| Dynasty Warriors 5: Xtreme Legends ||  ||  ||  ||  ||
|-
| Dynasty Warriors 6 ||  ||  ||  ||  ||
|-
| Dynasty Warriors: Gundam ||  ||  ||  ||  ||
|-
| Dynasty Warriors: Gundam 2 ||  ||  ||  ||  ||
|-
|}
==== E ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Eagle Eye Golf ||  ||  ||  ||  ||
|-
| Ecco the Dolphin: Defender of the Future ||  ||  ||  ||  ||
|-
| Echo Night: Beyond ||  ||  ||  ||  ||
|-
| Ed, Edd n Eddy: The Mis-Edventures ||  ||  ||  ||  ||
|-
| eJay Clubworld ||  ||  ||  ||  ||
|-
| Endonesia ||  ||  ||  ||  ||
|-
| Energy Airforce ||  ||  ||  ||  ||
|-
| Energy Airforce Aim Strike! ||  ||  ||  ||  ||
|-
| Enter the Matrix ||  ||  ||  ||  ||
|-
| Enthusia Professional Racing ||  ||  ||  ||  ||
|-
| Ephemeral Fantasia ||  ||  ||  ||  ||
|-
| Eragon ||  ||  ||  ||  ||
|-
| Escape from Monkey Island ||  ||  ||  ||  ||
|-
| Ethan Nelson's Adventure through Time and Space ||  ||  ||  ||  ||
|-
| ESPN College Hoops ||  ||  ||  ||  ||
|-
| ESPN College Hoops 2K5 ||  ||  ||  ||  ||
|-
| ESPN Major League Baseball ||  ||  ||  ||  ||
|-
| ESPN National Hockey Night ||  ||  ||  ||  ||
|-
| ESPN NBA 2K5 ||  ||  ||  ||  ||
|-
| ESPN NBA Basketball ||  ||  ||  ||  ||
|-
| ESPN NFL 2K5 ||  ||  ||  ||  ||
|-
| ESPN NFL Football ||  ||  ||  ||  ||
|-
| ESPN NHL 2K5 ||  ||  ||  ||  ||
|-
| ESPN NHL Hockey ||  ||  ||  ||  ||
|-
| ESPN X Games Skateboarding ||  ||  ||  ||  ||
|-
| Eternal Poison ||  ||  ||  ||  ||
|-
| Eternal Quest ||  ||  ||  ||  ||
|-
| Eternal Ring ||  ||  ||  ||  ||
|-
| Eureka Seven vol.1: New Wave ||  ||  ||  ||  ||
|-
| Eureka Seven vol. 2: The New Vision ||  ||  ||  ||  ||
|-
| Euro 2004 ||  ||  ||  ||  ||
|-
| European Tennis Pro ||  ||  ||  ||  ||
|-
| EOE: Eve of Extinction ||  ||  ||  ||  ||
|-
| Everblue ||  ||  ||  ||  ||
|-
| Everblue 2 ||  ||  ||  ||  ||
|-
| Evergrace ||  ||  ||  ||  ||
|-
| EverQuest Online Adventures ||  ||  ||  ||  ||
|-
| EverQuest Online Adventures: Frontiers ||  ||  ||  ||  ||
|-
| Everybody's Golf ||  ||  ||  ||  ||
|-
| Evil Dead: A Fistful of Boomstick ||  ||  ||  ||  ||
|-
| Evil Dead: Regeneration ||  ||  ||  ||  ||
|-
| Evil Twin: Cyprien's Chronicles ||  ||  ||  ||  ||
|-
| Extreme Sprint 3010 ||  ||  ||  ||  ||
|-
| Extermination ||  ||  ||  ||  ||
|-
| EyeToy: AntiGrav ||  ||  ||  ||  ||
|-
| EyeToy: Chat ||  ||  ||  ||  ||
|-
| EyeToy: Groove ||  ||  ||  ||  ||
|-
| EyeToy: Kinetic ||  ||  ||  ||  ||
|-
| EyeToy: Monkey Mania ||  ||  ||  ||  ||
|-
| EyeToy: Operation Spy ||  ||  ||  ||  ||
|-
| EyeToy: Play ||  ||  ||  ||  ||
|-
| EyeToy: Play 2 ||  ||  ||  ||  ||
|-
| EyeToy: Play 3 ||  ||  ||  ||  ||
|-
| EyeToy: Sega Superstars ||  ||  ||  ||  ||
|-
| EyeToy: Play Sports ||  ||  ||  ||  ||
|-
|}
==== F ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| F1 Championship Season 2000 ||  ||  ||  ||  ||
|-
| F1 2001 ||  ||  ||  ||  ||
|-
| F1 2002 ||  ||  ||  ||  ||
|-
| F1 Career Challenge ||  ||  ||  ||  ||
|-
| Fahrenheit ||  ||  ||  ||  ||
|-
| The Fairly OddParents: Shadow Showdown ||  ||  ||  ||  ||
|-
| The Fairly OddParents: Breakin' Da Rules ||  ||  ||  ||  ||
|-
| Fallout: Brotherhood of Steel ||  ||  ||  ||  ||
|-
| Fame Academy: Dance Edition ||  ||  ||  ||  ||
|-
| Family Feud ||  ||  ||  ||  ||
|-
| Family Game Night ||  ||  ||  ||  ||
|-
| Family Guy ||  ||  ||  ||  ||
|-
| Fantastic Four ||  ||  ||  ||  ||
|-
| FantaVision ||  ||  ||  ||  ||
|-
| The Fast and the Furious ||  ||  ||  ||  ||
|-
| Fatal Frame ||  ||  ||  ||  ||
|-
| Fatal Frame II: Crimson Butterfly ||  ||  ||  ||  ||
|-
| Fatal Frame III: The Tormented ||  ||  ||  ||  ||
|-
| Fatal Fury: Battle Archives Vol. 1 ||  ||  ||  ||  ||
|-
| Fear & Respect ||  ||  ||  ||  ||
|-
| Ferrari Challenge Trofeo Pirelli ||  ||  ||  ||  ||
|-
| FIFA 2001 ||  ||  ||  ||  ||
|-
| FIFA Football 2002 ||  ||  ||  ||  ||
|-
| FIFA Football 2003 ||  ||  ||  ||  ||
|-
| FIFA Football 2004 ||  ||  ||  ||  ||
|-
| FIFA Football 2005 ||  ||  ||  ||  ||
|-
| FIFA 06 ||  ||  ||  ||  ||
|-
| FIFA 07 ||  ||  ||  ||  ||
|-
| FIFA 08 ||  ||  ||  ||  ||
|-
| FIFA 09 ||  ||  ||  ||  ||
|-
| FIFA 10 ||  ||  ||  ||  ||
|-
| FIFA 11 ||  ||  ||  ||  ||
|-
| FIFA Street ||  ||  ||  ||  ||
|-
| FIFA Street 2 ||  ||  ||  ||  ||
|-
| FightBox ||  ||  ||  ||  ||
|-
| Fighting Angels ||  ||  ||  ||  ||
|-
| Fighting Fury ||  ||  ||  ||  ||
|-
| Fight Club ||  ||  ||  ||  ||
|-
| Fight Night 2004 ||  ||  ||  ||  ||
|-
| Fight Night Round 2 ||  ||  ||  ||  ||
|-
| Fight Night: Round 3 ||  ||  ||  ||  ||
|-
| Fighter Maker 2 ||  ||  ||  ||  ||
|-
| Final Fantasy X ||  ||  ||  ||  ||
|-
| Final Fantasy XI ||  ||  ||  ||  ||
|-
| Final Fantasy XI: Rise of the Zilart ||  ||  ||  ||  ||
|-
| Final Fantasy XI: Chains of Promathia ||  ||  ||  ||  ||
|-
| Final Fantasy XI: Treasures of Aht Urhgan ||  ||  ||  ||  ||
|-
| Final Fantasy XI: Wings of the Goddess ||  ||  ||  ||  ||
|-
| Final Fantasy XII ||  ||  ||  ||  ||
|-
| Final Fantasy X-2 ||  ||  ||  ||  ||
|-
| Final Fight: Streetwise ||  ||  ||  ||  ||
|-
| Finding Nemo ||  ||  ||  ||  ||
|-
| Finny The Fish & The Seven Waters ||  ||  ||  ||  ||
|-
| Firefighter F.D. 18 ||  ||  ||  ||  ||
|-
| Fire Pro Wrestling Returns ||  ||  ||  ||  ||
|-
| First Kiss Stories ||  ||  ||  ||  ||
|-
| Flatout ||  ||  ||  ||  ||
|-
| Flatout 2 ||  ||  ||  ||  ||
|-
| Flipnic: Ultimate Pinball ||  ||  ||  ||  ||
|-
| Flow: Urban Dance Uprising ||  ||  ||  ||  ||
|-
| Flower, Sun, and Rain ||  ||  ||  ||  ||
|-
| Flushed Away ||  ||  ||  ||  ||
|-
| Football Generation ||  ||  ||  ||  ||
|-
| Ford Bold Moves Street Racing ||  ||  ||  ||  ||
|-
| Ford Mustang: The Legend Lives ||  ||  ||  ||  ||
|-
| Ford Racing 2 ||  ||  ||  ||  ||
|-
| Ford Racing 3 ||  ||  ||  ||  ||
|-
| Ford Street Racing ||  ||  ||  ||  ||
|-
| Forgotten Realms: Demon Stone ||  ||  ||  ||  ||
|-
| Formula One 2001 ||  ||  ||  ||  ||
|-
| Formula One 2002 ||  ||  ||  ||  ||
|-
| Formula One 2003 ||  ||  ||  ||  ||
|-
| Formula One 04 ||  ||  ||  ||  ||
|-
| Formula One 05 ||  ||  ||  ||  ||
|-
| Formula One 06 ||  ||  ||  ||  ||
|-
| Franklin: A Birthday Surprise ||  ||  ||  ||  ||
|-
| Freakout ||  ||  ||  ||  ||
|-
| Freaky Flyers ||  ||  ||  ||  ||
|-
| Freaky Sex Club ||  ||  ||  ||  ||
|-
| Free Running ||  ||  ||  ||  ||
|-
| Freedom Fighters ||  ||  ||  ||  ||
|-
| Freekstyle ||  ||  ||  ||  ||
|-
| Frequency ||  ||  ||  ||  ||
|-
| Frogger: The Great Quest ||  ||  ||  ||  ||
|-
| Front Mission 4 ||  ||  ||  ||  ||
|-
| Front Mission 5 ||  ||  ||  ||  ||
|-
| Front Mission Online ||  ||  ||  ||  ||
|-
| Fugitive Hunter: War on Terror ||  ||  ||  ||  ||
|-
| Fullmetal Alchemist and the Broken Angel ||  ||  ||  ||  ||
|-
| Fullmetal Alchemist 2: Curse of the Crimson Elixir ||  ||  ||  ||  ||
|-
| Full Spectrum Warrior: Ten Hammers ||  ||  ||  ||  ||
|-
| Funkmaster Flex Digital Hitz Factory ||  ||  ||  ||  ||
|-
| Fur Fighters: Viggo's Revenge ||  ||  ||  ||  ||
|-
| Futurama ||  ||  ||  ||  ||
|-
| Future Tactics: The Uprising ||  ||  ||  ||  ||
|-
|}


* Thank you very much. all of that is pretty informative and fully answers my questions. The last one I have, does this means then that the software emulation that ps2_emu is doing to the IOP part is more accurate than the one DECKARD does on Slims PS2 right? I tried games like Beyond Good & Evil and it seems to run well without the sounds issues that game has on slims models.
==== G ====
** Yeah, looks like it is. Possibly that wasn't the case back in the release days. PS2 emu has been updated many times since launch in 2006, who knows why... You may want to check this compatibility list: https://en.everybodywiki.com/List_of_PlayStation_2_games_compatible_with_PlayStation_3 It's not that accurate because for example Persona 4 entry is partially bullshit because issue with the bar in the lower left-hand corner just can't exist on real EE. But generally, it will give you some info what doesn't worked back then. Entries like Battle Stadium D.O.N, Naruto Shippuden: Ultimate Ninja 5, Orphen: Scion of Sorcery, Wild Arms 5 or Ibara are really interesting, but I'm not sure if they are correct. Back then people recognized PS3 model by HDD size, You can imagine that it's not most accurate way to do that. :D --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 08:32, 25 September 2024 (CEST)
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
***Of course, the HDD size is not the reliable way to identify models, especially when you can just swap the HDD haha. Thanks, you gave me a lot of interesting info, checking the compatibility list I saw a lot of interesting cases, perhaps if one day I'm bored enough I will try the examples of games you gave me, and also try some others. Would be fun if ps2_gxemu could be run on CECHA/B models, I'm aware its not possible, at least not right now (I also tried by swapping them in dev_blind with no success, just a black screen crash, but since it's looking for different hardware on the motherboard this was kind of the expected behavior).
|- bgcolor="#cccccc"
In the end, I guess that games like Ratchet & Clank or Tekken Tag Tournament which runs really slow on ps2_gxemu is because Cell can't keep up with the EE emulation.
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| G-Surfers ||  || ||  ||  ||
|-
| Gadget Racers ||  ||  ||  ||  ||
|-
| Gaelic Games: Football ||  ||  ||  ||  ||
|-
| Gaelic Games: Football 2 ||  ||  ||  ||  ||
|-
| Gaelic Games: Hurling ||  ||  ||  ||  ||
|-
| Galactic Wrestling: Featuring Ultimate Muscle ||  ||  ||  ||  ||
|-
| Galerians: Ash ||  ||  ||  ||  ||
|-
| Galidor: Defenders of the Outer Dimension ||  ||  ||  ||  ||
|-
| Galleon: Islands of Mystery ||  ||  ||  ||  ||
|-
| Gallop Racer 2004 ||  ||  ||  ||  ||
|-
| Gallop Racer 2006 ||  ||  ||  ||  ||
|-
| Gantz: The Game ||  ||  ||  ||  ||
|-
| Garfield: Saving Arlene ||  ||  ||  ||  ||
|-
| Garou: Mark of the Wolves ||  ||  ||  ||  ||
|-
| Gauntlet: Dark Legacy ||  ||  ||  ||  ||
|-
| Gauntlet: Seven Sorrows ||  ||  ||  ||  ||
|-
| Genji: Dawn of the Samurai ||  ||  ||  ||  ||
|-
| The Getaway ||  ||  ||  ||  ||
|-
| The Getaway: Black Monday ||  ||  ||  ||  ||
|-
| Get On Da Mic ||  ||  ||  ||  ||
|-
| Ghostbusters: The Video Game ||  ||  ||  ||  ||
|-
| Ghosthunter ||  ||  ||  ||  ||
|-
| Ghost in the Shell: Stand Alone Complex ||  ||  ||  ||  ||
|-
| Ghost Master ||  ||  ||  ||  ||
|-
| Ghost Rider ||  ||  ||  ||  ||
|-
| Giants: Citizen Kabuto ||  ||  ||  ||  ||
|-
| Gift ||  ||  ||  ||  ||
|-
| Gitaroo Man ||  ||  ||  ||  ||
|-
| Gladiator: Sword of Vengeance ||  ||  ||  ||  ||
|-
| Gladius ||  ||  ||  ||  ||
|-
| Glass Rose ||  ||  ||  ||  ||
|-
| Go Go Copter ||  ||  ||  ||  ||
|-
| Go Go Golf ||  ||  ||  ||  ||
|-
| Goblin Commander: Unleash the Horde ||  ||  ||  ||  ||
|-
| God Hand ||  ||  ||  ||  ||
|-
| God of War ||  ||  ||  ||  ||
|-
| God of War II ||  ||  ||  ||  ||
|-
| Godai Elemental Force ||  ||  ||  ||  ||
|-
| The Godfather: The Game ||  ||  ||  ||  ||
|-
| Godzilla: Save the Earth ||  ||  ||  ||  ||
|-
| Godzilla: Unleashed ||  ||  ||  ||  ||
|-
| Golden Age of Racing ||  ||  ||  ||  ||
|-
| The Golden Compass (video game) ||  ||  ||  ||  ||
|-
| GoldenEye: Rogue Agent ||  ||  ||  ||  ||
|-
| Gradius III and IV ||  ||  ||  ||  ||
|-
| Gradius V ||  ||  ||  ||  ||
|-
| Graffiti Kingdom ||  ||  ||  ||  ||
|-
| Gran Turismo Concept 2001 Tokyo ||  ||  ||  ||  ||
|-
| Gran Turismo Concept 2002 Tokyo-Geneva ||  ||  ||  ||  ||
|-
| Gran Turismo 3 A-spec ||  ||  ||  ||  ||
|-
| Gran Turismo 4 Prologue ||  ||  ||  ||  ||
|-
| Gran Turismo 4 ||  ||  ||  ||  ||
|-
| Grand Prix Challenge ||  ||  ||  ||  ||
|-
| Grand Slam Tennis ||  ||  ||  ||  ||
|-
| Grand Theft Auto III ||  ||  ||  ||  ||
|-
| Grand Theft Auto: Liberty City Stories ||  ||  ||  ||  ||
|-
| Grand Theft Auto: San Andreas ||  ||  ||  ||  ||
|-
| Grand Theft Auto: Vice City ||  ||  ||  ||  ||
|-
| Grand Theft Auto: Vice City Stories ||  ||  ||  ||  ||
|-
| Grandia II ||  ||  ||  ||  ||
|-
| Grandia III ||  ||  ||  ||  ||
|-
| Grandia Xtreme ||  ||  ||  ||  ||
|-
| Gravity Games Bike: Street. Vert. Dirt. ||  ||  ||  ||  ||
|-
| Greg Hastings' Tournament Paintball Max'd ||  ||  ||  ||  ||
|-
| Gregory Horror Show ||  ||  ||  ||  ||
|-
| Gretzky NHL 2005 ||  ||  ||  ||  ||
|-
| Gretzky NHL 2006 ||  ||  ||  ||  ||
|-
| The Grim Adventures of Billy & Mandy ||  ||  ||  ||  ||
|-
| Grimgrimoire ||  ||  ||  ||  ||
|-
| Growlanser Generations ||  ||  ||  ||  ||
|-
| GT-R 400 ||  ||  ||  ||  ||
|-
| GT Racers ||  ||  ||  ||  ||
|-
| GT-R Touring ||  ||  ||  ||  ||
|-
| Guilty Gear Isuka ||  ||  ||  ||  ||
|-
| Guilty Gear X ||  ||  ||  ||  ||
|-
| Guilty Gear XX: Accent Core ||  ||  ||  ||  ||
|-
| Guilty Gear XX: Accent Core Plus ||  ||  ||  ||  ||
|-
| Guilty Gear XX: The Midnight Carnival ||  ||  ||  ||  ||
|-
| Guilty Gear XX #reload ||  ||  ||  ||  ||
|-
| Guilty Gear XX: Slash ||  ||  ||  ||  ||
|-
| GuitarFreaks 3rd Mix & DrumMania 2nd Mix ||  ||  ||  ||  ||
|-
| GuitarFreaks 4th Mix & DrumMania 3rd Mix (Gitadora!) ||  ||  ||  ||  ||
|-
| GuitarFreaks V & DrumMania V ||  ||  ||  ||  ||
|-
| GuitarFreaks V2 & DrumMania V2 ||  ||  ||  ||  ||
|-
| GuitarFreaks V3 & DrumMania V3 ||  ||  ||  ||  ||
|-
| GuitarFreaks & DrumMania: Masterpiece Gold ||  ||  ||  ||  ||
|-
| GuitarFreaks & DrumMania: Masterpiece Silver ||  ||  ||  ||  ||
|-
| Guitar Hero ||  ||  ||  ||  ||
|-
| Guitar Hero II ||  ||  ||  ||  ||
|-
| Guitar Hero Encore: Rocks the 80s ||  ||  ||  ||  ||
|-
| Guitar Hero III: Legends of Rock ||  ||  ||  ||  ||
|-
| Guitar Hero 5 ||  ||  ||  ||  ||
|-
| Guitar Hero: Aerosmith ||  ||  ||  ||  ||
|-
| Guitar Hero: Metallica ||  ||  ||  ||  ||
|-
| Guitar Hero: Smash Hits ||  ||  ||  ||  ||
|-
| Guitar Hero: Van Halen ||  ||  ||  ||  ||
|-
| Guitar Hero: World Tour ||  ||  ||  ||  ||
|-
| Gumball 3000 ||  ||  ||  ||  ||
|-
| GUN ||  ||  ||  ||  ||
|-
| Gungriffon Blaze ||  ||  ||  ||  ||
|-
| Gunfighter 2 ||  ||  ||  ||  ||
|-
| Gungrave ||  ||  ||  ||  ||
|-
| Gungrave: Overdose ||  ||  ||  ||  ||
|-
| Gunslinger Girl Vol.1 ||  ||  ||  ||  ||
|-
| Gunslinger Girl Vol.2 ||  ||  ||  ||  ||
|-
| Gunslinger Girl Vol.3 ||  ||  ||  ||  ||
|-
| The Guy Game ||  ||  ||  ||  ||
|-
|}
 
==== H ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Half-Life ||  ||  ||  ||  ||
|-
| Happy Feet ||  ||  ||  ||  ||
|-
| Hard Hitter Tennis ||  ||  ||  ||  ||
|-
| Hard Rock Casino ||  ||  ||  ||  ||
|-
| Hardware: Online Arena ||  ||  ||  ||  ||
|-
| Harry Potter and the Chamber of Secrets ||  ||  ||  ||  ||
|-
| Harry Potter and the Goblet of Fire ||  ||  ||  ||  ||
|-
| Harry Potter and the Half-Blood Prince ||  ||  ||  ||  ||
|-
| Harry Potter and the Order of the Phoenix ||  ||  ||  ||  ||
|-
| Harry Potter and the Philosopher's Stone ||  ||  ||  ||  ||
|-
| Harry Potter and the Prisoner of Azkaban ||  ||  ||  ||  ||
|-
| Harry Potter: Quidditch World Cup ||  ||  ||  ||  ||
|-
| Harvest Moon: Save the Homeland ||  ||  ||  ||  ||
|-
| Harvest Moon: A Wonderful Life ||  ||  ||  ||  ||
|-
| Haunting Ground ||  ||  ||  ||  ||
|-
| Haven: Call of the King ||  ||  ||  ||  ||
|-
| Hawk-Kawasaki Racing ||  ||  ||  ||  ||
|-
| Headhunter ||  ||  ||  ||  ||
|-
| Headhunter Redemption ||  ||  ||  ||  ||
|-
| He-Man: Defender of Grayskull ||  ||  ||  ||  ||
|-
| Hello Kitty: Roller Rescue ||  ||  ||  ||  ||
|-
| Heracles: Battle with the Gods ||  ||  ||  ||  ||
|-
| Herdy Gerdy ||  ||  ||  ||  ||
|-
| Heroes of Might and Magic: Quest for the Dragon Bone Staff ||  ||  ||  ||  ||
|-
| Heroes of the Pacific ||  ||  ||  ||  ||
|-
| Hidden Invasion ||  ||  ||  ||  ||
|-
| High School Musical: Sing It! ||  ||  ||  ||  ||
|-
| High Rollers Casino ||  ||  ||  ||  ||
|-
| Hi Hi Puffy AmiYumi 2 ||  ||  ||  ||  ||
|-
| Hitman: Blood Money ||  ||  ||  ||  ||
|-
| Hitman: Contracts ||  ||  ||  ||  ||
|-
| Hitman 2: Silent Assassin ||  ||  ||  ||  ||
|-
| Hoihoi-san ||  ||  ||  ||  ||
|-
| Homura ||  ||  ||  ||  ||
|-
| Hot Shots Golf 3 ||  ||  ||  ||  ||
|-
| Hot Shots Golf Fore! ||  ||  ||  ||  ||
|-
| Hot Wheels Velocity X ||  ||  ||  ||  ||
|-
| Hot Wheels World Race ||  ||  ||  ||  ||
|-
| HSX HyperSonic.Xtreme ||  ||  ||  ||  ||
|-
| The Hulk ||  ||  ||  ||  ||
|-
| Hummer Badlands ||  ||  ||  ||  ||
|-
| Hunter: The Reckoning: Wayward ||  ||  ||  ||  ||
|-
| The Hustle: Detroit Streets ||  ||  ||  ||  ||
|-
| Hype Time Quest ||  ||  ||  ||  ||
|-
|}
==== I ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Ico ||  ||  ||  ||  ||
|-
| I-Ninja ||  ||  ||  ||  ||
|-
| Ice Age 2: The Meltdown ||  ||  ||  ||  ||
|-
| IGPX ||  ||  ||  ||  ||
|-
| IHRA Drag Racing 2 ||  ||  ||  ||  ||
|-
| IHRA Drag Racing: Sportsman Edition ||  ||  ||  ||  ||
|-
| Ikusagami ||  ||  ||  ||  ||
|-
| The Incredible Hulk: Ultimate Destruction ||  ||  ||  ||  ||
|-
| The Incredibles: Rise of the Underminer ||  ||  ||  ||  ||
|-
| Indiana Jones and the Emperor's Tomb ||  ||  ||  ||  ||
|-
| Indiana Jones and the Staff of Kings ||  ||  ||  ||  ||
|-
| IndyCar Series ||  ||  ||  ||  ||
|-
| IndyCar Series 2005 ||  ||  ||  ||  ||
|-
| Initial D: Special Stage ||  ||  ||  ||  ||
|-
| Inspector Gadget ||  ||  ||  ||  ||
|-
| Intellivision Lives! ||  ||  ||  ||  ||
|-
| International Cue Club ||  ||  ||  ||  ||
|-
| International Cue Club 2 ||  ||  ||  ||  ||
|-
| International Golf Pro ||  ||  ||  ||  ||
|-
| International Super Karts ||  ||  ||  ||  ||
|-
| International Superstar Soccer ||  ||  ||  ||  ||
|-
| Interview With a Made Man ||  ||  ||  ||  ||
|-
| Ikki Tousen: Shining Dragon ||  ||  ||  ||  ||
|-
| In The Groove ||  ||  ||  ||  ||
|-
| InuYasha: Feudal Combat ||  ||  ||  ||  ||
|-
| InuYasha: The Secret of the Cursed Mask ||  ||  ||  ||  ||
|-
| Iron Man ||  ||  ||  ||  ||
|-
| Island Xtreme Stunts ||  ||  ||  ||  ||
|-
| The Italian Job ||  ||  ||  ||  ||
|-
|}
==== J ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| J-League Winning Eleven 6 ||  ||  ||  ||  ||
|-
| Jackass: The Game ||  ||  ||  ||  ||
|-
| Jackie Chan Adventures ||  ||  ||  ||  ||
|-
| Jacked ||  ||  ||  ||  ||
|-
| Jade Cocoon 2 ||  ||  ||  ||  ||
|-
| Jak and Daxter: The Precursor Legacy ||  ||  ||  ||  ||
|-
| Jak and Daxter: The Lost Frontier ||  ||  ||  ||  ||
|-
| Jak II ||  ||  ||  ||  ||
|-
| Jak 3 ||  ||  ||  ||  ||
|-
| Jak X: Combat Racing ||  ||  ||  ||  ||
|-
| James Bond 007: Agent Under Fire ||  ||  ||  ||  ||
|-
| James Bond 007: Everything or Nothing ||  ||  ||  ||  ||
|-
| James Bond 007: From Russia with Love ||  ||  ||  ||  ||
|-
| James Bond 007: Nightfire ||  ||  ||  ||  ||
|-
| James Bond 007: Quantum of Solace ||  ||  ||  ||  ||
|-
| James Cameron's Dark Angel ||  ||  ||  ||  ||
|-
| Jeep Thrills ||  ||  ||  ||  ||
|-
| Jet Li: Rise to Honor ||  ||  ||  ||  ||
|-
| Jeopardy! ||  ||  ||  ||  ||
|-
| Juiced ||  ||  ||  ||  ||
|-
| Juiced 2 ||  ||  ||  ||  ||
|-
| Judge Dredd: Dredd Vs. Death ||  ||  ||  ||  ||
|-
| Jurassic Park: Operation Genesis ||  ||  ||  ||  ||
|-
| Jurassic: The Hunted ||  ||  ||  ||  ||
|-
| Just Cause ||  ||  ||  ||  ||
|-
|}
==== K ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Kanon ||  ||  ||  ||  ||
|-
| Kamen Rider: Climax Heroes ||  ||  ||  ||  ||
|-
| CR Kamen Rider: Pachitte Chonmage Tatsujin 5 ||  ||  ||  ||  ||
|-
| Kamen Rider: Seigi No Keifu ||  ||  ||  ||  ||
|-
| Pachinko Kamen Rider: Shocker Zenmetsu Daisakusen ||  ||  ||  ||  ||
|-
| Kamen Rider 555 ||  ||  ||  ||  ||
|-
| Kamen Rider Blade ||  ||  ||  ||  ||
|-
| Kamen Rider Hibiki ||  ||  ||  ||  ||
|-
| Kamen Rider Kabuto ||  ||  ||  ||  ||
|-
| Kao the Kangaroo Round 2 ||  ||  ||  ||  ||
|-
| Katamari Damacy ||  ||  ||  ||  ||
|-
| Kengo: Master of Bushido ||  ||  ||  ||  ||
|-
| Kessen ||  ||  ||  ||  ||
|-
| Kessen II ||  ||  ||  ||  ||
|-
| Kessen III ||  ||  ||  ||  ||
|-
| Killer7 ||  ||  ||  ||  ||
|-
| Killzone (Guerilla Games) ||  ||  ||  ||  ||
|-
| Kinetica ||  ||  ||  ||  ||
|-
| King Arthur ||  ||  ||  ||  ||
|-
| Kingdom Hearts ||  ||  ||  ||  ||
|-
| Kingdom Hearts Re:Chain of Memories ||  ||  ||  ||  ||
|-
| Kingdom Hearts II ||  ||  ||  ||  ||
|-
| King of Clubs ||  ||  ||  ||  ||
|-
| The King of Fighters '94 Re-bout ||  ||  ||  ||  ||
|-
| The King of Fighters '98 Ultimate Match ||  ||  ||  ||  ||
|-
| The King of Fighters 2000 ||  ||  ||  ||  ||
|-
| The King of Fighters 2001 ||  ||  ||  ||  ||
|-
| The King of Fighters 2000/2001 ||  ||  ||  ||  ||
|-
| The King of Fighters 2002 ||  ||  ||  ||  ||
|-
| The King of Fighters 2002 Unlimited Match ||  ||  ||  ||  ||
|-
| The King of Fighters 2002 Unlimited Match Tougeki Ver. ||  ||  ||  ||  ||
|-
| The King of Fighters 2003 ||  ||  ||  ||  ||
|-
| The King of Fighters 2002/2003 ||  ||  ||  ||  ||
|-
| The King of Fighters Neowave ||  ||  ||  ||  ||
|-
| The King of Fighters XI ||  ||  ||  ||  ||
|-
| The King of Fighters Collection: The Orochi Saga ||  ||  ||  ||  ||
|-
| King's Field: The Ancient City ||  ||  ||  ||  ||
|-
| Kira Kira Rock N Roll Show ||  ||  ||  ||  ||
|-
| Klonoa 2: Lunatea's Veil ||  ||  ||  ||  ||
|-
| Knight Rider: The Game ||  ||  ||  ||  ||
|-
| Knight Rider 2 : The Game ||  ||  ||  ||  ||
|-
| Knights of the Temple: Infernal Crusade ||  ||  ||  ||  ||
|-
| Knockout Kings 2002 ||  ||  ||  ||  ||
|-
| Knockout Kings 2003 ||  ||  ||  ||  ||
|-
| KOF: Maximum Impact ||  ||  ||  ||  ||
|-
| KOF: Maximum Impact 2 (JP) ||  ||  ||  ||  ||
|-
| The King of Fighters 2006 (NA) ||  ||  ||  ||  ||
|-
| KOF: Maximum Impact Regulation A ||  ||  ||  ||  ||
|-
| Konjiki no Gash Bell: Yuujou no Tag Battle ||  ||  ||  ||  ||
|-
| Kujibiki Unbalance: Kaicho Onegai Smash Fight ||  ||  ||  ||  ||
|-
| Kuon ||  ||  ||  ||  ||
|-
| Kuri Kuri Mix ||  ||  ||  ||  ||
|-
| Kya: Dark Lineage ||  ||  ||  ||  ||
|-
|}
==== L ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| L.A. Rush ||  ||  ||  ||  ||
|-
| La Pucelle: Tactics ||  ||  ||  ||  ||
|-
| LarryBoy and the Bad Apple ||  ||  ||  ||  ||
|-
| Leaderboard Golf ||  ||  ||  ||  ||
|-
| League Series Baseball 2 ||  ||  ||  ||  ||
|-
| Legacy of Kain: Defiance ||  ||  ||  ||  ||
|-
| Legacy of Kain: Soul Reaver 2 ||  ||  ||  ||  ||
|-
| Legaia 2: Duel Saga ||  ||  ||  ||  ||
|-
| The Legend of Alon D'ar ||  ||  ||  ||  ||
|-
| Legend of Kay ||  ||  ||  ||  ||
|-
| Legend of the Dragon ||  ||  ||  ||  ||
|-
| The Legend of Spyro: A New Beginning ||  ||  ||  ||  ||
|-
| The Legend of Spyro: The Eternal Night ||  ||  ||  ||  ||
|-
| The Legend of Spyro: Dawn of the Dragon ||  ||  ||  ||  ||
|-
| Legends of Wrestling ||  ||  ||  ||  ||
|-
| Legends of Wrestling II ||  ||  ||  ||  ||
|-
| Lego Batman: The Video Game ||  ||  ||  ||  ||
|-
| Lego Indiana Jones: The Original Adventures ||  ||  ||  ||  ||
|-
| Lego Star Wars: The Video Game ||  ||  ||  ||  ||
|-
| Lego Star Wars II: The Original Trilogy ||  ||  ||  ||  ||
|-
| Leisure Suit Larry: Magna Cum Laude ||  ||  ||  ||  ||
|-
| Lemmings ||  ||  ||  ||  ||
|-
| Lethal Skies Elite Pilot: Team SW ||  ||  ||  ||  ||
|-
| Let's Make a Soccer Team! ||  ||  ||  ||  ||
|-
| Let's Ride: Silver Buckle Stables ||  ||  ||  ||  ||
|-
| Lifeline ||  ||  ||  ||  ||
|-
| Little Britain: The Video Game ||  ||  ||  ||  ||
|-
| Little Busters! Converted Edition ||  ||  ||  ||  ||
|-
| LMA Manager 2002 ||  ||  ||  ||  ||
|-
| LMA Manager 2003 ||  ||  ||  ||  ||
|-
| LMA Manager 2004 ||  ||  ||  ||  ||
|-
| LMA Manager 2005 ||  ||  ||  ||  ||
|-
| LMA Manager 2006 ||  ||  ||  ||  ||
|-
| LMA Manager 2007 ||  ||  ||  ||  ||
|-
| London Racer 2 ||  ||  ||  ||  ||
|-
| London Racer World Challenge ||  ||  ||  ||  ||
|-
| Looney Tunes: Acme Arsenal ||  ||  ||  ||  ||
|-
| Looney Tunes: Back in Action ||  ||  ||  ||  ||
|-
| Looney Tunes: Space Race ||  ||  ||  ||  ||
|-
| The Lord of the Rings: Aragorn's Quest ||  ||  ||  ||  ||
|-
| The Lord of the Rings: The Fellowship of the Ring ||  ||  ||  ||  ||
|-
| The Lord of the Rings: The Two Towers ||  ||  ||  ||  ||
|-
| The Lord of the Rings: The Return of the King ||  ||  ||  ||  ||
|-
| The Lord of the Rings: The Third Age ||  ||  ||  ||  ||
|-
| Lowrider ||  ||  ||  ||  ||
|-
| Lumines Plus ||  ||  ||  ||  ||
|-
| Lupin the 3rd: Treasure of the Sorcerer King ||  ||  ||  ||  ||
|-
|}
==== M ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Mace Griffin: Bounty Hunter ||  ||  ||  ||  ||
|-
| Mad Maestro! ||  ||  ||  ||  ||
|-
| Madagascar ||  ||  ||  ||  ||
|-
| Madagascar: Escape 2 Africa ||  ||  ||  ||  ||
|-
| Madden NFL 2001 ||  ||  ||  ||  ||
|-
| Madden NFL 2002 ||  ||  ||  ||  ||
|-
| Madden NFL 2003 ||  ||  ||  ||  ||
|-
| Madden NFL 2004 ||  ||  ||  ||  ||
|-
| Madden NFL 2005 ||  ||  ||  ||  ||
|-
| Madden NFL 06 ||  ||  ||  ||  ||
|-
| Madden NFL 07 ||  ||  ||  ||  ||
|-
| Madden NFL 08 ||  ||  ||  ||  ||
|-
| Madden NFL 09 ||  ||  ||  ||  ||
|-
| Madden NFL 10 ||  ||  ||  ||  ||
|-
| Madden NFL 11 ||  ||  ||  ||  ||
|-
| Madden NFL 12 ||  ||  ||  ||  ||
|-
| Mafia ||  ||  ||  ||  ||
|-
| Magic Pengel ||  ||  ||  ||  ||
|-
| Magix Music Maker ||  ||  ||  ||  ||
|-
| Magister Negi Magi: 1st time ||  ||  ||  ||  ||
|-
| Magister Negi Magi: 2nd time ||  ||  ||  ||  ||
|-
| Magna Carta: Tears of Blood ||  ||  ||  ||  ||
|-
| Mahou Sensei Negima! 2-Jikanme ||  ||  ||  ||  ||
|-
| Mai-Hime: The Another ||  ||  ||  ||  ||
|-
| Major League Baseball 2K5 ||  ||  ||  ||  ||
|-
| Major League Baseball 2K5: World Series Edition ||  ||  ||  ||  ||
|-
| Major League Baseball 2K6 ||  ||  ||  ||  ||
|-
| Major League Baseball 2K7 ||  ||  ||  ||  ||
|-
| Major League Baseball 2K8 ||  ||  ||  ||  ||
|-
| Major League Baseball 2K9 ||  ||  ||  ||  ||
|-
| Major League Baseball 2K10 ||  ||  ||  ||  ||
|-
| Makai Kingdom: Chronicles Of The Sacred Tome ||  ||  ||  ||  ||
|-
| Maken Shao ||  ||  ||  ||  ||
|-
| Malice ||  ||  ||  ||  ||
|-
| Manchester United Club Football 2005 ||  ||  ||  ||  ||
|-
| Manhunt ||  ||  ||  ||  ||
|-
| Manhunt 2 ||  ||  ||  ||  ||
|-
| Marc Ecko's Getting Up: Contents Under Pressure ||  ||  ||  ||  ||
|-
| Mar Heaven: Arm Fight ||  ||  ||  ||  ||
|-
| Mark Davis Pro Bass Challenge ||  ||  ||  ||  ||
|-
| The Mark of Kri ||  ||  ||  ||  ||
|-
| Martial Arts: Capoeira ||  ||  ||  ||  ||
|-
| Marvel Nemesis ||  ||  ||  ||  ||
|-
| Marvel vs. Capcom 2 ||  ||  ||  ||  ||
|-
| Marvel: Ultimate Alliance ||  ||  ||  ||  ||
|-
| Marvel Ultimate Alliance 2: Fusion ||  ||  ||  ||  ||
|-
| Mary-Kate and Ashley: Sweet 16 ||  ||  ||  ||  ||
|-
| Mashed ||  ||  ||  ||  ||
|-
| Mashed: Drive To Survive ||  ||  ||  ||  ||
|-
| Mashed Fully Loaded ||  ||  ||  ||  ||
|-
| Master Rallye ||  ||  ||  ||  ||
|-
| Mat Hoffman's Pro BMX 2 ||  ||  ||  ||  ||
|-
| The Matrix: Path of Neo ||  ||  ||  ||  ||
|-
| Maximo vs. Army of Zin ||  ||  ||  ||  ||
|-
| Maximo: Ghosts to Glory ||  ||  ||  ||  ||
|-
| Max Payne ||  ||  ||  ||  ||
|-
| Max Payne 2: The Fall of Max Payne ||  ||  ||  ||  ||
|-
| MaXXed Out Racing ||  ||  ||  ||  ||
|-
| Maze Action ||  ||  ||  ||  ||
|-
| McFarlane's Evil Prophecy ||  ||  ||  ||  ||
|-
| MDK2: Armageddon ||  ||  ||  ||  ||
|-
| Medal of Honor: European Assault ||  ||  ||  ||  ||
|-
| Medal of Honor: Frontline ||  ||  ||  ||  ||
|-
| Medal of Honor: Rising Sun ||  ||  ||  ||  ||
|-
| Medal of Honor: Vanguard ||  ||  ||  ||  ||
|-
| Mega Man Anniversary Collection ||  ||  ||  ||  ||
|-
| Mega Man X Collection ||  ||  ||  ||  ||
|-
| Mega Man X Command Mission ||  ||  ||  ||  ||
|-
| Mega Man X7 ||  ||  ||  ||  ||
|-
| Mega Man X8 ||  ||  ||  ||  ||
|-
| MegaRace 3: Nanotech Disaster ||  ||  ||  ||  ||
|-
| Melty Blood: Act Cadenza ||  ||  ||  ||  ||
|-
| Melty Blood: Actress Again ||  ||  ||  ||  ||
|-
| Men in Black II: Alien Escape ||  ||  ||  ||  ||
|-
| Mercedes-Benz World Racing ||  ||  ||  ||  ||
|-
| Mercenaries: Playground of Destruction ||  ||  ||  ||  ||
|-
| Mercenaries 2: World in Flames ||  ||  ||  ||  ||
|-
| Mercury Meltdown Remix ||  ||  ||  ||  ||
|-
| Metal Arms: Glitch in the System ||  ||  ||  ||  ||
|-
| Metal Gear Solid 2: Sons of Liberty ||  ||  ||  ||  ||
|-
| Metal Gear Solid 2: Substance ||  ||  ||  ||  ||
|-
| Metal Gear Solid 3: Snake Eater ||  ||  ||  ||  ||
|-
| Metal Gear Solid 3: Subsistence ||  ||  ||  ||  ||
|-
| Metal Saga ||  ||  ||  ||  ||
|-
| Metal Slug 3 ||  ||  ||  ||  ||
|-
| Metal Slug 4 ||  ||  ||  ||  ||
|-
| Metal Slug 4 And 5 ||  ||  ||  ||  ||
|-
| Metal Slug 6 ||  ||  ||  ||  ||
|-
| Metal Slug Anthology ||  ||  ||  ||  ||
|-
| Metropolismania ||  ||  ||  ||  ||
|-
| Miami Vice ||  ||  ||  ||  ||
|-
| Micro Machines V4 ||  ||  ||  ||  ||
|-
| Midnight Club Street Racing ||  ||  ||  ||  ||
|-
| Midnight Club 2 ||  ||  ||  ||  ||
|-
| Midnight Club 3: DUB Edition ||  ||  ||  ||  ||
|-
| Midnight Club 3: DUB Edition Remix ||  ||  ||  ||  ||
|-
| Midway Arcade Treasures ||  ||  ||  ||  ||
|-
| Midway Arcade Treasures 2 ||  ||  ||  ||  ||
|-
| Midway Arcade Treasures 3 ||  ||  ||  ||  ||
|-
| Mike Tyson Heavyweight Boxing ||  ||  ||  ||  ||
|-
| Mini Desktop Racing ||  ||  ||  ||  ||
|-
| Mission Impossible: Operation Surma ||  ||  ||  ||  ||
|-
| Mister Mosquito ||  ||  ||  ||  ||
|-
| MLB 2004 ||  ||  ||  ||  ||
|-
| MLB 2005 ||  ||  ||  ||  ||
|-
| MLB 2006 ||  ||  ||  ||  ||
|-
| MLB 06: The Show ||  ||  ||  ||  ||
|-
| MLB 07: The Show ||  ||  ||  ||  ||
|-
| MLB '08: The Show ||  ||  ||  ||  ||
|-
| MLB 09: The Show ||  ||  ||  ||  ||
|-
| MLB 10: The Show ||  ||  ||  ||  ||
|-
| MLB 11: The Show ||  ||  ||  ||  ||
|-
| MLB Power Pros ||  ||  ||  ||  ||
|-
| MLB Power Pros 2008 ||  ||  ||  ||  ||
|-
| MLB SlugFest 2003 ||  ||  ||  ||  ||
|-
| MLB SlugFest 2004 ||  ||  ||  ||  ||
|-
| MLB SlugFest 2006 ||  ||  ||  ||  ||
|-
| MLB SlugFest: Loaded ||  ||  ||  ||  ||
|-
| Mobile Light Force 2 ||  ||  ||  ||  ||
|-
| Mobile Suit Gundam SEED: Never Ending Tomorrow ||  ||  ||  ||  ||
|-
| Mobile Suit Gundam SEED Destiny: Generation Of C.E. ||  ||  ||  ||  ||
|-
| Mobile Suit Gundam: AEUG v.s Titans ||  ||  ||  ||  ||
|-
| Mobile Suit Gundam: Climax U.C. ||  ||  ||  ||  ||
|-
| Mobile Suit Gundam: Encounters in Space ||  ||  ||  ||  ||
|-
| Mobile Suit Gundam: Journey to Jaburo ||  ||  ||  ||  ||
|-
| Mobile Suit Gundam: The One Year War ||  ||  ||  ||  ||
|-
| Mobile Suit Gundam: Gundam vs. Zeta Gundam ||  ||  ||  ||  ||
|-
| Mobile Suit Gundam: Zeonic Front ||  ||  ||  ||  ||
|-
| Moderngroove: Ministry of Sound Edition ||  ||  ||  ||  ||
|-
| Mojib-Ribbon ||  ||  ||  ||  ||
|-
| Mojo! ||  ||  ||  ||  ||
|-
| Monopoly Party ||  ||  ||  ||  ||
|-
| Monster 4x4: Masters of Metal ||  ||  ||  ||  ||
|-
| Monster House ||  ||  ||  ||  ||
|-
| Monster Hunter ||  ||  ||  ||  ||
|-
| Monster Hunter G ||  ||  ||  ||  ||
|-
| Monster Jam: Maximum Destruction ||  ||  ||  ||  ||
|-
| Monster Rancher 3 ||  ||  ||  ||  ||
|-
| Monster Rancher 4 ||  ||  ||  ||  ||
|-
| Monster Rancher EVO ||  ||  ||  ||  ||
|-
| Monsters, Inc. Scare Island ||  ||  ||  ||  ||
|-
| Monsters vs. Aliens ||  ||  ||  ||  ||
|-
| Mortal Kombat: Armageddon ||  ||  ||  ||  ||
|-
| Mortal Kombat: Deadly Alliance ||  ||  ||  ||  ||
|-
| Mortal Kombat: Deception ||  ||  ||  ||  ||
|-
| Mortal Kombat: Shaolin Monks ||  ||  ||  ||  ||
|-
| Motocross Mania 3 ||  ||  ||  ||  ||
|-
| MotoGP ||  ||  ||  ||  ||
|-
| MotoGP 2 ||  ||  ||  ||  ||
|-
| MotoGP 3 ||  ||  ||  ||  ||
|-
| MotoGP 4 ||  ||  ||  ||  ||
|-
| MotoGP '07 ||  ||  ||  ||  ||
|-
| MotoGP '08 ||  ||  ||  ||  ||
|-
| Motor Mayhem ||  ||  ||  ||  ||
|-
| MotorStorm: Arctic Edge ||  ||  ||  ||  ||
|-
| Mr Golf ||  ||  ||  ||  ||
|-
| Ms. Chris Grams LA game ||  ||  ||  ||  ||
|-
| MS Saga: A New Dawn ||  ||  ||  ||  ||
|-
| MTV Music Generator 2 ||  ||  ||  ||  ||
|-
| MTV Music Generator 3: This Is The Remix ||  ||  ||  ||  ||
|-
| MTX: Mototrax ||  ||  ||  ||  ||
|-
| The Mummy Returns ||  ||  ||  ||  ||
|-
| The Mummy: Tomb of the Dragon Emperor ||  ||  ||  ||  ||
|-
| Muppets Party Cruise ||  ||  ||  ||  ||
|-
| Musashi: Samurai Legend ||  ||  ||  ||  ||
|-
| Music 3000 ||  ||  ||  ||  ||
|-
| MVP Baseball 2003 ||  ||  ||  ||  ||
|-
| MVP Baseball 2004 ||  ||  ||  ||  ||
|-
| MVP Baseball 2005 ||  ||  ||  ||  ||
|-
| MVP 06: NCAA Baseball ||  ||  ||  ||  ||
|-
| MVP 07: NCAA Baseball ||  ||  ||  ||  ||
|-
| MX 2002 Featuring Ricky Carmichael ||  ||  ||  ||  ||
|-
| MX Super Fly ||  ||  ||  ||  ||
|-
| MX Unleashed ||  ||  ||  ||  ||
|-
| MX vs. ATV Unleashed ||  ||  ||  ||  ||
|-
| MX vs. ATV Untamed ||  ||  ||  ||  ||
|-
| MX World Tour: Featuring Jamie Little ||  ||  ||  ||  ||
|-
| MXRider ||  ||  ||  ||  ||
|-
| My Street ||  ||  ||  ||  ||
|-
| My-Otome: Otome Butoushi!! ||  ||  ||  ||  ||
|-
| Myst III: Exile ||  ||  ||  ||  ||
|-
| Mystic Heroes ||  ||  ||  ||  ||
|-
|}
==== N ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Namco Museum ||  ||  ||  ||  ||
|-
| Namco Museum: 50th Anniversary Arcade Collection ||  ||  ||  ||  ||
|-
| Namco X Capcom ||  ||  ||  ||  ||
|-
| Nano Breaker ||  ||  ||  ||  ||
|-
| NARC ||  ||  ||  ||  ||
|-
| Naruto: Ultimate Ninja ||  ||  ||  ||  ||
|-
| Naruto: Ultimate Ninja 2 ||  ||  ||  ||  ||
|-
| Naruto: Ultimate Ninja 3 ||  ||  ||  ||  ||
|-
| Naruto: Uzumaki Chronicles ||  ||  ||  ||  ||
|-
| Naruto: Uzumaki Chronicles 2 ||  ||  ||  ||  ||
|-
| Naruto Shippuden: Ultimate Ninja 4 ||  ||  ||  ||  ||
|-
| Naruto Shippuden: Ultimate Ninja 5 ||  ||  ||  ||  ||
|-
| NASCAR: Dirt to Daytona ||  ||  ||  ||  ||
|-
| NASCAR Heat 2002 ||  ||  ||  ||  ||
|-
| NASCAR 2001 ||  ||  ||  ||  ||
|-
| NASCAR Thunder 2002 ||  ||  ||  ||  ||
|-
| NASCAR Thunder 2003 ||  ||  ||  ||  ||
|-
| NASCAR Thunder 2004 ||  ||  ||  ||  ||
|-
| NASCAR 2005: Chase for the Cup ||  ||  ||  ||  ||
|-
| NASCAR 06: Total Team Control ||  ||  ||  ||  ||
|-
| NASCAR 07 (EA Sports) ||  ||  ||  ||  ||
|-
| NASCAR 08 ||  ||  ||  ||  ||
|-
| NASCAR 09 ||  ||  ||  ||  ||
|-
| Naval Ops: Commander ||  ||  ||  ||  ||
|-
| Naval Ops: Warship Gunner ||  ||  ||  ||  ||
|-
| Naval Ops: Warship Gunner 2 ||  ||  ||  ||  ||
|-
| NBA 06 ||  ||  ||  ||  ||
|-
| NBA 07 ||  ||  ||  ||  ||
|-
| NBA 08 ||  ||  ||  ||  ||
|-
| NBA '09: The Inside ||  ||  ||  ||  ||
|-
| NBA 2K2 ||  ||  ||  ||  ||
|-
| NBA 2K3 ||  ||  ||  ||  ||
|-
| NBA 2K6 ||  ||  ||  ||  ||
|-
| NBA 2K7 ||  ||  ||  ||  ||
|-
| NBA 2K8 ||  ||  ||  ||  ||
|-
| NBA 2K9 ||  ||  ||  ||  ||
|-
| NBA 2K10 ||  ||  ||  ||  ||
|-
| NBA 2K11 ||  ||  ||  ||  ||
|-
| NBA Ballers ||  ||  ||  ||  ||
|-
| NBA Ballers Phenom ||  ||  ||  ||  ||
|-
| NBA Hoopz ||  ||  ||  ||  ||
|-
| NBA Jam ||  ||  ||  ||  ||
|-
| NBA Live 2001 ||  ||  ||  ||  ||
|-
| NBA Live 2002 ||  ||  ||  ||  ||
|-
| NBA Live 2003 ||  ||  ||  ||  ||
|-
| NBA Live 2004 ||  ||  ||  ||  ||
|-
| NBA Live 2005 ||  ||  ||  ||  ||
|-
| NBA Live 06 ||  ||  ||  ||  ||
|-
| NBA Live 07 ||  ||  ||  ||  ||
|-
| NBA Live 08 ||  ||  ||  ||  ||
|-
| NBA Live 09 ||  ||  ||  ||  ||
|-
| NBA Live 10 ||  ||  ||  ||  ||
|-
| NBA Shootout 2001 ||  ||  ||  ||  ||
|-
| NBA Shootout 2003 ||  ||  ||  ||  ||
|-
| NBA Shootout 2004 ||  ||  ||  ||  ||
|-
| NBA Starting Five ||  ||  ||  ||  ||
|-
| NBA Street ||  ||  ||  ||  ||
|-
| NBA Street Vol. 2 ||  ||  ||  ||  ||
|-
| NBA Street V3 ||  ||  ||  ||  ||
|-
| NCAA College Basketball 2K3 ||  ||  ||  ||  ||
|-
| NCAA College Football 2K3 ||  ||  ||  ||  ||
|-
| NCAA Final Four 2001 ||  ||  ||  ||  ||
|-
| NCAA Final Four 2002 ||  ||  ||  ||  ||
|-
| NCAA Final Four 2003 ||  ||  ||  ||  ||
|-
| NCAA Final Four 2004 ||  ||  ||  ||  ||
|-
| NCAA Football 2002 ||  ||  ||  ||  ||
|-
| NCAA Football 2003 ||  ||  ||  ||  ||
|-
| NCAA Football 2004 ||  ||  ||  ||  ||
|-
| NCAA Football 2005 ||  ||  ||  ||  ||
|-
| NCAA Football 06 ||  ||  ||  ||  ||
|-
| NCAA Football 07 ||  ||  ||  ||  ||
|-
| NCAA Football 08 ||  ||  ||  ||  ||
|-
| NCAA Football 09 ||  ||  ||  ||  ||
|-
| NCAA Football 10 ||  ||  ||  ||  ||
|-
| NCAA Football 11 ||  ||  ||  ||  ||
|-
| NCAA Gamebreaker 2001 ||  ||  ||  ||  ||
|-
| NCAA Gamebreaker 2003 ||  ||  ||  ||  ||
|-
| NCAA Gamebreaker 2004 ||  ||  ||  ||  ||
|-
| NCAA March Madness 2002 ||  ||  ||  ||  ||
|-
| NCAA March Madness 2003 ||  ||  ||  ||  ||
|-
| NCAA March Madness 2004 ||  ||  ||  ||  ||
|-
| NCAA March Madness 2005 ||  ||  ||  ||  ||
|-
| NCAA March Madness 06 ||  ||  ||  ||  ||
|-
| NCAA March Madness 07 ||  ||  ||  ||  ||
|-
| NCAA March Madness 08 ||  ||  ||  ||  ||
|-
| Need For Speed: Hot Pursuit 2 ||  ||  ||  ||  ||
|-
| Need for Speed: Underground ||  ||  ||  ||  ||
|-
| Need for Speed: Underground 2 ||  ||  ||  ||  ||
|-
| Need for Speed: Most Wanted ||  ||  ||  ||  ||
|-
| Need for Speed: Most Wanted Black Edition ||  ||  ||  ||  ||
|-
| Need for Speed: Carbon ||  ||  ||  ||  ||
|-
| Need for Speed: ProStreet ||  ||  ||  ||  ||
|-
| Need for Speed: Undercover ||  ||  ||  ||  ||
|-
| Negima!?: 3rd time ||  ||  ||  ||  ||
|-
| Negima!?: Dream Tactics ||  ||  ||  ||  ||
|-
| Neo Contra ||  ||  ||  ||  ||
|-
| Neo Geo Battle Coliseum ||  ||  ||  ||  ||
|-
| Neopets: The Darkest Faerie ||  ||  ||  ||  ||
|-
| Newcastle United Club Football 2005 ||  ||  ||  ||  ||
|-
| Next Generation Tennis ||  ||  ||  ||  ||
|-
| Next Generation Tennis 2003 ||  ||  ||  ||  ||
|-
| NFL 2K2 ||  ||  ||  ||  ||
|-
| NFL 2K3 ||  ||  ||  ||  ||
|-
| NFL Blitz 20-02 ||  ||  ||  ||  ||
|-
| NFL Blitz 20-03 ||  ||  ||  ||  ||
|-
| NFL Blitz Pro ||  ||  ||  ||  ||
|-
| NFL GameDay 2001 ||  ||  ||  ||  ||
|-
| NFL GameDay 2002 ||  ||  ||  ||  ||
|-
| NFL GameDay 2003 ||  ||  ||  ||  ||
|-
| NFL GameDay 2004 ||  ||  ||  ||  ||
|-
| NFL Head Coach ||  ||  ||  ||  ||
|-
| NFL Quarterback Club 2002 ||  ||  ||  ||  ||
|-
| NFL Street ||  ||  ||  ||  ||
|-
| NFL Street 2 ||  ||  ||  ||  ||
|-
| NFL Street 3 ||  ||  ||  ||  ||
|-
| NHL 2001 ||  ||  ||  ||  ||
|-
| NHL 2002 ||  ||  ||  ||  ||
|-
| NHL 2003 ||  ||  ||  ||  ||
|-
| NHL 2004 ||  ||  ||  ||  ||
|-
| NHL 2005 ||  ||  ||  ||  ||
|-
| NHL 06 ||  ||  ||  ||  ||
|-
| NHL 07 ||  ||  ||  ||  ||
|-
| NHL 08 ||  ||  ||  ||  ||
|-
| NHL 09 ||  ||  ||  ||  ||
|-
| NHL 2K3 ||  ||  ||  ||  ||
|-
| NHL 2K6 ||  ||  ||  ||  ||
|-
| NHL 2K7 ||  ||  ||  ||  ||
|-
| NHL 2K8 ||  ||  ||  ||  ||
|-
| NHL 2K9 ||  ||  ||  ||  ||
|-
| NHL FaceOff 2001 ||  ||  ||  ||  ||
|-
| NHL FaceOff 2003 ||  ||  ||  ||  ||
|-
| NHL Hitz 20-02 ||  ||  ||  ||  ||
|-
| NHL Hitz 20-03 ||  ||  ||  ||  ||
|-
| NHL Hitz Pro ||  ||  ||  ||  ||
|-
| NHRA Drag Racing Countdown to the Championship 2007 ||  ||  ||  ||  ||
|-
| Nicktoons Movin' ||  ||  ||  ||  ||
|-
| Nicktoons Unite! ||  ||  ||  ||  ||
|-
| Nicktoons: Battle for Volcano Island ||  ||  ||  ||  ||
|-
| The Nightmare Before Christmas: Oogie's Revenge ||  ||  ||  ||  ||
|-
| The Nightmare of Druaga: Fushigino Dungeon ||  ||  ||  ||  ||
|-
| Nightshade ||  ||  ||  ||  ||
|-
| Ninja Assault ||  ||  ||  ||  ||
|-
| Nishanka's Ultimate Grand Turismo & Juiced ||  ||  ||  ||  ||
|-
| Noble Racing ||  ||  ||  ||  ||
|-
| Nobunaga's Ambition: Rise to Power ||  ||  ||  ||  ||
|-
| Nobunaga's Ambition: Iron Triangle ||  ||  ||  ||  ||
|-
| NRA Gun Club ||  ||  ||  ||  ||
|-
| NTRA Breeders' Cup World Thoroughbred Championships ||  ||  ||  ||  ||
|-
| Nuga-Cel! ||  ||  ||  ||  ||
|-
|}
==== O ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| ObsCure ||  ||  ||  ||  ||
|-
| Obscure II ||  ||  ||  ||  ||
|-
| Odin Sphere ||  ||  ||  ||  ||
|-
| Okage: Shadow King ||  ||  ||  ||  ||
|-
| Okami ||  ||  ||  ||  ||
|-
| One Piece Grand Adventure ||  ||  ||  ||  ||
|-
| One Piece Grand Battle ||  ||  ||  ||  ||
|-
| One Piece: Pirates Carnival ||  ||  ||  ||  ||
|-
| OneChanbara ||  ||  ||  ||  ||
|-
| Oni ||  ||  ||  ||  ||
|-
| Onimusha: Warlords ||  ||  ||  ||  ||
|-
| Onimusha 2: Samurai's Destiny ||  ||  ||  ||  ||
|-
| Onimusha 3: Demon Siege ||  ||  ||  ||  ||
|-
| Onimusha Blade Warriors ||  ||  ||  ||  ||
|-
| Onimusha: Dawn of Dreams ||  ||  ||  ||  ||
|-
| Open Season ||  ||  ||  ||  ||
|-
| Operation Air Assault ||  ||  ||  ||  ||
|-
| The Operative: No One Lives Forever ||  ||  ||  ||  ||
|-
| Orphen: Scion of Sorcery ||  ||  ||  ||  ||
|-
| Outlaw Golf ||  ||  ||  ||  ||
|-
| Outlaw Golf 2 ||  ||  ||  ||  ||
|-
| 'Outlaw Tennis ||  ||  ||  ||  ||
|-
| Outlaw Volleyball Remixed ||  ||  ||  ||  ||
|-
| OutRun 2006: Coast 2 Coast ||  ||  ||  ||  ||
|-
| Over the Hedge ||  ||  ||  ||  ||
|-
|}
==== P ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Pacific Warriors II: Dogfight ||  ||  ||  ||  ||
|-
| Pac-Man Fever ||  ||  ||  ||  ||
|-
| Pac-Man World 2 ||  ||  ||  ||  ||
|-
| Pac-Man World 3 ||  ||  ||  ||  ||
|-
| Pac-Man World Rally ||  ||  ||  ||  ||
|-
| PaRappa the Rapper 2 ||  ||  ||  ||  ||
|-
| Paris Dakar Rally ||  ||  ||  ||  ||
|-
| Pasty Maker Sandwich Van Pay Out ||  ||  ||  ||  ||
|-
| Penny Racers ||  ||  ||  ||  ||
|-
| Perfect Ace Pro Tournament Tennis ||  ||  ||  ||  ||
|-
| Peter Jackson's King Kong: The Official Game of the Movie ||  ||  ||  ||  ||
|-
| Phantom Brave ||  ||  ||  ||  ||
|-
| Phantasy Star Universe ||  ||  ||  ||  ||
|-
| Phantom Crash 2050 ||  ||  ||  ||  ||
|-
| Pilot Down ||  ||  ||  ||  ||
|-
| Pimp My Ride: Street Racing ||  ||  ||  ||  ||
|-
| Pinball Fun ||  ||  ||  ||  ||
|-
| Pinball Hall of Fame: The Gottlieb Collection ||  ||  ||  ||  ||
|-
| Pink Pong ||  ||  ||  ||  ||
|-
| Pipo Saru 2001 ||  ||  ||  ||  ||
|-
| Pirates: Legend of the Black Buccaneer ||  ||  ||  ||  ||
|-
| Pirates: The Legend of Black Kat ||  ||  ||  ||  ||
|-
| Pirates of the Caribbean: At Worlds End ||  ||  ||  ||  ||
|-
| Pirates of the Caribbean: The Legend of Jack Sparrow ||  ||  ||  ||  ||
|-
| Pitfall: The Lost Expedition ||  ||  ||  ||  ||
|-
| Planetarian: Chiisana Hoshi no Yume ||  ||  ||  ||  ||
|-
| Playboy: The Mansion ||  ||  ||  ||  ||
|-
| The Polar Express ||  ||  ||  ||  ||
|-
| Pool Paradise ||  ||  ||  ||  ||
|-
| Pool Paradise: International Edition ||  ||  ||  ||  ||
|-
| Pool Shark 2 ||  ||  ||  ||  ||
|-
| PopCap Hits! Vol. 1 ||  ||  ||  ||  ||
|-
| Pop'n Music 7 ||  ||  ||  ||  ||
|-
| Pop'n Music: Best Hits ||  ||  ||  ||  ||
|-
| Pop'n Music 8 ||  ||  ||  ||  ||
|-
| Pop'n Music 9 ||  ||  ||  ||  ||
|-
| Pop'n Music 10 ||  ||  ||  ||  ||
|-
| Pop'n Music 11 ||  ||  ||  ||  ||
|-
| Pop'n Music 12 Iroha ||  ||  ||  ||  ||
|-
| Pop'n Music 13 Carnival ||  ||  ||  ||  ||
|-
| Pop'n Music 14 Fever! ||  ||  ||  ||  ||
|-
| Popeye: Hush Rush for the Spinach ||  ||  ||  ||  ||
|-
| Portal Runner ||  ||  ||  ||  ||
|-
| Power Rangers Dino Thunder ||  ||  ||  ||  ||
|-
| Power Volleyball ||  ||  ||  ||  ||
|-
| Powerdrome ||  ||  ||  ||  ||
|-
| Powerpuff Girls: Relish Rampage ||  ||  ||  ||  ||
|-
| Predator: Concrete Jungle ||  ||  ||  ||  ||
|-
| Primal ||  ||  ||  ||  ||
|-
| Primal Image ||  ||  ||  ||  ||
|-
| Prince of Persia: The Sands of Time ||  ||  ||  ||  ||
|-
| Prince of Persia: The Two Thrones ||  ||  ||  ||  ||
|-
| Prince of Persia: Warrior Within ||  ||  ||  ||  ||
|-
| Premier Manager 2005/2006 ||  ||  ||  ||  ||
|-
| Premier Manager 2006-2007 ||  ||  ||  ||  ||
|-
| Pride FC ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer 2 ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer 3 ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer 4 ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer 5 ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer 6 ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer 2007 ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer 2008 ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer 2009 ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer 2010 ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer 2011 ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer Management ||  ||  ||  ||  ||
|-
| Pro Race Driver (TOCA Race Driver in Europe) ||  ||  ||  ||  ||
|-
| Pro Rally 2002 ||  ||  ||  ||  ||
|-
| Project Altered Beast ||  ||  ||  ||  ||
|-
| Project Eden ||  ||  ||  ||  ||
|-
| Project Minerva ||  ||  ||  ||  ||
|-
| Project: Snowblind ||  ||  ||  ||  ||
|-
| ProStroke Golf- World Tour 2007 ||  ||  ||  ||  ||
|-
| Psi-Ops: The Mindgate Conspiracy ||  ||  ||  ||  ||
|-
| Psychonauts ||  ||  ||  ||  ||
|-
| P.T.O. IV: Pacific Theater of Operations ||  ||  ||  ||  ||
|-
| Pump It Up Exceed Special Edition ||  ||  ||  ||  ||
|-
| The Punisher ||  ||  ||  ||  ||
|-
| Putt Nutz ||  ||  ||  ||  ||
|-
| Puzzle Challenge: Crosswords and More ||  ||  ||  ||  ||
|-
|}
==== Q ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Q-Ball Billiards Master ||  ||  ||  ||  ||
|-
| Quake III Revolution ||  ||  ||  ||  ||
|-
|}
==== R ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Radiata Stories ||  ||  ||  ||  ||
|-
| Ratchet & Clank ||  ||  ||  ||  ||
|-
| Ratchet & Clank: Going Commando ||  ||  ||  ||  ||
|-
| Ratchet & Clank: Up Your Arsenal ||  ||  ||  ||  ||
|-
| Ratchet: Deadlocked ||  ||  ||  ||  ||
|-
| Ratchet & Clank: Size Matters ||  ||  ||  ||  ||
|-
| Rayman 2: Revolution ||  ||  ||  ||  ||
|-
| Rayman Arena/Rayman M ||  ||  ||  ||  ||
|-
| Rayman 3: Hoodlum Havoc ||  ||  ||  ||  ||
|-
| Rayman Raving Rabbids ||  ||  ||  ||  ||
|-
| Raw Danger ||  ||  ||  ||  ||
|-
| Real World Golf ||  ||  ||  ||  ||
|-
| Realm of the Dead ||  ||  ||  ||  ||
|-
| Rebel Raiders: Operation Nighthawk ||  ||  ||  ||  ||
|-
| Red Card ||  ||  ||  ||  ||
|-
| Red Dead Revolver ||  ||  ||  ||  ||
|-
| Red Faction ||  ||  ||  ||  ||
|-
| Red Faction II ||  ||  ||  ||  ||
|-
| Red Ninja: End of Honor ||  ||  ||  ||  ||
|-
| The Red Star ||  ||  ||  ||  ||
|-
| Reel Fishing III ||  ||  ||  ||  ||
|-
| Reign of Fire ||  ||  ||  ||  ||
|-
| Reservoir Dogs ||  ||  ||  ||  ||
|-
| Resident Evil 4 ||  ||  ||  ||  ||
|-
| Resident Evil Code: Veronica X ||  ||  ||  ||  ||
|-
| Resident Evil: Dead Aim ||  ||  ||  ||  ||
|-
| Resident Evil Outbreak ||  ||  ||  ||  ||
|-
| Resident Evil Outbreak File #2 ||  ||  ||  ||  ||
|-
| Resident Evil Survivor 2 Code: Veronica ||  ||  ||  ||  ||
|-
| Return to Castle Wolfenstein: Operation Resurrection ||  ||  ||  ||  ||
|-
| Rez ||  ||  ||  ||  ||
|-
| Ribbit King ||  ||  ||  ||  ||
|-
| Richard Burns Rally ||  ||  ||  ||  ||
|-
| Ricky Ponting Cricket 2007 ||  ||  ||  ||  ||
|-
| Ridge Racer V ||  ||  ||  ||  ||
|-
| Ring of Red ||  ||  ||  ||  ||
|-
| Rise of the Kasai ||  ||  ||  ||  ||
|-
| Risk: Global Domination ||  ||  ||  ||  ||
|-
| River King: A Wonderful Journey ||  ||  ||  ||  ||
|-
| Roadkill ||  ||  ||  ||  ||
|-
| Road Trip Adventure ||  ||  ||  ||  ||
|-
| Robin Hood: Defender of the Crown ||  ||  ||  ||  ||
|-
| Robotech: Battlecry ||  ||  ||  ||  ||
|-
| Robotech Invasion ||  ||  ||  ||  ||
|-
| Robot Alchemical Drive ||  ||  ||  ||  ||
|-
| Robot Warlords ||  ||  ||  ||  ||
|-
| Robot Wars: Arenas of Destruction ||  ||  ||  ||  ||
|-
| Rock Band ||  ||  ||  ||  ||
|-
| Rock Band 2 ||  ||  ||  ||  ||
|-
| Rocket Power: Beach Bandits ||  ||  ||  ||  ||
|-
| Rockman 2: The Power Fighters ||  ||  ||  ||  ||
|-
| Rocky Legends ||  ||  ||  ||  ||
|-
| Rogue Galaxy ||  ||  ||  ||  ||
|-
| Rogue Ops ||  ||  ||  ||  ||
|-
| Rogue Trooper ||  ||  ||  ||  ||
|-
| Roland Garros 2002 ||  ||  ||  ||  ||
|-
| Roland Garros 2005: Powered by Smash Court Tennis ||  ||  ||  ||  ||
|-
| Rollercoaster World ||  ||  ||  ||  ||
|-
| Rolling ||  ||  ||  ||  ||
|-
| Romance of the Three Kingdoms VII ||  ||  ||  ||  ||
|-
| Romance of the Three Kingdoms VIII ||  ||  ||  ||  ||
|-
| Romance of the Three Kingdoms IX ||  ||  ||  ||  ||
|-
| Romance of the Three Kingdoms X ||  ||  ||  ||  ||
|-
| Romance of the Three Kingdoms XI ||  ||  ||  ||  ||
|-
| Romancing SaGa: Minstrel Song ||  ||  ||  ||  ||
|-
| RPG Maker 2 ||  ||  ||  ||  ||
|-
| RPG Maker 3 ||  ||  ||  ||  ||
|-
| RPM Tuning ||  ||  ||  ||  ||
|-
| R-Type Final ||  ||  ||  ||  ||
|-
| Ruff Trigger: The Vanocore Conspiracy ||  ||  ||  ||  ||
|-
| EA Sports Rugby ||  ||  ||  ||  ||
|-
| Rugby 2004 ||  ||  ||  ||  ||
|-
| Rugby 2005 ||  ||  ||  ||  ||
|-
| Rugby 06 ||  ||  ||  ||  ||
|-
| Rugby 08 ||  ||  ||  ||  ||
|-
| Rugby 10 ||  ||  ||  ||  ||
|-
| Rugby League ||  ||  ||  ||  ||
|-
| Rugby League 2 ||  ||  ||  ||  ||
|-
| Rugby League 2 World Cup Edition ||  ||  ||  ||  ||
|-
| Rule of Rose ||  ||  ||  ||  ||
|-
| Rumble Racing ||  ||  ||  ||  ||
|-
| Rumble Roses ||  ||  ||  ||  ||
|-
| Runabout 3 ||  ||  ||  ||  ||
|-
| Rune: Viking Warlord ||  ||  ||  ||  ||
|-
| RLH: Run Like Hell ||  ||  ||  ||  ||
|-
| Rygar: The Legendary Adventure ||  ||  ||  ||  ||
|-
|}
==== S ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| South Park Basketball ||  ||  ||  ||  ||
|-
| Sacred Blaze ||  ||  ||  ||  ||
|-
| Saint Seiya - Chapter Sanctuary ||  ||  ||  ||  ||
|-
| Saint Seiya - The Hades ||  ||  ||  ||  ||
|-
| Sakura Wars: So Long, My Love ||  ||  ||  ||  ||
|-
| Salt Lake 2002 ||  ||  ||  ||  ||
|-
| Samurai Champloo: Sidetracked ||  ||  ||  ||  ||
|-
| Samurai Jack: The Shadow of Aku ||  ||  ||  ||  ||
|-
| Samurai Shodown Anthology ||  ||  ||  ||  ||
|-
| Samurai Shodown V ||  ||  ||  ||  ||
|-
| Samurai Shodown VI ||  ||  ||  ||  ||
|-
| Samurai Warriors ||  ||  ||  ||  ||
|-
| Samurai Warriors: Xtreme Legends ||  ||  ||  ||  ||
|-
| Samurai Warriors 2 ||  ||  ||  ||  ||
|-
| Samurai Warriors 2 Empires ||  ||  ||  ||  ||
|-
| Samurai Warriors 2: Xtreme Legends ||  ||  ||  ||  ||
|-
| Samurai Western ||  ||  ||  ||  ||
|-
| Saturday Night Speedway ||  ||  ||  ||  ||
|-
| SBK-07 - Superbike World Championship ||  ||  ||  ||  ||
|-
| SBK Superbike World Championship ||  ||  ||  ||  ||
|-
| Scaler ||  ||  ||  ||  ||
|-
| Scarface: The World Is Yours ||  ||  ||  ||  ||
|-
| Scooby Doo: Mystery Mayhem ||  ||  ||  ||  ||
|-
| Scooby-Doo! Night of 100 Frights ||  ||  ||  ||  ||
|-
| Scooby-Doo! Unmasked ||  ||  ||  ||  ||
|-
| Sea Monsters: A Prehistoric Journey ||  ||  ||  ||  ||
|-
| Second Sight ||  ||  ||  ||  ||
|-
| Secret Agent Clank ||  ||  ||  ||  ||
|-
| Secret Weapons Over Normandy ||  ||  ||  ||  ||
|-
| The Seed ||  ||  ||  ||  ||
|-
| Seek and Destroy ||  ||  ||  ||  ||
|-
| Sega Ages ||  ||  ||  ||  ||
|-
| Sega Classics Collection ||  ||  ||  ||  ||
|-
| Sega Genesis Collection ||  ||  ||  ||  ||
|-
| Sega Mega Drive CollectionJP EU ||  ||  ||  ||  ||
|-
| Sega Rally 2006 ||  ||  ||  ||  ||
|-
| Sega Sports Tennis ||  ||  ||  ||  ||
|-
| Sega Superstars ||  ||  ||  ||  ||
|-
| Sega Superstars Tennis ||  ||  ||  ||  ||
|-
| Sensible Soccer 2006 ||  ||  ||  ||  ||
|-
| Serious Sam: The Next Encounter ||  ||  ||  ||  ||
|-
| Seven Samurai 20XX ||  ||  ||  ||  ||
|-
| Shadow Hearts ||  ||  ||  ||  ||
|-
| Shadow Hearts: Covenant ||  ||  ||  ||  ||
|-
| Shadow Hearts: From The New World ||  ||  ||  ||  ||
|-
| Shadow Man: 2econd Coming ||  ||  ||  ||  ||
|-
| Shadow of Destiny ||  ||  ||  ||  ||
|-
| Shadow of MemoriesJP EU ||  ||  ||  ||  ||
|-
| Shadow of the Colossus ||  ||  ||  ||  ||
|-
| Shadow of Rome ||  ||  ||  ||  ||
|-
| Shadow the Hedgehog ||  ||  ||  ||  ||
|-
| Shaman King: Funbari Spirits ||  ||  ||  ||  ||
|-
| Shaman King: Power of Spirit ||  ||  ||  ||  ||
|-
| SharkPort 2 ||  ||  ||  ||  ||
|-
| Shark Tale ||  ||  ||  ||  ||
|-
| Shaun Palmer's Pro Snowboarder ||  ||  ||  ||  ||
|-
| Shellshock: Nam '67 ||  ||  ||  ||  ||
|-
| Shifters ||  ||  ||  ||  ||
|-
| Shinobi ||  ||  ||  ||  ||
|-
| Shinobido: Way of the Ninja ||  ||  ||  ||  ||
|-
| Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army ||  ||  ||  ||  ||
|-
| Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon ||  ||  ||  ||  ||
|-
| Shin Megami Tensei: Digital Devil Saga ||  ||  ||  ||  ||
|-
| Shin Megami Tensei: Digital Devil Saga 2 ||  ||  ||  ||  ||
|-
| Shin Megami Tensei: Nocturne ||  ||  ||  ||  ||
|-
| Shin Megami Tensei: Persona 3 ||  ||  ||  ||  ||
|-
| Shin Megami Tensei: Persona 4 ||  ||  ||  ||  ||
|-
| Shining Dragon ||  ||  ||  ||  ||
|-
| Shining Force Neo ||  ||  ||  ||  ||
|-
| Shining Tears ||  ||  ||  ||  ||
|-
| Showdown: Legends of Wrestling ||  ||  ||  ||  ||
|-
| Shrek: Super Party ||  ||  ||  ||  ||
|-
| Shrek Super Slam ||  ||  ||  ||  ||
|-
| Shrek 2 ||  ||  ||  ||  ||
|-
| Shuffle! On the Stage ||  ||  ||  ||  ||
|-
| Sidewinder F ||  ||  ||  ||  ||
|-
| Sidewinder Max ||  ||  ||  ||  ||
|-
| Sidewinder V ||  ||  ||  ||  ||
|-
| Silent Hill 2 ||  ||  ||  ||  ||
|-
| Silent Hill 3 ||  ||  ||  ||  ||
|-
| Silent Hill 4: The Room ||  ||  ||  ||  ||
|-
| Silent Hill: Origins ||  ||  ||  ||  ||
|-
| Silent Hill: Shattered Memories ||  ||  ||  ||  ||
|-
| Silent Line: Armored Core ||  ||  ||  ||  ||
|-
| Silpheed: The Lost Planet ||  ||  ||  ||  ||
|-
| Silent Scope ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 01: The Table Game ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 02: The Party Game ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 03: The Bass Fishing ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 04: The Double Mahjong Puzzle ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 05: The Block Kuzushi Hyper ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 06: The Snowboard ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 07: The Boxing - Real Fist Fight ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 08: The Tennis ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 09: The Ren'ai Adventure - Bittersweet Fools ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 10: The Table Game Sekaihen ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 42: The Ishu Kakutougi - Boxing vs Kick vs Karate vs Pro Wres vs Jujutsu vs... ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 50: The Daibijin ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 61: The Oneechanbara ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 74: Onna no Ko Senyo - The Ouji-sama to Romance: Ripple no Tamago ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 80: The Oneechamploo ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 86: The Menko Shutoku Simulation - Dorokotsuho Taioban ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 90: The Oneechanbara 2 ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 105: The Maid Fuku to Kikanju ||  ||  ||  ||  ||
|-
| Simple 2000 Series Vol. 114: The Jo'okappichi Torimonocho - Oharu-chan Go Go Go! ||  ||  ||  ||  ||
|-
| The Simpsons Game ||  ||  ||  ||  ||
|-
| The Simpsons Hit & Run ||  ||  ||  ||  ||
|-
| The Simpsons Road Rage ||  ||  ||  ||  ||
|-
| The Simpsons Skateboarding ||  ||  ||  ||  ||
|-
| The Sims ||  ||  ||  ||  ||
|-
| The Sims: Bustin' Out ||  ||  ||  ||  ||
|-
| The Sims 2 ||  ||  ||  ||  ||
|-
| The Sims 2 Pets ||  ||  ||  ||  ||
|-
| The Sims 2 Castaway ||  ||  ||  ||  ||
|-
| SingStar ||  ||  ||  ||  ||
|-
| SingStar '80s ||  ||  ||  ||  ||
|-
| SingStar Anthems ||  ||  ||  ||  ||
|-
| SingStar Legends ||  ||  ||  ||  ||
|-
| SingStar Party ||  ||  ||  ||  ||
|-
| SingStar Pop ||  ||  ||  ||  ||
|-
| SingStar Rocks! ||  ||  ||  ||  ||
|-
| SingStar R&B ||  ||  ||  ||  ||
|-
| SingStar '90s ||  ||  ||  ||  ||
|-
| SingStar The Dome ||  ||  ||  ||  ||
|-
| SingStar Rock Ballads ||  ||  ||  ||  ||
|-
| Siren ||  ||  ||  ||  ||
|-
| Siren 2 ||  ||  ||  ||  ||
|-
| Ski & Shoot ||  ||  ||  ||  ||
|-
| SkyGunner ||  ||  ||  ||  ||
|-
| Sky Odyssey ||  ||  ||  ||  ||
|-
| S.L.A.I.: Steel Lancer Arena International ||  ||  ||  ||  ||
|-
| Sled Storm ||  ||  ||  ||  ||
|-
| Sly Cooper and the Thievius Raccoonus ||  ||  ||  ||  ||
|-
| Sly 2: Band of Thieves ||  ||  ||  ||  ||
|-
| Sly 3: Honor Among Thieves ||  ||  ||  ||  ||
|-
| Smash Court Tennis Pro Tournament ||  ||  ||  ||  ||
|-
| Smash Court Tennis Pro Tournament 2 ||  ||  ||  ||  ||
|-
| Smarties: Meltdown ||  ||  ||  ||  ||
|-
| Smuggler's Run ||  ||  ||  ||  ||
|-
| Smuggler's Run 2: Hostile Territory ||  ||  ||  ||  ||
|-
| The Sniper 2 ||  ||  ||  ||  ||
|-
| Sniper Elite ||  ||  ||  ||  ||
|-
| SNK Arcade Classics Vol. 1 ||  ||  ||  ||  ||
|-
| Snoopy vs. the Red Baron ||  ||  ||  ||  ||
|-
| Snow White and the 7 Dwarfs ||  ||  ||  ||  ||
|-
| Snowboard Racer 2 ||  ||  ||  ||  ||
|-
| SOCOM: U.S. Navy SEALs ||  ||  ||  ||  ||
|-
| SOCOM II: U.S. Navy SEALs ||  ||  ||  ||  ||
|-
| SOCOM 3: U.S. Navy SEALs ||  ||  ||  ||  ||
|-
| SOCOM U.S. Navy SEALs: Combined Assault ||  ||  ||  ||  ||
|-
| Soccer Life! ||  ||  ||  ||  ||
|-
| Sol Divide ||  ||  ||  ||  ||
|-
| Sonic Gems Collection ||  ||  ||  ||  ||
|-
| Sonic Heroes ||  ||  ||  ||  ||
|-
| Sonic Mega Collection Plus ||  ||  ||  ||  ||
|-
| Sonic Riders ||  ||  ||  ||  ||
|-
| Sonic Riders: Zero Gravity ||  ||  ||  ||  ||
|-
| Sonic Unleashed ||  ||  ||  ||  ||
|-
| The Sopranos: Road to Respect ||  ||  ||  ||  ||
|-
| Soul Calibur II ||  ||  ||  ||  ||
|-
| Soul Calibur III ||  ||  ||  ||  ||
|-
| Space Channel 5: Special Edition ||  ||  ||  ||  ||
|-
| Space Invaders: Invasion Day ||  ||  ||  ||  ||
|-
| Spartan: Total Warrior ||  ||  ||  ||  ||
|-
| Spawn: Armageddon ||  ||  ||  ||  ||
|-
| Sphinx and the Cursed Mummy ||  ||  ||  ||  ||
|-
| The Spiderwick Chronicles ||  ||  ||  ||  ||
|-
| Spider-Man ||  ||  ||  ||  ||
|-
| Spider-Man 2 ||  ||  ||  ||  ||
|-
| Spider-Man 3 ||  ||  ||  ||  ||
|-
| Spider-Man: Web of Shadows - Amazing Allies Edition ||  ||  ||  ||  ||
|-
| Splashdown ||  ||  ||  ||  ||
|-
| SpongeBob SquarePants: Battle for Bikini Bottom ||  ||  ||  ||  ||
|-
| SpongeBob SquarePants: Creature from the Krusty Krab ||  ||  ||  ||  ||
|-
| SpongeBob SquarePants featuring Nicktoons: Globs of Doom ||  ||  ||  ||  ||
|-
| SpongeBob SquarePants: Revenge of the Flying Dutchman ||  ||  ||  ||  ||
|-
| The SpongeBob SquarePants Movie Game ||  ||  ||  ||  ||
|-
| SpongeBob SquarePants: Lights, Camera, Pants! ||  ||  ||  ||  ||
|-
| Sprint Cars: Road to Knoxville ||  ||  ||  ||  ||
|-
| Spy Fiction ||  ||  ||  ||  ||
|-
| Spy Hunter ||  ||  ||  ||  ||
|-
| Spy Hunter: Nowhere to Run ||  ||  ||  ||  ||
|-
| Spy Hunter 2 ||  ||  ||  ||  ||
|-
| Spyro: A Hero's Tail ||  ||  ||  ||  ||
|-
| Spyro: Enter the Dragonfly ||  ||  ||  ||  ||
|-
| SSX ||  ||  ||  ||  ||
|-
| SSX 3 ||  ||  ||  ||  ||
|-
| SSX on Tour ||  ||  ||  ||  ||
|-
| SSX Tricky ||  ||  ||  ||  ||
|-
| Stacked with Daniel Negreanu ||  ||  ||  ||  ||
|-
| Star Ocean: Till the End of Time ||  ||  ||  ||  ||
|-
| Star Trek: Conquest ||  ||  ||  ||  ||
|-
| Star Trek: Encounters ||  ||  ||  ||  ||
|-
| Star Trek: Shattered Universe ||  ||  ||  ||  ||
|-
| Star Trek: Voyager - Elite Force ||  ||  ||  ||  ||
|-
| Star Wars: Super Bombad Racing ||  ||  ||  ||  ||
|-
| Star Wars: Battlefront ||  ||  ||  ||  ||
|-
| Star Wars: Battlefront II ||  ||  ||  ||  ||
|-
| Star Wars: Bounty Hunter ||  ||  ||  ||  ||
|-
| Star Wars: The Clone Wars ||  ||  ||  ||  ||
|-
| Star Wars Episode III: Revenge of the Sith ||  ||  ||  ||  ||
|-
| Star Wars: Jedi Starfighter ||  ||  ||  ||  ||
|-
| Star Wars: Starfighter ||  ||  ||  ||  ||
|-
| Star Wars: The Force Unleashed ||  ||  ||  ||  ||
|-
| Starsky and Hutch ||  ||  ||  ||  ||
|-
| State of Emergency ||  ||  ||  ||  ||
|-
| State of Emergency 2 ||  ||  ||  ||  ||
|-
| Stealth Force: The War on Terror ||  ||  ||  ||  ||
|-
| Steambot Chronicles ||  ||  ||  ||  ||
|-
| Steamboy ||  ||  ||  ||  ||
|-
| Steel Dragon EX ||  ||  ||  ||  ||
|-
| Stella Deus: The Gate of Eternity ||  ||  ||  ||  ||
|-
| Stock Car Crash ||  ||  ||  ||  ||
|-
| Stolen ||  ||  ||  ||  ||
|-
| The Street Basketball: 3 on 3 ||  ||  ||  ||  ||
|-
| Street Racing ||  ||  ||  ||  ||
|-
| Street Fighter Anniversary Collection ||  ||  ||  ||  ||
|-
| Street Fighter Alpha Anthology ||  ||  ||  ||  ||
|-
| Street Fighter EX3 ||  ||  ||  ||  ||
|-
| Stretch Panic ||  ||  ||  ||  ||
|-
| Strike Force Bowling ||  ||  ||  ||  ||
|-
| Stuntman ||  ||  ||  ||  ||
|-
| Stuntman Ignition ||  ||  ||  ||  ||
|-
| Sub Rebellion ||  ||  ||  ||  ||
|-
| The Suffering ||  ||  ||  ||  ||
|-
| The Suffering: Ties That Bind ||  ||  ||  ||  ||
|-
| Suggoi! Arcana Heart 2 ||  ||  ||  ||  ||
|-
| Suikoden III ||  ||  ||  ||  ||
|-
| Suikoden IV ||  ||  ||  ||  ||
|-
| Suikoden V ||  ||  ||  ||  ||
|-
| Suikoden Tactics ||  ||  ||  ||  ||
|-
| The Sum of All Fears ||  ||  ||  ||  ||
|-
| Summer Heat Beach Volleyball ||  ||  ||  ||  ||
|-
| Summoner ||  ||  ||  ||  ||
|-
| Summoner 2 ||  ||  ||  ||  ||
|-
| Super Dragon Ball Z ||  ||  ||  ||  ||
|-
| Super Robot Wars Alpha 2 ||  ||  ||  ||  ||
|-
| Super Robot Wars Alpha 3 ||  ||  ||  ||  ||
|-
| Super Robot Wars Impact ||  ||  ||  ||  ||
|-
| Super Robot Wars MX ||  ||  ||  ||  ||
|-
| Supercar Street Challenge ||  ||  ||  ||  ||
|-
| SuperLite 2000: Tokyo Bus Guide ||  ||  ||  ||  ||
|-
| Superman Returns ||  ||  ||  ||  ||
|-
| Super Monkey Ball Adventure ||  ||  ||  ||  ||
|-
| Super Monkey Ball Deluxe ||  ||  ||  ||  ||
|-
| Super Trucks Racing ||  ||  ||  ||  ||
|-
| Suzumiya Haruhi no Tomadoi ||  ||  ||  ||  ||
|-
| The Perplexity of Haruhi Suzumiya ||  ||  ||  ||  ||
|-
| SVC Chaos: SNK vs. Capcom ||  ||  ||  ||  ||
|-
| Sven-Göran Eriksson's World Challenge ||  ||  ||  ||  ||
|-
| SWAT: Global Strike Team ||  ||  ||  ||  ||
|-
| SWAT: Siege ||  ||  ||  ||  ||
|-
| The Sword of Etheria ||  ||  ||  ||  ||
|-
| Syphon Filter: Dark Mirror ||  ||  ||  ||  ||
|-
| Syphon Filter: Logan's Shadow ||  ||  ||  ||  ||
|-
| Syphon Filter: The Omega Strain ||  ||  ||  ||  ||
|-
|}
==== T ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Taiko: Drum Master ||  ||  ||  ||  ||
|-
| Taito Legends ||  ||  ||  ||  ||
|-
| Taito Legends 2 ||  ||  ||  ||  ||
|-
| Tak and the Power of Juju ||  ||  ||  ||  ||
|-
| Tak 2: The Staff of Dreams ||  ||  ||  ||  ||
|-
| Tak: The Great Juju Challenge ||  ||  ||  ||  ||
|-
| Tak and the Guardians of Gross ||  ||  ||  ||  ||
|-
| Tales of the Abyss ||  ||  ||  ||  ||
|-
| Tales of Destiny (Remake) ||  ||  ||  ||  ||
|-
| Tales of Destiny 2 ||  ||  ||  ||  ||
|-
| Tales of Legendia ||  ||  ||  ||  ||
|-
| Tales of Rebirth ||  ||  ||  ||  ||
|-
| Tales of Symphonia ||  ||  ||  ||  ||
|-
| Taz Wanted ||  ||  ||  ||  ||
|-
| Technic Beat ||  ||  ||  ||  ||
|-
| Tecmo Cup, aka. Tehkan World Cup ||  ||  ||  ||  ||
|-
| Tekken Tag Tournament ||  ||  ||  ||  ||
|-
| Tekken 4 ||  ||  ||  ||  ||
|-
| Tekken 5 ||  ||  ||  ||  ||
|-
| Teen Titans ||  ||  ||  ||  ||
|-
| Teenage Mutant Ninja Turtles ||  ||  ||  ||  ||
|-
| Teenage Mutant Ninja Turtles 2: Battle Nexus ||  ||  ||  ||  ||
|-
| Teenage Mutant Ninja Turtles 3: Mutant Nightmare ||  ||  ||  ||  ||
|-
| Tenchu: Fatal Shadows ||  ||  ||  ||  ||
|-
| Tenchu: Wrath of Heaven ||  ||  ||  ||  ||
|-
| Tenshi no Present ||  ||  ||  ||  ||
|-
| Terminator 3: Rise of the Machines ||  ||  ||  ||  ||
|-
| Terminator 3: The Redemption ||  ||  ||  ||  ||
|-
| Test Drive ||  ||  ||  ||  ||
|-
| Test Drive: Eve of Destruction ||  ||  ||  ||  ||
|-
| Test Drive Off-Road: Wide Open ||  ||  ||  ||  ||
|-
| Test Drive Unlimited ||  ||  ||  ||  ||
|-
| Tetris Worlds ||  ||  ||  ||  ||
|-
| The Super Dimension Fortress Macross ||  ||  ||  ||  ||
|-
| The Arcade ||  ||  ||  ||  ||
|-
| The Thing ||  ||  ||  ||  ||
|-
| Theme Park World ||  ||  ||  ||  ||
|-
| The Nightmare Before Christmas: Oogie's Revenge ||  ||  ||  ||  ||
|-
| This is Football 2002 ||  ||  ||  ||  ||
|-
| This is Football 2003 ||  ||  ||  ||  ||
|-
| This is Football 2004 ||  ||  ||  ||  ||
|-
| This is Football 2005 ||  ||  ||  ||  ||
|-
| Thomas & Friends: A Day at the Races ||  ||  ||  ||  ||
|-
| Thrillville ||  ||  ||  ||  ||
|-
| Thunderstrike: Operation Phoenix ||  ||  ||  ||  ||
|-
| Thunder Force VI ||  ||  ||  ||  ||
|-
| Tiger Woods PGA Tour 2001 ||  ||  ||  ||  ||
|-
| Tiger Woods PGA Tour 2002 ||  ||  ||  ||  ||
|-
| Tiger Woods PGA Tour 2003 ||  ||  ||  ||  ||
|-
| Tiger Woods PGA Tour 2004 ||  ||  ||  ||  ||
|-
| Tiger Woods PGA Tour 2005 ||  ||  ||  ||  ||
|-
| Tiger Woods PGA Tour 2006 ||  ||  ||  ||  ||
|-
| Tiger Woods PGA Tour 07 ||  ||  ||  ||  ||
|-
| Tiger Woods PGA Tour 08 ||  ||  ||  ||  ||
|-
| Tiger Woods PGA Tour 09 ||  ||  ||  ||  ||
|-
| Tiger Woods PGA Tour 10 ||  ||  ||  ||  ||
|-
| Tiger Woods PGA Tour 11 ||  ||  ||  ||  ||
|-
| Time Crisis II ||  ||  ||  ||  ||
|-
| Time Crisis 3 ||  ||  ||  ||  ||
|-
| Time Crisis: Crisis Zone ||  ||  ||  ||  ||
|-
| Time Traveler ||  ||  ||  ||  ||
|-
| TimeSplitters ||  ||  ||  ||  ||
|-
| TimeSplitters 2 ||  ||  ||  ||  ||
|-
| TimeSplitters: Future Perfect ||  ||  ||  ||  ||
|-
| Tiny Toon Adventures: Defenders of the Looniverse ||  ||  ||  ||  ||
|-
| TMNT ||  ||  ||  ||  ||
|-
| TNA Impact ||  ||  ||  ||  ||
|-
| TOCA Race Driver ||  ||  ||  ||  ||
|-
| TOCA Race Driver 2 ||  ||  ||  ||  ||
|-
| TOCA Race Driver 3 ||  ||  ||  ||  ||
|-
| To Heart 2 ||  ||  ||  ||  ||
|-
| Tokimeki Memorial 3 ||  ||  ||  ||  ||
|-
| Tokimeki Memorial Girl's Side ||  ||  ||  ||  ||
|-
| Tokobot Plus: Mysteries of the Karakuri ||  ||  ||  ||  ||
|-
| Tokyo Road Race ||  ||  ||  ||  ||
|-
| Tokyo Road Racer ||  ||  ||  ||  ||
|-
| Tokyo Xtreme Racer: 3 ||  ||  ||  ||  ||
|-
| Tokyo Xtreme Racer: Drift ||  ||  ||  ||  ||
|-
| Tokyo Xtreme Racer: Drift 2 ||  ||  ||  ||  ||
|-
| Tokyo Xtreme Racer: Zero ||  ||  ||  ||  ||
|-
| Tomb Raider: The Angel of Darkness ||  ||  ||  ||  ||
|-
| Tomb Raider: Legend ||  ||  ||  ||  ||
|-
| Tomb Raider: Anniversary ||  ||  ||  ||  ||
|-
| Tomb Raider: Underworld ||  ||  ||  ||  ||
|-
| Tom Clancy's Ghost Recon ||  ||  ||  ||  ||
|-
| Tom Clancy's Ghost Recon: Advanced Warfighter ||  ||  ||  ||  ||
|-
| Tom Clancy's Ghost Recon: Jungle Storm ||  ||  ||  ||  ||
|-
| Tom Clancy's Ghost Recon 2 ||  ||  ||  ||  ||
|-
| Tom Clancy's Rainbow Six 3: Raven Shield ||  ||  ||  ||  ||
|-
| Tom Clancy's Splinter Cell ||  ||  ||  ||  ||
|-
| Tom Clancy's Splinter Cell: Chaos Theory ||  ||  ||  ||  ||
|-
| Tom Clancy's Splinter Cell: Double Agent ||  ||  ||  ||  ||
|-
| Tom Clancy's Splinter Cell: Pandora Tomorrow ||  ||  ||  ||  ||
|-
| Tomoyo After: It's a Wonderful Life CS Edition ||  ||  ||  ||  ||
|-
| Tony Hawk's Pro Skater 3 ||  ||  ||  ||  ||
|-
| Tony Hawk's Pro Skater 4 ||  ||  ||  ||  ||
|-
| Tony Hawk's Underground ||  ||  ||  ||  ||
|-
| Tony Hawk's Underground 2 ||  ||  ||  ||  ||
|-
| Tony Hawk's American Wasteland ||  ||  ||  ||  ||
|-
| Tony Hawk's Project 8 ||  ||  ||  ||  ||
|-
| Tony Hawk's Downhill Jam ||  ||  ||  ||  ||
|-
| Tony Hawk's Proving Ground ||  ||  ||  ||  ||
|-
| Torino 2006 ||  ||  ||  ||  ||
|-
| Total Overdose: A Gunslinger's Tale in Mexico ||  ||  ||  ||  ||
|-
| Top Gear: Dare Devil ||  ||  ||  ||  ||
|-
| Top Spin ||  ||  ||  ||  ||
|-
| Tourist Trophy ||  ||  ||  ||  ||
|-
| Toy Story 3 ||  ||  ||  ||  ||
|-
| Train Simulator Real ||  ||  ||  ||  ||
|-
| Transformers ||  ||  ||  ||  ||
|-
| Transformers: The Game ||  ||  ||  ||  ||
|-
| Trapt ||  ||  ||  ||  ||
|-
| Treasure Planet ||  ||  ||  ||  ||
|-
| Tribes: Aerial Assault ||  ||  ||  ||  ||
|-
| Trigger Man ||  ||  ||  ||  ||
|-
| Trivial Pursuit Unhinged ||  ||  ||  ||  ||
|-
| Trivial Pursuit ||  ||  ||  ||  ||
|-
| Truck Racing 2 ||  ||  ||  ||  ||
|-
| True Crime: New York City ||  ||  ||  ||  ||
|-
| True Crime: Streets of LA ||  ||  ||  ||  ||
|-
| Tsugunai: Atonement ||  ||  ||  ||  ||
|-
| Turok: Evolution ||  ||  ||  ||  ||
|-
| Twinkle Star Sprites: La Petite Princesse ||  ||  ||  ||  ||
|-
| Twisted Metal: Black ||  ||  ||  ||  ||
|-
| Twisted Metal: Black Online ||  ||  ||  ||  ||
|-
| Ty the Tasmanian Tiger ||  ||  ||  ||  ||
|-
| Ty the Tasmanian Tiger 2: Bush Rescue ||  ||  ||  ||  ||
|-
| Ty the Tasmanian Tiger 3: Night of the Quinkan ||  ||  ||  ||  ||
|-
|}
 
==== U ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| UEFA Champions League 2004-2005 ||  ||  ||  ||  ||
|-
| UEFA Euro 2004 ||  ||  ||  ||  ||
|-
| UFC Sudden Impact ||  ||  ||  ||  ||
|-
| UFC: Throwdown ||  ||  ||  ||  ||
|-
| Ultimate Board Game Collection ||  ||  ||  ||  ||
|-
| Ultimate Mind Games ||  ||  ||  ||  ||
|-
| Ultimate Sky Surfer ||  ||  ||  ||  ||
|-
| Ultimate Spider-Man ||  ||  ||  ||  ||
|-
| Ultraman ||  ||  ||  ||  ||
|-
| Ultraman Fighting Evolution 2 ||  ||  ||  ||  ||
|-
| Ultraman Fighting Evolution 3 ||  ||  ||  ||  ||
|-
| Ultraman Fighting Evolution Rebirth ||  ||  ||  ||  ||
|-
| Ultraman Nexus ||  ||  ||  ||  ||
|-
| Under the Skin ||  ||  ||  ||  ||
|-
| Underworld: The Eternal War ||  ||  ||  ||  ||
|-
| UNiSON ||  ||  ||  ||  ||
|-
| Unlimited SaGa ||  ||  ||  ||  ||
|-
| Unreal Tournament ||  ||  ||  ||  ||
|-
| Urban Chaos: Riot Response ||  ||  ||  ||  ||
|-
| Urban Reign ||  ||  ||  ||  ||
|-
| The Urbz: Sims in the City ||  ||  ||  ||  ||
|-
|}
==== V ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| V8 Supercar: Race Driver ||  ||  ||  ||  ||
|-
| V8 Supercar 2 ||  ||  ||  ||  ||
|-
| V8 Supercar 3 ||  ||  ||  ||  ||
|-
| Valkyrie Profile 2: Silmeria ||  ||  ||  ||  ||
|-
| Vampire: Darkstalkers Collection ||  ||  ||  ||  ||
|-
| Vampire Night ||  ||  ||  ||  ||
|-
| Vampire Panic ||  ||  ||  ||  ||
|-
| Van Helsing ||  ||  ||  ||  ||
|-
| VeggieTales: Larry-Boy and the Bad Apple ||  ||  ||  ||  ||
|-
| Venus & Braves ||  ||  ||  ||  ||
|-
| Vexx ||  ||  ||  ||  ||
|-
| Vib-Ripple ||  ||  ||  ||  ||
|-
| Victorious Boxers: Ippo's Road to Glory ||  ||  ||  ||  ||
|-
| Victorious Boxers 2 ||  ||  ||  ||  ||
|-
| Vietcong Purple Haze ||  ||  ||  ||  ||
|-
| Viewtiful Joe ||  ||  ||  ||  ||
|-
| Viewtiful Joe 2 ||  ||  ||  ||  ||
|-
| V.I.P. ||  ||  ||  ||  ||
|-
| Virtua Cop: Elite Edition ||  ||  ||  ||  ||
|-
| Virtua Fighter 4 ||  ||  ||  ||  ||
|-
| Virtua Fighter 4 Evolution ||  ||  ||  ||  ||
|-
| Virtua Quest ||  ||  ||  ||  ||
|-
| Virtua Tennis 2 ||  ||  ||  ||  ||
|-
| Virtual-On Marz ||  ||  ||  ||  ||
|-
| Visual Mix Ayumi Hamasaki Dome Tour 2001 ||  ||  ||  ||  ||
|-
| V-Rally 3 ||  ||  ||  ||  ||
|-
|}
==== W ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Wacky Races Starring Dastardly and Muttley ||  ||  ||  ||  ||
|-
| Wallace & Gromit in Project Zoo ||  ||  ||  ||  ||
|-
| Wallace & Gromit: The Curse of the Were-Rabbit ||  ||  ||  ||  ||
|-
| War of the Monsters ||  ||  ||  ||  ||
|-
| The Warriors ||  ||  ||  ||  ||
|-
| Warriors Orochi ||  ||  ||  ||  ||
|-
| Warriors Orochi 2 ||  ||  ||  ||  ||
|-
| Wave Rally ||  ||  ||  ||  ||
|-
| Way of the Samurai ||  ||  ||  ||  ||
|-
| Way of the Samurai 2 ||  ||  ||  ||  ||
|-
| Warhammer 40,000: Fire Warrior ||  ||  ||  ||  ||
|-
| Warship Gunner 2 ||  ||  ||  ||  ||
|-
| The Weakest Link ||  ||  ||  ||  ||
|-
| We Are* ||  ||  ||  ||  ||
|-
| We Love Katamari ||  ||  ||  ||  ||
|-
| Whiplash ||  ||  ||  ||  ||
|-
| Who Wants To Be A Millionaire Party Edition ||  ||  ||  ||  ||
|-
| Wild Arms 3 ||  ||  ||  ||  ||
|-
| Wild Arms 4 ||  ||  ||  ||  ||
|-
| Wild Arms 5 ||  ||  ||  ||  ||
|-
| Wild Arms Alter Code: F ||  ||  ||  ||  ||
|-
| Wild Wild Racing ||  ||  ||  ||  ||
|-
| Winter Sports 2: The Next Challenge ||  ||  ||  ||  ||
|-
| WinBack: Covert Operations ||  ||  ||  ||  ||
|-
| WinBack 2: Project Poseidon ||  ||  ||  ||  ||
|-
| Wipeout Fusion ||  ||  ||  ||  ||
|-
| Wipeout Pulse ||  ||  ||  ||  ||
|-
| Without Warning ||  ||  ||  ||  ||
|-
| Wizardry: Tale of the Forsaken Land ||  ||  ||  ||  ||
|-
| Woody Woodpecker ||  ||  ||  ||  ||
|-
| World Championship Poker ||  ||  ||  ||  ||
|-
| World Championship Poker: Featuring Howard Lederer - All In ||  ||  ||  ||  ||
|-
| World Championship Snooker 2001 ||  ||  ||  ||  ||
|-
| World Destruction League: Thunder Tanks ||  ||  ||  ||  ||
|-
| World of Outlaws: Sprint Cars 2002 ||  ||  ||  ||  ||
|-
| World Poker Tour ||  ||  ||  ||  ||
|-
| World Racing 2 ||  ||  ||  ||  ||
|-
| World Rally Championship ||  ||  ||  ||  ||
|-
| World Rally Championship 2 ||  ||  ||  ||  ||
|-
| World Rally Championship 3 ||  ||  ||  ||  ||
|-
| World Rally Championship 4 ||  ||  ||  ||  ||
|-
| World Series of Poker ||  ||  ||  ||  ||
|-
| World Series of Poker: Tournament of Champions ||  ||  ||  ||  ||
|-
| World Soccer Winning Eleven 9 ||  ||  ||  ||  ||
|-
| Pro Evolution Soccer 5 PAL ||  ||  ||  ||  ||
|-
| World Super Police ||  ||  ||  ||  ||
|-
| World Tour Soccer 2005 ||  ||  ||  ||  ||
|-
| World War I: Aces Of the Sky ||  ||  ||  ||  ||
|-
| World War II: Battle over the Pacific ||  ||  ||  ||  ||
|-
| World War II:Soldier ||  ||  ||  ||  ||
|-
| World War II: Tank Battles ||  ||  ||  ||  ||
|-
| World War Zero ||  ||  ||  ||  ||
|-
| Worms 3D ||  ||  ||  ||  ||
|-
| Worms 4: Mayhem ||  ||  ||  ||  ||
|-
| Worms Forts: Under Siege ||  ||  ||  ||  ||
|-
| Wrath Unleashed ||  ||  ||  ||  ||
|-
| WRC: Rally Evolved ||  ||  ||  ||  ||
|-
| Wreckless: The Yakuza Missions ||  ||  ||  ||  ||
|-
| WWE SmackDown! Here Comes The Pain ||  ||  ||  ||  ||
|-
| WWF SmackDown! Just Bring It ||  ||  ||  ||  ||
|-
| WWE SmackDown! Shut Your Mouth ||  ||  ||  ||  ||
|-
| WWE SmackDown! vs. RAW ||  ||  ||  ||  ||
|-
| WWE SmackDown! vs. RAW 2006 ||  ||  ||  ||  ||
|-
| WWE SmackDown vs. Raw 2007 ||  ||  ||  ||  ||
|-
| WWE SmackDown vs. Raw 2008 ||  ||  ||  ||  ||
|-
| WWE Smackdown vs. Raw 2009 ||  ||  ||  ||  ||
|-
| WWE SmackDown vs. Raw 2010 ||  ||  ||  ||  ||
|-
| WWE SmackDown vs. Raw 2011 ||  ||  ||  ||  ||
|-
|}
==== X ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| X2: Wolverine's Revenge ||  ||  ||  ||  ||
|-
| The X-Files: Resist or Serve ||  ||  ||  ||  ||
|-
| X-Men Legends ||  ||  ||  ||  ||
|-
| X-Men Legends II: Rise of Apocalypse ||  ||  ||  ||  ||
|-
| X-Men: Next Dimension ||  ||  ||  ||  ||
|-
| X-Men Origins: Wolverine ||  ||  ||  ||  ||
|-
| X-Squad ||  ||  ||  ||  ||
|-
| X-Men: The Official Game ||  ||  ||  ||  ||
|-
| Xenosaga Episode I: Der Wille zur Macht ||  ||  ||  ||  ||
|-
| Xenosaga Episode II: Jenseits von Gut und Böse ||  ||  ||  ||  ||
|-
| Xenosaga Episode III: Also sprach Zarathustra ||  ||  ||  ||  ||
|-
| XG3: Extreme G Racing ||  ||  ||  ||  ||
|-
| XGRA: Extreme-G Racing Association ||  ||  ||  ||  ||
|-
| Xiaolin Showdown ||  ||  ||  ||  ||
|-
| X-treme Express ||  ||  ||  ||  ||
|-
| XIII ||  ||  ||  ||  ||
|-
|}
==== Y ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Yakuza ||  ||  ||  ||  ||
|-
| Yakuza 2 ||  ||  ||  ||  ||
|-
| Yanya Caballista: City Skater ||  ||  ||  ||  ||
|-
| Yourself!Fitness ||  ||  ||  ||  ||
|-
| Ys I And II Eternal Story ||  ||  ||  ||  ||
|-
| Ys III: Wanderers from Ys ||  ||  ||  ||  ||
|-
| Ys IV: Mask of the Sun ||  ||  ||  ||  ||
|-
| Ys V: Kefin, The Lost City of Sand ||  ||  ||  ||  ||
|-
| Ys: The Ark of Napishtim ||  ||  ||  ||  ||
|-
| Yu-Gi-Oh! Capsule Monster Coliseum ||  ||  ||  ||  ||
|-
| Yu-Gi-Oh! The Duelists of the Roses ||  ||  ||  ||  ||
|-
| Yu-Gi-Oh GX! Tag Force Evolution ||  ||  ||  ||  ||
|-
| Yu Yu Hakusho: Dark Tournament ||  ||  ||  ||  ||
|-
| Yu Yu Hakusho Forever ||  ||  ||  ||  ||
|-
|}
==== Z ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2<br />emu !! ps2<br />gxemu !! ps2<br />softemu !! Other !! Notes
|-
| Zapper: One Wicked Cricket ||  ||  ||  ||  ||
|-
| Zatch Bell! Mamodo Battles ||  ||  ||  ||  ||
|-
| Zatch Bell! Mamodo Fury ||  ||  ||  ||  ||
|-
| Zoids Infinity Fuzors ||  ||  ||  ||  ||
|-
| Zoids Struggle ||  ||  ||  ||  ||
|-
| Zoids Tactics ||  ||  ||  ||  ||
|-
| Zombie Hunters ||  ||  ||  ||  ||
|-
| Zombie Virus ||  ||  ||  ||  ||
|-
| Zombie Zone ||  ||  ||  ||  ||
|-
| Zone of the Enders ||  ||  ||  ||  ||
|-
| Zone of the Enders: The 2nd Runner ||  ||  ||  ||  ||
|-
|}
 
=== PS2 HDD ===
 
Usage for game Expansions, reducing loading times, online services, patches. Even tho this list contains alot games, its not confirmed all to work with backwards compatible consoles, or the software emulator. Even Sony themselves note, not all games using (virtual) ps2hdd are supported.
 
<!--// http://en.wikipedia.org/wiki/PlayStation_2_Expansion_Bay#North_American_releases_with_HDD_support //-->
 
====North American Games====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2_emu !! ps2_gxemu !! ps2_softemu !! ps2_netemu !! Notes
|-
|ESPN NFL 2K5 ||  ||  ||  ||  ||
|-
|NBA 2K5 ||  ||  ||  ||  ||
|-
|ESPN College Hoops 2K5 ||  ||  ||  ||  ||
|-
|ESPN MLB 2K5 ||  ||  ||  ||  ||
|-
|ESPN NHL 2K5 ||  ||  ||  ||  ||
|-
|Final Fantasy XI ||  ||  ||  ||  ||
|-
|Metal Saga ||  ||  ||  ||  ||
|-
|MLB 2K6 ||  ||  ||  ||  ||
|-
|MLB 2K7 ||  ||  ||  ||  ||
|-
|MLB 2K8 ||  ||  ||  ||  ||
|-
|MLB 2K9 ||  ||  ||  ||  ||
|-
|MLB 2K10 ||  ||  ||  ||  ||
|-
|MLB 2K11 ||  ||  ||  ||  ||
|-
|MLB 2K12 ||  ||  ||  ||  ||
|-
|NBA 2K6 ||  ||  ||  ||  ||
|-
|NBA 2K7 ||  ||  ||  ||  ||
|-
|NBA 2K8 ||  ||  ||  ||  ||
|-
|NBA 2K9 ||  ||  ||  ||  ||
|-
|NBA 2K10 ||  ||  ||  ||  ||
|-
|NBA 2K11 ||  ||  ||  ||  ||
|-
|NBA 2K12 ||  ||  ||  ||  ||
|-
|NHL 2K6 ||  ||  ||  ||  ||
|-
|NHL 2K7 ||  ||  ||  ||  ||
|-
|NHL 2K8 ||  ||  ||  ||  ||
|-
|NHL 2K9 ||  ||  ||  ||  ||
|-
|NHL 2K10 ||  ||  ||  ||  ||
|-
|RPG Maker 3 ||  ||  ||  ||  ||
|-
|Resident Evil Outbreak File #1  ||  ||  ||  ||  ||
|-
|Resident Evil Outbreak File #2 ||  ||  ||  ||  ||
|-
|SOCOM 3: U.S. Navy SEALs ||  ||  ||  ||  ||
|-
|SOCOM II: U.S. Navy SEALs ||  ||  ||  ||  ||
|-
|SOCOM: U.S. Navy SEALs Combined Assault ||  ||  ||  ||  ||
|-
|Street Fighter Alpha Anthology ||  ||  ||  ||  ||
|-
|The Urbz: Sims in the City ||  ||  ||  ||  ||
|-
|The Sims 2  ||  ||  ||  ||  ||
|}
 
 
====Japanese Games====
 
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Title !! ps2_emu !! ps2_gxemu !! ps2_softemu !! ps2_netemu !! Notes
|-
|Final Fantasy X  ||  ||  ||  ||  ||
|-
|Final Fantasy X International  ||  ||  ||  ||  ||
|-
|Kingdom Hearts  ||  ||  ||  ||  ||
|-
|Kingdom Hearts Final Mix  ||  ||  ||  ||  ||
|-
|Xenosaga Episode 1  ||  ||  ||  ||  ||
|-
|PlayOnline Viewer  ||  ||  ||  ||  ||
|-
|Tetra Master  ||  ||  ||  ||  ||
|-
|JongHowLo  ||  ||  ||  ||  ||
|-
|Final Fantasy XI  ||  ||  ||  ||  ||
|-
|Unlimited Saga  ||  ||  ||  ||  ||
|-
|Dark Chronicle (aka Dark Cloud 2)  ||  ||  ||  ||  ||
|-
|Bomberman Kart  ||  ||  ||  ||  ||
|-
|Capcom vs. SNK 2  ||  ||  ||  ||  ||
|-
|Zettai Zetsumai Toshi (aka Disaster Report)  ||  ||  ||  ||  ||
|-
|Star Ocean: Till the End of Time  ||  ||  ||  ||  ||
|-
|Star Ocean: Till the End of Time Director's Cut  ||  ||  ||  ||  ||
|-
|Pop'n Taisen Puzzle-dama Online  ||  ||  ||  ||  ||
|-
|Sony SCE DJ Box  ||  ||  ||  ||  ||
|-
|Dirge of Cerberus: Final Fantasy VII  ||  ||  ||  ||  ||
|-
|Romancing SaGa Minstrel's Song  ||  ||  ||  ||  ||
|-
|Shin Sangoku Musou 3  ||  ||  ||  ||  ||
|-
|Shin Sangoku Musou 3 Moushouden  ||  ||  ||  ||  ||
|-
|Street Fighter ZERO Fighter's Generation  ||  ||  ||  ||  ||
|-
|Guitar Freaks 4th Mix & DrumMania 3rd Mix  ||  ||  ||  ||  ||
|-
|Beatmania IIDX 5th Style  ||  ||  ||  ||  ||
|-
|Age of Empires II: The Age of Kings  ||  ||  ||  ||  ||
|-
|Musou Orochi Maou Sairin  ||  ||  ||  ||  ||
|-
|Winning Eleven 6: Final Evolution  ||  ||  ||  ||  ||
|-
|Winning Eleven 7  ||  ||  ||  ||  ||
|-
|Winning Eleven 8:  ||  ||  ||  ||  ||
|-
|Gundam Musou Special  ||  ||  ||  ||  ||
|-
|Gundam Musou 2  ||  ||  ||  ||  ||
|-
|Shin Sangoku Musou 5 Special  ||  ||  ||  ||  ||
|-
|Let's Bravo Music  ||  ||  ||  ||  ||
|-
|G1 Jockey 4 2007  ||  ||  ||  ||  ||
|-
|Winning Post 7 Maximum 2007  ||  ||  ||  ||  ||
|-
|TVware  ||  ||  ||  ||  ||
|-
|A Ressha de Ikou 2001 Perfect Set (A-Train 2001 + Train-Pack)  ||  ||  ||  ||  ||
|-
|Ace Combat 4  ||  ||  ||  ||  ||
|-
|The Urbz: Sims in the City  ||  ||  ||  ||  ||
|-
|The Sims 2  ||  ||  ||  ||  ||
|-
|Metal Saga  ||  ||  ||  ||  ||
|-
|Biohazard Outbreak File 1  ||  ||  ||  ||  ||
|-
|Biohazard Outbreak File 2  ||  ||  ||  ||  ||
|-
|G1 Jockey 4 2008  ||  ||  ||  ||  ||
|-
|Vampire: Darkstalkers Collection  ||  ||  ||  ||  ||
|-
|Wild Arms Advanced 3rd  ||  ||  ||  ||  ||
|-
|Taishou Mononoke Ibunroku  ||  ||  ||  ||  ||
|-
|Aero Dancing 4  ||  ||  ||  ||  ||
|-
|Tamamayu Monogatari 2(Jade Cocoon 2)  ||  ||  ||  ||  ||
|-
|King of Colosseum Green/Red  ||  ||  ||  ||  ||
|-
|Venus & Braves  ||  ||  ||  ||  ||
|-
|All Star Pro-Wrestling II  ||  ||  ||  ||  ||
|-
|Winning Post 7 Maximum 2008  ||  ||  ||  ||  ||
|-
|PoPoLoCrois Hajimari no Bouken  ||  ||  ||  ||  ||
|-
|Lilie no Atelier Plus Salburg no Renkinjutsushi 3  ||  ||  ||  ||  ||
|-
|Shadow Hearts 2  ||  ||  ||  ||  ||
|-
|Nobunaga no Yabou: Online  ||  ||  ||  ||  ||
|-
|Mina no Golf Online  ||  ||  ||  ||  ||
|-
|Sengoku Musō  ||  ||  ||  ||  ||
|-
|Sengoku Musō Moushouden  ||  ||  ||  ||  ||
|-
|Sengoku Musō 2  ||  ||  ||  ||  ||
|-
|Sengoku Musō 2 Moushouden  ||  ||  ||  ||  ||
|-
|Sengoku Musō 2 Empires  ||  ||  ||  ||  ||
|-
|Shin Sangoku Musou 3 Empires  ||  ||  ||  ||  ||
|-
|Shin Sangoku Musou 4  ||  ||  ||  ||  ||
|-
|Shin Sangoku Musou 4 Moushouden  ||  ||  ||  ||  ||
|-
|Shin Sangoku Musou 4 Empires  ||  ||  ||  ||  ||
|-
|Musou Orochi  ||  ||  ||  ||  ||
|-
|Nobunaga no Yabou: Kakushin  ||  ||  ||  ||  ||
|-
|Nobunaga no Yabou: Soutensoku  ||  ||  ||  ||  ||
|-
|Nobunaga no Yabou: Tenka Sousei  ||  ||  ||  ||  ||
|-
|Nobunaga no Yabou: Ranseiki  ||  ||  ||  ||  ||
|-
|Wild Arms Alter Code:F ||  ||  ||  ||  ||
|-
|Kidou Senshi Gundam - Renpou vs. Zeon DX  ||  ||  ||  ||  ||
|-
|Mobile Suit Gundam - Federation vs. Zeon Deluxe ||  ||  ||  ||  ||
|-
|Jikkyo Powerful Pro Yakyuu 12 Ketteiban ||  ||  ||  ||  ||
|-
|Jikkyo Powerful Pro Yakyuu 13  ||  ||  ||  ||  ||
|-
|Jikkyo Powerful Pro Yakyuu 13 Ketteiban  ||  ||  ||  ||  ||
|-
|Jikkyo Powerful Pro Yakyuu 14  ||  ||  ||  ||  ||
|-
|Jikkyo Powerful Pro Yakyuu 14 Ketteiban  ||  ||  ||  ||  ||
|-
|Jikkyo Powerful Pro Yakyuu 15  ||  ||  ||  ||  ||
|-
|Jikkyo Powerful Major League 2  ||  ||  ||  ||  ||
|-
|Jikkyo Powerful Major League 3  ||  ||  ||  ||  ||
|-
|Jikkyō Powerful Major League 2009  ||  ||  ||  ||  ||
|-
|Winning Post 5 Maximum 2002  ||  ||  ||  ||  ||
|-
|Winning Post 5 Maximum 2003  ||  ||  ||  ||  ||
|-
|Winning Eleven 5: Final Evoloution  ||  ||  ||  ||  ||
|-
|Beni no Umi 2(Crimson Sea 2)  ||  ||  ||  ||  ||
|-
|AirForce Delta Blue Wing Knights  ||  ||  ||  ||  ||
|-
|G1 Jockey 3 2003  ||  ||  ||  ||  ||
|-
|Winning Post 6  ||  ||  ||  ||  ||
|-
|Winning Post 7  ||  ||  ||  ||  ||
|-
|G1 Jockey 4  ||  ||  ||  ||  ||
|-
|G1 Jockey 4 2006  ||  ||  ||  ||  ||
|-
|Winning Post 6: 2005 Nendoban  ||  ||  ||  ||  ||
|-
|G1 Jockey 3 2005 Nendoban  ||  ||  ||  ||  ||
|-
|Winning Post 7 Maximum 2006 ||  ||  ||  ||  ||
|-
|Winning Post World  ||  ||  ||  ||  ||
|-
|Winning Post World 2010  ||  ||  ||  ||  ||
|-
|San Goku Shi 11 with Power-Up Kit ||  ||  ||  ||  ||
|-
|San Goku Shi 11  ||  ||  ||  ||  ||
|-
|San Goku Shi 10  ||  ||  ||  ||  ||
|-
|San Goku Shi 9  ||  ||  ||  ||  ||
|-
|San Goku Shi 8  ||  ||  ||  ||  ||
|-
|Nobunaga no Yabou: Kakushin with Power-Up Kit  ||  ||  ||  ||  ||
|-
|Nobunaga no Yabou: Soutensoku with Power-Up Kit  ||  ||  ||  ||  ||
|-
|Nobunaga no Yabou: Tenka Sousei with Power-Up Kit  ||  ||  ||  ||  ||
|-
|Kessen III  ||  ||  ||  ||  ||
|-
|Winback 2:Project Poseidon  ||  ||  ||  ||  ||
|-
|Pro Soccer Club o Tsukurou Europe Championship  ||  ||  ||  ||  ||
|-
|Winning Eleven Tactics: European Club Soccer  ||  ||  ||  ||  ||
|-}
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