Editing Talk:PS2 Emulation

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** Front buffer is not flushed most of the time. Game seems to apply additional effects there, apart from the downsampling.
** Front buffer is not flushed most of the time. Game seems to apply additional effects there, apart from the downsampling.
* '''Snowblind Engine 2003+ games'''
* '''Snowblind Engine 2003+ games'''
** Shows the very last "interlaced" frame when switching back to the interlaced mode from progressive one. I thought it could be a VBLANK issue, but that old frame should be long gone by then. The issue seems to be related to the PCRTC. The SMODE2 register is updated in the VBLANK handler. That old frame is shown when the FFMD bit is switched to 1. Looking for better workarounds than delaying the VSYNC or lowering the resolution in 60 fps mode. By the way, the 0x20 command does work with negative values too. Moreover, the max positive value for NTSC is something like 0x106. Anything higher makes the screen freeze on PS2 logo (but the game is working in the background).
** Shows the very last "interlaced" frame when switching back to the interlaced mode. I thought it could be a VBLANK issue, but that old frame should be long gone by then. So, I think the issue may be related to the texture cache invalidation (even though the game sends TEXFLUSH, right before the back buffer is set as a texture for copying).


== Stuntman/Driv3r research ==
== Stuntman/Driv3r research ==
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