Editing Talk:Downgrading with Hardware flasher

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==Quick 'n Dirty prepatched==
==Quick 'n Dirty prepatched==
* http://www.psdevwiki.com/files/firmware/MFW-CEX/Downgrader/315-downgrader.pup (163.88 MB)  (MD5:954C3618BDEC277A546739CDB971C957 | SHA1:C074BD80F9F9AD13773163B69C0008528E6C2E6A | CRC16:C0FD | CRC32:75A740C5)
* http://www.ps3devwiki.com/files/firmware/MFW-CEX/Downgrader/315-downgrader.pup (163.88 MB)  (MD5:954C3618BDEC277A546739CDB971C957 | SHA1:C074BD80F9F9AD13773163B69C0008528E6C2E6A | CRC16:C0FD | CRC32:75A740C5)
* http://www.psdevwiki.com/files/firmware/MFW-CEX/Downgrader/341-downgrader.pup (167.1 MB) [http://www.mirrorcreator.com/files/1OEUY3WR/341-downgrader.pup_links mirror]
* http://www.ps3devwiki.com/files/firmware/MFW-CEX/Downgrader/341-downgrader.pup (167.1 MB)
(MD5:533C668CDB8864442991310481BCF64A | SHA1:C7AA2637BA69C675C2F13C214888D0C42EE4CDAF | CRC16:881B | CRC32:0634A651)
* http://www.ps3devwiki.com/files/firmware/MFW-CEX/Downgrader/355-downgrader.pup (170.62 MB)
 
* http://www.psdevwiki.com/files/firmware/MFW-CEX/Downgrader/355-downgrader.pup (170.62 MB)
(MD5:8415159C72CA4050DF8B940874C52921 | SHA1:703368087CE5BF17319676CE6166CE8CCF5877C4 | CRC16:BD6B | CRC32:549F0348)




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::* Patch Application launcher: Patch to allow running of unsigned applications
::* Patch Application launcher: Patch to allow running of unsigned applications
::* Add new icons to the XMB Game category: Add Install Package Files + app_home + icons to the XMB Game Category
::* Add new icons to the XMB Game category: Add Install Package Files + app_home + icons to the XMB Game Category
== 3.41 NAND Preloaderdumps downgrader patches ==
Use these NAND patches only on dumps made with NAND Preloader, not regular NAND dumps and not on NOR!
{|class="wikitable"
|-
! Target area !! Patchfile !! NAND Offset !! Paste length !! Remarks
|-
| ROS0 || coreos_341_lv1_integryty_fix.bin patch1 (7 MB) || 0x080030 || 0x6FFFE0 || CoreOS (prepatched 3.41)
|-
| ROS1 || coreos_341_lv1_integryty_fix.bin patch1 (7 MB) || 0x780020 || 0x6FFFE0 || CoreOS (SAME as ros0)
|-
| trvk_prg0&nbsp;(0x051800)<br />trvk_prg1&nbsp;(0x052800) || trvk_prg&nbsp;(8&nbsp;KB) || 0x051800 || 0x2000 || double patch overlapping both program revoke area's
|-
| trvk_pkg0&nbsp;(0x053800)<br />trvk_pkg1&nbsp;(0x054800) || trvk_pkg&nbsp;(8&nbsp;KB) || 0x053800 || 0x2000 || double patch overlapping both package revoke area's
|-
|}
(above patches in a single package + autopatcher file: [http://www.mirrorcreator.com/files/GPTTMIPY/3.41_NAND_Preloaderdumps_downgrader_patches.rar_links 3.41_NAND_Preloaderdumps_downgrader_patches.rar])
== 3.41 NOR downgrader patches ==
Use [http://www.psdevwiki.com/files/flash/patches/341-NOR%20downgrade/ 3.41-NOR patches] only on NOR consoles, not on NAND!
{|class="wikitable"
|-
! Target area !! Patchfile !! NOR Offset !! Paste length !! Remarks
|-
| ROS0 || [http://www.psdevwiki.com/files/flash/patches/341-NOR%20downgrade/patch1 patch1 (7 MB)] || 0x0C0010 || 0x6FFFE0 || CoreOS (prepatched 3.55)
|-
| ROS1 || [http://www.psdevwiki.com/files/flash/patches/341-NOR%20downgrade/patch1 patch1 (7 MB)] || 0x7C0010 || 0x6FFFE0 || CoreOS (SAME as ros0)
|-
| trvk_prg0 (0x40000) <br />trvk_prg1 (0x60000)<br />trvk_pkg0 (0x80000) <br />trvk_pkg1 (0xA0000) || [http://www.psdevwiki.com/files/flash/patches/341-NOR%20downgrade/rvk-040000 rvk-040000 (512 KB)] || 0x40000 || 0x80000 || one big patch<br />overlapping several revoke area's
|-
|}
(above patches in a single package + autopatcher file: [http://www.psdevwiki.com/files/flash/patches/341-NOR%20downgrade.rar 341-NOR downgrade.rar] [http://www.mirrorcreator.com/files/QAO9LNID/341-NOR_downgrade.rar_links mirror])
=== E3 Flasher ===
Use these instead (already reversed), otherwise you get into a maze of bytereversing: [http://www.psdevwiki.com/files/flash/patches/341-E3%20downgrade.rar 341-E3 downgrade.rar]
== PS3 Nor and Nand Auto Patcher by Rogero ==
=== Source ===
{{Boxcode|code=<syntaxhighlight lang="cpp">
///////////////////////////////////////////////////////////////////////////
// PS3 Nor and Nand Auto Patcher v0.05        by Rogero    25/Mar/2013 //
///////////////////////////////////////////////////////////////////////////
    #include <iostream>
    #include <fstream>
    //#include <string>
    #include <direct.h>
    #include "ConsoleColor.h"
using namespace std;
void Patch(char*, char*, char*, int, int);
int main(int argc, char * argv[])
    {
    cout<<green<<"-----------------------------------------------------------------------"<<endl;
        cout<<"    PS3 Flash Auto Patcher v4.55              by Rogero  15/Feb/2014"<<endl<<endl;
        cout<<"    ( Patch NOR and NAND Dumps with CFW4.55 patches / No FSM needed )"<<endl;
cout<<"-----------------------------------------------------------------------"<<endl<<endl;
if(argc < 2){
  cout <<white<< endl << "Copy your PS3's Flash Dump into the program's folder,\n\n";
  cout << "Then Drag and Drop your Dump File onto the exe to apply the Downgrade Patches.\n";
      cout <<yellow<< endl << endl << endl << "Press any key to exit.";
  cin.get();
      return 0;
  }
    cout <<yellow<< "Processing the file: " <<white<< endl << argv[1] << "\n\n\n";
        //WinXP current directory / Files Path Fix /////////////////////////////////
        string path = argv[0];
        //remove the executable file name from the full path to get current working directory
        path.erase(path.rfind("\\")+1, std::string::npos);
        //Change to Current working directory
        _chdir(path.c_str());
        ////////////////////////////////////////////////////////////////////////////
FILE *ifile;
unsigned char *buf = NULL;
buf = (unsigned char *) malloc(1);
int type = 0; // 0 = NOR , 1 = NOR ByteReversed , 2 = Nand Interleaved , 3 = Unknown , 4 = NOR metldr 2
ifile = fopen( (char*) argv[1], "rb+");
// Detect Dump type
/////////////////////////////////////////////////////////////////////
if (ifile != NULL) {
fseek(ifile, 0x40220, SEEK_SET);  // read byte at 0x40220
fread( buf, 1, 1, ifile);
//printf("%02X",(int)buf[0]);
if (("%02X",(int)buf[0]) == 0x61) // Nand
{
fseek(ifile, 0x40228, SEEK_SET);
fread( buf, 1, 1, ifile);
if (("%02X",(int)buf[0]) == 0x6C) // double check if Nand
    type = 2;  // Nand
else
type = 3;  // Unknown
}
else
{
if (("%02X",(int)buf[0]) == 0x00) // Nor
{
fseek(ifile, 0x420, SEEK_SET);
fread( buf, 1, 1, ifile);
if (("%02X",(int)buf[0]) == 0x73) // check if ByteReversed
    {
fseek(ifile, 0x826, SEEK_SET);
fread( buf, 1, 1, ifile);
if (("%02X",(int)buf[0]) == 0x32) // check if metldr 2
type = 4;  // Nor with metldr 2
else
type = 1;  // Nor ByteReversed
}
else
{
if (("%02X",(int)buf[0]) == 0x61) // check if Normal
    {
fseek(ifile, 0x827, SEEK_SET);
fread( buf, 1, 1, ifile);
if (("%02X",(int)buf[0]) == 0x32) // check if metldr 2
type = 4;  // Nor with metldr 2
else
type = 0;  // Nor Normal
}
else
type = 3;  // Unknown
}
}
else
type = 3;  // Unknown
}
}
/////////////////////////////////////////////////////////////////////
cout <<yellow<< "Opening Files...\n\n";
if (type == 0) // Normal dump = Progskeet
{
cout << "********************************************************\n";
cout << "* This is a Normal NOR Dump (Progskeet/Winskeet style) *\n";
cout << "********************************************************\n\n"<<white;
Patch(argv[1], "Data/patch1n.bin", "Temp_1.bin", 786448, 1);
Patch("Temp_1.bin", "Data/patch1n.bin", "NOR_patched.bin", 8126480, 2);
//Patch("bkpps3_Temp_2.bin", "Data/patch2n.bin", "bkpps3_patched.bin", 262144, 3);
}
if (type == 1) // Byte-swapped dump = E3
{
cout << "*******************************************************\n";
cout << "* This is a byte-reversed NOR Dump (E3 Flasher style) *\n";
cout << "*******************************************************\n\n"<<white;
Patch(argv[1], "Data/patch1r.bin", "Temp_1.bin", 786448, 1);
Patch("Temp_1.bin", "Data/patch1r.bin", "bkpps3_NOR_patched.bin", 8126480, 2);
//Patch("bkpps3_Temp_2.bin", "Data/patch2.bin", "bkpps3_patched.bin", 262144, 3);
}
if (type == 0 || type == 1)
{
cout <<yellow<< "Deleting Temp Files....\n";
remove("Temp_1.bin");
//remove("bkpps3_Temp_2.bin");
cout << "Done.\n";
cout << green << endl << endl << "Your NOR Dump was successfully patched and is ready to be flashed.";
cout << yellow <<endl << endl << endl << "Press any key to exit.";
cin.get();
return(0);
}
if (type == 2) // Nand
{
cout << "*******************************************************\n";
cout << "* This is an Interleaved NAND Dump (by FlowRebuilder) *\n";
cout << "*******************************************************\n\n"<<white;
Patch(argv[1], "Data/patch1n.bin", "Temp_1.bin", 786480, 1);
Patch("Temp_1.bin", "Data/patch1n.bin", "NAND_patched.bin", 8126496, 2);
//Patch("bkpps3_Temp_2.bin", "Data/patch2.bin", "bkpps3_patched.bin", 262144, 3);
cout <<yellow<< "Deleting Temp Files....\n";
remove("Temp_1.bin");
//remove("bkpps3_Temp_2.bin");
cout << "Done.\n";
cout << green << endl << endl << "Your NAND Dump was successfully patched and is ready to be re-scrambled"<<endl<<"then de-interleaved into 2 flashes using latest version of FlowRebuilder.";
cout << yellow <<endl << endl << endl << "Press any key to exit.";
cin.get();
return(0);
}
if (type == 3) // Unknown
{
cout <<red<< "********************************************************\n";
cout << "* This is an Unknown Flash Type or a Bad File Detected *\n";
cout << "********************************************************\n\n\n"<<white;
cout << "The Program will exit now, check your Flash Dump then try again...";
cout << yellow <<endl << endl << endl << "Press any key to exit.";
cin.get();
return(0);
}
if (type == 4) // Metldr 2
{
cout <<red<< "***********************************************************************\n";
cout << "* This is a NOR Dump with a Non-Downgradable Metldr revision Detected *\n";
cout << "***********************************************************************\n\n\n"<<white;
cout << "The Program will exit now...";
cout << yellow <<endl << endl << endl << "Press any key to exit.";
cin.get();
return(0);
}
    } // end main
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
void Patch(char* input, char* patch, char* output, int offset, int no)
    {
    ifstream inmain(input,ios::in|ios::binary);
ifstream inpatch(patch,ios::in|ios::binary);
    ofstream patched(output,ios::out|ios::binary);
if ( inmain.is_open() )
  {
if (inpatch.is_open())
{
if (patched.is_open())
{
cout << "Applying Patch Number "<<no<<"...\n";
int patchStartOffset = offset ;
    char ioChar;
    for (int i = 0; i < patchStartOffset; i++)
    {
    inmain.get(ioChar);
    patched.put(ioChar);
    }
int patchLen = 0;
while (inpatch.get(ioChar))
    {
patched.put(ioChar);
    patchLen++;
}
    streampos mainPos = inmain.tellg();
    mainPos += patchLen;
    inmain.seekg(mainPos);
    while (inmain.get(ioChar))
    {
    patched.put(ioChar);
    }
patched.close();
inpatch.close();
inmain.close();
}
else
  {
    cout << "Error opening output file !!\n\n";
cout << "Please make sure you have enough free space to run the program...\n\n\n\n";
cout << "Press any key to exit.";
cin.get();
exit(0);
}
}
else
  {
    cout << "Error opening patch file !!\n\n";
cout << "Please make sure to place the Nor Dump inside the Program's folder\n";
cout << "before you Drag and Drop.\n\n\n\n";
cout << "Press any key to exit.";
cin.get();
exit(0);
}
}
else
  {
    cout << "Error opening input file\n";
cout << "Press any key to exit.";
cin.get();
exit(0);
}
}
</syntaxhighlight>}}


== Venix Autopatcher ==
== Venix Autopatcher ==
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{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
|-
|-
! style="background-color:red!important;" | <span style="background-color:lightred; color:white; font-size:200%; ">Warning</span>
! style="background-color:red;" | <span style="background-color:lightred; color:white; font-size:200%; ">Warning</span>
|-
|-
| <span style="white; color:red!important; font-size:150%; text-align:center; ">This tool is known and proven to give false positives on bad dumps that lead to permabricks.  
| style="background-color:white;" | <span style="white; color:red; font-size:150%; text-align:center; ">This tool is known and proven to give false positives on bad dumps that lead to permabricks.  


Use this method: [[Validating flash dumps]] to make sure the dumps are in crisp condition.
Use this method: [[Validating flash dumps]] to make sure the dumps are in crisp condition.
Line 333: Line 29:
|}
|}
=== Intro ===
=== Intro ===
Some portuguese dude (somehow venix name reminds me of a fake bricker CFW and highly hyped and never released manager long time ago) apparently never found wiki guides or used flowrebuilder/winskeet autopatcher or hexeditor with autopatch scripts.
Some portuguese dude (somehow venix name reminds me of a fake bricker CFW and highly hyped and never released manager long time ago) apparently never found ps3devwiki guides or used flowrebuilder/winskeet autopatcher or hexeditor with autopatch scripts.


=== Versions ===
=== Versions ===
Line 347: Line 43:
==== Quick bulletproof test ====
==== Quick bulletproof test ====
does not test:
does not test:
* bad region - <span style="white; color:red!important;">not detected</span>, user not warned -> result = <span style="white; color:red!important;">brick file</span>
* bad region - <span style="white; color:red;">not detected</span>, user not warned -> result = <span style="white; color:red;">brick file</span>
* bad A9 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A9 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A10 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A10 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A11 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A11 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A12 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A12 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A13 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A13 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A14 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A14 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A15 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A15 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A16 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A16 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A17 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A17 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A18 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A18 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A19 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A19 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A20 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A20 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A21 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A21 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad A22 wire - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A22 wire - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad boardID - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad boardID - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad bootldr - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad bootldr - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad cCSD unreferenced area - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad cCSD unreferenced area - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad cISD unreferenced area - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad cISD unreferenced area - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad EID unreferenced area - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad EID unreferenced area - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad header - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad header - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad header asecure loader - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad header asecure loader - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad header cISD - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad header cISD - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad header cvtrm - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad header cvtrm - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad header eEID - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad header eEID - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad header metldr - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad header metldr - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad metldr - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad metldr - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing bootldr - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing bootldr - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing cCSD - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing cCSD - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing cISD0 - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing cISD0 - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing cISD1 - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing cISD1 - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing cISD2 - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing cISD2 - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing EID0 - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing EID0 - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing EID1 - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing EID1 - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing EID2 - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing EID2 - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing EID3 - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing EID3 - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing EID4 - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing EID4 - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing EID5 - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing EID5 - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing metldr - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing metldr - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad/missing PerConsoleNonce - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad/missing PerConsoleNonce - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad patterned non 00's - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad patterned non 00's - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad patterned non FF's - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad patterned non FF's - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>
* bad region - <span style="white; color:red!important;">not detected</span>, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad region - <span style="white; color:red;">not detected</span>, patch file created -> result = <span style="white; color:red;">brick file</span>


partly test (if user flashes that, it will permabrick):
partly test (if user flashes that, it will permabrick):
* bad A0 wire - detected, 00 filled file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A0 wire - detected, 00 filled file created -> result = <span style="white; color:red;">brick file</span>
* bad A1 wire - detected, 00 filled file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A1 wire - detected, 00 filled file created -> result = <span style="white; color:red;">brick file</span>
* bad A2 wire - detected, 00 filled file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A2 wire - detected, 00 filled file created -> result = <span style="white; color:red;">brick file</span>
* bad A3 wire - detected, 00 filled file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A3 wire - detected, 00 filled file created -> result = <span style="white; color:red;">brick file</span>
* bad A4 wire - detected, 00 filled file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A4 wire - detected, 00 filled file created -> result = <span style="white; color:red;">brick file</span>
* bad A5 wire - detected, 00 filled file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A5 wire - detected, 00 filled file created -> result = <span style="white; color:red;">brick file</span>
* bad A6 wire - detected, 00 filled file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A6 wire - detected, 00 filled file created -> result = <span style="white; color:red;">brick file</span>
* bad A7 wire - detected, 00 filled file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A7 wire - detected, 00 filled file created -> result = <span style="white; color:red;">brick file</span>
* bad A8 wire - detected, 00 filled file created -> result = <span style="white; color:red!important;">brick file</span>
* bad A8 wire - detected, 00 filled file created -> result = <span style="white; color:red;">brick file</span>
* bad header IFI - detected, patch file created -> result = <span style="white; color:red!important;">brick file</span>
* bad header IFI - detected, patch file created -> result = <span style="white; color:red;">brick file</span>


does test:
does test:
Line 407: Line 103:


==== Conclusion ====
==== Conclusion ====
Conclusion : '''<span style="white; color:red!important;">USELESS</span>''', brickdumps will still show as 'valid' and corrupt patch files will be generated, not preventing the user from permabricking. <br />
Conclusion : '''<span style="white; color:red;">USELESS</span>''', brickdumps will still show as 'valid' and corrupt patch files will be generated, not preventing the user from permabricking. <br />


==== Recomendation ====
==== Recomendation ====
'''<span style="white; color:red!important;">Recommendation: [[Validating flash dumps|Validate flash dumps]] first and use [http://www.psdevwiki.com/files/flash/Tools/Flowrebuilder/ Flowrebuilder] or [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ Winskeet] with [http://www.psdevwiki.com/files/flash/patches/ autopatcher] instead.'''
'''<span style="white; color:red;">Recommendation: [[Validating flash dumps|Validate flash dumps]] first and use [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/ Flowrebuilder] or [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/ Winskeet] with [http://www.ps3devwiki.com/files/flash/patches/ autopatcher] instead.'''


=== Newssites that news'ed the 'tool' ===
=== Newssites that news'ed the 'tool' ===
Line 418: Line 114:


=== Newssite that refused to news it ===
=== Newssite that refused to news it ===
* http://www.ps3hax.net/2012/04/warning-venix-autopatcher-is-a-dangerous-tool-do-not-use-it/ (they had read above warning on wiki and decided it was best for their users not to frontpage it)
* http://www.ps3hax.net/2012/04/warning-venix-autopatcher-is-a-dangerous-tool-do-not-use-it/ (they had read above warning on ps3devwiki and decided it was best for their users not to frontpage it)


=== Patches contained inside binairy ===
=== Patches contained inside binairy ===
Line 513: Line 209:


==== Note ====
==== Note ====
wiki v2 downgrader contains 2 patchsets, used on 3 offsets. Having 9 sounds like a bit of overkill to bloat the binairy.
ps3devwiki v2 downgrader contains 2 patchsets, used on 3 offsets. Having 9 sounds like a bit of overkill to bloat the binairy.


=== Checks ===
=== Checks ===
Line 548: Line 244:


Thus it fails miserably in the comparison of [[Validating_flash_dumps#Flowrebuilder|Flowrebuilder']] options like un/rescramble + de-/interleave, bytereverse, unpacking and autopatching, while checking and informing the user about possible errors in the dump.
Thus it fails miserably in the comparison of [[Validating_flash_dumps#Flowrebuilder|Flowrebuilder']] options like un/rescramble + de-/interleave, bytereverse, unpacking and autopatching, while checking and informing the user about possible errors in the dump.
=== Venix Downgrade GUI v1.2 BETA ===
http://psx-scene.com/forums/content/venix-downgrade-gui-v1-2-beta-improved-validation-2135/
==== Quick bulletproof test ====
<span style="white; color:red!important;">wrongly detected:</span>
* bad A0 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A1 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A2 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A3 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A4 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A5 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A6 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A7 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A8 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A9 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A10 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A11 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A12 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A13 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A14 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A15 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A16 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A17 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A18 wire -> <span style="white; color:red!important;">Validation Failedff byte count</span>
* bad A19 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A20 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A21 wire -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad A22 wire -> <span style="white; color:red!important;">Validation Failedff byte count</span>
* bad bootldr -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad bootldr -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad cCSD unreferenced area -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad cISD unreferenced area -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad EID unreferenced area -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad header -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad header asecure loader -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad header cISD -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad header cvtrm -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad header eEID -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad IFI -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad header trvk -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad metldr -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing bootldr -> <span style="white; color:red!important;">Validation Failedff byte count</span>
* bad/missing cCSD -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing cISD0 -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing cISD1 -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing cISD2 -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing EID0 -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing EID1 -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing EID2 -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing EID3 -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing EID4 -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing EID5 -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing metldr -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad/missing PerConsoleNonce -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad patterned non 00's -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad patterned non FF's -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad region -> <span style="white; color:red!important;">Validation Failed00 byte count</span>
* bad filelength -> <span style="white; color:red!important;">application hangs</span>
* known good reference dumps (184) -> <span style="white; color:red!important;">'''Validation Failed00 byte count'''</span>
==== Conclusion ====
<span style="white; color:red!important;">'''USELESS'''</span>, 100% valid files will be failing 00/ff check. Improper files will be failing 00/ff check too, and no detection of the root of the cause. Nothing was patched and gives the user a permanent false sense of having bad dumps without leads of what to solve.
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