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Also easier example (without using negative addressing because this is additional emu quirk..). ld r2, 0x3008(r0). This opcode will load double word from 0x3008 address no matter what we currently have in r0, because RA is 0 which is badly interpreted as r0 base.
Also easier example (without using negative addressing because this is additional emu quirk..). ld r2, 0x3008(r0). This opcode will load double word from 0x3008 address no matter what we currently have in r0, because RA is 0 which is badly interpreted as r0 base.


This is because of PowerPC quirk that i (and apparently IDA in 64 bit mode) wasn't aware. From IBM manual:
This is because of PowerPC quirk that i (and apparently IDA) wasn't aware. From IBM manual:


  ld RT, Disp(RA)
  ld RT, Disp(RA)
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Tl;dr is that if RA is 0 (which disassemblers show as r0), then Disp is real load/store address. This is used many times in emu itself to access negative addresses (0xFFFFFFFFxxxxxxxx), and is used in all netemu cmd 0x01 hooks.  
Tl;dr is that if RA is 0 (which disassemblers show as r0), then Disp is real load/store address. This is used many times in emu itself to access negative addresses (0xFFFFFFFFxxxxxxxx), and is used in all netemu cmd 0x01 hooks.  
While this is more PPC itself than emu stuff, i feel is important to mention this here.  
While this is more PPC itself than emu stuff, i feel is important to mention this here.  
Now if we remember that emu have mapped "negative address", loads/stores with r0 starting to make sense.  
Now if we remember that emu have mapped "negative address", functions like below starting to make sense.  


  std      r4, 0x3008(r0) # store r4 on 0x3008, no matter what r0 actually is at the moment.
sub_186A40:                            # CODE XREF: VIF0_big_jumptable_3026C+FCC↑p
   
std      r0, -0x6BF0(r0) # store r0 on 0xFFFFFFFFFFFF9410, no matter what r0 actually is at the moment.
  std      r4, -0x6BD0(r0) # store r4 on 0xFFFFFFFFFFFF9430, no matter what r0 actually is at the moment.
  std      r5, -0x6BC8(r0)
std      r6, -0x6BC0(r0)
std      r7, -0x6BB8(r0)
std      r8, -0x6BB0(r0)
std      r9, -0x6BA8(r0)
std      r10, -0x6BA0(r0)
std      r11, -0x6B98(r0)
std      r12, -0x6B90(r0)
mflr      r4
std      r1, -0x6BE8(r0)
std      r2, -0x6BE0(r0)
std      r3, -0x6BD8(r0)
std      r4, -0x7F80(r0)
bl        .VU0_cmd_0x12_fl_overflow_related
ld        r4, -0x7F80(r0)
ld        r1, -0x6BE8(r0)
ld        r2, -0x6BE0(r0)
ld        r3, -0x6BD8(r0)
mtlr      r4
  ld        r0, -0x6BF0(r0) # load to r0 from address 0xFFFFFFFFFFFF9410, no matter what r0 actually is at the moment.
  ld        r0, -0x6BF0(r0) # load to r0 from address 0xFFFFFFFFFFFF9410, no matter what r0 actually is at the moment.
  ld        r4, 0x3008(r0) # load to r4 from address 0x3008, no matter what r0 actually is at the moment.
  ld        r4, -0x6BD0(r0) # load to r4 from address 0xFFFFFFFFFFFF9430, no matter what r0 actually is at the moment.
ld        r5, -0x6BC8(r0)
ld        r6, -0x6BC0(r0)
ld        r7, -0x6BB8(r0)
ld        r8, -0x6BB0(r0)
ld        r9, -0x6BA8(r0)
ld        r10, -0x6BA0(r0)
ld        r11, -0x6B98(r0)
ld        r12, -0x6B90(r0)
blr


== Communication with Graphics Synthesizer in ps2_gxemu ==  
== Communication with Graphics Synthesizer in ps2_gxemu ==  
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