Editing Talk:GimConv
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[[Rcomage]] uses a GimConv.cfg (configuration file) edited by Zinga Burga to improve compatibility with rcoedit/rcomage and the GIM formats used in PSP | [[Rcomage]] uses a GimConv.cfg (configuration file) edited by Zinga Burga to improve compatibility with rcoedit/rcomage and the GIM formats used in PSP | ||
See: a comparison [https:// | See: a comparison [https://i.imgur.com/0jIOifM.jpg GimConv.cfg official vs rcomage], and this [http://www.psx-place.com/threads/adding-rco-image-files.2867/#post-22246 talk] | ||
==Help screen== | ==Help screen== | ||
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*'''Removed at help screen:''' | *'''Removed at help screen:''' | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
//================================================================ | //================================================================ | ||
// gimconv configuration | // gimconv configuration | ||
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*'''Added at help screen:''' | *'''Added at help screen:''' | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
//================================================================ | //================================================================ | ||
// gimconv configuration | // gimconv configuration | ||
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===Help screen Talk=== | ===Help screen Talk=== | ||
*The removed '''-F''' (to use pixel_order = faster) is because all PSP GIM format uses it, so it was modifyed as one of the default settings (more info below) | *The removed '''-F''' (to use pixel_order = faster) is because all PSP GIM format uses it, so it was modifyed as one of the default settings (more info below) | ||
*The removed '''-R''' and the added '''-X''' are related with the order of how RGBA channels are stored in the GIM, it seems -X was useful for PSP (and -R was not useful for PSP) | *The removed '''-R''' and the added '''-X''' are related with the order of how RGBA channels are stored in the GIM, it seems -X was useful for PSP (and -R was not useful for PSP) | ||
*The removed '''-viewer''' is because | *The removed '''-viewer''' is because is intended to trigger an official gimviewer.exe that has never been published or leaked (the program doesnt exists, so the option -viewer is pointless) | ||
*The added '''-bpp<n>''' are the RGBA based GIM formats used on PSP, this list includes some custom formats that was not used officially by sony (but works on PSP) | *The added '''-bpp<n>''' are the RGBA based GIM formats used on PSP, this list includes some custom formats that was not used officially by sony (but works on PSP) | ||
*The added '''-ps3''' loads a custom option that was intended for PS3 GIM files, but is wrong (more info about this problem below) | *The added '''-ps3''' loads a custom option that was intended for PS3 GIM files, but is wrong (more info about this problem below) | ||
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*'''Changed default settings:''' | *'''Changed default settings:''' | ||
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//---------------------------------------------------------------- | //---------------------------------------------------------------- | ||
// default settings | // default settings | ||
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*'''Removed default settings:''' | *'''Removed default settings:''' | ||
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//---------------------------------------------------------------- | //---------------------------------------------------------------- | ||
// default settings | // default settings | ||
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===Default settings Talk=== | ===Default settings Talk=== | ||
*'''pixel_order''' | *'''pixel_order''' | ||
**Originally (in the GimConv.cfg released by sony, intended for PS3) it was set to '''normal''' (this matches with the GIM | **Originally (in the GimConv.cfg released by sony, intended for PS3) it was set to '''normal''' (this matches with the GIM format most used in PS3, and doesnt matches with the second most used GIM format in PS3 that needs to be '''default'''). For rcomage was changed to '''faster''' because all the GIM formats in PSP uses it | ||
** | **As you can see there is not a way to choose a default value for '''pixel_order''' that fits with the requirements of all known GIM formats, because one way or the other we are breaking some GIM files (either PSP or some for PS3), the solution to bypass this problem is to override this setting in every "option" you want to use (more info below) | ||
**In short... this change causes an small harm to PS3 GIM formats, but considering there is not really a single solution to fix this problem... is ok like this | **In short... this change causes an small harm to PS3 GIM formats, but considering there is not really a single solution to fix this problem... is ok like this | ||
*'''output_sequence''' | |||
**Originally (in the GimConv.cfg released by sony, intended for PS3) it was set to '''on'''. For rcomage was changed to '''off'''. I dont really know why, in my tests this setting doesnt changes anything (setting it to either on/off results in the same output files), actually i have it enabled just incase eventually i find is doing something extra (and because originally was enabled by sony), but by now nothing, nada | |||
*'''limit_image_width''' and '''limit_image_height''' | *'''limit_image_width''' and '''limit_image_height''' | ||
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**As explained before... this problem can be bypassed by overriding this setting, either from command line or editing the file GimConv.cfg to create a custom option with the size values specific for PS3 | **As explained before... this problem can be bypassed by overriding this setting, either from command line or editing the file GimConv.cfg to create a custom option with the size values specific for PS3 | ||
**Some GIM examples from PS3 with images bigger than 512 pixels in '''explore_plugin_full.rco''': | **Some GIM examples from PS3 with images bigger than 512 pixels in '''explore_plugin_full.rco''': | ||
***'''tex_playing.gim''' (30x900 pixels) | ***'''tex_playing.gim''' (30x900 pixels) http://imgur.com/2rjGdbe | ||
***'''tex_playing_shadow.gim''' (30x900 pixels) | ***'''tex_playing_shadow.gim''' (30x900 pixels) | ||
***'''tex_opt_obi.gim''' (660x6 pixels) | ***'''tex_opt_obi.gim''' (660x6 pixels) | ||
**Some GIM examples from PS3 with images bigger than 512 pixels in '''custom_render_plugin.rco''': | **Some GIM examples from PS3 with images bigger than 512 pixels in '''custom_render_plugin.rco ''': | ||
***'''tex_ps3logo.gim''' (1200x128 pixels) | ***'''tex_ps3logo.gim''' (1200x128 pixels) | ||
***'''tex_scelogo.gim''' (1024x64 pixels) | ***'''tex_scelogo.gim''' (1024x64 pixels) | ||
==Options== | ==Options== | ||
*'''Added options:''' | *'''Added options:''' | ||
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//-------------------------------------------------------- | //-------------------------------------------------------- | ||
// process option | // process option | ||
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*'''Removed options:''' | *'''Removed options:''' | ||
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//-------------------------------------------------------- | //-------------------------------------------------------- | ||
// mode option | // mode option | ||
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===Options Talk=== | ===Options Talk=== | ||