Editing Talk:GimConv
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[[Rcomage]] uses a GimConv.cfg (configuration file) edited by Zinga Burga to improve compatibility with rcoedit/rcomage and the GIM formats used in PSP | [[Rcomage]] uses a GimConv.cfg (configuration file) edited by Zinga Burga to improve compatibility with rcoedit/rcomage and the GIM formats used in PSP | ||
See: a comparison [https:// | See: a comparison [https://i.imgur.com/0jIOifM.jpg GimConv.cfg official vs rcomage], and this [http://www.psx-place.com/threads/adding-rco-image-files.2867/#post-22246 talk] | ||
==Help screen== | ==Help screen== | ||
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*'''Removed at help screen:''' | *'''Removed at help screen:''' | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
//================================================================ | //================================================================ | ||
// gimconv configuration | // gimconv configuration | ||
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*'''Added at help screen:''' | *'''Added at help screen:''' | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
//================================================================ | //================================================================ | ||
// gimconv configuration | // gimconv configuration | ||
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*'''Changed default settings:''' | *'''Changed default settings:''' | ||
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//---------------------------------------------------------------- | //---------------------------------------------------------------- | ||
// default settings | // default settings | ||
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*'''Removed default settings:''' | *'''Removed default settings:''' | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
//---------------------------------------------------------------- | //---------------------------------------------------------------- | ||
// default settings | // default settings | ||
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===Default settings Talk=== | ===Default settings Talk=== | ||
*'''pixel_order''' | *'''pixel_order''' | ||
**Originally (in the GimConv.cfg released by sony, intended for PS3) it was set to '''normal''' (this matches with the GIM | **Originally (in the GimConv.cfg released by sony, intended for PS3) it was set to '''normal''' (this matches with the GIM format most used in PS3, and doesnt matches with the second most used GIM format in PS3 that needs to be '''default'''). For rcomage was changed to '''faster''' because all the GIM formats in PSP uses it | ||
** | **As you can see there is not a way to choose a default value for '''pixel_order''' that fits with the requirements of all known GIM formats, because one way or the other we are breaking some GIM files (either PSP or some for PS3), the solution to bypass this problem is to override this setting in every "option" you want to use (more info below) | ||
**In short... this change causes an small harm to PS3 GIM formats, but considering there is not really a single solution to fix this problem... is ok like this | **In short... this change causes an small harm to PS3 GIM formats, but considering there is not really a single solution to fix this problem... is ok like this | ||
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**As explained before... this problem can be bypassed by overriding this setting, either from command line or editing the file GimConv.cfg to create a custom option with the size values specific for PS3 | **As explained before... this problem can be bypassed by overriding this setting, either from command line or editing the file GimConv.cfg to create a custom option with the size values specific for PS3 | ||
**Some GIM examples from PS3 with images bigger than 512 pixels in '''explore_plugin_full.rco''': | **Some GIM examples from PS3 with images bigger than 512 pixels in '''explore_plugin_full.rco''': | ||
***'''tex_playing.gim''' (30x900 pixels) | ***'''tex_playing.gim''' (30x900 pixels) http://imgur.com/2rjGdbe | ||
***'''tex_playing_shadow.gim''' (30x900 pixels) | ***'''tex_playing_shadow.gim''' (30x900 pixels) | ||
***'''tex_opt_obi.gim''' (660x6 pixels) | ***'''tex_opt_obi.gim''' (660x6 pixels) | ||
**Some GIM examples from PS3 with images bigger than 512 pixels in '''custom_render_plugin.rco''': | **Some GIM examples from PS3 with images bigger than 512 pixels in '''custom_render_plugin.rco ''': | ||
***'''tex_ps3logo.gim''' (1200x128 pixels) | ***'''tex_ps3logo.gim''' (1200x128 pixels) | ||
***'''tex_scelogo.gim''' (1024x64 pixels) | ***'''tex_scelogo.gim''' (1024x64 pixels) | ||
*'''output_sequence''' | *'''output_sequence''' | ||
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*'''pixel_order''' | *'''pixel_order''' | ||
**Originally (in the GimConv.cfg released by sony, intended for PS3) this was added by sony as a "override default settings <abbr title="this is one of the cases where sony doesnt wants to modify his old code and instead they adds some kind of patch that overrides the old code">patch</abbr>" applyed over GimConv.cfg (a section named '''PS3 OSD default settings''') with the value '''pixel_order = normal'''. For rcomage it was removed (so by default it loads '''pixel_order = faster''' instead, that appears some lines before in GimConv.cfg) | **Originally (in the GimConv.cfg released by sony, intended for PS3) this was added by sony as a "override default settings <abbr title="this is one of the cases where sony doesnt wants to modify his old code and instead they adds some kind of patch that overrides the old code">patch</abbr>" applyed over GimConv.cfg (a section named '''PS3 OSD default settings''') with the value '''pixel_order = normal'''. For rcomage it was removed (so by default it loads '''pixel_order = faster''' instead, that appears some lines before in GimConv.cfg) | ||
**PSP needs to use "faster", and PS3 needs "normal", so again, this needs to be overrided inside the "options" specific for each GIM format... or with a long command line specifying this overrides | **PSP needs to use "faster" always, and PS3 needs "normal" and "default" (because in PS3 there are 2 different GIM formats), so again, this needs to be overrided inside the "options" specific for each GIM format... or with a long command line specifying this overrides | ||
*'''pixel_channel''' | *'''pixel_channel''' | ||
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==Options== | ==Options== | ||
*'''Added options:''' | *'''Added options:''' | ||
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//-------------------------------------------------------- | //-------------------------------------------------------- | ||
// process option | // process option | ||
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*'''Removed options:''' | *'''Removed options:''' | ||
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//-------------------------------------------------------- | //-------------------------------------------------------- | ||
// mode option | // mode option | ||
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*'''The other removed options''' | *'''The other removed options''' | ||
**Doesnt have much importance, could cause problems depending in what you have for default settings in the lines at top of GimView.cfg you should not use this options directly or individually | **Doesnt have much importance, could cause problems depending in what you have for default settings in the lines at top of GimView.cfg you should not use this options directly or individually | ||
=Examples= | =Examples= | ||
This is a sequence of image conversions that works as examples for wiki and also as an exercise for practising, the Gimconv.exe options used to create them are discussed on frontpage, - | This is a sequence of image conversions that works as examples for wiki and also as an exercise for practising, the Gimconv.exe options used to create them are discussed on frontpage, -ps3bpp32 and -dxt5 are the GIM formats used in PS3, the others are just experiments | ||
==BMP== | ==BMP== | ||
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==GIM PS3 DXT5== | ==GIM PS3 DXT5== | ||
*Second most common GIM format used in PS3 | *Second most common GIM format used in PS3 | ||
{{Keyboard|content= | {{Keyboard|content='''GimConv.exe 4x2_CA5Exy_32bits.bmp -o 4x2_CA5Exy_32bits_ps3dxt5.gim -ps3dxt5'''}} | ||
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | ||
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00000080 <span style="background:#CA5E24;">FF 00 49 92 24 49 92 24 E4 CA E2 CA 55 00 00 00</span> ÿ.I’$I’$äÊâÊU... | 00000080 <span style="background:#CA5E24;">FF 00 49 92 24 49 92 24 E4 CA E2 CA 55 00 00 00</span> ÿ.I’$I’$äÊâÊU... | ||
{{Keyboard|content= | {{Keyboard|content='''GimConv.exe 4x2_CA5Exy_32bits.bmp -o 4x2_CA5Exy_32bits_ps3dxt5.gis -ps3dxt5 -S'''}} | ||
.GIS 1.00 | .GIS 1.00 | ||
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} | } | ||
==GIM PS3 | ==GIM PS3 RGBA32== | ||
*First most common GIM format used in PS3 | *First most common GIM format used in PS3 | ||
{{Keyboard|content= | {{Keyboard|content='''GimConv.exe 4x2_CA5Exy_32bits.bmp -o 4x2_CA5Exy_32bits_ps3bpp32.gim -ps3bpp32'''}} | ||
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | ||
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00000090 <span style="background:#CA5E24;">CA 5E 21 00 CA 5E 22 00 CA 5E 23 00 CA 5E 24 00</span> Ê^!.Ê^".Ê^#.Ê^$. | 00000090 <span style="background:#CA5E24;">CA 5E 21 00 CA 5E 22 00 CA 5E 23 00 CA 5E 24 00</span> Ê^!.Ê^".Ê^#.Ê^$. | ||
{{Keyboard|content= | {{Keyboard|content='''GimConv.exe 4x2_CA5Exy_32bits.bmp -o 4x2_CA5Exy_32bits_ps3bpp32.gis -ps3bpp32 -S'''}} | ||
.GIS 1.00 | .GIS 1.00 | ||
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} | } | ||
==GIM PS3 | ==GIM PS3 RGBA32 with footer== | ||
*First most common GIM format used in PS3 '''with | *First most common GIM format used in PS3 '''with footer !''' (colored in brown below) | ||
{{Keyboard|content= | {{Keyboard|content='''GimConv.exe 4x2_CA5Exy_32bits.bmp -o 4x2_CA5Exy_32bits_ps3bpp32_footer.gim -ps3bpp32 --update_fileinfo on'''}} | ||
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | ||
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000000E0 <span style="background:#ccaa88;">31 3A 32 35 3A 30 32 20 32 30 31 38 00 47 69 6D</span> 1:25:02 2018.Gim | 000000E0 <span style="background:#ccaa88;">31 3A 32 35 3A 30 32 20 32 30 31 38 00 47 69 6D</span> 1:25:02 2018.Gim | ||
000000F0 <span style="background:#ccaa88;">43 6F 6E 76 20 31 2E 32 30 68 00 00</span> Conv 1.20h.. | 000000F0 <span style="background:#ccaa88;">43 6F 6E 76 20 31 2E 32 30 68 00 00</span> Conv 1.20h.. | ||