Editing Talk:GimConv

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**Biggest problem when using this option is you are going to load all the default settings, and there are some default settings that results in a GIM file incompatible with PS3
**Biggest problem when using this option is you are going to load all the default settings, and there are some default settings that results in a GIM file incompatible with PS3
**The second problem related with this is wrong in concept, because inside PS3 RCO files are used (at least) 2 different GIM formats (that needs to be build by using different GIM settings), to make this problem even worse in most of the RCO files from PS3 firmware are included GIM files build with different GIM formats... so aplying a single collection of settings for all the GIM files inside a single RCO doesnt works ! (you can be sure some are going to be broken... becaue there are 2 GIM formats you are going to have broken a group of them... or the other)
**The second problem related with this is wrong in concept, because inside PS3 RCO files are used (at least) 2 different GIM formats (that needs to be build by using different GIM settings), to make this problem even worse in most of the RCO files from PS3 firmware are included GIM files build with different GIM formats... so aplying a single collection of settings for all the GIM files inside a single RCO doesnt works ! (you can be sure some are going to be broken... becaue there are 2 GIM formats you are going to have broken a group of them... or the other)
**Is not compatible with how rcomage automatizes the PNG-to-GIM conversions (for the same reason explained in the line above), with the actual code of rcomage is imposible to automatize the PNG-to-GIM conversions
**It breaks compatibility with how rcomage automatizes the PNG-to-GIM conversions (for the same reason explained in the line above), with the actual code of rcomage is imposible to automatize the PNG-to-GIM conversions
**"format_style = ps3". For some reason sony implemented this "tag" at the time of coding GimConv.exe '''but is not used in PS3 GIM files !''', actually the GIM files for PS3 uses the tag "psp"
**"format_style = ps3". For some reason sony implemented this "tag" at the time of coding GimConv.exe '''but is not used in PS3 GIM files !''', actually the GIM files for PS3 uses the tag "psp"


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