Editing Talk:PS1 Emulation
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=== Command 0x31 (netemu 4.83 up to 4.88) === | === Command 0x31 (netemu 4.83 up to 4.88) === | ||
GPU multi command (bitfield) | GPU multi command (bitfield) | ||
*0x02 = Enable Vertical Interlace bit in GP1 (08h) command in SPE writes (in renderer only). Emulator by default use hack where VI bit is ALWAYS disabled | *0x02 = Enable Vertical Interlace bit in GP1 (08h) command in SPE writes (in renderer only). Emulator by default use hack where VI bit is ALWAYS disabled. | ||
Note from nocash docs about Vertical Interlace: ''"'''Interlace must be enabled to see all lines in 480-lines mode''' (interlace is causing ugly flickering, so a non-interlaced low resolution image is typically having better quality than a high resolution interlaced image, a pretty bad example are the intro screens shown by the BIOS).''"<br> | Note from nocash docs about Vertical Interlace: ''"'''Interlace must be enabled to see all lines in 480-lines mode''' (interlace is causing ugly flickering, so a non-interlaced low resolution image is typically having better quality than a high resolution interlaced image, a pretty bad example are the intro screens shown by the BIOS).''"<br> | ||
This suggest that games which eventually need 0x31, 0x02 will be ones that send GP1 commands with active bit 2(Vertical Resolution 1=480) and 5(Vertical Interlace) at the same time. Otherwise image will be cropped, or badly interlaced. FF8 use this on "Published by..." screen, you can notice weird interlacing when subtitles fade-in without command. | This suggest that games which eventually need 0x31, 0x02 will be ones that send GP1 commands with active bit 2(Vertical Resolution 1=480) and 5(Vertical Interlace) at the same time. Otherwise image will be cropped, or badly interlaced. FF8 use this on "Published by..." screen, you can notice weird interlacing when subtitles fade-in without command. |