Editing RCOXML Coding
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*rough explain of how it works | *rough explain of how it works | ||
**The purpose of this script is to communicate with the associated module/sprx, the code inside the script is [[PlayStation JavaScript]] based (see also [[VSMX]] format) and it can call functions with parameters from the module/sprx. It works as a simple way to store predefined actions for the .sprx inside the .rco with a bit of code control involved. The [[RCOXML Objects]] captures the button presses from the controller and based on them loads the script using the buttons as parameters, then the code inside the script is processed and triggers the .sprx | **The purpose of this script is to communicate with the associated module/sprx, the code inside the script is [[PlayStation JavaScript]] based (see also [[VSMX]] format) and it can call functions with parameters from the module/sprx. It works as a simple way to store predefined actions for the .sprx inside the .rco with a bit of code control involved. The [[RCOXML Objects]] captures the button presses from the controller and based on them loads the script using the buttons as parameters, then the code inside the script is processed and triggers the .sprx | ||
**An script can contain several different actions | **An script can contain several different actions and his names are the same than the action names used in [[RCOXML Objects]], as example: '''OnFocusRight''' (action triggered when moving right in the controller) | ||
===ImageTree=== | ===ImageTree=== |