Editing RCOXML Texts

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All the texts inside .rco has a localized file for every one of the [[languages]] supported by [[XMB]]. The localized file contains all the translated text strings
All the texts inside .rco has a localized file for every one of the [[languages]] supported by [[XMB]]. The localized file contains all the translated text strings
{{RCOXML contents PS3}}
=Text=
"TextTree" could be renamed to LanguageTree, is more intuitive, the point is every entry here is the "parent" of several string texts, but the entry itself is not a text (is the parent of a group of texts), so is better to use a name more abstract like "LanguageTree"
For a [[Languages|Language]] first are specified the '''language_id''' and the number of "children" text strings
{| class="wikitable"
|-
! Offset !! Length !! Name !! Example !! Notes
|-
| 0x00 || 0x02 || '''language_id''' ||  || 0x00=Japanese<br>0x01=English (United States)<br>0x02=French<br>0x03=Spanish (Spain)<br>0x04=German<br>0x05=Italian<br>0x06=Dutch<br>0x07=Portuguese (Portugal)<br>0x08=Russian<br>0x09=Korean<br>0x0A=Chinese (Traditional)<br>0x0B=Chinese (Simplified)<br>0x0C=Finnish<br>0x0D=Swedish<br>0x0E=Danish<br>0x0F=Norwegian<br>0x10=Polish<br>0x11=Portuguese (Brazil)<br>0x12=English (United Kingdom)<br>0x13=Turkish
|-
| 0x02 || 0x02 || '''character_encoding''' ||  || Works as a replacement of the [https://en.wikipedia.org/wiki/Byte_order_mark BOM]<br>0x00=[https://en.wikipedia.org/wiki/UTF-8 UTF8]<br>0x01=[https://en.wikipedia.org/wiki/UTF-16 UTF16]<br>0x02=[https://en.wikipedia.org/wiki/UTF-32 UTF32]
|-
| 0x04 || 0x04 || '''strings_number''' ||  || number of text strings for this '''language_id'''
|}
Now for every '''strings_number''' are repeated 12 bytes to define every string that are references to other tables
{| class="wikitable"
|-
! Offset !! Length !! Name !! Example !! Notes
|-
| 0x00 || 0x04 || '''label_offset''' ||  || Offset to label, relative of the label table
|-
| 0x04 || 0x04 || '''string_length''' ||  || Length of the text
|-
| 0x08 || 0x04 || '''string_offset''' ||  || Offset of the text, relative to the text data start address
|}


=Language Modifications=
=Language Modifications=
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==Photosensitive epilepsy text removal/replacement==
==Photosensitive epilepsy text removal/replacement==
<div style="float:right">[[File:Epilepsy-warning.jpg|210px|thumb|right|Epilepsy Warning screen]]</div>
Text is located in all <language.xml> files inside [[sysconf_plugin]].rco
Text is located in all <language.xml> files inside [[sysconf_plugin]].rco


It can be blanked (replaced by nothing), or replaced by any other custom text and ASCII art
It can be blanked (replaced by nothing), or replaced by any other custom text and ASCII art


{{clear}}
{{Boxcode|content=<syntaxhighlight lang="xml">
{{Boxcode|code=<syntaxhighlight lang="xml">
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<!-- This XML was generated by Rcomage v1.1.2 -->
<!-- This XML was generated by Rcomage v1.1.2 -->
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**Some experiments with ASCII art http://www.ps3hax.net/2013/04/tutorial-how-to-edit-ps3-epilepsy-warning-on-cfw/
**Some experiments with ASCII art http://www.ps3hax.net/2013/04/tutorial-how-to-edit-ps3-epilepsy-warning-on-cfw/
**VSH.self is responsible for loading the epilepsy warning screen. To disable it completely use [[Patches#disable_epilepsy_message|this patch]]
**VSH.self is responsible for loading the epilepsy warning screen. To disable it completely use [[Patches#disable_epilepsy_message|this patch]]


==Adding custom language packs==
==Adding custom language packs==
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