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<div style="float:right">[[File:SCEI CXD2971DGB.JPG| | <div style="float:right">[[File:SCEI CXD2971DGB.JPG|200px|thumb|left|<br />RSX - Reality Synthesizer<br />1st generation 90nm<br />CXD2971DGB]]<br />[[File:RSX-GDDR-BGA-lifted.jpg|200px|thumb|left|<br />RSX - Reality Synthesizer<br />GDDR3 BGA lifted]]<br />[[File:RSX-GPUcore-lifted.jpg|200px|thumb|left|<br />RSX - Reality Synthesizer<br />GPUcore BGA lifted]]<br />[[File:RSX-BGA-lifted-missingpads.jpg|200px|thumb|left|<br />RSX - Reality Synthesizer<br />BGA lifted<br />PCB underneath]]<br />[[File:Nvidia-Die-G70.png|200px|thumb|left|<br />Nvidia G70 die shot]]<br/>[[File:RSX die - Image made by Héctor Martín.jpg|200px|thumb|left|<br />RSX die, scraped with razorblade by by Héctor Martín]]<br/>[[File:BGA_crack1.jpg|200px|thumb|left|<br />BGA Cracking (one of the reasons for YLOD error)]]</div> | ||
= RSX - Reality Synthesizer | |||
= Hardware = | |||
RSX - Reality Synthesizer | |||
The RSX 'Reality Synthesizer' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is a GPU based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G70/G71 (previously known as NV47) hybrid architecture with some modifications. The RSX has separate vertex and pixel shader pipelines. The GPU makes use of 256 MB GDDR3 RAM clocked at 650<!--// NOT 700!!!//--> MHz with an effective transmission rate of 1.4 GHz and up to 224 MB of the 3.2 GHz XDR main memory via the CPU (480 MB max). | The RSX 'Reality Synthesizer' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is a GPU based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G70/G71 (previously known as NV47) hybrid architecture with some modifications. The RSX has separate vertex and pixel shader pipelines. The GPU makes use of 256 MB GDDR3 RAM clocked at 650<!--// NOT 700!!!//--> MHz with an effective transmission rate of 1.4 GHz and up to 224 MB of the 3.2 GHz XDR main memory via the CPU (480 MB max). | ||
== Specifications == | == Specifications == | ||
* <abbr title="dmesg|grep rsx :: ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz">500</abbr> MHz on 90 nm process (shrunk to 65 nm in 2008 and to 40 nm in 2010) | |||
* <abbr title="dmesg|grep rsx :: ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz">500</abbr> MHz on 90 nm process (shrunk to 65 nm in 2008 | |||
* Based on NV47 Chip (Nvidia GeForce 7800 Architecture) | * Based on NV47 Chip (Nvidia GeForce 7800 Architecture) | ||
** early development tools had NV47 with 256 bit local memory interface and 16 ROPs | ** early development tools had NV47 with 256 bit local memory interface and 16 ROPs | ||
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** Maximum Dot product operations: 51 billion per second (combined with Cell CPU) | ** Maximum Dot product operations: 51 billion per second (combined with Cell CPU) | ||
** 128-bit pixel precision offers rendering of scenes with High dynamic range rendering | ** 128-bit pixel precision offers rendering of scenes with High dynamic range rendering | ||
** 256 MB GDDR3 RAM at <abbr title="dmesg|grep rsx :: ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz">650 MHz</abbr><!--// NOT 700 !! //--> | ** 256 MB GDDR3 RAM at <abbr title="dmesg|grep rsx :: ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz">650 MHz</abbr><!--// NOT 700 !! //--> | ||
*** Earlier PS3 Models: Samsung | *** Earlier PS3 Models: Samsung K4J52324QC-SC14 rated max 700MHz | ||
*** Later PS3 Models: Qimonda | *** Later PS3 Models: Qimonda HYB18H512322AF-14 | ||
*** 128-bit memory bus width | |||
*** 128-bit memory bus width | |||
*** 22.4 GB/s read and write bandwidth | *** 22.4 GB/s read and write bandwidth | ||
** Cell FlexIO bus interface | ** Cell FlexIO bus interface | ||
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| CPU interface || FlexIO || PCI-Express 16x | | CPU interface || FlexIO || PCI-Express 16x | ||
|- | |- | ||
| Technology || | | Technology || 40nm/65nm/90nm || 110nm | ||
|- | |- | ||
|} | |} | ||
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A sample flow of data inside the RSX would see them first processed by 8 vertex shaders. The output are then sent to the 24 active pixel shaders, which can involve the 24 active texture units. Finally, the data is passed to the 8 Raster Operation Pipeline units (ROPs), and on out to the GDDR3. Note that the pixel shaders are grouped into groups of four (called Quads). There are 7 Quads, with 1 redundant, leaving 6 Quads active, which provides us with the 24 active pixel shaders listed above (6 times 4 equals 24). Since each Quad has 96kB of L1 and L2 cache, the total RSX texture cache is 576kB. General RSX features include 2x and 4x hardware anti-aliasing, and support for Shader Model 3.0. | A sample flow of data inside the RSX would see them first processed by 8 vertex shaders. The output are then sent to the 24 active pixel shaders, which can involve the 24 active texture units. Finally, the data is passed to the 8 Raster Operation Pipeline units (ROPs), and on out to the GDDR3. Note that the pixel shaders are grouped into groups of four (called Quads). There are 7 Quads, with 1 redundant, leaving 6 Quads active, which provides us with the 24 active pixel shaders listed above (6 times 4 equals 24). Since each Quad has 96kB of L1 and L2 cache, the total RSX texture cache is 576kB. General RSX features include 2x and 4x hardware anti-aliasing, and support for Shader Model 3.0. | ||
== | == Chipnumers @ SKU's == | ||
The following is a small sample of serial numbers of the RSX by model number. | |||
{|class="wikitable | {|class="wikitable" | ||
|- | |- | ||
! PS3 Model !! Mobo Model !! Mobo | ! PS3 Model !! Mobo Model !! Mobo serial !! RSX Serial !! Die Tech !! Die Size !! Remark | ||
|- | |- | ||
| [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-12 || [[CXD2971GB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-12 || [[CXD2971GB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-12 || [[CXD2971AGB]] || 90nm || 258mm² || | | [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-12 || [[CXD2971AGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-22 || [[CXD2971DGB]] || 90nm || 258mm² || | | [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-22 || [[CXD2971DGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-32 || [[CXD2971DGB]] || 90nm || 258mm² || | | [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-32 || [[CXD2971DGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-32 || [[CXD2971AGB]] || 90nm || 258mm² || | | [[CECHAxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-32 || [[CXD2971AGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHBxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-22 || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHBxx]] || [[COK-00x#COK-001|COK-001]] || 1-871-868-22 || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
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| [[CECHCxx]] || [[COK-00x#COK-002|COK-002]] || 1-873-513-11 || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHCxx]] || [[COK-00x#COK-002|COK-002]] || 1-873-513-11 || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECHCxx]] || [[COK-00x#COK-002|COK-002]] || 1-873-513-21 || [[CXD2971GB]] | | [[CECHCxx]] || [[COK-00x#COK-002|COK-002]] || 1-873-513-21 || [[CXD2971GB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |||
| [[CECHCxx]] || [[COK-00x#COK-002|COK-002]] || 1-873-513-31 || [[CXD2971DGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | |||
|- | |||
| style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">[[CECHDxx]]</span> || colspan="6" style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">SKU never released</span> | |||
|- | |- | ||
| [[ | | [[CECHExx]] || [[COK-00x#COK-002W|COK-002W]] || 1-873-513-xx || -? || 90nm || 258mm² || - | ||
|- | |- | ||
| | | style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">[[CECHFxx]]</span> || colspan="6" style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">SKU never released</span> | ||
|- | |- | ||
| [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971DGB]] || 90nm || 258mm² || | | [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971DGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971BGB]]<br /> or:<br />[[CXD2971DGB]] || 90nm || 258mm² || | | [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971BGB]]<br /> or:<br />[[CXD2971DGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971AGB]] || 90nm || 258mm² || | | [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971AGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHGxx]] || [[SEM-00x|SEM-001]] || 1-875-384-xx || [[CXD2971DGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-938-11 || [[CXD2971AGB]] || 90nm || 258mm² | | | [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-938-11 || [[CXD2971AGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
| [ | |||
|- | |- | ||
| [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971-1GB]] || 90nm || 258mm² || | | [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971-1GB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971AGB]] || 90nm || 258mm² || | | [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971AGB]] || 90nm || 258mm² || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971AGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHHxx]] || [[DIA-00x#DIA-001|DIA-001]] || 1-875-368-11 || [[CXD2971AGB]] || 90nm || 258mm² || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| | | style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">[[CECHIxx]]</span> || colspan="6" style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">SKU never released</span> | ||
|- | |- | ||
| [[ | | [[CECHJxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-xx || [[CXD2982GB]] || 65nm || ? 186mm² ? || - | ||
|- | |- | ||
| [[CECHKxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-42 || [[CXD2982GB]] || 65nm || ? 186mm² ? || | | [[CECHKxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-42 || [[CXD2982GB]] || 65nm || ? 186mm² ? || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHKxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-xx || [[CXD2982GB]] || 65nm || ? 186mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHKxx]] || [[DIA-00x#DIA-002|DIA-002]] || 1-876-912-xx || [[CXD2982GB]] || 65nm || ? 186mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECHLxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || [[CXD2991GB]] || 65nm || ? 186mm² ? || | | [[CECHLxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || [[CXD2991GB]] || 65nm || ? 186mm² ? || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECHLxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || [[CXD2991GB]] || 65nm || ? 186mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | | [[CECHLxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || [[CXD2991GB]] || 65nm || ? 186mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECHMxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || -? || 65nm || ? 186mm² ? || | | [[CECHMxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || -? || 65nm || ? 186mm² ? || - | ||
|- | |- | ||
| | | style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">[[CECHNxx]]</span> || colspan="6" style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">SKU never released</span> | ||
|- | |- | ||
| | | style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">[[CECHOxx]]</span> || colspan="6" style="text-align:center; background-color:lightgrey;" | <span style="background-color:lightgrey;">SKU never released</span> | ||
|- | |- | ||
| [[ | | [[CECHPxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || -? || 65nm || ? 186mm² ? || - | ||
|- | |- | ||
| [[ | | [[CECHQxx]] || [[VER-00x|VER-001]] || 1-878-196-31 || -? || 65nm || ? 186mm² ? || - | ||
|- | |- | ||
| [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[ | | [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[CXD2991CGB]] || 65nm || ? 186mm² ? || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[ | | [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[CXD2991EGB]] || 65nm || ? 186mm² ? || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECH- | | [[CECH-20xx]] || [[DYN-00x|DYN-001]] || 1-880-055-31 || [[CXD2991EGB]] || 65nm || ? 186mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECH-21xx]] || [[SUR-00x|SUR-001]] || 1-881-945-11 || [[CXD5300AGB]] || 40nm | | [[CECH-21xx]] || [[SUR-00x|SUR-001]] || 1-881-945-11 || [[CXD5300AGB]] || 40nm || ? 114mm² ? || [http://reballing.es/viewtopic.php?f=13&t=2131 reballing.es] | ||
|- | |- | ||
| [[CECH- | | [[CECH-21xx]] || [[SUR-00x|SUR-001]] || 1-881-945-11 || [[CXD5300AGB]] || 40nm || ? 114mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECH-25xx]] || [[JTP-00x|JTP-001]] || 1-882-481- | | [[CECH-25xx]] || [[JTP-00x|JTP-001]] || 1-882-481-11 || [[CXD5300A1GB]] || 40nm || ? 114mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECH-25xx]] || [[JSD-00x|JSD-001]] || 1-882-770-11 || [[CXD5300A1GB]] || 40nm | | [[CECH-25xx]] || [[JSD-00x|JSD-001]] || 1-882-770-11 || [[CXD5300A1GB]] || 40nm || ? 114mm² ? || [http://www.edepot.com/playstation3.html#PS3_RSX_GPU edepot ps3secrets] | ||
|- | |- | ||
| [[CECH- | | [[CECH-30xx]] || [[KTE-00x|KTE-001]] || 1-884-749-11 || [[CXD5301DGB]] || 40nm || ? 114mm² ? || - | ||
|- | |- | ||
| [[CECH- | | [[CECH-40xx]] || [[MSX-00x|MSX-001]] || 1-886-928-11 || [[CXD5302DGB]] || 40nm || ? 114mm² ? || - | ||
|- | |- | ||
| [[CECH- | | [[CECH-40xx]] || [[MPX-00x|MPX-001]] || 1-887-233-11 || [[CXD5302A1GB]] || 40nm || ? 114mm² ? || - [http://pocketnews.cocolog-nifty.com/pkns/2012/10/ps3-cech-4000-e.html pocketnews dissasembly] | ||
|- | |- | ||
|} | |} | ||
Other unspecified: [[CXD297BGB]] and [[CXD2971-1GB]] (CECHA<!--//Pereb//--> refurbished? note:lowest FW was 2.30) | |||
===Alternative list=== | ===Alternative list=== | ||
* [[CECHAxx]]/[[COK-00x#COK-001|COK-001]], [[CECHBxx]]/[[COK-00x#COK-001|COK-001]], [[CECHCxx]]/[[COK-00x#COK-002|COK-002]], [[CECHExx]]/[[COK-00x#COK-002W|COK-002W]] and [[CECHHxx]]/[[DIA-00x#DIA-001|DIA-001]] : [[CXD2971AGB]] (RSX 90nm) | |||
* [[CECHGxx]]/[[SEM-00x|SEM-001]] : [[CXD2971DGB]] (RSX 90nm) | |||
* [[CECHJxx]]/[[DIA-00x#DIA-002|DIA-002]] and [[CECHKxx]]/[[DIA-00x#DIA-002|DIA-002]] : [[CXD2982]] (RSX 65nm) | |||
* [[CECHLxx]]/[[VER-00x|VER-001]] up to including [[CECHQxx]]/[[VER-00x|VER-001]] : [[CXD2991BGB]] (RSX 65nm) | |||
* [[CECH-20xx]]/[[DYN-00x|DYN-001]] : [[CXD2991GGB]] (RSX 65nm) | |||
|- | * [[CECH-21xx]]/[[SUR-00x|SUR-001]] : [[CXD5300AGB]] (RSX 40nm) | ||
* [[CECH-25xx]]/[[JTP-00x|JTP-001]] and [[CECH-25xx]]/[[JSD-00x|JSD-001]]: [[CXD5300A1GB]] (RSX 40nm) | |||
* [[CECH-30xx]]/[[KTE-00x|KTE-001]] : [[CXD5301DGB]] (RSX 40nm) | |||
<br /> | |||
|- | |||
== Local GDDR3 Memory Physical Structure== | == Local GDDR3 Memory Physical Structure== | ||
Line 302: | Line 206: | ||
| FF90000-FF93FFF || 16KB || RAMHT: Hash Table | | FF90000-FF93FFF || 16KB || RAMHT: Hash Table | ||
|- | |- | ||
| FFA0000-FFA0FFF || 4KB || RAMFC: FIFO Context | | FFA0000-FFA0FFF || 4KB/s || RAMFC: FIFO Context | ||
|- | |- | ||
| FFC0000-FFCFFFF || 64KB || DMA Objects | | FFC0000-FFCFFFF || 64KB || DMA Objects | ||
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Because of the VERY slow Cell Read speed from the 256MB GDDR3 memory, it is more efficient for the Cell to work in XDR and then have the RSX pull data from XDR and write to GDDR3 for output to the HDMI display. This is why extra texture lookup instructions were included in the RSX to allow loading data from XDR memory (as opposed to the local GDDR3 memory). | Because of the VERY slow Cell Read speed from the 256MB GDDR3 memory, it is more efficient for the Cell to work in XDR and then have the RSX pull data from XDR and write to GDDR3 for output to the HDMI display. This is why extra texture lookup instructions were included in the RSX to allow loading data from XDR memory (as opposed to the local GDDR3 memory). | ||
== RSX Libraries == | == RSX Libraries == | ||
Line 431: | Line 255: | ||
* [http://mandos.homelinux.org/~glaurung/git/ps3rsx.git/ ps3rsx.git] | * [http://mandos.homelinux.org/~glaurung/git/ps3rsx.git/ ps3rsx.git] | ||
* [http:// | * [http://mandos.homelinux.org/~glaurung/git/xf86-video-ps3.git/ xf86-video-ps3.git] | ||
* [http://nouveau.freedesktop.org/wiki/ nouveau wiki] | * [http://nouveau.freedesktop.org/wiki/ nouveau wiki] | ||
* [http://psp.jim.sh/svn/listing.php?repname=ps3ware&path=%2Ftrunk%2Flibps3rsx%2Fsrc%2Ffifo%2F&#a408e4e3f64f03a0a91e8200a1a873401 libps3rsx] | * [http://psp.jim.sh/svn/listing.php?repname=ps3ware&path=%2Ftrunk%2Flibps3rsx%2Fsrc%2Ffifo%2F&#a408e4e3f64f03a0a91e8200a1a873401 libps3rsx] | ||
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{{Motherboard Components}}<noinclude> | {{Motherboard Components}}<noinclude>[[Category:Main]]</noinclude> | ||
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