Editing Talk:Cex2Dex
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| PSN/SEN || {{No}} <br />(only when patched/spoofed to Retail AND passphrase is available) || {{No}}<br />(see 3.55) || {{No}}<br />(Server Whitelisting and nondebug IDPS fail) || | | PSN/SEN || {{No}} <br />(only when patched/spoofed to Retail AND passphrase is available) || {{No}}<br />(see 3.55) || {{No}}<br />(Server Whitelisting and nondebug IDPS fail) || | ||
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| More Stress to the console || {{Yes}} || {{Yes}} || {{Yes}} || Using TargetManager/Debugger increases memoryload, also heats up RSX more (there are known CECHA/CECHC that gotten YLOD after few weeks of usage, and behaved normally when converted back to Retail/CEX) | | More Stress to the console || {{Yes}} || {{Yes}} || {{Yes}} || Using TargetManager/Debugger increases memoryload, also heats up RSX more (there are known CECHA/CECHC that gotten YLOD after few weeks of usage, and behaved normally when converted back to Retail/CEX) [note: this was originally seen as urban legend, but factual real world proved otherwise. bottomline: calculated risk/no stress. Could be caused by usual CECHA/CECHE YLOD problems] | ||
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| Backups (via Manager) : <=3.56 keyed || {{Yes}}<br />(same as Retail, would need lv1.self : mmap114 and lv2.self : peek/poke patches + Manager with DEX detection/payload) || {{Yes}}<br />(see 3.55) || {{No}} || | | Backups (via Manager) : <=3.56 keyed || {{Yes}}<br />(same as Retail, would need lv1.self : mmap114 and lv2.self : peek/poke patches + Manager with DEX detection/payload) || {{Yes}}<br />(see 3.55) || {{No}} || |