Editing RSX
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** 128-bit pixel precision offers rendering of scenes with High dynamic range rendering | ** 128-bit pixel precision offers rendering of scenes with High dynamic range rendering | ||
** 256 MB GDDR3 RAM at <abbr title="dmesg|grep rsx :: ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz">650 MHz</abbr><!--// NOT 700 !! //--> (GDDR5 on 28 nm RSX) | ** 256 MB GDDR3 RAM at <abbr title="dmesg|grep rsx :: ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz">650 MHz</abbr><!--// NOT 700 !! //--> (GDDR5 on 28 nm RSX) | ||
*** Earlier PS3 Models: Samsung | *** Earlier PS3 Models: Samsung K4J52324QC-SC14 rated max 700MHz | ||
*** Later PS3 Models: Qimonda | *** Later PS3 Models: Qimonda HYB18H512322AF-14 (seen on CXD2971DGB) | ||
*** 128-bit memory bus width (64-bit on 28 nm RSX which uses GDDR5 to achieve the same bandwidth anyways) | *** 128-bit memory bus width (64-bit on 28 nm RSX which uses GDDR5 to achieve the same bandwidth anyways) | ||
*** 22.4 GB/s read and write bandwidth | *** 22.4 GB/s read and write bandwidth |