Editing Talk:GimConv

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***'''tex_playing_shadow.gim''' (30x900 pixels)
***'''tex_playing_shadow.gim''' (30x900 pixels)
***'''tex_opt_obi.gim''' (660x6 pixels)
***'''tex_opt_obi.gim''' (660x6 pixels)
**Some GIM examples from PS3 with images bigger than 512 pixels in '''custom_render_plugin.rco''':
**Some GIM examples from PS3 with images bigger than 512 pixels in '''custom_render_plugin.rco ''':
***'''tex_ps3logo.gim''' (1200x128 pixels)
***'''tex_ps3logo.gim''' (1200x128 pixels)
***'''tex_scelogo.gim''' (1024x64 pixels)
***'''tex_scelogo.gim''' (1024x64 pixels)
**Some GIM examples from PS3 with images bigger than 512 pixels in '''sysconf_plugin.rco''':
***'''tex_arrow_anim.gim''' (120x2280 pixels)
***'''tex_arrow_anim_shadow.gim''' (120x2280 pixels)
***'''tex_sce_logo''' (1024x64 pixels)
**Some GIM examples from PS3 with images bigger than 512 pixels in '''ycon_manual_plugin.rco''':
***'''tex_guide.gim''' (520x200 pixels)


*'''output_sequence'''
*'''output_sequence'''
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