Editing Talk:Graphic Image Map (GIM)

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*'''frame_type''' with this values doesnt works
*'''frame_type''' with this values doesnt works


=0xFF (Fileinfo) examples from OFW=
*[[explore_plugin]]_full.rco/item_tex_cam_icon.gim
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00006AD0  00 FF 00 00 00 00 00 4C 00 00 00 4C 00 00 00 10  .ÿ.....L...L....
00006AE0  53 70 61 6E 61 2E 74 67 61 00 73 30 30 30 39 33  Spana.tga.s00093
00006AF0  37 00 53 75 6E 20 41 70 72 20 32 33 20 31 38 3A  7.Sun Apr 23 18:
00006B00  33 39 3A 34 38 20 32 30 30 36 00 47 69 6D 43 6F  39:48 2006.GimCo
00006B10  6E 76 20 31 2E 32 30 65 00 00 00 00              nv 1.20e....


=Frankensperiments=
=Frankensperiments=
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  }
  }


Also, the length of the value marked in red is confirmed to be 4 bytes, it can be seen how the bytes are swapped when using the setting '''format_endian''' = little/big
Also, the length of the value marked in reb is confirmed to be 4 bytes, it can be seen how the bytes are swapped when using the setting '''format_endian''' = little/big
 
=Links=
*https://en.wikipedia.org/wiki/PSGL
*https://research.ncl.ac.uk/game/mastersdegree/workshops/ps3introductiontogcm/tutorial6.pdf
*https://research.ncl.ac.uk/game/mastersdegree/workshops/ps3introductiontogcm/GCM%20Texturing.pdf (page 2 about pitch/height memory alignments)
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