Editing Talk:GimConv
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= | =gimconv.cfg custom changes made for rcomage= | ||
[[Rcomage]] uses a GimConv | [[Rcomage]] uses a GimConv configuration file edited by Zinga Burga initially to improve interoperativity with rcoedit/rcomage for PSP, and later to add compatibility with PS3 | ||
*changed: | |||
{{Boxcode|content=<syntaxhighlight lang="c"> | |||
* | |||
{{Boxcode| | |||
//================================================================ | //================================================================ | ||
// gimconv configuration | // gimconv configuration | ||
//================================================================ | //================================================================ | ||
// configuration modified by ZiNgA BuRgA for use with Rcomage | |||
// modifying this script may cause Rcomage not to function properly | |||
// when performing GIM conversions (though I expect you know this | |||
// already if you're looking at this file) | |||
// | |||
// | |||
// | |||
usage { | usage { | ||
puts "usage:" | |||
puts " gimconv <input files> [options]" | |||
puts "" | |||
puts "options:" | |||
puts " -o <filename> specify output file name" | |||
puts " -s <w,h> resize image data" | |||
puts " -P resize image data to a power of two" | |||
puts " -N output in normal (not faster) pixel storage format" | |||
puts " -X swap RGBA <-> ABGR" | |||
puts " -ps3 output ps3 style GIM" | |||
puts " -bpp<n> color output bit depth; n is: 4, 8, 16, 16p, 16a or 32" | puts " -bpp<n> color output bit depth; n is: 4, 8, 16, 16p, 16a or 32" | ||
puts " 4, 8 are indexed; 16, 16a, 16p, 32 are RGBA format" | puts " 4, 8 are indexed; 16, 16a, 16p, 32 are RGBA format" | ||
puts " - | puts "" | ||
puts " - | puts " -S output text format" | ||
puts " -interact input additional options" | |||
puts " -pictures merge files as pictures" | |||
puts " -frames merge files as frames" | |||
puts " -levels merge files as levels" | |||
puts " -prompt prompt always" | |||
puts " -warning prompt on warning" | |||
puts " -error prompt on error" | |||
//---------------------------------------------------------------- | //---------------------------------------------------------------- | ||
// default settings | // default settings | ||
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</syntaxhighlight>}} | </syntaxhighlight>}} | ||
* | *added: | ||
{{Boxcode|content=<syntaxhighlight lang="c"> | |||
{{Boxcode| | |||
//-------------------------------------------------------- | //-------------------------------------------------------- | ||
// process option | // process option | ||
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</syntaxhighlight>}} | </syntaxhighlight>}} | ||
* | *removed: | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
//---------------------------------------------------------------- | |||
// default settings | |||
//---------------------------------------------------------------- | |||
// PS3 OSD default settings | |||
format_endian = big // -B | |||
pixel_order = normal // -N | |||
pixel_channel = default // -R | |||
image_format = rgba8888 // --image_format rgba8888 | |||
//-------------------------------------------------------- | //-------------------------------------------------------- | ||
// mode option | // mode option | ||
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</syntaxhighlight>}} | </syntaxhighlight>}} | ||
*More info: | |||
**http://www.psx-place.com/forum/xmb-modifications/adding-rco-image-files-2867-2.html#post39809 | |||
**http://i.imgur.com/0jIOifM.jpg | |||
==PS3 problems as a consequence of this custom configuration== | |||
*''' | *'''image max sizes''' | ||
The default settings for '''limit_image_width''' and '''limit_image_height''' that was changed to 512 pixels for rcomage (but originally was 4096 pixels) causes a problem when processing images with GimConv because are resized to this max when the image is bigger | |||
The problem happens when making a standard extraction of images with conversion to PNG (in both, rcomage and rcomagegui)... all images will be checked for his size and biggers than 512 will be resized to 512 | |||
Also happens when trying to compile a .rco by using as source PNG images bigger than 512... in the PNG--->GIM conversion process the images bigger than 512 will be resized to 512 | |||
*Some examples of images bigger than 512 pixels inside: | |||
**explore_plugin_full.rco: | |||
***'''tex_playing.gim''' (30x900 pixels) http://imgur.com/2rjGdbe | |||
***'''tex_playing_shadow.gim''' (30x900 pixels) | |||
***'''tex_opt_obi.gim''' (660x6 pixels) | |||
**custom_render_plugin.rco | |||
***'''tex_ps3logo.gim''' (1200x128 pixels) | |||
***'''tex_scelogo.gim''' (1024x64 pixels) | |||
* | |||
* | |||
* | |||
* | |||
** | |||
=Other stuff= | |||
gis2png converter http://tizzyt-archive.blogspot.com.es/2013/10/gis2png.html | |||