Editing Qt Resource Container (QRC)

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== Description ==
location: /dev_flash/vsh/resource/qgl
QRC files ('''Q'''t '''R'''esources '''C'''ontainer) are located inside a QGL folder ('''Q'''t '''G'''raphics '''L'''ibrary) in path: '''dev_flash/vsh/resource/qgl''' with names: [[canyon.qrc]], [[earth.qrc]], [[icons.qrc]], [[icontex.qrc]], [[lines.qrc]], [[raf.qrc]], [[rhm.qrc]], and [[store.qrc]]. The contents of QRC files are compatible/generated with/by: [http://en.wikipedia.org/wiki/Qt_%28framework%29 Qt framework] and [http://en.wikipedia.org/wiki/OpenGL OpenGL]


The internal structure of QRC files can be clasifyed as one of the variants of a group of containers named: [[CXML Containers]]
== General format ==
QGL ('''Q'''t '''G'''raphics '''L'''ibrary) based in [http://en.wikipedia.org/wiki/Qt_%28framework%29 Qt framework] and [http://en.wikipedia.org/wiki/OpenGL OpenGL]


*QRC related firmware modules in '''dev_flashvsh/modules/''':
=== QRCC ===
**qglbase.sprx <--- generic
QRCC ('''Q'''t '''R'''esources '''C'''ontainer '''C'''ompressed)
**qgl_gaia_app.sprx <--- earth animation inside music player
 
**qgl_canyon_app.sprx <--- abstract animation inside music player
QRC file ZLIB Compressed level 9.
**custom_render_plugin.sprx
 
*Example from 3.55 rhm.qrc:
'''Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F'''
'''00000000'''  <span style="background:#ff6666;">51 52 43 43</span> <span style="background:#8888ff;">00 00 28 00</span> <span style="background:#00ff00;">78 DA</span>                      QRCC..(.xÚ
 
{| class="wikitable"
|-
! Name !! Offset !! Size !! Example !! Remark
|-
| Magic || 0x00 || 0x04 || {{cellcolors|#ff6666}} 51 52 43 43 || 'QRCC'
|-
| QRCF decompressed size || 0x04 || 0x04 || {{cellcolors|#8888ff}} 00 00 28 00 || The size of the QRCF file generated when a QRCC is decompressed
|-
| compressed QRCF || 0x08 || ''varies, up to the end of the QRCC file'' || {{cellcolors|#00FF00}} 78 DA... || QRCF file start offset, compressed with ZLIB
|-
|}
 
*Notes
**The first 2 bytes of the compressed QRCF is the ZLIB header, in this example: 0x78DA
**default/max level 9
 
=== QRCF ===
QRCF ('''Q'''t '''R'''esources '''C'''ontainer '''F'''lat?)
 
QRC "container" with an structure similar than themes .p3t
 
====Main Header====
The header contains an identifyer of the container (magic), his version, and allows to store the "absolute start offset" and "size" of 7 tables (or areas)
 
When a "not used table" is placed before a "used table"... the start offset of the "not used table" and his size (as zero) are stored in the main header to preserve his position in the structure. The "used table" that comes later starts in the same offset than the previouslly "not used table" (an intuitive way to think in this is imagining are overlapped because starts in the same position but only the one at the top is used)
 
*The container format is generic (used also by .RAF and .P3T with some variations) so the usage of this tables can vary, in this example there are 3 "not used tables":
**two of the "not used tables" (both at offset 0x460 with a size of 0) are placed before an used table (also at offset 0x460 but with a size of  0x23A0)
**the other "not used table" is placed at the end, so there is no need to store his offset
 
*Example from fw 3.55 rhm.qrc:
'''Offset(h) 00 01 02 03  04 05 06 07  08 09 0A 0B  0C 0D 0E 0F'''
'''00000000'''  <span style="background:#666666;">51 52 43 46</span>  <span style="background:#888888;">00 00 01 10</span>  <span style="background:#dddd66;">00 00 00 40</span>  <span style="background:#ffff88;">00 00 02 CC</span>  QRCF.......@..%|
'''00000010'''  <span style="background:#dd6666;">00 00 03 10</span>  <span style="background:#ff8888;">00 00 01 2B</span>  <span style="background:#66dddd;">00 00 04 40</span>  <span style="background:#88ffff;">00 00 00 1B</span>  ..%À......9Ð....
'''00000020'''  <span style="background:#66dd66;">00 00 04 60</span>  <span style="background:#88ff88;">00 00 00 00</span>  <span style="background:#dd66dd;">00 00 04 60</span>  <span style="background:#ff88ff;">00 00 00 00</span>  ..9ð......9ð....
'''00000030'''  <span style="background:#6666dd;">00 00 04 60</span>  <span style="background:#8888ff;">00 00 23 A0</span>  <span style="background:#aee2ae;">00 00 00 00</span>  <span style="background:#cef2ce;">00 00 00 00</span>  ..9ð..@p........
 
{| class="wikitable"
|-
! Name !! Offset !! Size !! Example !! Remark
|-
| Magic || 0x00 || 0x04 || {{cellcolors|#666666|#ffffff}} 51 52 43 46 || 'QRCF'
|-
| Version || 0x04 || 0x04 || {{cellcolors|#888888|#ffffff}} 00 00 01 10 ||
|-
| Tree Table Offset || 0x08 || 0x04 || {{cellcolors|#dddd66}} 00 00 00 40 ||
|-
| Tree Table Size || 0x0C || 0x04 || {{cellcolors|#ffff88}} 00 00 02 CC ||
|-
| ID Table Offset || 0x10 || 0x04 || {{cellcolors|#dd6666}} 00 00 03 10 ||
|-
| ID Table Size || 0x14 || 0x04 || {{cellcolors|#ff8888}} 00 00 01 2B ||
|-
| String Table Offset || 0x18 || 0x04 || {{cellcolors|#66dddd}} 00 00 04 40 ||
|-
| String Table Size || 0x1C || 0x04 || {{cellcolors|#88ffff}} 00 00 00 1B ||
|-
| Integer Array Offset || 0x20 || 0x04 || {{cellcolors|#66dd66}} 00 00 04 60 || Overlapped
|-
| Integer Array size || 0x24 || 0x04 || {{cellcolors|#88ff88}} 00 00 00 00 || Not used
|-
| Float Array Offset || 0x28 || 0x04 || {{cellcolors|#dd66dd}} 00 00 04 60 || Overlapped
|-
| Float Array Size || 0x2C || 0x04 || {{cellcolors|#ff88ff}} 00 00 00 00 || Not used
|-
| File Table Offset || 0x30 || 0x04 || {{cellcolors|#6666dd}} 00 00 04 60 || Overlaps the previous 2 tables
|-
| File Table Size || 0x34 || 0x04 || {{cellcolors|#8888ff}} 00 00 23 A0 ||
|-
| ''Unknown Table Offset'' || 0x38 || 0x04 || {{cellcolors|#aee2ae}} 00 00 00 00 || Not present
|-
| ''Unknown Table Size'' || 0x3C || 0x04 || {{cellcolors|#cef2ce}} 00 00 00 00 || Not Used
|-
|}
 
*Notes
**The sizes doesnt includes the (posible) padding at the end of all tables
 
====Tree Table====
Default entry size is 49 bytes (offset 0x30), The '''Tree Table''' defines the Offset, Size and Filename pointer of each file contained in the File Table. There is a total padding of 52 bytes (0x34) between each entry but first we have a unique* padding of 92 byte (0x5C) before the first entry starts (see '''Structure Tree Table''' below). After that, the first 4 bytes are the Offset and the next 4 bytes are the Size of the file from the '''File Table'''. The padding have a structure which is for every QRC the same. First 8 bytes are compiled of 2x 4 bytes which are always 0x00000018 & 0x00000007. Next 4 bytes are the Offset of the Filename pointer within the ID Table. Next 16 bytes are compiled of 4x 4 bytes which are always 0x00000000, 0x0000000F, 0x00000002 & 0x0000001C. Next 4 bytes are the pointer for the '''Filename''' from the '''ID Table'''. Next 4 bytes are the offset within the '''Tree Table''' for the next '''Filename pointer'''. Last 16 bytes are compiled of 1x 8 bytes and 2x 4 bytes which are always 0xFFFFFFFFFFFFFFFF, 0x00000014 & 0x00000006.
 
* excluding icontext.qrc
 
Offset (without the 0x40 header in all qrc files)
http://666kb.com/i/cib5c7q4y7rpcx9x1.gif
 
Same on all QRC's till offset 0x70
{| class="wikitable"
! Offset !! Size !! Example !! Remark
|-
| 0x00 || 0x08 || 00 00 00 00 00 00 00 00 || similar all qrc files
|-
| 0x08 || 0x08 || FF FF FF FF FF FF FF FF || similar all qrc files
|-
| 0x10 || 0x04 || FF FF FF FF || similar all qrc files
|-
| 0x14 || 0x04 || 00 00 00 1C || similar all qrc files
|-
| 0x18 || 0x04 || 00 00 00 1C || similar all qrc files
|-
| 0x1C || 0x04 || 00 00 00 04 || similar all qrc files
|-
| 0x20 || 0x08 || 00 00 00 00 00 00 00 00 || similar all qrc files
|-
| 0x28 || 0x08 || FF FF FF FF FF FF FF FF || similar all qrc files
|-
| 0x30 || 0x04 || 00 00 00 38 || similar all qrc files: start offset Tree Table
|-
| 0x34 || 0x04 || xx xx xx xx || size body Tree Table
|-
| 0x38 || 0x04 || 00 00 00 0F || similar all qrc files
|-
| 0x3C || 0x04 || 00 00 00 02 || 00 00 00 03 on icontex.qrc
|-
| 0x40 || 0x04 || 00 00 00 1C || similar all qrc files
|-
| 0x44 || 0x04 || FF FF FF FF || similar all qrc files
|-
| 0x48 || 0x04 || 00 00 00 74 || 00 00 00 84 on icontex.qrc : start offset of the Filename pointer entry inside ID Table
|-
| 0x4C || 0x08 || FF FF FF FF FF FF FF FF || similar all qrc files
|-
| 0x54 || 0x04 || 00 00 00 14 || similar all qrc files
|-
| 0x58 || 0x04 || 00 00 00 06 || similar all qrc files
|-
| 0x5C || 0x04 || 00 00 00 00 || offset of first File Data
|-
| 0x60 || 0x04 || 00 00 01 50 || size of first File Data
|-
| 0x64 || 0x04 || 00 00 00 18 || similar all qrc files
|-
| 0x68 || 0x04 || 00 00 00 07 || similar all qrc files
|-
| 0x6C || 0x04 || 00 00 00 00 || offset of first filename within the ID Table
|-
| 0x70 || 0x04 || 00 00 00 00 || on icontex here are additional 16 bytes
|-
| 0x74 || 0x04 || 00 00 00 0F || similar all qrc files
|-
| 0x78 || 0x04 || 00 00 00 02 || similar all qrc files
|-
| 0x7C || 0x04 || 00 00 00 1C || similar all qrc files
|-
| 0x80 || 0x04 || 00 00 00 38 || Filename pointer of the first file for the ID Table
|-
| 0x84 || 0x04 || 00 00 00 B0 || start offset of the next entry for the Filename pointer within the ID Table
|-
|}
 
On icontex.qrc there are additional 16 bytes added on offset 0x70 within the '''Tree Table'''
{| class="wikitable"
! Offset !! Size !! Example !! Remark
|-
| 0x70 || 0x04 || 00 00 00 00 || on icontex.qrc
|-
| 0x74 || 0x04 || 00 00 00 1B || on icontex.qrc
|-
| 0x78 || 0x04 || 00 00 00 01 || on icontex.qrc
|-
| 0x7C || 0x04 || 00 01 55 D4 || on icontex.qrc (size of .dds uncompressed)
|-
| 0x80 || 0x04 || 00 00 00 00 || similar all qrc files
|-
| 0x84 || 0x04 || 00 00 00 0F || similar all qrc files
|-
| 0x88 || 0x04 || 00 00 00 02 || similar all qrc files
|-
| 0x8C || 0x04 || 00 00 00 1C || similar all qrc files
|-
| 0x90 || 0x04 || 00 00 00 38 || Filename pointer of the first file for the ID Table
|-
| 0x94 || 0x04 || 00 00 00 B0 || start offset of the next entry for the Filename pointer within the Tree Table
|-
|}
 
====ID Table====
Each entry is composed by:
 
{| class="wikitable"
|-
! Offset !! Length !! Example !! Name !! Notes
|-
| 0x0 || 0x4 || 00000038 || '''Filename Table pointer''' || Same value than in the '''Tree Table'''
|-
| 0x4 || ''variable'' || lib/rhm/Clear.fpo || '''File name''' ||
|-
| ''variable'' || 0x1 || 00 || '''NULL byte''' ||
|}
*The end of the table has a padding to align to 0x10 bytes
 
 
For a better understanding of the infos posted in the Structure Table and for a side by side compare about the Filename pointers.
 
<span style="background:#66ff66;">Offset of first entry</span>
 
<span style="background:#e6ec8b;">Size of the body starting on</span> <span style="background:#66ff66;">offset of first entry</span>
 
<span style="background:#ccd815;">Constant 16 byte long padding</span>
 
<span style="background:#ffff66;">Filename pointer</span>
 
<span style="background:#ff6666;">Offset pointer for Filename pointer's within the Tree Table</span>
 
<span style="background:#cef2ce;">Constant 16 byte long padding</span>
 
<span style="background:#6666ff;">Offset of the Filedata within the File Table</span>
 
<span style="background:#2bffb3;">Size of the Filedata</span>
 
<span style="background:#ae91e0;">Constant 8 byte long padding</span>
 
<span style="background:#00FFFF;">Offset for the Filename pointer within the ID Table</span>


*Other stuff related with QRC:
'''                    Tree Table of rhm.qrc                                                                            ID Table of rhm.qrc'''
**http://blog.us.playstation.com/2009/09/04/q-games-update-star-dust-dynamic-themes-our-favorite-little-tikiman/
**ps3 standalone visualizer app released by "Q games" (responsibles of XMB design): http://blog.us.playstation.com/2013/08/08/new-ps3-visualizer-app-from-q-games-out-tuesday/ and http://www.ps3hax.net/2013/08/q-games-releases-new-visualizer-music-app-for-ps3-high/
''' Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F                                        Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F'''
''' 00000000  00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF  ........ÿÿÿÿÿÿÿÿ                      00000000  <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 00 38</span> 6C 69 62 2F 72 68 6D 2F 43 6C 65 61  ...8lib/rhm/Clea'''
''' 00000010  FF FF FF FF 00 00 00 1C 00 00 00 1C 00 00 00 04  ÿÿÿÿ............                      00000010  72 2E 66 70 6F 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 00 74</span> 6C 69 62 2F 72 68  r.fpo....tlib/rh'''
''' 00000020  00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF  ........ÿÿÿÿÿÿÿÿ                      00000020  6D 2F 43 6C 65 61 72 2E 76 70 6F 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 00 B0</span>  m/Clear.vpo....°'''
''' 00000030  <span style="background:#66ff66;">00 00 00 38</span> <span style="background:#e6ec8b;">00 00 02 90</span> <span style="background:#66ff66;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02</span>  ...8............                      00000030  6C 69 62 2F 72 68 6D 2F 43 6F 70 79 2E 66 70 6F  lib/rhm/Copy.fpo'''
''' 00000040  <span style="background:#ccd815;">00 00 00 1C</span> <span style="background:#ffff66;">FF FF FF FF</span> <span style="background:#ff6666;">00 00 00 74</span> <span style="background:#cef2ce;">FF FF FF FF</span>  ....ÿÿÿÿ...tÿÿÿÿ                      00000040  00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 00 EC</span> 6C 69 62 2F 72 68 6D 2F 64 65 66  ....ìlib/rhm/def'''
''' 00000050  <span style="background:#cef2ce;">FF FF FF FF 00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 00 00</span>  ÿÿÿÿ............                      00000050  61 75 6C 74 2E 66 70 6F 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 01 28</span> 6C 69 62  ault.fpo....(lib'''
''' 00000060  <span style="background:#2bffb3;">00 00 01 50</span> <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 00</span>  ...P............                      00000060  2F 72 68 6D 2F 64 65 66 61 75 6C 74 2E 76 70 6F  /rhm/default.vpo'''
''' 00000070  <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span>  ................                      00000070  00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 01 64</span> 6C 69 62 2F 67 6C 75 74 69 6C 73  ....dlib/glutils'''
''' 00000080  <span style="background:#ffff66;">00 00 00 38</span> <span style="background:#ff6666;">00 00 00 B0</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF</span>  ...8...°ÿÿÿÿÿÿÿÿ                      00000080  2F 43 6F 6E 65 46 69 6C 74 65 72 2E 66 70 6F 00  /ConeFilter.fpo.'''
''' 00000090  <span style="background:#cef2ce;">00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 01 50</span> <span style="background:#2bffb3;">00 00 00 E0</span>  ...........P...à                      00000090  <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 01 A0</span> 6C 69 62 2F 67 6C 75 74 69 6C 73 2F  ....lib/glutils/'''
''' 000000A0  <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 16</span> <span style="background:#ccd815;">00 00 00 00</span>  ................                      000000A0  43 6F 6E 65 46 69 6C 74 65 72 2E 76 70 6F 00 <span style="background:#00FFFF;">00</span>  ConeFilter.vpo..'''
''' 000000B0  <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span> <span style="background:#ffff66;">00 00 00 74</span>  ...............t                      000000B0  <span style="background:#ffff66;">00 01 DC</span> 6C 69 62 2F 67 6C 75 74 69 6C 73 2F 43  ..Ülib/glutils/C'''
''' 000000C0  <span style="background:#ff6666;">00 00 00 EC</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF 00 00 00 14</span>  ...ìÿÿÿÿÿÿÿÿ....                      000000C0  6F 6E 65 46 69 6C 74 65 72 53 69 6D 70 6C 65 2E  oneFilterSimple.'''
''' 000000D0  <span style="background:#cef2ce;">00 00 00 06</span> <span style="background:#6666ff;">00 00 02 30</span> <span style="background:#2bffb3;">00 00 01 20</span> <span style="background:#ae91e0;">00 00 00 18</span>  .......0........                      000000D0  66 70 6F 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 02 18</span> 6C 69 62 2F 67 6C 75 74  fpo.....lib/glut'''
''' 000000E0  <span style="background:#ae91e0;">00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 2C</span> <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F</span>  .......,........                      000000E0  69 6C 73 2F 53 63 72 65 65 6E 43 6F 70 79 2E 66  ils/ScreenCopy.f'''
''' 000000F0  <span style="background:#ccd815;">00 00 00 02 00 00 00 1C</span> <span style="background:#ffff66;">00 00 00 B0</span> <span style="background:#ff6666;">00 00 01 28</span>  ...........°...(                       000000F0  70 6F 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 02 54</span> 6C 69 62 2F 67 6C 75 74 69  po....Tlib/gluti'''
''' 00000100  <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF 00 00 00 14 00 00 00 06</span>  ÿÿÿÿÿÿÿÿ........                      00000100  6C 73 2F 42 6C 75 72 32 2E 66 70 6F 00 <span style="background:#00FFFF;">00</span> 00 02  ls/Blur2.fpo....'''
''' 00000110  <span style="background:#6666ff;">00 00 03 50</span> <span style="background:#2bffb3;">00 00 01 F0</span> <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span>  ...P...ð........                      00000110  90 6C 69 62 2F 67 6C 75 74 69 6C 73 2F 42 6C 75  .lib/glutils/Blu'''
''' 00000120  <span style="background:#00FFFF;">00 00 00 41</span> <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02</span>  ...A............                      00000120  72 32 4D 61 73 6B 2E 66 70 6F                    r2Mask.fpo'''
''' 00000130  <span style="background:#ccd815;">00 00 00 1C</span> <span style="background:#ffff66;">00 00 00 EC</span> <span style="background:#ff6666;">00 00 01 64</span> <span style="background:#cef2ce;">FF FF FF FF</span>  .......ì...dÿÿÿÿ'''
''' 00000140  <span style="background:#cef2ce;">FF FF FF FF 00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 05 40</span>  ÿÿÿÿ...........@'''
''' 00000150  <span style="background:#2bffb3;">00 00 08 10</span> <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 59</span>  ...............Y'''
''' 00000160  <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span>  ................'''
''' 00000170  <span style="background:#ffff66;">00 00 01 28</span> <span style="background:#ff6666;">00 00 01 A0</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF</span>  ...(....ÿÿÿÿÿÿÿÿ'''
''' 00000180  <span style="background:#cef2ce;">00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 0D 50</span> <span style="background:#2bffb3;">00 00 05 50</span>  ...........P...P'''
''' 00000190  <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 71</span> <span style="background:#ccd815;">00 00 00 00</span>  ...........q....'''
''' 000001A0  <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span> <span style="background:#ffff66;">00 00 01 64</span>  ...............d'''
''' 000001B0  <span style="background:#ff6666;">00 00 01 DC</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF 00 00 00 14</span>  ...Üÿÿÿÿÿÿÿÿ....'''
''' 000001C0  <span style="background:#cef2ce;">00 00 00 06</span> <span style="background:#6666ff;">00 00 12 A0</span> <span style="background:#2bffb3;">00 00 03 D0</span> <span style="background:#ae91e0;">00 00 00 18</span>  ...........Ð....'''
''' 000001D0  <span style="background:#ae91e0;">00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 90</span> <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F</span>  ................'''
''' 000001E0  <span style="background:#ccd815;">00 00 00 02 00 00 00 1C</span> <span style="background:#ffff66;">00 00 01 A0</span> <span style="background:#ff6666;">00 00 02 18</span>  ................'''
''' 000001F0  <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF 00 00 00 14 00 00 00 06</span>  ÿÿÿÿÿÿÿÿ........'''
''' 00000200  <span style="background:#6666ff;">00 00 16 70</span> <span style="background:#2bffb3;">00 00 01 C0</span> <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span>  ...p...À........'''
''' 00000210  <span style="background:#00FFFF;">00 00 00 AF</span> <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02</span>  ...¯............'''
''' 00000220  <span style="background:#ccd815;">00 00 00 1C</span> <span style="background:#ffff66;">00 00 01 DC</span> <span style="background:#ff6666;">00 00 02 54</span> <span style="background:#cef2ce;">FF FF FF FF</span>  .......Ü...Tÿÿÿÿ'''
''' 00000230  <span style="background:#cef2ce;">FF FF FF FF 00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 18 30</span>  ...............0'''
''' 00000240  <span style="background:#2bffb3;">00 00 03 10</span> <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 D4</span>  ...............Ô'''
''' 00000250  <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span>  ................'''
''' 00000260  <span style="background:#ffff66;">00 00 02 18</span> <span style="background:#ff6666;">00 00 02 90</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF</span>  ........ÿÿÿÿÿÿÿÿ'''
''' 00000270  <span style="background:#cef2ce;">00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 1B 40</span> <span style="background:#2bffb3;">00 00 04 20</span>  ...........@....'''
''' 00000280  <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 F3</span> <span style="background:#ccd815;">00 00 00 00</span>  ...........ó....'''
''' 00000290  <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span> <span style="background:#ffff66;">00 00 02 54</span>  ...............T'''
''' 000002A0  <span style="background:#ff6666;">FF FF FF FF</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF 00 00 00 14</span>  ÿÿÿÿÿÿÿÿÿÿÿÿ....'''
''' 000002B0  <span style="background:#cef2ce;">00 00 00 06</span> <span style="background:#6666ff;">00 00 1F 60</span> <span style="background:#2bffb3;">00 00 04 40</span> <span style="background:#ae91e0;">00 00 00 18</span>  .......`...@....'''
''' 000002C0  <span style="background:#ae91e0;">00 00 00 07</span> <span style="background:#00FFFF;">00 00 01 0D</span> 00 00 00 00              ............'''


== QRC containers ==
====Container Info Table====


=== icons.qrc & icontex.qrc ===
The table starts with 0x20 bytes
*See: [[icons.qrc]] and [[icontex.qrc]] pages
{{icons.qrc}}
{{icontex.qrc}}


=== lines.qrc ===
In all the .qrc files (except icontex.qrc)
*See: [[lines.qrc]] page
{{lines.qrc}}
'''Offset(h) 00 01 02 03  04 05 06 07  08 09 0A 0B  0C 0D 0E 0F'''
'''00000440'''  <span style="background:#ffff66;">71 72 63 00  66 69 6C 65  2D 74 61 62  6C 65 00 66</span>  qrc file-table f
'''00000450'''  <span style="background:#ffff66;">69 6C 65 00  73 72 63 00  69 64 00</span> <span style="background:#ff6666;">00  00 00 00 00</span>  ile src id......


=== rhm.qrc & raf.qrc ===
In icontex.qrc (not in the other .qrc files) [this is similar to a P3T file]
*See: [[rhm.qrc]] and [[raf.qrc]] pages
{{rhm.qrc}}
'''Offset(h) 00 01 02 03  04 05 06 07  08 09 0A 0B  0C 0D 0E 0F'''
{{raf.qrc}}
'''00000440'''  <span style="background:#ffff66;">71 72 63 00  66 69 6C 65  2D 74 61 62  6C 65 00 66</span>  qrc file-table f
'''00000450'''  <span style="background:#ffff66;">69 6C 65 00  73 72 63 00  69 64 00 73  69 7A 65 00</span>  ile src id size.


=== canyon.qrc & earth.qrc ===
*yellow: used bytes
*See: [[canyon.qrc]] and [[earth.qrc]] pages
*red: padding to align to 0x10 bytes
*Music player visualizers (a.k.a. 'valley' and 'gaia'), the other music player visualizer available is a modification of the [[XMB]] wave/sparks animation, and is stored inside [[lines.qrc]] using specific .MNU settings in path: '''override/music_1/''')
{{canyon.qrc}}
{{earth.qrc}}


=== store.qrc ===
====File Table====
*See: [[store.qrc]] page
The files are concatenated in the same order than in the '''File-BIO Table''' & '''Filename Table'''
{{store.qrc}}


== QRC contents ==
== Tools ==
See [[Multimedia Formats and Tools]] page for a general description of DDS, GTF, BMP, TGA, FPO, VPO and JPEG image formats)


*ELF (Executable and Linkable Format) See Specifications here: [http://www.sco.com/developers/gabi/latest/ch4.eheader.html ELF Header] and [http://www.openwatcom.com/ftp/devel/docs/elf-64-gen.pdf ELF-64 Object File Format]
===ZLIB archivers===
*BIN (Binary)
QRC files are compressed in ZLIB, and has 8 bytes added at the start of the file. To be able to use a generic zlib archiver is needed to remove this 8 bytes (and is needed to add them in the last step when rebuilding the QRC file)
*MNU ?
*PATH (Camera path)
*DUMP ?
*TXT ?
*INI ?
*DDS (Direct Draw Surface)
*GTF (Graphics Texture Format)
*BMP (Bitmap)
*TGA (Targa)
*JPEG (Joint Photographic Experts Group)
*FPO (Fragment Program Objects)
*VPO (Vertex Program Objects)


*QRC files from firmware version 1.00 up and including 4.50 : http://mir.cr/TSR5E8PM (32078 KB RAR / unpacked size 243425713 bytes)
====SimplyZip====
**MD5 hashes generated with quickSFV http://pastebin.com/raw.php?i=ATvKyMRC
Windows archiver able to extract and create zlib files. http://www.paehl.de/cms/simplyzip
**CRC32 hashes generated with quickSFV http://pastebin.com/raw.php?i=40h6iMCA


== QRC related tools ==
*Usage:
**Open the program and click in the tab at top: [External progs] ---> [ZLIB (pack/unpack)]
**A window opens where you can select the file
**Choose [Decompress] or [Compress], then click in [Start]


=== ZLIB ===
==== QGL converter ====
QRC files uses [[Template:Zlib Header|ZLIB]] compression level 9, there are 2 types of QRC files that can be recognized by reading the first 4 bytes either QRCC or QRCF, the next 4 bytes indicates the decompressed size. The first step to extract QRC contents is to remove this 8 bytes at the start of the file. After removed the resulting file is in zlib format
This tool can decompress a QRCC to QRCF and compress a QRCF to QRCC (it crops/generates the first 8 bytes and manages the zlib decompression/compression)


*'''QGL converter''' - This code can decompress a QRCC to QRCF and compress a QRCF to QRCC (it crops/generates the first 8 bytes and manages the zlib decompression/compression) [https://raw.github.com/wargio/ps3tools/master/QGL.c QGL.c]
https://raw.github.com/wargio/ps3tools/master/QGL.c (just run make to compile it)
*'''Zlib GUI v1.0''' - Nice GUI to work with the zlib dll. Download: [http://www.f2065.ru/soft/ZLib_GUI_en.htm official link], or [http://www.psx-place.com/resources/zlib-gui.716/ alternative link]


=== QRC Extractors ===
=== QRC Extractors ===
After the ZLIB decompression (needed for all .qrc files except icontex.qrc) the contents can be extracted individually using different tools
After the ZLIB decompression (needed for all .qrc files except icontex.qrc) the contents can be extracted individually using different tools


*<s>'''P3Textractor''' - Is posible to use a theme extractor to extract the contents from .qrc files, but first is needed to replace the characters '''/''' by '''_''' of the text strings inside the '''Name table''' with a hexeditor (e.g: the string '''override/black/ICONS.mnu''' needs to be replaced by '''override_black_ICONS.mnu''')</s>. Dont use this method, is too much innacurate and obsolete, is kept here only for historical purposes
*Notes
*'''CXML decompiler v4 alpha''' - Is a python script to extract the contents of CXML containers (CXML, QRCF, P3TF, RAFO, etc...), and also generates an .xml that represents the original CXML structure. To use it copy the script at bottom of [[CXML Containers]] page and save it to your PC as '''script.py'''. Then run it from the command line and follow the instructions, it requires [https://www.python.org/downloads/ python 2]
**Some of the images are inverted vertically (only .dds?)
 
==== P3Textractor ====
Is posible to use a theme extractor to extract the contents from .qrc files, but first is needed to replace the characters '''/''' by '''_''' of the text strings inside the '''Name table''' with a hexeditor (e.g: the string '''override/black/ICONS.mnu''' needs to be replaced by '''override_black_ICONS.mnu''')
This patching of the text strings can be automated by selecting the whole '''Name table''' in hexeditor and the function "replace string" (replacing the text string '''/''' by '''_''' automatically only in the selected area)
 
P3Textractor manual: http://www.psdevwiki.com/ps3/Themes_(.p3t)#P3Textractor
 
*Notes
**P3Textractor renames .dds file extensions to .gim in the extraction process... so is needed to change back the file extensions manually to .dds for further edits in other programs
**This same trick with P3Textractor can be used with .raf files
 
=== Raw extractors ===
 
==== Generic Tiny little extractor ====
Theses generic tiny little tools extract '''blindly''' (they just don t want to stop) & embedded (and so, output bigger files when it s not) files and are means to be tiny and independent. Extremely Heavily based on an [http://www.ps3devwiki.com/wiki/Talk:Content_Information_Files MPO splitter] by Christian Steinruecken. Formats supported DDS/MNU/JPG/MPO/PNG (and virtually any other by modifying the source code)
 
http://rghost.net/49340892 (include Code-Compile-Credit. Drag and drop your file into them) &
mirror links: http://mir.cr/0R78ED3U


=== QRC Compilers ===
=== QRC Compilers ===
There are no .qrc compilers, the usual method to modify qrc files is by patching the text strings of the .MNU settings or to inject the custom files with a hexeditor overriting the original .qrc file structure
There are no compilers for .qrc files, the commonly used method consist in patching settings values in text strings (or to inject the modded files) with a hexeditor over the original .qrc file


The patches should never exceeed the size of the original data, incase of patching an predefined area with an smaller patch is recommended to "blank" the original data with zeroes before writing the new data
This limits the mods to patches than never exceeeds the size of the original data... in the case of patching an area with an smaller patch is recommended to fill the original "trash" data with zeroes


The format allows also to "remap" the contained files by modifying the entries in the index to make them point to the offset/size of a different file
==== Patching strings in hexeditor ====
Mostly used with the settings inside .mnu files


*'''Patching strings in hexeditor'''
First extract the files with some of the extractor tool, open the .mnu files in notepad++ to be able to read the settings in a easy way
**Mostly used with the settings inside .mnu files
**First extract the files with the CXML decompiler script, look at the main .xml to identify the file names, open the .mnu file you want to modify in notepad++ to be able to read the settings in a easy way
**Select the string you want to modify and copy it
**Open the .qrc file in a hexeditor (after ZLIB decompression if needed) and use the search funtion to locate the string you copyed in the previous step
**Notes
***Most of the settings from .mnu files are repeated several times inside the .qrc file. Be sure to patch the correct .mnu file by comparing the data before or/and after


*'''Injecting files in hexeditor'''
Select the string you want to modify and "copy" his name
**Similar than patching a text string but with a bigger chunk of data


== External Links ==
Open the .qrc file in hexeditor (after ZLIB decompression if needed) and use the search funtion to locate the string you copyed previously
*QRC modding by eustolio: http://www.scenespain.net/foro/tutoriales-ps3/tutorial-xmb-custom-cambia-el-color-e-iconos-base-del-xmb/ (2011 may 29)
 
**Corrections: None :)
*Notes
*XMB wave modding by glowball: http://www.ps3hax.net/showthread.php?t=25618 (2011 july 1) and http://www.ps3hax.net/showthread.php?t=58673 (2013 july 4)
**Most of the settings inside .mnu files are repeated several times inside the .qrc file because are used in several .mnu files... be sure to patch the correct .mnu file by comparing the rest of the data at his side
**Corrections:
 
***The concept of PAL/NTSC wave is wrong. The wave is common for all PS3 models, resolutions, aspect ratios, and regions. The 8 bytes at the start of the file doesnt has any relationship with PAL/NTSC
==== Injecting files in hexeditor ====
***There is no javascript inside the QRC container, the supposed .js file used in glowball method is a chunk of data containing several .mnu files (included the padding between them)
Similar than patching a text string, but with a bigger chunk of data
***The idea of an "imaginary" javascript hides the real explain of the structure or what you are patching, making users to dont understand a word and promoting the "blind testing"
 
***In the case you want to patch 1 byte... you are patching a huge area instead
== Files inside QRC containers ==
***Using hardcoded offsets is a safe way to break compatility when the files changes in with newer firmwares and good for softbricking, there is no advise of incompatibility problems
*File formats inside QRC containers: (See [[Multimedia Formats and Tools]] page for a general description of DDS, GTF, BMP, TGA, and JPEG image formats)
**ELF (Executable and Linkable Format) See Specifications here: [http://www.sco.com/developers/gabi/latest/ch4.eheader.html ELF Header] and [http://www.openwatcom.com/ftp/devel/docs/elf-64-gen.pdf ELF-64 Object File Format]
**BIN (Binary)
**MNU ?
**FPO (Fragment program objects)
**VPO (Vertex program objects)
**PATH (Camera path)
**DUMP ?
**TXT ?
**INI ?
**DDS (Direct Draw Surface)
**GTF (Graphics Texture Format)
**BMP (Bitmap)
**TGA (Targa)
**JPEG (Joint Photographic Experts Group)
 
*ps3 standalone visualizer app released by "Q games" (responsibles of XMB design): http://blog.us.playstation.com/2013/08/08/new-ps3-visualizer-app-from-q-games-out-tuesday/ and http://www.ps3hax.net/2013/08/q-games-releases-new-visualizer-music-app-for-ps3-high/
 
*QRC related modules in '''dev_flashvsh/modules/''':
**qglbase.sprx <--- generic
**qgl_gaia_app.sprx <--- earth animation inside music player
**qgl_canyon_app.sprx <--- abstract animation inside music player
**Indirectly related: raf.sprx <--- generic animations
 
===lines.qrc===
{{lines.qrc}}
 
===icons.qrc & icontex.qrc===
{{icons.qrc}}
{{icontex.qrc}}
 
===rhm.qrc & raf.qrc===
{{rhm.qrc}}
{{raf.qrc}}
 
===canyon.qrc & earth.qrc===
Music player visualizers
*note1: the other music player visualizer available is a modification of the [[XMB]] wave/sparks animation, and is stored inside [[lines.qrc]] using specific .MNU settings in path: '''override/music_1/''')
 
{{canyon.qrc}}
{{earth.qrc}}
 
===store.qrc===
{{store.qrc}}


*Qt Framework
**http://qt-project.org/doc/qt-5/rcc.html
**http://qt-project.org/doc/qt-5/resources.html
**https://qt.gitorious.org/qt/qtbase/source/fb20f9c2da369b07fc50857a90b596ae63f943da:src/tools/rcc
**https://qt.gitorious.org/qt-creator/qt-creator/source/1154a8c6c2bfb223f4239d7902c3755e8a9a1213:src/plugins/resourceeditor/qrceditor




{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
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