Editing SELF - SPRX

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Line 562: Line 562:
     // type 3, 0x90 bytes
     // type 3, 0x90 bytes
     struct { // 0x80 bytes of data
     struct { // 0x80 bytes of data
       PS3_NPD npd; // See [[NPD]]
       uint32_t magic;           // 4E 50 44 00 ("NPD.")
      uint32_t license_version;
      uint32_t drm_type;        // [[NPDRM#DRM_Type]]
      uint32_t app_type;        // [[App Types|App_type]]
      uint8_t content_id[0x30];
      uint8_t digest[0x10];    // SHA-1 hash of debug self/sprx created with make_fself_npdrm
      uint8_t inv_digest[0x10]; // hash_cid_fname (?hash of contentid + filename ?)
      uint8_t xor_digest[0x10]; // hash_cid (?hash of contentid only?)
      uint8_t padding[0x10];
     } PS3_npdrm_header;
     } PS3_npdrm_header;


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