Editing Talk:PRX

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 18: Line 18:
So as of now is it not possible to get function addresses using the FNID? Right now I can hook functions but only for a normal game(e.g. using .lib.stub to parse all entries and then I use library name+fnid and I get a pointer that points to the normal stub entry in the ELF, eg the one with the bctr instruction) However I would like to also hook VSH calls to prxs and sadly vsh uses some VERY strange method to load and call prxs. So what I would like to do is get the VA of the PRX function itself(the value in ctr). Of course this can too be done be automatically disassembling the stub jumper(bctr) as it's just a hardcoded jump address ORIS R12,R12,hi lwz r12, lo(r12) and then r12 is a pointer to the func entry address; but alas this too applies only for normal game ELFs. We can get the PRX image in RAM so how the hell are NIDs used??[[User:Pspdude|Pspdude]] 18:36, 25 June 2013 (MSK)
So as of now is it not possible to get function addresses using the FNID? Right now I can hook functions but only for a normal game(e.g. using .lib.stub to parse all entries and then I use library name+fnid and I get a pointer that points to the normal stub entry in the ELF, eg the one with the bctr instruction) However I would like to also hook VSH calls to prxs and sadly vsh uses some VERY strange method to load and call prxs. So what I would like to do is get the VA of the PRX function itself(the value in ctr). Of course this can too be done be automatically disassembling the stub jumper(bctr) as it's just a hardcoded jump address ORIS R12,R12,hi lwz r12, lo(r12) and then r12 is a pointer to the func entry address; but alas this too applies only for normal game ELFs. We can get the PRX image in RAM so how the hell are NIDs used??[[User:Pspdude|Pspdude]] 18:36, 25 June 2013 (MSK)


There is some basic info about vsh/sprx in wiki and has been tolk several times with different people to expand all pages related, the initial attempt was to make a tree of pages dependand of [[XMB]]. Most specifically the pages: [[VSH]] that is a bit empty, [[XMBML module-action|module-action]] with a list of modules availables from xmb_plugin.sprx and/or xmb_ingame.sprx, [[XMBML Coding]] and [[XMBML Functions]] about how modules are called from xmb .xml files (theoricaly you could make a call to a custom sprx if is correctly indexed from a custom XMB icon) --[[User:Sandungas|Sandungas]] 20:07, 25 June 2013 (MSK)
There is some basic info about vsh/sprx in wiki and has been tolk several times with different people to expand all pages related, the initial attempt was to make a tree of pages dependand of [[XMB]]. Most specifically the pages: [[VSH]] that is a bit empty, [[XMBML module-action|module-action]] with a list of modules availables from xmb_plugin.sprx and/or xmb_ingame.sprx, [[XMBML Structure]] and [[XMBML Functions]] about how modules are called from xmb .xml files (theoricaly you could make a call to a custom sprx if is correctly indexed from a custom XMB icon) --[[User:Sandungas|Sandungas]] 20:07, 25 June 2013 (MSK)


Sandungas: Hmm yes I see what you mean about the custom XMB icon, however I can also just load_start by placing it as proxy eg. in the place of sacd.sprx and then load_start sacd_orig.sprx(or not). I think it would be useful to be able to intercept calls to eg. cellHttps library. --[[User:Pspdude|Pspdude]] 21:47, 25 June 2013 (MSK)
Sandungas: Hmm yes I see what you mean about the custom XMB icon, however I can also just load_start by placing it as proxy eg. in the place of sacd.sprx and then load_start sacd_orig.sprx(or not). I think it would be useful to be able to intercept calls to eg. cellHttps library. --[[User:Pspdude|Pspdude]] 21:47, 25 June 2013 (MSK)
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)