Editing Remote Play

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When replacing a PARAM.SFO from a game stored on the internal HDD (using a file manager, FTP, etc...), the system will not note the application as being able to be used during remote play at first. This occurs because the system will initially read a cached version of the original file, which will not reflect any of the changes made.  
When replacing a PARAM.SFO from a game stored on the internal HDD (using a file manager, FTP, etc...), the system will not note the application as being able to be used during remote play at first. This occurs because the system will initially read a cached version of the original file, which will not reflect any of the changes made.  


The most convenience and quick way is as simple as booting the game one time (by pressing X button over the icon)... inside the game press "PS" button and exit with "quit"... then you return to the XMB and the new PARAM.SFO has been loaded. So in resume... the XMB is refreshed when you boot it for first time so you need to boot it two times to load the new PARAM.SFO.
The most convenience and quick way is as simple as booting the game one time (by pressing X button over his icon)... inside the game press "PS" button and exit with "quit"... then you return to the XMB and the new PARAM.SFO has been loaded. So in resume... the XMB is refreshed when you boot it for first time so you need to boot it two times to load the new PARAM.SFO.
(you can change something as the first letter of the title of the game to make sure visually your new SFO is loaded)
(you can change something as the first letter of the title of the game to make sure visually your new SFO is loaded)


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