Editing Rich Appearance Format (RAF)
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See: [[CXML Containers]] page | See: [[CXML Containers]] page | ||
=RAF | =RAF tools= | ||
==Rich Apparence Maker== | |||
http://r.a.m.games-hack.fr/index.php | |||
guide http://r.a.m.games-hack.fr/doc/Rich%20Appearance%20Maker%20-%20Quick%20Start%20Guide.pdf | |||
R.A.M on PS3 News: http://www.ps3news.com/ps3-hacks-jailbreak/video-ps3-rich-appearance-maker-r-a-m-beta-is-now-open/ | |||
R.A.M on PSX Scene: http://psx-scene.com/forums/content/rich-appearance-maker-r-m-free-beta-now-open-dynamic-theme-maker-2161/ | |||
==PS3 Color Logo Creator V2.511== | |||
PCLC Source: http://tizzyt-archive.blogspot.co.uk/2012/04/playstation-color-logo-creator-v2511.html | |||
PCLC on PS3 News: http://www.ps3news.com/ps3-hacks-jailbreak/ps3-color-logo-creator-v2-50-v2-51-updates-now-available/ | |||
PCLC V2.511 Download: http://www.mediafire.com/download/zbb3e07wdx22jub | |||
=RAF contents= | |||
It must comply with these restrictions : | |||
-Textures size max: 15 mb ( 15728640 Bytes ) ( on [[RSX]] local memory at run time ) | |||
-Geometry & script size max: 1 mb ( 1048576 Bytes ) ( on main memory at run time ) | |||
-Actor size max: 1.25mb ( 1310720 Bytes ) ( in the intermediate buffer ) | |||
-Actor number max: 128 | |||
-Cameras: 1 | |||
-Lights: 2 (ambient + point) | |||
-Scripts: 1 | |||
-Models: 64 (with 8 animations each model) | |||
==RAF Scene (.XML)== | |||
== | |||
== | ==Models and Lights (.DAE)== | ||
Models can be geometric 3D objects, or 3D light points | |||
*Typical objects and names used: | |||
**bg.dae | |||
**ambient_light.dae | |||
**point_light.dae | |||
Models files contains references to the libraries that were used by the 3D app that build the object | |||
*Typical entries found in models (3d objects) | *Typical entries found in models (3d objects) | ||
**<asset> | **<asset> | ||
Line 250: | Line 64: | ||
**<scene> | **<scene> | ||
==Textures | ==Textures == | ||
See [[Multimedia_Formats_and_Tools|Multimedia Formats and Tools page]] | See [[Multimedia_Formats_and_Tools|Multimedia Formats and Tools page]] | ||
Before compiling, only . | Before compiling, only .dds and jpeg are supported. | ||
After compiling, '''G'''raphics '''T'''exture '''F'''ormat (GTF) (is a container for storing one or multiple textures, "pack GTF", data in a layout that can be used as is by [[RSX]]). | |||
==Script== | |||
=== .JS === | |||
script.js (an PlayStation JavaScript, known as PSJS, based on ECMA-262) | |||
ECMA-262: several well-known implementations such as JavaScript, JScript and ActionScript. | |||
Some examples of PS3 theme using PSJS: | |||
*http://www.studio-output.com/case_study/the-studio/ | |||
=== .JSX === | |||
The script.js is later on compiled into an intermediate code (.jsx) with a magic header "VSMX". | |||
== | *See [[VSMX|VSMX page]] | ||
=Links= | =Links= | ||
*RAF pages in other wiki/s | *RAF pages in other wiki/s | ||
** | **http://dudu.clx.free.fr/wiki/index.php?title=PS3RAF | ||
**http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3 | **http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3 | ||
** | **http://dudu.clx.free.fr/wiki/index.php?title=PS3Them | ||
*Interesting info about Animations/3D support in themes | *Interesting info about Animations/3D support in themes http://www.ps3hax.net/showthread.php?t=28426 | ||
*See also: [[Qt Resource Container (QRC)]] | *See also: [[Qt Resource Container (QRC)]] | ||