Editing Rich Appearance Format (RAF)

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The camera and lights are a bit special, there are different 2 ways to integrate them in the scene because are not visible (is imposible to see the camera because you are looking at the scene from inside of the camera) and lights are just light rays (the emitter is not visible, only the rays)... For this reason camera and lights can be completly defined in the scene.xml (so no need to create 3D object for them)... but they also admits to be defined as 3D objects (for this method is needed to create 3D objects for them, this allows for more complex lights animations or cinematic effects like camera travellings)
The camera and lights are a bit special, there are different 2 ways to integrate them in the scene because are not visible (is imposible to see the camera because you are looking at the scene from inside of the camera) and lights are just light rays (the emitter is not visible, only the rays)... For this reason camera and lights can be completly defined in the scene.xml (so no need to create 3D object for them)... but they also admits to be defined as 3D objects (for this method is needed to create 3D objects for them, this allows for more complex lights animations or cinematic effects like camera travellings)


{{Boxcode|code=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
<?xml version='1.0' encoding="UTF-8"?>
<?xml version='1.0' encoding="UTF-8"?>


<raf angle_unit="radian/degree">
<raf angle_unit="radian/degree">
 
<!-- model -->
<model id="model" file="model.dae" vertex_color="disable/enable" >
<model id="model" file="model.dae" vertex_color="disable/enable" >
<animation id="animation" file="animation.dae" start="1" end="100" sampling_rate="1" />
<animation id="animation" file="animation.dae" start="1" end="100" sampling_rate="1" />
</model>
</model>


<!-- material -->
<material id="material" effect="pure_texture/pure_texture_alpha_0_depth_1/pure_texture_alpha_1_depth_0/pure_texture_alpha_0_depth_0/basic_lighting/basic_lighting_alpha_0/basic_lighting_edge_lit/basic_lighting_edge_lit_alpha_0/basic_lighting_alpha_add" >
<material id="material" effect="pure_texture/pure_texture_alpha_0_depth_1/pure_texture_alpha_1_depth_0/pure_texture_alpha_0_depth_0/basic_lighting/basic_lighting_alpha_0/basic_lighting_edge_lit/basic_lighting_edge_lit_alpha_0/basic_lighting_alpha_add" >
<texture file="texture.jpg/texture.dds" type="color_map/normal_map/specular_map/tangent_normal_map" />
<texture file="texture.jpg/texture.dds" type="color_map/normal_map/specular_map/tangent_normal_map" />
</material>
</material>


<!-- actor -->
<actor id="actor" model="model" material="material" position="x,y,z" rotation="x,y,z" scale="x,y,z" color="r,g,b,a" uv_scale="u,v" uv_offset="u,v" anim_weight="anim0, anim1, anim2, anim3" anim_speed="anim0, anim1, anim2, anim3" anim_time="anim0, anim1, anim2, anim3" />
<actor id="actor" model="model" material="material" position="x,y,z" rotation="x,y,z" scale="x,y,z" color="r,g,b,a" uv_scale="u,v" uv_offset="u,v" anim_weight="anim0, anim1, anim2, anim3" anim_speed="anim0, anim1, anim2, anim3" anim_time="anim0, anim1, anim2, anim3" />


<!-- camera -->
<camera id="camera" file="camera.dae" type="perspective/orthographic" yfov="1" ymag="1" znear="1" zfar="1" position="x,y,z" direction="x,y,z" up="x,y,z" />
<camera id="camera" file="camera.dae" type="perspective/orthographic" yfov="1" ymag="1" znear="1" zfar="1" position="x,y,z" direction="x,y,z" up="x,y,z" />


<!-- light -->
<light id="light" file="light.dae" type="ambient/point" color="r,g,b" position="x,y,z" direction="x,y,z" attenuation="1,1,1" />
<light id="light" file="light.dae" type="ambient/point" color="r,g,b" position="x,y,z" direction="x,y,z" attenuation="1,1,1" />


<!-- script -->
<script file="script.js" />
<script file="script.js" />
</raf>
</raf>
</syntaxhighlight>}}
</syntaxhighlight>}}
Line 67: Line 71:


{| class="wikitable"
{| class="wikitable"
|+ <raf>
|-
! Attribute !! Description
! colspan="2" {{cellcolors|blue|white}} Root Element: <raf>
|-
! Attribute  
! Description
|-
|-
| angle_unit  ||  Unit of angles in the scene file (radian/degree)
| angle_unit  ||  Unit of angles in the scene file (radian/degree)
|-
|}
|}


Line 77: Line 85:
===Model===
===Model===
{| class="wikitable"
{| class="wikitable"
|+ <model>
|-
! Attribute !! Description
! colspan="2" {{cellcolors|blue|white}} Element: <model>
|-
! Attribute  
! Description
|-
|-
| id  || String accessed as the model attribute of the <actor> element
| id  || String accessed as the model attribute of the <actor> element
Line 86: Line 97:
| vertex_color || Usage (or lack) of color regarding each vertex
| vertex_color || Usage (or lack) of color regarding each vertex
*enable/disable
*enable/disable
|-
|}
|}


====Animation====
====Animation====
{| class="wikitable"
{| class="wikitable"
|+ <animation>
|-
! Attribute !! Description
! colspan="2" {{cellcolors|lightblue|white}} Sub Element: <animation>
|-
! Attribute  
! Description
|-
|-
| id || String accessed by scripts
| id || String accessed by scripts
Line 102: Line 117:
|-
|-
| sampling_rate || Sampling rate
| sampling_rate || Sampling rate
|-
|}
|}


===Material===
===Material===
{| class="wikitable"
{| class="wikitable"
|+ <material>
|-
! Attribute !! Description
! colspan="2" {{cellcolors|blue|white}} Element: <material>
|-
! Attribute  
! Description
|-
|-
| id  || String accessed as the material attribute of the <actor> element
| id  || String accessed as the material attribute of the <actor> element
Line 122: Line 141:
* basic_lighting_alpha_add : Derive blending of basic_lighting by addition calculation
* basic_lighting_alpha_add : Derive blending of basic_lighting by addition calculation
* sce01 : internal/reserved ? (used in coldboot.raf compiled with raf tools v1.00)
* sce01 : internal/reserved ? (used in coldboot.raf compiled with raf tools v1.00)
|-
|}
|}


====Texture====
====Texture====
{| class="wikitable"
{| class="wikitable"
|+ <texture>
! colspan="2" {{cellcolors|lightblue|white}} Sub Element: <texture>
! Attribute !! Description
|-
! Attribute  
! Description
|-
|-
| file || Path to the texture file
| file || Path to the texture file
Line 136: Line 158:
*specular_map : Specular strength (G)
*specular_map : Specular strength (G)
*tangent_normal_map : Normal in tangent space, valid only for models with TEXTANGENT (RGB)
*tangent_normal_map : Normal in tangent space, valid only for models with TEXTANGENT (RGB)
|-
|}
|}


===Actor===
===Actor===
{| class="wikitable"
{| class="wikitable"
|+ <actor>
|-
! Attribute !! Description
! colspan="2" {{cellcolors|blue|white}} Element: <actor>
|-
! Attribute  
! Description
|-
|-
| id || String accessed by scripts
| id || String accessed by scripts
Line 168: Line 194:
|-{{cellcolors|lightgrey}}
|-{{cellcolors|lightgrey}}
| zsort || String indicating the z sort type (unspecified/back to front/front to back) <!-- mandatory in raf format v1.02... not mandatory/inexistant in raf format v1.00 -->
| zsort || String indicating the z sort type (unspecified/back to front/front to back) <!-- mandatory in raf format v1.02... not mandatory/inexistant in raf format v1.00 -->
|-
|}
|}


Line 174: Line 201:
===Camera===
===Camera===
{| class="wikitable"
{| class="wikitable"
|+ <camera>
|-
! Attribute !! Description
! colspan="2" {{cellcolors|blue|white}} Element: <camera>
|-
! Attribute  
! Description
|-
|-
| id || String accessed by scripts
| id || String accessed by scripts
Line 196: Line 226:
|-
|-
| up || Vector to the initial up direction (x, y, z)
| up || Vector to the initial up direction (x, y, z)
|-
|}
|}


===Light===
===Light===
{| class="wikitable"
{| class="wikitable"
|+ <light>
|-
! Attribute !! Description
! colspan="2" {{cellcolors|blue|white}} Element: <light>
|-
! Attribute  
! Description
|-
|-
| id || String accessed by scripts
| id || String accessed by scripts
Line 216: Line 250:
|-
|-
| attenuation || Vector to the initial attenuation (zero-order, first-order, second-order)
| attenuation || Vector to the initial attenuation (zero-order, first-order, second-order)
|-
|}
|}


===Script===
===Script===
{| class="wikitable"
{| class="wikitable"
|+ <script>
|-
! Attribute !! Description
! colspan="2" {{cellcolors|blue|white}} Element: <script>
|-
! Attribute  
! Description
|-
|-
|-
| file || Path to the script file
| file || Path to the script file
|-
|}
|}


Line 286: Line 326:
=Links=
=Links=
*RAF pages in other wiki/s
*RAF pages in other wiki/s
**https://web.archive.org/web/20141027141848/http://dudu.clx.free.fr/wiki/index.php?title=PS3RAF
**http://dudu.clx.free.fr/wiki/index.php?title=PS3RAF
**http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3
**http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3
**https://web.archive.org/web/20141119010210/http://dudu.clx.free.fr/wiki/index.php?title=PS3Them
**http://dudu.clx.free.fr/wiki/index.php?title=PS3Them
*Interesting info about Animations/3D support in themes https://web.archive.org/web/20141119010206/http://www.ps3hax.net/showthread.php?t=28426
*Interesting info about Animations/3D support in themes http://www.ps3hax.net/showthread.php?t=28426
*See also: [[Qt Resource Container (QRC)]]
*See also: [[Qt Resource Container (QRC)]]


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