Editing Talk:EDAT files

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About PS2 classic and the need of edat as paid content.
About PS2 classic and the need of edat as paid content.


*JuanNadie
From JuanNadie


On the .ENC files (AKA PS2 remastered games on PSN):
On the .ENC files (AKA PS2 remastered games on PSN):
I started reversing those. At the moment I know that the OMAC checks
are still there (the klicensee is the default). The ECDSA check is '''ENABLED'''
for PS2 games and on lv2 an ENC is required to be a '''paid content'''
(so patching vsh.self and lv2 will be required to use a fake ISO.BIN.ENC).


*Flatz
I started reversing those. At the moment I know that the OMAC checks are still there (the klicensee is  the default). The ECDSA check is ENABLED for PS2 games and on lv2 an ENC is required to be a paid      content (so patching vsh.self and lv2 will be required to use a fake ISO.BIN.ENC).
 
From Flatz


On the .ENC files (AKA PS2 remastered games on PSN):
On the .ENC files (AKA PS2 remastered games on PSN):
 
  All PS2 classics runs within the ps2_netemu.self which represents a different kernel
I started reversing those. At the moment I know that the OMAC checks are still there (the klicensee is the default). The ECDSA check is ENABLED for PS2 games and on lv2 an ENC is required to be a paid content (so patching vsh.self and lv2 will be required to use a fake ISO.BIN.ENC).
for execution these PS2 games but before it started the VSH module loads your individual
data for PSN/SEN  (such as act.dat and .rif file for your game).
...
You are not required (and you simply can't do it) to generate a valid ECDSA signature
for files because all custom firmwares are patched to skip the ECDSA check.


http://www.ps3hax.net/showthread.php?t=53444 (and the source code) for some missing pieces of EDATA structure
http://www.ps3hax.net/showthread.php?t=53444 (and the source code) for some missing pieces of EDATA structure
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