Editing Talk:Eboot.PBP
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= Structure folder/files around EBOOT.PBP = | =Structure folder/files around EBOOT.PBP= | ||
'''Dev_HDD0/game/NPXX.12345/''' | '''Dev_HDD0/game/NPXX.12345/''' | ||
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|-ICON0.PNG (ICON on PS3 XMB) | |-ICON0.PNG (ICON on PS3 XMB) | ||
| | | | ||
|-PARAM.SFO (SFO used by PS3: [ | |-PARAM.SFO (SFO used by PS3: [http://www.ps3devwiki.com/wiki/PARAM.SFO#CATEGORY_For_HDD_contents CATEGORY_For_HDD_contents]) | ||
| | | | ||
|-PIC0.PNG | |-PIC0.PNG | ||
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| | | | ||
| | | | ||
|- SAVEDATA (dir): [ | |- SAVEDATA (dir):[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter] | ||
| | | | | | ||
| |-ICON0.PNG (used for PSP save data) | | |-ICON0.PNG (used for PSP save data) | ||
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|-CONFIG (generated after first boot) | |-CONFIG (generated after first boot) | ||
| | | | ||
|-ISO.BIN.EDAT: [ | |-ISO.BIN.EDAT: [http://www.ps3devwiki.com/wiki/Iso.bin.edat Iso.bin.edat] (1Ko file when update PBOOT.PBP) see also [http://www.ps3devwiki.com/wiki/Talk:EDAT_files EDAT files] | ||
| | | | ||
|-MINIS.EDAT (used on MINIS game) | |-MINIS.EDAT (used on MINIS game) | ||
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|-save.tmp (empty dir only on MINIS after first save?) | |-save.tmp (empty dir only on MINIS after first save?) | ||
(Might not be complete structure tree/) | |||
About [http://www.ps3devwiki.com/wiki/Talk:NPDRM_Selfs#Part_2_-_responce NPDRM and PSP] | |||
=Files related to EBOOT.PBP= | |||
==DOCUMENT.DAT== | |||
Software manual of games (minis, PSP remaster and ps1 classic). | |||
By pressing home button during the game, ICON of software manual will appear near the game icon to of the ps3 (as option when it s PS1 classic) | |||
Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged). | |||
===DOCUMENT.DAT on PS3=== | |||
*PARAM.SFO: | |||
for DG game: The icon of software game can appear on PS3 games but | |||
not loading the manual. | |||
(edited SFO category as MN instead, the utility icon don t appear with HG) | |||
===DOCUMENT.DAT on PSP=== | |||
3 different version supported? ( ps1 classic-MINIS-old format used on homebrew) | |||
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game. | |||
Create your homebrew manual or walktrough by using PSP DocMaker GUI: | |||
( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw ) | |||
Others: | |||
Max 100 pages as display? | |||
== | ===DOCUMENT.DAT on PSVITA=== | ||
See [http://www.vitadevwiki.com/index.php?title=Packages_(.PKG)| game manual in png format] | |||
==CONFIG== | |||
Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation] | |||
Size:60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no" | |||
Generated/overwrited at each boot of the game, configure the PS1 emulator for : ? | |||
==KEYS.BIN== | |||
16 bytes. | 16 bytes. | ||
If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported. | If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported. | ||
For export on 3.55: XMB option | |||
For export on 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg) | |||
For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (cfw) psp. | |||
=Others: PARAM.SFO attribut (PSP)= | |||
'''By group content format:''' | |||
PSP™: X3,X5,X6,X7 (per default, used for unsupported/ Corrupted data as Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least, but no matter) | |||
minis: X1 (same on PS3) | |||
Playstation® (for ps1 classic game) : Don t have attributes | |||
PCENGINE : X0 (same for PS3) | |||
NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different) | |||
Only X3 seems missing, X5,X6,X7 might not be used yet. | |||
=PlayView= | |||
==Description== | |||
<div style="float:right">[[File:8tnu0100000fayu8.jpg|200px|thumb|left| Game used to advertise PlayView]]</div> | |||
*PlayView can be described as Guide Book for games (...there are other type of content and even some "kind of" stand alone games). | |||
*Using "ultra-high resolution (4K) digital data" it can be, up to the game, compatible 3D and PS Move+EYE Camera on PS3. | |||
*Demo video on PS3 (in English): http://www.youtube.com/watch?v=5LIdPOZGoDE | |||
*Transfer from PSP PlayView to PS VITA is possible for most of the PSP PlayView title | |||
*Including possible extra content on PS3 (e.g.:themes, DLC) | |||
==Game List== | |||
[http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100 Game list in Japan for PS3,PSP&PS VITA] | |||
*Various kind of content, but it can be distinguish as for PS3 or PSP (Some games titles are present in both category) | |||
*Digital guide/manual, digital strategy guide for US PS3/PSP title: not PlayView(?) <!--//it s not because SDAT instead of EDAT, not npdrm self, images are not embedded, no zoom etc... but "official" US PlayView was supposed to happen or may be already on PSP//--> | |||
==example structure PSP(/PS3)== | |||
===Overall View on PSP(/PS3)=== | |||
====Generic==== | |||
*The same structure can be modulate to different resolution for different devices. However, it work on the same way (with specific encryption/security, more sub element etc...) | |||
*On more recent titles (1.01 version with ?): the structure and display on both device PS3/PSP can be as moving the pages of a book (see XML structure content.dat.edat) with specific background music for each page, not only as slide and even both display are possible. | |||
*Generally, each full screen page display as 2 pages on art book/ game manual paper version but other display can be also nice ( Gran Tourismo PlayView: long highway road, zoom ll let you reach other visual content). | |||
====Global Embedded images structure example==== | |||
For one page: | |||
*Each page contain 6 (or 5) layers with the same graphical content, the layer display is according to the level you zoom. | |||
*Level Layer order showed on video are reversed compare to the gvd.dat.edat: see DATA BASE Viewer. | |||
*The video linked show a little different structure on the PS3 (tile sizes only as 256x256 and grid) . Described as"authoring", it s easy to understand/manipulate. | |||
<div style="float:right">[[File:Playview layers.jpg|200px|thumb|left| PlayView image layers]]</div> | |||
== | {| class="wikitable sortable" | ||
|- | |||
! style="background-color:#02CDC7; color:#FFFFFF;" | || style="background-color:#02CDC7; color:#FFFFFF;" |Level Layer visual || style="background-color:#02CDC7; color:#FFFFFF;" |Number Image || style="background-color:#02CDC7; color:#FFFFFF;" | on file || style="background-color:#02CDC7; color:#FFFFFF;" | Grid (WxH) || style="background-color:#02CDC7; color:#FFFFFF;" |other structure example (PSP&PS3) | |||
|- | |||
|rowspan="7" | Zoom in ∇ | |||
|- | |||
| 0 || 1 (total: 180x101) || (180x101) "thumbnail" when slide || 1x1 || 1 image (total: 240x135) | |||
|- | |||
| 1 || 2 (total: 360x202) || Left: 256x202 Right: 104x202 || 2x1 || 4 images (total: 480x270) | |||
|- | |||
| 2 || 6 (total: 720x405) || || 3x2 || 12 images (total: 960x540) | |||
|- | |||
| 3 || 24 (total: 1440x810) || || 6x4 || 40 images (total: 1920x1080) | |||
|- | |||
| 4 || 84 (total: 2880x1620) || || 12x7 || 135 images (total: 3840x2160) | |||
|- | |||
| 5 || 299 (total: 5760x3240) || Max_Zoom the "deepest" into the page || 23x13 || no | |||
|- | |||
|} | |||
*Aspect ratio is 1.77 (16:9) : all PSP models. | |||
===gvd.dat.edat:=== | |||
Can be slightly different (structure as well as tgv.cfg, warning/logo/HUB screen format): | |||
<!--//as 1.01 for convenience description and because it was as release version in couple of "new" PlayView but "previous" but it can be only adaptive version since PlayView serve this purpose//--> | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#02CDC7; color:#FFFFFF;" |1.00(?)|| style="background-color:#02CDC7; color:#FFFFFF;" |1.01(?) | |||
|- | |||
|TGDT0100 header 0x400 || TGDT0100 header 0x400 | |||
|- | |||
|Image ID.gvd for the first page || all name file.gvd+ padding | |||
|- | |||
|second image id.gvd || DATA BASE Viewer +padding | |||
|- | |||
| End Of File: 00 || End Of File: 00 | |||
|- | |||
|} | |||
The file contain the image embedded as well as "database". | |||
Can be divided in 2 parts: | |||
*"TGDT0100" | |||
*"Image ID.gvd" | |||
====TGDT0100==== | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value & note | |||
|- | |||
| 0000 || 8 || "TGDT0100" | |||
|- | |||
| 0008 || 4 || Total data entry (next 0x10) in hex | |||
|- | |||
| 000C || 4 || Total Length first part/start second part (first image id.gvd) | |||
|- | |||
| 0010 || 4 || Offset file name.gvd (without header TGDT0100) | |||
|- | |||
| 0014 || 4 || Length file name.gvd (00 is not counted) | |||
|- | |||
| 0018 || 4 || Offset Data Base Viewer | |||
|- | |||
| 001C || 4 || Length Data base Viewer file | |||
|- | |||
| 0020 || xx|| Repeat last 0x10 for page | |||
|- | |||
| 0XXX || xx|| Filled with 00 until the first image ID.gvd start | |||
|- | |||
|} | |||
====Image ID.gvd:==== | |||
Repeat for each page referenced. | |||
Can be divide into 3 part: | |||
Name file referenced into XML, data base utility and the embedded images. | |||
=====Name file.gvd===== | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value & note | |||
|- | |||
| 0000 || 10 || .name file.gvd <!--//XML .ID difference for . //--> | |||
|- | |||
| 0010 || 00 || Padding with zero for alignment (if variable per page: DATA BASE Viewer start at next offset 0X00 or according to the structure used) | |||
|- | |||
|} | |||
=====DATA BASE Viewer===== | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note | |||
|- | |||
| 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 ||"GVEW0100JPEG0100" | |||
|- | |||
| 0010 || 4 || 00 00 xx xx || Length Width (hex) total layer 0 (variable per game) | |||
|- | |||
| 0014 || 4 || 00 00 xx xx || Length Height (hex) total layer 0 (variable per game) | |||
|- | |||
| 0018 || 4 || 42 4C 4B 5F ||"BLK_" | |||
|- | |||
| 001C || 4 || 00 00 xx xx|| Length Data Base (variable per game structure) | |||
|- | |||
| 0020 || 8 || 00 00 00 01 00 00 00 00 || Similar | |||
|- | |||
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base | |||
|- | |||
| 0028 || 4 || 00 00 00 20 || Apps/machine code? | |||
|- | |||
| 002C || 4 || 00 00 00 04 || Apps/machine code? | |||
|- | |||
| 0030 || 4 || 00 00 00 xx || Grid position Width (hex): as horizontal line, left to right. | |||
|- | |||
| 0034 || 4 || 00 00 00 xx || Grid position Height (hex): next position after each horizontal line. | |||
|- | |||
| 0038 || 4 || 00 00 00 0x || Layer level: layer 0 (max zoom) appear first. | |||
|- | |||
| 003C || 4 || 00 00 xx xx || Length of the image (hex) | |||
|- | |||
| 0040 || 4 || 00 00 00 xx || Length padding of the image (hex) | |||
|- | |||
| 0044 || 4 || 00 00 00 00 || Not used? | |||
|- | |||
| 0048 || 4 || 00 00 0x xx || Width image (hex) | |||
|- | |||
| 004C || 4 || 00 00 0x xx || Height image (hex) | |||
|- | |||
| 0050 || ... || ... || Repeat last 0x20 for each image on the page | |||
|- | |||
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base | |||
|- | |||
| XXXX || 4 || 42 4C 4B 5F|| "BLK_" | |||
|- | |||
| XXXX || 4 || xx xx xx xx || Total length embedded images (with FF padding) | |||
|- | |||
| XXXX || 8 || 00 00 00 02 00 00 00 00 || Similar | |||
|- | |||
| XXXX || xx || FF D8 ...|| First JPEG (first from level layer on file 0, top left to right) | |||
|- | |||
| XXXX || xx || || Padding with FF (16 bytes alignment<!--//not mandatory//-->) | |||
|- | |||
| XXXX || xx || || Second JPEG until last image for the page. Start either next name file.gvd/data base viewer | |||
|- | |||
| XXXX || xx || xx xx || Padding with 00 for alignment if next is data base viewer | |||
|- | |||
|} | |||
=====Images JPG===== | |||
Embedded image (JPEG JFIF) per page. | |||
<!--// this will be needed here) | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note | |||
|- | |||
| 0000 || 2 || FF D8 || Magic JPG | |||
|- | |||
| 0002 || 2 || FF E0 || marker: SOI Start Of Image | |||
|- | |||
| 0004 || 2 || 00 10 || Skipped | |||
|- | |||
| 0006 || 5 || 4A 46 49 46 00 || marker JPEG extension "JFIF" | |||
|- | |||
| 000C || 4 || || | |||
|- | |||
| 0014 || 2 || FF DB || Define Quantization table | |||
|- | |||
| 0059 || 2 || FF DB || | |||
|- | |||
| 009E || 2 || FF C0 || | |||
|- | |||
| 00B1 || 2 || FF C4 || Huffman table | |||
|- | |||
| 0110 || ? || ||quantization table | |||
|- | |||
| 0270 || xx || || | |||
|- | |||
| XXXX || 10 || FF D9|| APP0 marker: EOI end of image + padding | |||
|- | |||
| XXXX || XX || FF || padding align per 16 is not mandatory but can create visual "disorder" | |||
|- | |||
|} | |||
//--> | |||
The second page start. | |||
===content.dat.edat:=== | |||
The file contain the XML structure to transport elements such music background etc... | |||
*First part: | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value & Note | |||
|- | |||
| 0000 || 8 || "TGDT0100" | |||
|- | |||
| 0008 || 4 || Total data entry (next 0x10) in hex | |||
|- | |||
| 000C || 4 || Total Length first part/start second part | |||
|- | |||
| 0010 || 4 || Offset (without header) | |||
|- | |||
| 0014 || 4 || Length | |||
|- | |||
| 0018 || 4 || Offset | |||
|- | |||
| 001C || 4 || Length | |||
|- | |||
| 0020 || xx|| Repeat last 0x10 | |||
|- | |||
|} | |||
*Second part contain the XML Structure/Sub element example (can be slightly different): | |||
===Note=== | |||
*Image: JPEG (...)<!--//here for setting/tools/tips etc..,Images JPG for marker only//--> | |||
*Video: hyper link to Mp4 format 480x272 on PSP, 1280x720 on PS3 (...) <!--//no auto scale on PSP/ psp ofw 6.60 videos is more picky than fw 6.39) //--> | |||
*Music: background music + hyper link : regular MP3 format (128 KBPS) <!--//each page can have own background music//--> | |||
* | *PSP EDAT files (videos & sound also): see tool on main page for decrypt. | ||
===tgv.cfg: Config Viewer settings PSP &PS3:=== | |||
Present on "early" titles, different for more "recent" titles. | |||
Per title and allow different settings for the title such background color... | |||
(...<!--//List as sample for "early" titles, comments left in Japanese :), note for user experience or link//-->) | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#02CDC7; color:#FFFFFF;" |Settings|| style="background-color:#02CDC7; color:#FFFFFF;" |Values ||style="background-color:#02CDC7; color:#FFFFFF;" |Comments & note | |||
|- | |||
|selection_mode_by_enter_button || (0/1) default: 0 || | |||
|- | |||
|selection_frame_margin || range: [0.0, 0.25] | |||
PS3 default: 0.15 | |||
PSP default: 0.01 | |||
|| | |||
|- | |||
|key_repeat_delay || range: [0.0, 1.0] | |||
PS3 default: 0.266667 | |||
PSP default: 0.233333 | |||
|| | |||
|- | |||
|key_repeat_interval ||range: [0.0, 1.0] | |||
PS3 default: 0.083333 | |||
PSP default: 0.05 | |||
|| | |||
|- | |||
|clear_color_normal || default: 0xffffffff || RGBX color outside the viewer: background color when slide | |||
|- | |||
|clear_color_dialog || default: 0x00000000 || | |||
|- | |||
|clear_color_margin || default: 0x00000000 || | |||
|- | |||
|disable_debug_menu || default: 0 (1/0) || | |||
|- | |||
|disable_debug_hud || default: 0 || | |||
|- | |||
|enable_stick_guide || (1/0) | |||
PS3 default: 1 | |||
PSP default: 0 | |||
|| | |||
|- | |||
|page_flip_speed_factor || range: [0.01, 10.0] | |||
PS3 default: 2.0 | |||
PSP default: 2.0 | |||
|| | |||
|- | |||
|fixed_aspect_ratio_width | |||
fixed_aspect_ratio_height | |||
|| range: [0, 4096] | |||
PS3 only default: 0 | |||
|| | |||
|- | |||
|viewport_shrink_factor || range: [0.1, 1.0] | |||
PS3 only default: 1.0 | |||
|| Rate full screen/viewer : Works on PSP (as resolution on full screen) | |||
|- | |||
|force_16_9_letter_box_if_4_3_sdtv || default: 0 || | |||
|- | |||
|letter_box_margin_color || default: 0x00000000 || | |||
|- | |||
|enable_screenshot_utility | |||
screenshot_photo_title = photo_title | |||
screenshot_game_title = game_title | |||
screenshot_add_date_time | |||
screenshot_add_overlay | |||
|| (0/1) || | |||
|- | |||
|max_num_sgx_streams || 2 || | |||
|- | |||
|guide_alignment || default: 5 || | |||
0= Top left, 1= Top, 2= Bottom left, | |||
3= Bottom left, 4= Bottom, 5= Bottom right, | |||
6= Center | |||
|- | |||
|selection_frame_draw_margin || | |||
PS3 default: 0 | |||
PSP default: 0 | |||
|| | |||
|- | |||
| selection_frame_draw_division || default: 0 || | |||
|- | |||
| xy_motion_speed_limit_factor || range: [0.01, 10.0] | |||
PS3 default: 3.0 | |||
PSP default: 1.0 | |||
|| | |||
|- | |||
| back_speed_factor || range: [0.01, 10.0] | |||
PS3 default: 1.0 | |||
PSP default: 0.58 | |||
|| | |||
|- | |||
| back_home_speed_factor ||range: [0.01, 10.0] | |||
PS3 default: 0.7 | |||
PSP default: 0.58 | |||
- | || | ||
|- | |||
|bg_image_off || default: 0 || Hide background image (when slide) | |||
|- | |||
|default_language_psp ||PSP only default: 0 || Language for home button (quit game): See [http://www.ps3devwiki.com/wiki/Content_Information_Files#Languages Languages] up to the ones available on PSP | |||
|- | |||
|} |