Editing Talk:Hypervisor Reverse Engineering
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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=PS3:HvReverseEngineering= | |||
==emer init.self== | ==emer init.self== | ||
=== Program 1 === | ===Program 1=== | ||
<pre> | <pre> | ||
0x40000 # bind object to subchannel 0 | 0x40000 # bind object to subchannel 0 | ||
Line 835: | Line 222: | ||
</pre> | </pre> | ||
=== Program 2 === | ===Program 2=== | ||
<pre> | <pre> | ||
0x80308 | 0x80308 | ||
0x207 | 0x207 | ||
0x0 | 0x0 | ||
</pre> | </pre> | ||
===Program 3=== | ===Program 3=== | ||
<pre> | <pre> | ||
0x42000 # bind object to subchannel 1 | 0x42000 # bind object to subchannel 1 | ||
Line 1,151: | Line 276: | ||
0x4C180 # method of subchannel 6 | 0x4C180 # method of subchannel 6 | ||
0x66604200 | 0x66604200 | ||
</pre> | </pre> |