Editing Rich Appearance Format (RAF)
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[[Category:Software]] | |||
=Description= | =Description= | ||
RAF (''' | RAF ('''r'''ich '''a'''ppearance '''f'''ormat) is considered an "image format", is used in themes that contains an animated background (dynamic themes), the animation when PS3 boots (coldboot.raf), the music player animations ? (earth.qrc)... etc ? | ||
=RAF tools= | |||
==Rich Apparence Maker== | |||
http://r.a.m.games-hack.fr/index.php | |||
guide http://r.a.m.games-hack.fr/doc/Rich%20Appearance%20Maker%20-%20Quick%20Start%20Guide.pdf | |||
R.A.M on PS3 News: http://www.ps3news.com/ps3-hacks-jailbreak/video-ps3-rich-appearance-maker-r-a-m-beta-is-now-open/ | |||
R.A.M on PSX Scene: http://psx-scene.com/forums/content/rich-appearance-maker-r-m-free-beta-now-open-dynamic-theme-maker-2161/ | |||
A | |||
==PS3 Color Logo Creator V2.511== | |||
PCLC Source: http://tizzyt-archive.blogspot.co.uk/2012/04/playstation-color-logo-creator-v2511.html | |||
PCLC on PS3 News: http://www.ps3news.com/ps3-hacks-jailbreak/ps3-color-logo-creator-v2-50-v2-51-updates-now-available/ | |||
PCLC V2.511 Download: http://www.mediafire.com/download/zbb3e07wdx22jub | |||
=Other tools= | |||
Imageviewer with lots of supported formats [[http://www.irfanview.com/ Irfanview]] (there is a plugin for .DDS) | |||
=RAF contents= | |||
It must comply with these restrictions : | |||
-Textures size max: 15 mb | |||
-Geometry & script size max: 1mb | |||
-Actor size max: 1.20mb | |||
-Actor number max: 128 | |||
-Cameras: 1 | |||
-Lights: 2 (ambient + point) | |||
-Scripts: 1 | |||
-Models: 64 (with 8 animations each model) | |||
==RAF Scene (.XML)== | |||
== | ==Models (.DAE)== | ||
DAE ('''d'''igital '''a'''sset '''e'''xchange) is an XML file that contains COLLADA content. COLLADA is an open standard created by sony for interactive 3D applications. Is used to export and import files from 3-D authoring applications (Maya, SoftImage, and 3ds max) in .dae format https://collada.org/ | |||
There is a collada plugin for [[http://www.blender.org/ Blender]] (link is at bottom of page). Both blender and the collada plugin are free and open source projects | |||
Models can be geometric 3D objects, or 3D light points | |||
*Typical objects and names used: | |||
**bg.dae | |||
**ambient_light.dae | |||
**point_light.dae | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
Models files contains references to the libraries that were used by the 3D app that build the object | |||
*Typical entries found in models (3d objects) | *Typical entries found in models (3d objects) | ||
**<asset> | **<asset> | ||
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**<scene> | **<scene> | ||
==Textures ( | ==Textures (.DDS)== | ||
==Script (.JS)== | ==Script (.JS)== | ||
.js (playstation javascript derivate, also known as PSJS) | |||
script.js | |||
=Links= | =Links= | ||
*RAF pages in other wiki/s | *RAF pages in other wiki/s | ||
** | **http://dudu.clx.free.fr/wiki/index.php?title=PS3RAF | ||
**http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3 | **http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3 | ||
*DDS tools | |||
**GIMP plug-in (not mandatory to use DDS for Slide Show Pro if picture compiled directly to RAF) http://code.google.com/p/gimp-dds/ | |||
**NVIDIA DDS Plug-in for Adobe Photoshop https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop | |||
**NVIDIA DDS Plug-in for 3ds Max https://developer.nvidia.com/content/3ds-max-dds-plugin-1008271100 | |||
**NVIDIA DDS Thumbnail Viewer for windows explorer https://developer.nvidia.com/sites/default/files/akamai/tools/files/DDS_viewer.exe | |||
**NVIDIA Legacy Texture Tools (includes a command line converter) https://developer.nvidia.com/legacy-texture-tools and https://developer.nvidia.com/sites/default/files/akamai/tools/files/DDS_Utilities_8.31.1127.1645.exe | |||
*DAE tools | |||
**COLLADA plugin for Blender http://colladablender.illusoft.com/ http://sourceforge.net/projects/colladablender/ | |||
*Interesting info about Animations/3D support in themes http://www.ps3hax.net/showthread.php?t=28426 | |||
*See also: [[QGL_modding#QGL |QGL page]] |