Editing Rich Appearance Format (RAF)
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See: [[CXML Containers]] page | See: [[CXML Containers]] page | ||
=RAF | =RAF tools= | ||
==Rich Apparence Maker== | |||
http://r.a.m.games-hack.fr/index.php | |||
guide http://r.a.m.games-hack.fr/doc/Rich%20Appearance%20Maker%20-%20Quick%20Start%20Guide.pdf | |||
R.A.M on PS3 News: http://www.ps3news.com/ps3-hacks-jailbreak/video-ps3-rich-appearance-maker-r-a-m-beta-is-now-open/ | |||
R.A.M on PSX Scene: http://psx-scene.com/forums/content/rich-appearance-maker-r-m-free-beta-now-open-dynamic-theme-maker-2161/ | |||
A | |||
==PS3 Color Logo Creator V2.511== | |||
PCLC Source: http://tizzyt-archive.blogspot.co.uk/2012/04/playstation-color-logo-creator-v2511.html | |||
PCLC on PS3 News: http://www.ps3news.com/ps3-hacks-jailbreak/ps3-color-logo-creator-v2-50-v2-51-updates-now-available/ | |||
PCLC V2.511 Download: http://www.mediafire.com/download/zbb3e07wdx22jub | |||
=RAF contents= | |||
{{Boxcode| | It must comply with these restrictions : | ||
-Textures size max: 15 mb ( 15728640 Bytes ) ( on [[RSX]] local memory at run time ) | |||
-Geometry & script size max: 1 mb ( 1048576 Bytes ) ( on main memory at run time ) | |||
-Actor size max: 1.25mb ( 1310720 Bytes ) ( in the intermediate buffer ) | |||
-Actor number max: 128 | |||
-Cameras: 1 | |||
-Lights: 2 (ambient + point) | |||
-Scripts: 1 | |||
-Models: 64 (with 8 animations each model) | |||
==RAF Scene (.XML)== | |||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
<?xml version='1.0' encoding="UTF-8"?> | <?xml version='1.0' encoding="UTF-8"?> | ||
<raf | <raf> | ||
<!-- model --> | |||
<model id=" | <model id="id_model" file="model.dae" vertex_color="" > | ||
<animation id="animation" file="animation.dae" start="1" end="100" sampling_rate="1" /> | <animation id="animation" file="animation.dae" start="1" end="100" sampling_rate="1" /> | ||
</model> | </model> | ||
<material id=" | <!-- material --> | ||
<texture file="texture.jpg | <material id="id_material" effect="pure_texture" > | ||
<texture file="texture.jpg" type="color_map" /> | |||
</material> | </material> | ||
<actor id=" | <!-- actor --> | ||
<actor id="name" model="id_model" material="id_material" position="x,y,z" rotation="x,y,z" scale="x,y,z" color="r,g,b,a" uv_scale="u,v" uv_offset="u,v" anim_weight="anim0, anim1, anim2, anim3" anim_speed="anim0, anim1, anim2, anim3" anim_time="anim0, anim1, anim2, anim3" /> | |||
<camera id=" | <!-- camera --> | ||
<camera id="name" file="camera.dae" type="perspective / orthographic" yfov="1" ymag="1" znear="1" zfar="1" position="x,y,z" direction="x,y,z" up="x,y,z" /> | |||
<light id=" | <!-- light --> | ||
<light id="name" file="light.dae" type="ambient / point" color="r,g,b" position="x,y,z" direction="x,y,z" attenuation="1,1,1" /> | |||
<!-- script --> | |||
<script file="script.js" /> | <script file="script.js" /> | ||
</raf> | |||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Root Element: <raf> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| angle_unit || Unit of angles in the scene file (radian/degree) | | angle_unit || Unit of angles in the scene file (radian/degree) | ||
|- | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <model> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| id || String accessed as the model attribute of the <actor> element | | id || String accessed as the model attribute of the <actor> element | ||
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| vertex_color || Usage (or lack) of color regarding each vertex | | vertex_color || Usage (or lack) of color regarding each vertex | ||
*enable/disable | *enable/disable | ||
| | |- | ||
! colspan="2" {{cellcolors|lightblue|white}} Sub Element: <animation> | |||
= | |- | ||
{| | ! Attribute | ||
| | ! Description | ||
! Attribute | |||
|- | |- | ||
| id || String accessed by scripts | | id || String accessed by scripts | ||
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|- | |- | ||
| sampling_rate || Sampling rate | | sampling_rate || Sampling rate | ||
|- | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <material> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| id || String accessed as the material attribute of the <actor> element | | id || String accessed as the material attribute of the <actor> element | ||
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* basic_lighting_edge_lit_alpha_0 : Remove alpha from basic_lighting_edge_lit | * basic_lighting_edge_lit_alpha_0 : Remove alpha from basic_lighting_edge_lit | ||
* basic_lighting_alpha_add : Derive blending of basic_lighting by addition calculation | * basic_lighting_alpha_add : Derive blending of basic_lighting by addition calculation | ||
|- | |||
| | ! colspan="2" {{cellcolors|lightblue|white}} Sub Element: <texture> | ||
|- | |||
= | ! Attribute | ||
{| | ! Description | ||
| | |||
! Attribute | |||
|- | |- | ||
| file || Path to the texture file | | file || Path to the texture file | ||
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*specular_map : Specular strength (G) | *specular_map : Specular strength (G) | ||
*tangent_normal_map : Normal in tangent space, valid only for models with TEXTANGENT (RGB) | *tangent_normal_map : Normal in tangent space, valid only for models with TEXTANGENT (RGB) | ||
|- | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <actor> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| id || String accessed by scripts | | id || String accessed by scripts | ||
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| position || Vector to the initial position (x, y, z) | | position || Vector to the initial position (x, y, z) | ||
|- | |- | ||
| rotation || Vector to the initial rotation angle (x, y, z) | | rotation || Vector to the initial rotation angle (x-axis, y-axis, z-axis) | ||
|- | |- | ||
| scale || Vector to the initial scale (x, y, z) | | scale || Vector to the initial scale (x, y, z) | ||
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|- | |- | ||
| anim_time || Vector to the animation's initial time (anim0, anim1, anim2, anim3) | | anim_time || Vector to the animation's initial time (anim0, anim1, anim2, anim3) | ||
|- | |- | ||
| zsort || String indicating the z sort type (unspecified/back to front/front to back) | | zsort || String indicating the z sort type (unspecified/back to front/front to back) | ||
|- | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <camera> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| id || String accessed by scripts | | id || String accessed by scripts | ||
|- | |- | ||
| file || Path to the camera's .dae file exported by the DCC tool (if .dae is used) | | file || Path to the camera's .dae file exported by the DCC tool (if .dae is used) | ||
|- | |- | ||
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|- | |- | ||
| up || Vector to the initial up direction (x, y, z) | | up || Vector to the initial up direction (x, y, z) | ||
|- | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <light> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |- | ||
| id || String accessed by scripts | | id || String accessed by scripts | ||
|- | |- | ||
| file || Path to the light's .dae file exported by the DCC tool (if .dae is used) | | file || Path to the light's .dae file exported by the DCC tool (if .dae is used) | ||
|- | |- | ||
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|- | |- | ||
| attenuation || Vector to the initial attenuation (zero-order, first-order, second-order) | | attenuation || Vector to the initial attenuation (zero-order, first-order, second-order) | ||
|- | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
! Attribute | ! colspan="2" {{cellcolors|blue|white}} Element: <script> | ||
|- | |||
! Attribute | |||
! Description | |||
|- | |||
|- | |- | ||
| file || Path to the script file | | file || Path to the script file | ||
|- | |||
|} | |} | ||
*The maximum length of the string that can be specified to the id attribute of an element is 31 characters | |||
==Models and Lights (.DAE)== | |||
Models can be geometric 3D objects, or 3D light points | |||
*Typical objects and names used: | |||
**bg.dae | |||
**ambient_light.dae | |||
**point_light.dae | |||
Models files contains references to the libraries that were used by the 3D app that build the object | |||
*Typical entries found in models (3d objects) | *Typical entries found in models (3d objects) | ||
**<asset> | **<asset> | ||
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**<scene> | **<scene> | ||
==Textures | ==Textures == | ||
See [[Multimedia_Formats_and_Tools|Multimedia Formats and Tools page]] | See [[Multimedia_Formats_and_Tools|Multimedia Formats and Tools page]] | ||
Before compiling, only . | Before compiling, only .dds and jpeg are supported. | ||
After compiling, | After compiling, '''G'''raphics '''T'''exture '''F'''ormat (GTF) (is a container for storing one or multiple textures, "pack GTF", data in a layout that can be used as is by [[RSX]]). | ||
==Script== | |||
=== .JS === | |||
A script.js using [[PlayStation_JavaScript|PlayStation JavaScript]]. | |||
Some examples of PS3 theme using PSJS: | |||
*http://www.studio-output.com/case_study/the-studio/ | |||
=== .JSX === | |||
The script.js is then compiled into an intermediate code and produce an .jsx file | |||
(with a magic header "[[VSMX|VSMX]]") | |||
= | |||
== | |||
=Links= | =Links= | ||
*RAF pages in other wiki/s | *RAF pages in other wiki/s | ||
** | **http://dudu.clx.free.fr/wiki/index.php?title=PS3RAF | ||
**http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3 | **http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3 | ||
** | **http://dudu.clx.free.fr/wiki/index.php?title=PS3Them | ||
*Interesting info about Animations/3D support in themes | *Interesting info about Animations/3D support in themes http://www.ps3hax.net/showthread.php?t=28426 | ||
*See also: [[Qt Resource Container (QRC)]] | *See also: [[Qt Resource Container (QRC)]] | ||