Editing RCOXML Sounds

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
The sounds inside .rco files are indexed in the embedded '''RCOXML''' code of the .rco container under the XML element '''SoundTree'''. See [[Resource Container (RCO)]] and [[RCOXML Coding]]
The sounds inside .rco files are indexed in the embedded '''RCOXML''' code of the .rco container under the XML element '''SoundTree'''. See [[Resource Container (RCO)]] and [[RCOXML Coding]]


All the sounds found inside official PS3 .rco uses .vag format (this is speculation, has not been verifyed accuratelly). See [[Multimedia Formats and Tools]]
All the sounds inside .rco uses .vag format. See [[Multimedia Formats and Tools]]
{{RCOXML contents PS3}}
 
=Sounds=
{| class="wikitable"
|-
! Offset !! Length !! Name !! Example !! Notes
|-
| 0x00 || 0x02 || '''file_format''' ||  || <span style="background:#ff9999;">0x0=''unknown'' (WAV ?, or [http://assemblergames.com/l/threads/playstation-sound-artist-dtl-h700-dtl-s710-docs.10146/ SEQ] ?, or...?)</span><br>0x1=VAG
|-
| 0x02 || 0x02 || '''audio_channels''' ||  || 0x1=MONO<br>0x2=STEREO
|-
| 0x04 || 0x04 || '''file_size''' ||  || Either one or two channels, this is the sum of '''first_channel_size''' + '''second_channel_size'''
|-
| 0x08 || 0x04 || '''file_offset''' ||  || Relative offset of the sound data, from the start of the sound data table
|-
| 0x0C || 0x04 || '''first_channel_size''' ||  || Size of the left channel
|-
| 0x10 || 0x04 || '''first_channel_offset''' ||  || Relative offset of the left channel, from the start of the sound data table
|-
| 0x0C || 0x04 || {{cellcolors|#9999ff}} '''second_channel_size''' ||  || Optional. Only exists if '''audio_channels''' = '''STEREO'''
|-
| 0x10 || 0x04 || {{cellcolors|#9999ff}} '''second_channel_offset''' ||  || Optional. Only exists if '''audio_channels''' = '''STEREO'''
|}


{{File Formats}}
{{File Formats}}
<noinclude>[[Category:Main]]</noinclude>
<noinclude>[[Category:Main]]</noinclude>
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)