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<div style="float:right">[[File:RSX 90nm without IHS.jpg|200px|thumb|left||RSX - Reality Synthesizer<br />1st generation 90nm<br />CXD2971AGB without IHS]]<br />[[File:RSX-GDDR-BGA-lifted.jpg|200px|thumb|left|RSX - Reality Synthesizer<br />GDDR3 BGA lifted]]<br />[[File:RSX-GPUcore-lifted.jpg|200px|thumb|left|RSX - Reality Synthesizer<br />GPUcore BGA lifted]]<br />[[File:RSX-BGA-lifted-missingpads.jpg|200px|thumb|left|RSX - Reality Synthesizer<br />BGA lifted<br />PCB underneath]]<br />[[File:Nvidia-Die-G70.png|200px|thumb|left|Nvidia G70 die shot]]<br/>[[File:RSX die - Image made by Héctor Martín.jpg|200px|thumb|left|RSX die, scraped with razorblade by Héctor Martín]]<br/>[[File:BGA_crack1.jpg|200px|thumb|left|BGA Cracking (one of the reasons for YLOD error)]]</div> | <div style="float:right">[[File:RSX 90nm without IHS.jpg|200px|thumb|left||RSX - Reality Synthesizer<br />1st generation 90nm<br />CXD2971AGB without IHS]]<br />[[File:RSX-GDDR-BGA-lifted.jpg|200px|thumb|left|RSX - Reality Synthesizer<br />GDDR3 BGA lifted]]<br />[[File:RSX-GPUcore-lifted.jpg|200px|thumb|left|RSX - Reality Synthesizer<br />GPUcore BGA lifted]]<br />[[File:RSX-BGA-lifted-missingpads.jpg|200px|thumb|left|RSX - Reality Synthesizer<br />BGA lifted<br />PCB underneath]]<br />[[File:Nvidia-Die-G70.png|200px|thumb|left|Nvidia G70 die shot]]<br/>[[File:RSX die - Image made by Héctor Martín.jpg|200px|thumb|left|RSX die, scraped with razorblade by Héctor Martín]]<br/>[[File:BGA_crack1.jpg|200px|thumb|left|BGA Cracking (one of the reasons for YLOD error)]]</div> | ||
* <abbr title="dmesg|grep rsx :: ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz">500</abbr> MHz on 90 nm process (shrunk to 65 nm in 2008 | * <abbr title="dmesg|grep rsx :: ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz">500</abbr> MHz on 90 nm process (shrunk to 65 nm in 2008 and to 40 nm in 2010) | ||
* Based on NV47 Chip (Nvidia GeForce 7800 Architecture) | * Based on NV47 Chip (Nvidia GeForce 7800 Architecture) | ||
** early development tools had NV47 with 256 bit local memory interface and 16 ROPs | ** early development tools had NV47 with 256 bit local memory interface and 16 ROPs | ||
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** Maximum Dot product operations: 51 billion per second (combined with Cell CPU) | ** Maximum Dot product operations: 51 billion per second (combined with Cell CPU) | ||
** 128-bit pixel precision offers rendering of scenes with High dynamic range rendering | ** 128-bit pixel precision offers rendering of scenes with High dynamic range rendering | ||
** 256 MB GDDR3 RAM at <abbr title="dmesg|grep rsx :: ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz">650 MHz</abbr><!--// NOT 700 !! //--> | ** 256 MB GDDR3 RAM at <abbr title="dmesg|grep rsx :: ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz">650 MHz</abbr><!--// NOT 700 !! //--> | ||
*** Earlier PS3 Models: Samsung | *** Earlier PS3 Models: Samsung K4J52324QC-SC14 rated max 700MHz | ||
*** Later PS3 Models: Qimonda | *** Later PS3 Models: Qimonda HYB18H512322AF-14 (seen on CXD2971DGB) | ||
*** 128-bit memory bus width | |||
*** 128-bit memory bus width | |||
*** 22.4 GB/s read and write bandwidth | *** 22.4 GB/s read and write bandwidth | ||
** Cell FlexIO bus interface | ** Cell FlexIO bus interface | ||
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A sample flow of data inside the RSX would see them first processed by 8 vertex shaders. The output are then sent to the 24 active pixel shaders, which can involve the 24 active texture units. Finally, the data is passed to the 8 Raster Operation Pipeline units (ROPs), and on out to the GDDR3. Note that the pixel shaders are grouped into groups of four (called Quads). There are 7 Quads, with 1 redundant, leaving 6 Quads active, which provides us with the 24 active pixel shaders listed above (6 times 4 equals 24). Since each Quad has 96kB of L1 and L2 cache, the total RSX texture cache is 576kB. General RSX features include 2x and 4x hardware anti-aliasing, and support for Shader Model 3.0. | A sample flow of data inside the RSX would see them first processed by 8 vertex shaders. The output are then sent to the 24 active pixel shaders, which can involve the 24 active texture units. Finally, the data is passed to the 8 Raster Operation Pipeline units (ROPs), and on out to the GDDR3. Note that the pixel shaders are grouped into groups of four (called Quads). There are 7 Quads, with 1 redundant, leaving 6 Quads active, which provides us with the 24 active pixel shaders listed above (6 times 4 equals 24). Since each Quad has 96kB of L1 and L2 cache, the total RSX texture cache is 576kB. General RSX features include 2x and 4x hardware anti-aliasing, and support for Shader Model 3.0. | ||
== | == Serial Numbers @ SKU's == | ||
<div style="float:right">[[File:PS3 - RSX - 40nm 65nm 90nm - die sizes.jpg|600px|thumb|right|[[RSX]] die sizes, left to right: 40nm 65nm 90nm]]<br>[[File:28nm_RSX_measurements.jpg|600px|thumb|right|[[RSX]] 28nm RSX from a REX-001]]</div> | <div style="float:right">[[File:PS3 - RSX - 40nm 65nm 90nm - die sizes.jpg|600px|thumb|right|[[RSX]] die sizes, left to right: 40nm 65nm 90nm]]<br>[[File:28nm_RSX_measurements.jpg|600px|thumb|right|[[RSX]] 28nm RSX from a REX-001]]</div> | ||
{|class="wikitable | {|class="wikitable" | ||
|- | |- | ||
! PS3 Model !! Mobo Model !! Mobo | ! PS3 Model !! Mobo Model !! Mobo serial !! RSX Serial !! Die Tech !! Die Size !! Remark | ||
|- | |- | ||
| [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-12 || [[CXD2971GB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-12 || [[CXD2971GB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-12 || [[CXD2971AGB]] || 90nm || 258mm² || | | [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-12 || [[CXD2971AGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-22 || [[CXD2971DGB]] || 90nm || 258mm² || | | [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-22 || [[CXD2971DGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-32 || [[CXD2971DGB]] || 90nm || 258mm² || | | [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-32 || [[CXD2971DGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-32 || [[CXD2971AGB]] || 90nm || 258mm² || | | [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-32 || [[CXD2971AGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHBxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-22 || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHBxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-22 || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
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| [[CECHCxx]] || [[COK-00x#COK-002|COK-002]] || 1-873-513-11 || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHCxx]] || [[COK-00x#COK-002|COK-002]] || 1-873-513-11 || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECHCxx]] || [[COK-00x#COK-002|COK-002]] || 1-873-513-21 || [[CXD2971GB]] | | [[CECHCxx]] || [[COK-00x#COK-002|COK-002]] || 1-873-513-21 || [[CXD2971GB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |||
| [[CECHCxx]] || [[COK-00x#COK-002|COK-002]] || 1-873-513-31 || [[CXD2971DGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | |||
|- | |||
| style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">[[CECHDxx]]</span> || colspan="6" style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">SKU never released</span> | |||
|- | |- | ||
| [[ | | [[CECHExx]] || [[COK-00x#COK-002W|COK-002W]] || 1-873-513-xx || -? || 90nm || 258mm² || - | ||
|- | |- | ||
| | | style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">[[CECHFxx]]</span> || colspan="6" style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">SKU never released</span> | ||
|- | |- | ||
| [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971DGB]] || 90nm || 258mm² || | | [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971DGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971BGB]]<br /> or:<br />[[CXD2971DGB]] || 90nm || 258mm² || | | [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971BGB]]<br /> or:<br />[[CXD2971DGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971AGB]] || 90nm || 258mm² || | | [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971AGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-938-11 || [[CXD2971AGB]] || 90nm || 258mm² || | | [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-938-11 || [[CXD2971AGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-938-31 || [[CXD2971-1GB]] || 90nm || 258mm² || | | [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-938-31 || [[CXD2971-1GB]] || 90nm || 258mm² || - | ||
|- | |- | ||
| [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971-1GB]] || 90nm || 258mm² || | | [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971-1GB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971AGB]] || 90nm || 258mm² || | | [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971AGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971AGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971AGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECHJxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-xx || [[CXD2982GB]] || 65nm || ? 186mm² ? || | | style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">[[CECHIxx]]</span> || colspan="6" style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">SKU never released</span> | ||
|- | |||
| [[CECHJxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-xx || [[CXD2982GB]] || 65nm || ? 186mm² ? || - | |||
|- | |- | ||
| [[CECHKxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-32 || [[CXD2982BGB]] || 65nm || ? 186mm² ? || | | [[CECHKxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-32 || [[CXD2982BGB]] || 65nm || ? 186mm² ? || - | ||
|- | |- | ||
| [[CECHKxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-42 || [[CXD2982GB]] || 65nm || ? 186mm² ? || | | [[CECHKxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-42 || [[CXD2982GB]] || 65nm || ? 186mm² ? || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHKxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-xx || [[CXD2982GB]] || 65nm || ? 186mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHKxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-xx || [[CXD2982GB]] || 65nm || ? 186mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECHLxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || [[CXD2991GB]] || 65nm || ? 186mm² ? || | | [[CECHLxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || [[CXD2991GB]] || 65nm || ? 186mm² ? || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHLxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || [[CXD2991GB]] || 65nm || ? 186mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHLxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || [[CXD2991GB]] || 65nm || ? 186mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECHMxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || -? || 65nm || ? 186mm² ? || | | [[CECHMxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || -? || 65nm || ? 186mm² ? || - | ||
|- | |||
| style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">[[CECHNxx]]</span> || colspan="6" style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">SKU never released</span> | |||
|- | |||
| style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">[[CECHOxx]]</span> || colspan="6" style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">SKU never released</span> | |||
|- | |- | ||
| [[CECHPxx]] || [[VER-00x|VER-001]] || 1-878-196- | | [[CECHPxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || -? || 65nm || ? 186mm² ? || - | ||
|- | |- | ||
| [[CECHQxx]] || [[VER-00x| | | [[CECHQxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || -? || 65nm || ? 186mm² ? || - | ||
|- | |- | ||
| [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[CXD2991CGB]] || 65nm || ? 186mm² ? || | | [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[CXD2991CGB]] || 65nm || ? 186mm² ? || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[CXD2991EGB]] || 65nm || ? 186mm² ? || | | [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[CXD2991EGB]] || 65nm || ? 186mm² ? || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[CXD2991EGB]] || 65nm || ? 186mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[CXD2991EGB]] || 65nm || ? 186mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
Line 150: | Line 158: | ||
| [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[CXD2991GGB]] || 65nm || ? 186mm² ? || | | [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[CXD2991GGB]] || 65nm || ? 186mm² ? || | ||
|- | |- | ||
| [[CECH-21xx]] || [[SUR-00x|SUR-001]] || 1-881-945-11 || [[CXD5300AGB]] || 40nm (with IHS, 4 VRAM chips) || ? 114mm² ? || | | [[CECH-21xx]] || [[SUR-00x|SUR-001]] || 1-881-945-11 || [[CXD5300AGB]] || 40nm (with IHS, 4 VRAM chips) || ? 114mm² ? || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECH-21xx]] || [[SUR-00x|SUR-001]] || 1-881-945-11 || [[CXD5300AGB]] || 40nm (with IHS, 4 VRAM chips) || ? 114mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECH-21xx]] || [[SUR-00x|SUR-001]] || 1-881-945-11 || [[CXD5300AGB]] || 40nm (with IHS, 4 VRAM chips) || ? 114mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
Line 162: | Line 170: | ||
| [[CECH-25xx]] || [[JSD-00x|JSD-001]] || 1-882-770-31 || [[CXD5300CGB]] || 40nm (with IHS, 4 VRAM chips) || ? 114mm² ? || | | [[CECH-25xx]] || [[JSD-00x|JSD-001]] || 1-882-770-31 || [[CXD5300CGB]] || 40nm (with IHS, 4 VRAM chips) || ? 114mm² ? || | ||
|- | |- | ||
| [[CECH-30xx]] || [[KTE-00x|KTE-001]] || 1-884-749-11 || [[CXD5301DGB]] || 40nm (with IHS, 4 VRAM chips) || ? 114mm² ? || - | |||
| [[CECH-30xx]] || [[KTE-00x|KTE-001]] || 1-884-749-11 || [[CXD5301DGB]] || 40nm (with IHS, 4 VRAM chips) || ? 114mm² ? || | |||
|- | |- | ||
| [[CECH-30xx]] || [[KTE-00x|KTE-001]] || 1-884-749-31 || [[CXD5301A1GB]] || 40nm (with IHS, 4 VRAM chips) || ? 114mm² ? || | | [[CECH-30xx]] || [[KTE-00x|KTE-001]] || 1-884-749-31 || [[CXD5301A1GB]] || 40nm (with IHS, 4 VRAM chips) || ? 114mm² ? || - | ||
|- | |- | ||
| [[CECH-40xx]] || [[MSX-00x|MSX-001]] || 1-886-928-11 || [[CXD5302DGB]] || 40nm (without IHS, 4 VRAM chips) || ? 114mm² ? || | | [[CECH-40xx]] || [[MSX-00x|MSX-001]] || 1-886-928-11 || [[CXD5302DGB]] || 40nm (without IHS, 4 VRAM chips) || ? 114mm² ? || - | ||
|- | |- | ||
| [[CECH-40xx]] || [[MPX-00x|MPX-001]] || 1-887-233-11 || [[CXD5302A1GB]] || 40nm (without IHS, 4 VRAM chips) || ? 114mm² ? || [http://pocketnews.cocolog-nifty.com/pkns/2012/10/ps3-cech-4000-e.html pocketnews dissasembly] | | [[CECH-40xx]] || [[MPX-00x|MPX-001]] || 1-887-233-11 || [[CXD5302A1GB]] || 40nm (without IHS, 4 VRAM chips) || ? 114mm² ? || - [http://pocketnews.cocolog-nifty.com/pkns/2012/10/ps3-cech-4000-e.html pocketnews dissasembly] | ||
|- | |- | ||
| | | ? || [[NPX-00x|NPX-001]] || ? || ? || 28nm (without IHS, 2 VRAM chips) || ? 68mm² ? || - | ||
|- | |- | ||
| [[CECH- | | [[CECH-40xx]] || [[PQX-001]] || 1-888-629-22 || [[D5305]]'''K''' || 28nm (without IHS, 2 VRAM chips) || ? 68mm² ? || - [http://www.mobile01.com/topicdetail.php?f=281&t=3747667&p=1 mobile01_tw] | ||
|- | |- | ||
| [[ | | ? || [[PPX-00x|PPX-001]] || ? || ? || 28nm (without IHS, 2 VRAM chips) || ? 68mm² ? || - | ||
|- | |- | ||
| | | [[CECH-43xx]] || [[RTX-00x|RTX-001]] || ? || ? || 28nm (without IHS, 2 VRAM chips) || ? 68mm² ? || - | ||
|- | |- | ||
| [[CECH-43xx]] || [[ | | [[CECH-43xx]] || [[REX-00x|REX-001]] || 1-893-507-31 || [[D5305]]'''L''' || 28nm (without IHS, 2 VRAM chips) || ? 68mm² ? || - | ||
|- | |- | ||
|} | |} | ||
Other unspecified: [[CXD297BGB]] and [[CXD2971-1GB]] (CECHA<!--//Pereb//--> refurbished? note:lowest FW was 2.30) | |||
===Alternative lists=== | |||
* [[CECHAxx]]/[[COK-00x#COK-001|COK-001]], [[CECHBxx]]/[[COK-00x#COK-001|COK-001]], [[CECHCxx]]/[[COK-00x#COK-002|COK-002]], [[CECHExx]]/[[COK-00x#COK-002W|COK-002W]] and [[CECHHxx]]/[[DIA-00x#DIA-001|DIA-001]] : [[CXD2971AGB]] (RSX 90nm) | |||
* [[CECHGxx]]/[[SEM-00x|SEM-001]] : [[CXD2971DGB]] (RSX 90nm) | |||
* [[CECHJxx]]/[[DIA-00x#DIA-002|DIA-002]] and [[CECHKxx]]/[[DIA-00x#DIA-002|DIA-002]] : [[CXD2982]] (RSX 65nm) | |||
* [[CECHLxx]]/[[VER-00x|VER-001]] up to including [[CECHQxx]]/[[VER-00x|VER-001]] : [[CXD2991BGB]] (RSX 65nm) | |||
* [[CECH-20xx]]/[[DYN-00x|DYN-001]] : [[CXD2991GGB]] (RSX 65nm) | |||
* <strike>[[CECHAxx]]/[[COK-00x#COK-001|COK-001]] : [[CXD5300DGB]] (RSX 40nm)</strike> <--- this is a official refurbised with a new RSX and a new syscon [[CXR714120-304GB]] | |||
* [[CECH-21xx]]/[[SUR-00x|SUR-001]] : [[CXD5300AGB]] (RSX 40nm) | |||
* [[CECH-25xx]]/[[JTP-00x|JTP-001]] and [[CECH-25xx]]/[[JSD-00x|JSD-001]]: [[CXD5300A1GB]] (RSX 40nm) | |||
* [[CECH-30xx]]/[[KTE-00x|KTE-001]] : [[CXD5301DGB]] (RSX 40nm) | |||
---- | |||
*CXD'''2971'''xxx (RSX 90nm, with IHS, 4 VRAM chips) | |||
**Motherboards: [[TMU-520]], [[COK-001]], [[COK-002]], [[SEM-001]], [[DIA-001]] | |||
*CXD'''2982'''xxx (RSX 65nm, with IHS, 4 VRAM chips) | |||
**Motherboards: [[DIA-002]] | |||
*CXD'''2991'''xxx (RSX 65nm, with IHS, 4 VRAM chips) | |||
**Motherboards: [[VER-001]], [[DYN-001]], [[DEB-001]] | |||
*CXD'''5300'''xxx (RSX 40nm, with IHS, 4 VRAM chips) | |||
**Motherboards: [[SUR-001]], [[JTP-001]], [[JSD-001]] | |||
*CXD'''5301'''xxx (RSX 40nm, with IHS, 4 VRAM chips) | |||
**Motherboards: [[KTE-001]] | |||
*CXD'''5302'''xxx (RSX 40nm, without IHS, 4 VRAM chips) | |||
**Motherboards: [[MSX-001]], [[MPX-001]] | |||
*D'''5305'''x (RSX 28nm, without IHS, 2 VRAM chips) | |||
**Motherboards: [[NPX-001]], [[PPX-001]], [[PQX-001]], [[RTX-001]], [[REX-001]] | |||
== Local GDDR3 Memory Physical Structure== | == Local GDDR3 Memory Physical Structure== | ||
Line 356: | Line 300: | ||
[INFO]: BE:3.1, SB:DX3.1 | [INFO]: BE:3.1, SB:DX3.1 | ||
rsx: a02 420/600 vpe:ff shd:3f [F9A458700:0:2:3:b:f:3:1:1][0:0:0:0:0:3] | rsx: a02 420/600 vpe:ff shd:3f [F9A458700:0:2:3:b:f:3:1:1][0:0:0:0:0:3] | ||
[INFO]: BE:3.1, SB:DX3.2 | [INFO]: BE:3.1, SB:DX3.2 | ||
Line 456: | Line 397: | ||
{{Motherboard Components}}<noinclude> | {{Motherboard Components}}<noinclude>[[Category:Main]]</noinclude> | ||
[[Category:Main]] | |||
</noinclude> |