Editing Rich Appearance Format (RAF)
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So an "actor" is composed by one or several "model" (associated with an "animation"), and a "material" (associated with a "texture") | So an "actor" is composed by one or several "model" (associated with an "animation"), and a "material" (associated with a "texture") | ||
The camera and lights are a bit special, there are different 2 ways to integrate them in the scene because are not visible (is imposible to see the camera because you are looking at the scene from inside of the camera) and lights are just light | The camera and lights are a bit special, there are different 2 ways to integrate them in the scene because are not visible (is imposible to see the camera because you are looking at the scene from inside of the camera) and lights are just a light point (not a bulb 3D object)... For this reason camera and lights can be completly defined in the scene.xml (so no need to create 3D object for them)... but they also admits to be defined as 3D objects (for this method is needed to create 3D objects for them, this allows for more complex lights animations or cinematic effects like camera travellings) | ||
{{Boxcode|code=<syntaxhighlight lang="xml"> | {{Boxcode|code=<syntaxhighlight lang="xml"> |