Editing Talk:EDAT files

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         uint32_t unknown2;
         uint32_t unknown2;
         uint32_t license; /* 1 network, 2 local, 3 free */
         uint32_t license; /* 1 network, 2 local, 3 free */
         uint32_t type; /* 1 exec, 0x21 update */
         uint32_t type; /* 1 exec, 21 update */
         uint8_t content_id[48];
         uint8_t content_id[48];
         uint8_t digest[16];
         uint8_t digest[16];
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Source: http://www.ps3hax.net/showpost.php?p=300903&postcount=93
Source: http://www.ps3hax.net/showpost.php?p=300903&postcount=93
====Flatz====
About PS2 classic and the need of edat as paid content.
*JuanNadie
On the .ENC files (AKA PS2 remastered games on PSN):
I started reversing those. At the moment I know that the OMAC checks
are still there (the klicensee is the default). The ECDSA check is '''ENABLED'''
for PS2 games and on lv2 an ENC is required to be a '''paid content'''
(so patching vsh.self and lv2 will be required to use a fake ISO.BIN.ENC).
*Flatz
On the .ENC files (AKA PS2 remastered games on PSN):
All PS2 classics runs within the ps2_netemu.self which represents a different kernel
for execution these PS2 games but before it started the VSH module loads your individual
data for PSN/SEN  (such as act.dat and .rif file for your game).
...
You are not required (and you simply can't do it) to generate a valid ECDSA signature
for files because all custom firmwares are patched to skip the ECDSA check.
http://www.ps3hax.net/showthread.php?t=53444 (and the source code) for some missing pieces of EDATA structure
*‎Ada L0ve Lace
''Might also means than by forgering your ps2 game to match an original rif purchased on cfw and transfer it on ofw will not work.''
Actually I think you can buy one game from the store and use its klicensee to encrypt disc content of another game, then you should join the header with ECDSA signature from the original game and encrypted disc content from the another game. But you should carefully choose a boilerplate game because its size should be bigger than size of the game you want to reencrypt, so you can append padding bytes and generate the corrected LIMG segment. I think it should work on OFW too because the ECDSA signature covers the header only and not the data and header stays unmodified with the method above.
====Wikify test/Note/====
'''Flatz''':
''Refer to my post at http://www.ps3hax.net/showthread.php?t=53444 (and the source code) for some missing pieces of EDATA structure.'' (Same link as above for PS2 edat but need to be digested complete)
----
Some naming on description and note on main page are for wikify purpose, not yet finished, could be better/or should be confirmed.
*EDAT compressed: can be resigned as free with compressed (obviously) or plain data.
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Other stuff
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'''dev_bdvd/PS3_GAME/USRDIR/sce_system.sdat'''
*Path found in [[game_ext_plugin]].sprx. Note is a bluray disc path, and seems to be a "file reserved name"
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