Editing Rich Appearance Format (RAF)

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See [[Multimedia_Formats_and_Tools|Multimedia Formats and Tools page]]
See [[Multimedia_Formats_and_Tools|Multimedia Formats and Tools page]]


Before compiling, only .DDS and .JPG are supported.
Before compiling, only .dds and jpeg are supported.


After compiling, .DDS files are converted to .GTF. And .JPG files are stored as .JPG without conversion
After compiling, DDS files are converted to '''G'''raphics '''T'''exture '''F'''ormat (GTF) (is a container for storing one or multiple textures, "pack GTF", data in a layout that can be used as is by [[RSX]]). And .JPG files are stored as .JPG without conversion
 
GTF ('''G'''raphics '''T'''exture '''F'''ormat) is a container for storing one or multiple textures, the stored textures uses the same layout than if there was stored in PS3 RAM, this way is posible to make a direct copy of the textures to ram without any conversion to make them available for [[RSX]] as soon as possible


==Script (.JS)==
==Script (.JS)==
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