Editing SPU Isolated Modules Reverse Engineering
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This code kinda represents how GameOS applications load and execute isolated SPU SELFs. For example: psp emulator. | This code kinda represents how GameOS applications load and execute isolated SPU SELFs. For example: psp emulator. | ||
< | <source lang="C"> | ||
sys_spu_initialize(1,1); | sys_spu_initialize(1,1); | ||
syscall(230, sys_spu_t *id,img &iso_spuSCEself,void *arg,0,0,0); //sys_isolated_spu_create | syscall(230, sys_spu_t *id,img &iso_spuSCEself,void *arg,0,0,0); //sys_isolated_spu_create | ||
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sys_interrupt_thread_eoi() | sys_interrupt_thread_eoi() | ||
} | } | ||
</ | </source> | ||
== aim_spu_module == | == aim_spu_module == |