Editing Talk:PS1 Emulation

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When value is not zero is returned by emulator when game try to read cop0r3 (BPC) register. When value is 0 (default), emulator return real BPC content.  
When value is not zero is returned by emulator when game try to read cop0r3 (BPC) register. When value is 0 (default), emulator return real BPC content.  
* It seems there is a problem with LC games using the third scheme mentioned [https://problemkaputt.de/psx-spx.htm#cdromprotectionlibcrypt here]. After reading the data contents of subchannel Q, the CRC-16 value is not read at all, but calculated on its own by the driver instead. It does break LC games using this particular scheme (web-found confirmed issues with Ape Escape and Final Fantasy VIII). All three games that are meant to work with this command does use these LC sectors. I think this command was meant to resolve this issue, just a guess.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 20:06, 12 June 2022 (UTC)


=== Command 0x18 (netemu 4.83 up to 4.88) ===
=== Command 0x18 (netemu 4.83 up to 4.88) ===
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