Editing Rich Appearance Format (RAF)
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Latest revision | Your text | ||
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=RAF contents= | =RAF contents= | ||
It must comply with these | |||
It must comply with these restrictions : | |||
-Textures size max: 15 mb ( 15728640 Bytes ) ( on [[RSX]] local memory at run time ) | -Textures size max: 15 mb ( 15728640 Bytes ) ( on [[RSX]] local memory at run time ) | ||
-Geometry & script size max: 1 mb ( 1048576 Bytes ) ( on main memory at run time ) | -Geometry & script size max: 1 mb ( 1048576 Bytes ) ( on main memory at run time ) | ||
-Actor size max: 1.25mb ( 1310720 Bytes ) ( in the intermediate buffer ) | -Actor size max: 1.25mb ( 1310720 Bytes ) ( in the intermediate buffer ) | ||
-Actor number max: 128 | |||
-Cameras: 1 | -Cameras: 1 | ||
-Lights: 2 (ambient | -Lights: 2 (ambient + point) | ||
-Scripts: 1 | -Scripts: 1 | ||
-Models: 64 (with 8 animations each model) | |||
==RAF Scene (.XML)== | ==RAF Scene (.XML)== | ||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
{{Boxcode| | |||
<?xml version='1.0' encoding="UTF-8"?> | <?xml version='1.0' encoding="UTF-8"?> | ||
<raf | <raf> | ||
<!-- model --> | |||
<model id=" | <model id="id_model" file="model.dae" vertex_color="" > | ||
<animation id="animation" file="animation.dae" start="1" end="100" sampling_rate="1" /> | <animation id="animation" file="animation.dae" start="1" end="100" sampling_rate="1" /> | ||
</model> | </model> | ||
<material id=" | <!-- material --> | ||
<texture file="texture.jpg | <material id="id_material" effect="pure_texture" > | ||
<texture file="texture.jpg" type="color_map" /> | |||
</material> | </material> | ||
<actor id=" | <!-- actor --> | ||
<actor id="name" model="id_model" material="id_material" position="x,y,z" rotation="x,y,z" scale="x,y,z" color="r,g,b,a" uv_scale="u,v" uv_offset="u,v" anim_weight="anim0, anim1, anim2, anim3" anim_speed="anim0, anim1, anim2, anim3" anim_time="anim0, anim1, anim2, anim3" /> | |||
<camera id=" | <!-- camera --> | ||
<camera id="name" file="camera.dae" type="perspective / orthographic" yfov="1" ymag="1" znear="1" zfar="1" position="x,y,z" direction="x,y,z" up="x,y,z" /> | |||
<light id=" | <!-- light --> | ||
<light id="name" file="light.dae" type="ambient / point" color="r,g,b" position="x,y,z" direction="x,y,z" attenuation="1,1,1" /> | |||
<!-- script --> | |||
<script file="script.js" /> | <script file="script.js" /> | ||
</raf> | |||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Root Element: <raf> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| angle_unit || Unit of angles in the scene file (radian/degree) | | angle_unit || Unit of angles in the scene file (radian/degree) | ||
|- | |||
|} | |} | ||
===Model=== | ===Model=== | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <model> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| id || String accessed as the model attribute of the <actor> element | | id || String accessed as the model attribute of the <actor> element | ||
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| vertex_color || Usage (or lack) of color regarding each vertex | | vertex_color || Usage (or lack) of color regarding each vertex | ||
*enable/disable | *enable/disable | ||
| | |- | ||
! colspan="2" {{cellcolors|lightblue|white}} Sub Element: <animation> | |||
= | |- | ||
{| | ! Attribute | ||
| | ! Description | ||
! Attribute | |||
|- | |- | ||
| id || String accessed by scripts | | id || String accessed by scripts | ||
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|- | |- | ||
| sampling_rate || Sampling rate | | sampling_rate || Sampling rate | ||
|- | |||
|} | |} | ||
===Material=== | ===Material=== | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <material> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| id || String accessed as the material attribute of the <actor> element | | id || String accessed as the material attribute of the <actor> element | ||
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* basic_lighting_edge_lit_alpha_0 : Remove alpha from basic_lighting_edge_lit | * basic_lighting_edge_lit_alpha_0 : Remove alpha from basic_lighting_edge_lit | ||
* basic_lighting_alpha_add : Derive blending of basic_lighting by addition calculation | * basic_lighting_alpha_add : Derive blending of basic_lighting by addition calculation | ||
|- | |||
| | ! colspan="2" {{cellcolors|lightblue|white}} Sub Element: <texture> | ||
|- | |||
= | ! Attribute | ||
{| | ! Description | ||
| | |||
! Attribute | |||
|- | |- | ||
| file || Path to the texture file | | file || Path to the texture file | ||
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*specular_map : Specular strength (G) | *specular_map : Specular strength (G) | ||
*tangent_normal_map : Normal in tangent space, valid only for models with TEXTANGENT (RGB) | *tangent_normal_map : Normal in tangent space, valid only for models with TEXTANGENT (RGB) | ||
|- | |||
|} | |} | ||
===Actor=== | ===Actor=== | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <actor> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| id || String accessed by scripts | | id || String accessed by scripts | ||
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| position || Vector to the initial position (x, y, z) | | position || Vector to the initial position (x, y, z) | ||
|- | |- | ||
| rotation || Vector to the initial rotation angle (x, y, z) | | rotation || Vector to the initial rotation angle (x-axis, y-axis, z-axis) | ||
|- | |- | ||
| scale || Vector to the initial scale (x, y, z) | | scale || Vector to the initial scale (x, y, z) | ||
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|- | |- | ||
| anim_time || Vector to the animation's initial time (anim0, anim1, anim2, anim3) | | anim_time || Vector to the animation's initial time (anim0, anim1, anim2, anim3) | ||
|- | |- | ||
| zsort || String indicating the z sort type (unspecified/back to front/front to back) | | zsort || String indicating the z sort type (unspecified/back to front/front to back) | ||
|- | |||
|} | |} | ||
===Camera=== | ===Camera=== | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <camera> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| id || String accessed by scripts | | id || String accessed by scripts | ||
|- | |- | ||
| file || Path to the camera's .dae file exported by the DCC tool (if .dae is used) | | file || Path to the camera's .dae file exported by the DCC tool (if .dae is used) | ||
|- | |- | ||
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|- | |- | ||
| up || Vector to the initial up direction (x, y, z) | | up || Vector to the initial up direction (x, y, z) | ||
|- | |||
|} | |} | ||
===Light=== | ===Light=== | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <light> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| id || String accessed by scripts | | id || String accessed by scripts | ||
|- | |- | ||
| file || Path to the light's .dae file exported by the DCC tool (if .dae is used) | | file || Path to the light's .dae file exported by the DCC tool (if .dae is used) | ||
|- | |- | ||
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|- | |- | ||
| attenuation || Vector to the initial attenuation (zero-order, first-order, second-order) | | attenuation || Vector to the initial attenuation (zero-order, first-order, second-order) | ||
|- | |||
|} | |} | ||
===Script=== | ===Script=== | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <script> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |||
|- | |- | ||
| file || Path to the script file | | file || Path to the script file | ||
|- | |||
|} | |} | ||
*The maximum length of the string that can be specified to the id attribute of an element is 31 characters | |||
==Lights, Camera, Models, Animations (.DAE)== | ==Lights, Camera, Models, Animations (.DAE)== | ||
Dae files are geometric 3D objects, generated by collada plugin from one of the collada supported 3D tools (blender, maya, 3dmax, etc...) | Dae files are geometric 3D objects, generated by collada plugin from one of the collada supported 3D tools (blender, maya, 3dmax, etc...) | ||
The raf scene.xml takes .dae files as inputs, this files are converted to .edge and .skel (both seems raw geometric vertex info | The raf scene.xml takes .dae files as inputs, this files are converted to .edge and .skel (both seems raw geometric vertex info) | ||
Dae files are xml based, and contains references to the libraries that were used by the 3D tool that build the object, this info is a collada standard and most of it is ignored when converted to .skel and .edge... in other words, most of the .dae info is lost when the .dae file is stored inside the .raf file (though is supposed to have some relationship with the graphic libraries availables in ps3 firmware) | Dae files are xml based, and contains references to the libraries that were used by the 3D tool that build the object, this info is a collada standard and most of it is ignored when converted to .skel and .edge... in other words, most of the .dae info is lost when the .dae file is stored inside the .raf file (though is supposed to have some relationship with the graphic libraries availables in ps3 firmware) | ||
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See [[Multimedia_Formats_and_Tools|Multimedia Formats and Tools page]] | See [[Multimedia_Formats_and_Tools|Multimedia Formats and Tools page]] | ||
Before compiling, only . | Before compiling, only .dds and jpeg are supported. | ||
After compiling, DDS files are converted to '''G'''raphics '''T'''exture '''F'''ormat (GTF) (is a container for storing one or multiple textures, "pack GTF", data in a layout that can be used as is by [[RSX]]). And .JPG files are stored as .JPG without conversion | |||
==Script (.JS)== | ==Script (.JS)== | ||
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=Links= | =Links= | ||
*RAF pages in other wiki/s | *RAF pages in other wiki/s | ||
** | **http://dudu.clx.free.fr/wiki/index.php?title=PS3RAF | ||
**http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3 | **http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3 | ||
** | **http://dudu.clx.free.fr/wiki/index.php?title=PS3Them | ||
*Interesting info about Animations/3D support in themes | *Interesting info about Animations/3D support in themes http://www.ps3hax.net/showthread.php?t=28426 | ||
*See also: [[Qt Resource Container (QRC)]] | *See also: [[Qt Resource Container (QRC)]] | ||