Editing Qt Resource Container (QRC)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
location: /dev_flash/vsh/resource/qgl | |||
== General format == | |||
QGL ('''Q'''t '''G'''raphics '''L'''ibrary) based in [http://en.wikipedia.org/wiki/Qt_%28framework%29 Qt framework] and [http://en.wikipedia.org/wiki/OpenGL OpenGL] | |||
*QRC | === QRCC === | ||
QRCC ('''Q'''t '''R'''esources '''C'''ontainer '''C'''ompressed) | |||
** | |||
QRC file ZLIB Compressed level 9. | |||
* | |||
*Example from 3.55 rhm.qrc: | |||
'''Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F''' | |||
'''00000000''' <span style="background:#ff6666;">51 52 43 43</span> <span style="background:#8888ff;">00 00 28 00</span> <span style="background:#00ff00;">78 DA</span> QRCC..(.xÚ | |||
{| class="wikitable" | |||
|- | |||
! Name !! Offset !! Size !! Example !! Remark | |||
|- | |||
| Magic || 0x00 || 0x04 || {{cellcolors|#ff6666}} 51 52 43 43 || 'QRCC' | |||
|- | |||
| QRCF decompressed size || 0x04 || 0x04 || {{cellcolors|#8888ff}} 00 00 28 00 || The size of the QRCF file generated when a QRCC is decompressed | |||
|- | |||
| compressed QRCC ZLIB header || 0x08 || 0x02 || {{cellcolors|#00FF00}} 78 DA || default/max level 9 | |||
|- | |||
|} | |||
=== QRCF === | |||
QRCF ('''Q'''t '''R'''esources '''C'''ontainer '''F'''lat?) | |||
QRC "container" with an structure similar than themes .p3t | |||
====Main Header==== | |||
The header contains an identifyer of the container (magic), his version, and allows to store the "absolute start offset" and "size" of 7 tables (or areas) | |||
When a "not used table" is placed before a "used table"... the start offset of the "not used table" and his size (as zero) are stored in the main header to preserve his position in the structure. The "used table" that comes later starts in the same offset than the previouslly "not used table" (an intuitive way to think in this is imagining are overlapped because starts in the same position but only the one at the top is used) | |||
*The container format is generic (used also by .RAF and .P3T with some variations) so the usage of this tables can vary, in this example there are 3 "not used tables": | |||
**two of the "not used tables" (both at offset 0x460 with a size of 0) are placed before an used table (also at offset 0x460 but with a size of 0x23A0) | |||
**the other "not used table" is placed at the end, so there is no need to store his offset | |||
*Example from fw 3.55 rhm.qrc: | |||
'''Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F''' | |||
'''00000000''' <span style="background:#666666;">51 52 43 46</span> <span style="background:#888888;">00 00 01 10</span> <span style="background:#dddd66;">00 00 00 40</span> <span style="background:#ffff88;">00 00 02 CC</span> QRCF.......@..%| | |||
'''00000010''' <span style="background:#dd6666;">00 00 03 10</span> <span style="background:#ff8888;">00 00 01 2B</span> <span style="background:#66dddd;">00 00 04 40</span> <span style="background:#88ffff;">00 00 00 1B</span> ..%À......9Ð.... | |||
'''00000020''' <span style="background:#66dd66;">00 00 04 60</span> <span style="background:#88ff88;">00 00 00 00</span> <span style="background:#dd66dd;">00 00 04 60</span> <span style="background:#ff88ff;">00 00 00 00</span> ..9ð......9ð.... | |||
'''00000030''' <span style="background:#6666dd;">00 00 04 60</span> <span style="background:#8888ff;">00 00 23 A0</span> <span style="background:#aee2ae;">00 00 00 00</span> <span style="background:#cef2ce;">00 00 00 00</span> ..9ð..@p........ | |||
{| class="wikitable" | |||
|- | |||
! Name !! Offset !! Size !! Example !! Remark | |||
|- | |||
| Magic || 0x00 || 0x04 || {{cellcolors|#666666|#ffffff}} 51 52 43 46 || 'QRCF' | |||
|- | |||
| Version || 0x04 || 0x04 || {{cellcolors|#888888|#ffffff}} 00 00 01 10 || | |||
|- | |||
| Tree Table Offset || 0x08 || x04 || {{cellcolors|#dddd66}} 00 00 00 40 || | |||
|- | |||
| Tree Size || 0x0C || 0x04 || {{cellcolors|#ffff88}} 00 00 02 CC || | |||
|- | |||
| ID Table Offset || 0x10 || 0x04 || {{cellcolors|#dd6666}} 00 00 03 10 || | |||
|- | |||
| ID Table Size || 0x14 || 0x04 || {{cellcolors|#ff8888}} 00 00 01 2B || without the padding at the end | |||
|- | |||
| String Table Offset || 0x18 || 0x04 || {{cellcolors|#66dddd}} 00 00 04 40 || | |||
|- | |||
| String Table Size || 0x1C || 0x04 || {{cellcolors|#88ffff}} 00 00 00 1B || without the padding at the end | |||
|- | |||
| Integer Array Offset || 0x20 || 0x04 || {{cellcolors|#66dd66}} 00 00 04 60 || | |||
|- | |||
| Integer Array size || 0x24 || 0x04 || {{cellcolors|#88ff88}} 00 00 00 00 || | |||
|- | |||
| Float Array Offset || 0x28 || 0x04 || {{cellcolors|#dd66dd}} 00 00 04 60 || | |||
|- | |||
| Float Array Size || 0x2C || 0x04 || {{cellcolors|#ff88ff}} 00 00 00 00 || | |||
|- | |||
| File Table Offset || 0x30 || 0x04 || {{cellcolors|#6666dd}} 00 00 04 60 || | |||
|- | |||
| File Table Size || 0x34 || 0x04 || {{cellcolors|#8888ff}} 00 00 23 A0 || | |||
|- | |||
| ''Not used Table Offset'' || 0x38 || 0x04 || {{cellcolors|#aee2ae}} 00 00 00 00 || | |||
|- | |||
| ''Not used Table Size'' || 0x3C || 0x04 || {{cellcolors|#cef2ce}} 00 00 00 00 || | |||
|- | |||
|} | |||
====Tree Table==== | |||
Default entry size is 49 bytes (offset 0x30), The '''Tree Table''' defines the Offset, Size and Filename pointer of each file contained in the File Table. There is a total padding of 52 bytes (0x34) between each entry but first we have a unique* padding of 92 byte (0x5C) before the first entry starts (see '''Structure Tree Table''' below). After that, the first 4 bytes are the Offset and the next 4 bytes are the Size of the file from the '''File Table'''. The padding have a structure which is for every QRC the same. First 8 bytes are compiled of 2x 4 bytes which are always 0x00000018 & 0x00000007. Next 4 bytes are the Offset of the Filename pointer within the ID Table. Next 16 bytes are compiled of 4x 4 bytes which are always 0x00000000, 0x0000000F, 0x00000002 & 0x0000001C. Next 4 bytes are the pointer for the '''Filename''' from the '''ID Table'''. Next 4 bytes are the offset within the '''Tree Table''' for the next '''Filename pointer'''. Last 16 bytes are compiled of 1x 8 bytes and 2x 4 bytes which are always 0xFFFFFFFFFFFFFFFF, 0x00000014 & 0x00000006. | |||
* excluding icontext.qrc | |||
Offset (without the 0x40 header in all qrc files) | |||
http://666kb.com/i/cib5c7q4y7rpcx9x1.gif | |||
Same on all QRC's till offset 0x70 | |||
{| class="wikitable" | |||
! Offset !! Size !! Example !! Remark | |||
|- | |||
| 0x00 || 0x08 || 00 00 00 00 00 00 00 00 || similar all qrc files | |||
|- | |||
| 0x08 || 0x08 || FF FF FF FF FF FF FF FF || similar all qrc files | |||
|- | |||
| 0x10 || 0x04 || FF FF FF FF || similar all qrc files | |||
|- | |||
| 0x14 || 0x04 || 00 00 00 1C || similar all qrc files | |||
|- | |||
| 0x18 || 0x04 || 00 00 00 1C || similar all qrc files | |||
|- | |||
| 0x1C || 0x04 || 00 00 00 04 || similar all qrc files | |||
|- | |||
| 0x20 || 0x08 || 00 00 00 00 00 00 00 00 || similar all qrc files | |||
|- | |||
| 0x28 || 0x08 || FF FF FF FF FF FF FF FF || similar all qrc files | |||
|- | |||
| 0x30 || 0x04 || 00 00 00 38 || similar all qrc files: start offset Tree Table | |||
|- | |||
| 0x34 || 0x04 || xx xx xx xx || size body Tree Table | |||
|- | |||
| 0x38 || 0x04 || 00 00 00 0F || similar all qrc files | |||
|- | |||
| 0x3C || 0x04 || 00 00 00 02 || 00 00 00 03 on icontex.qrc | |||
|- | |||
| 0x40 || 0x04 || 00 00 00 1C || similar all qrc files | |||
|- | |||
| 0x44 || 0x04 || FF FF FF FF || similar all qrc files | |||
|- | |||
| 0x48 || 0x04 || 00 00 00 74 || 00 00 00 84 on icontex.qrc : start offset of the Filename pointer entry inside ID Table | |||
|- | |||
| 0x4C || 0x08 || FF FF FF FF FF FF FF FF || similar all qrc files | |||
|- | |||
| 0x54 || 0x04 || 00 00 00 14 || similar all qrc files | |||
|- | |||
| 0x58 || 0x04 || 00 00 00 06 || similar all qrc files | |||
|- | |||
| 0x5C || 0x04 || 00 00 00 00 || offset of first File Data | |||
|- | |||
| 0x60 || 0x04 || 00 00 01 50 || size of first File Data | |||
|- | |||
| 0x64 || 0x04 || 00 00 00 18 || similar all qrc files | |||
|- | |||
| 0x68 || 0x04 || 00 00 00 07 || similar all qrc files | |||
|- | |||
| 0x6C || 0x04 || 00 00 00 00 || offset of first filename within the ID Table | |||
|- | |||
| 0x70 || 0x04 || 00 00 00 00 || on icontex here are additional 16 bytes | |||
|- | |||
| 0x74 || 0x04 || 00 00 00 0F || similar all qrc files | |||
|- | |||
| 0x78 || 0x04 || 00 00 00 02 || similar all qrc files | |||
|- | |||
| 0x7C || 0x04 || 00 00 00 1C || similar all qrc files | |||
|- | |||
| 0x80 || 0x04 || 00 00 00 38 || Filename pointer of the first file for the ID Table | |||
|- | |||
| 0x84 || 0x04 || 00 00 00 B0 || start offset of the next entry for the Filename pointer within the ID Table | |||
|- | |||
|} | |||
On icontex.qrc there are additional 16 bytes added on offset 0x70 within the '''Tree Table''' | |||
{| class="wikitable" | |||
! Offset !! Size !! Example !! Remark | |||
|- | |||
| 0x70 || 0x04 || 00 00 00 00 || on icontex.qrc | |||
|- | |||
| 0x74 || 0x04 || 00 00 00 1B || on icontex.qrc | |||
|- | |||
| 0x78 || 0x04 || 00 00 00 01 || on icontex.qrc | |||
|- | |||
| 0x7C || 0x04 || 00 01 55 D4 || on icontex.qrc (size of .dds uncompressed) | |||
|- | |||
| 0x80 || 0x04 || 00 00 00 00 || similar all qrc files | |||
|- | |||
| 0x84 || 0x04 || 00 00 00 0F || similar all qrc files | |||
|- | |||
| 0x88 || 0x04 || 00 00 00 02 || similar all qrc files | |||
|- | |||
| 0x8C || 0x04 || 00 00 00 1C || similar all qrc files | |||
|- | |||
| 0x90 || 0x04 || 00 00 00 38 || Filename pointer of the first file for the ID Table | |||
|- | |||
| 0x94 || 0x04 || 00 00 00 B0 || start offset of the next entry for the Filename pointer within the Tree Table | |||
|- | |||
|} | |||
====ID Table==== | |||
Each entry is composed by: | |||
{| class="wikitable" | |||
|- | |||
! Offset !! Length !! Example !! Name !! Notes | |||
|- | |||
| 0x0 || 0x4 || 00000038 || '''Filename Table pointer''' || Same value than in the '''Tree Table''' | |||
|- | |||
| 0x4 || ''variable'' || lib/rhm/Clear.fpo || '''File name''' || | |||
|- | |||
| ''variable'' || 0x1 || 00 || '''NULL byte''' || | |||
|} | |||
*The end of the table has a padding to align to 0x10 bytes | |||
For a better understanding of the infos posted in the Structure Table and for a side by side compare about the Filename pointers. | |||
<span style="background:#66ff66;">Offset of first entry</span> | |||
<span style="background:#e6ec8b;">Size of the body starting on</span> <span style="background:#66ff66;">offset of first entry</span> | |||
<span style="background:#ccd815;">Constant 16 byte long padding</span> | |||
<span style="background:#ffff66;">Filename pointer</span> | |||
<span style="background:#ff6666;">Offset pointer for Filename pointer's within the Tree Table</span> | |||
<span style="background:#cef2ce;">Constant 16 byte long padding</span> | |||
<span style="background:#6666ff;">Offset of the Filedata within the File Table</span> | |||
<span style="background:#2bffb3;">Size of the Filedata</span> | |||
<span style="background:#ae91e0;">Constant 8 byte long padding</span> | |||
<span style="background:#00FFFF;">Offset for the Filename pointer within the ID Table</span> | |||
''' Tree Table of rhm.qrc ID Table of rhm.qrc''' | |||
''' Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F''' | |||
''' 00000000 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF ........ÿÿÿÿÿÿÿÿ 00000000 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 00 38</span> 6C 69 62 2F 72 68 6D 2F 43 6C 65 61 ...8lib/rhm/Clea''' | |||
''' 00000010 FF FF FF FF 00 00 00 1C 00 00 00 1C 00 00 00 04 ÿÿÿÿ............ 00000010 72 2E 66 70 6F 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 00 74</span> 6C 69 62 2F 72 68 r.fpo....tlib/rh''' | |||
''' 00000020 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF ........ÿÿÿÿÿÿÿÿ 00000020 6D 2F 43 6C 65 61 72 2E 76 70 6F 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 00 B0</span> m/Clear.vpo....°''' | |||
''' 00000030 <span style="background:#66ff66;">00 00 00 38</span> <span style="background:#e6ec8b;">00 00 02 90</span> <span style="background:#66ff66;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02</span> ...8............ 00000030 6C 69 62 2F 72 68 6D 2F 43 6F 70 79 2E 66 70 6F lib/rhm/Copy.fpo''' | |||
''' 00000040 <span style="background:#ccd815;">00 00 00 1C</span> <span style="background:#ffff66;">FF FF FF FF</span> <span style="background:#ff6666;">00 00 00 74</span> <span style="background:#cef2ce;">FF FF FF FF</span> ....ÿÿÿÿ...tÿÿÿÿ 00000040 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 00 EC</span> 6C 69 62 2F 72 68 6D 2F 64 65 66 ....ìlib/rhm/def''' | |||
''' 00000050 <span style="background:#cef2ce;">FF FF FF FF 00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 00 00</span> ÿÿÿÿ............ 00000050 61 75 6C 74 2E 66 70 6F 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 01 28</span> 6C 69 62 ault.fpo....(lib''' | |||
''' 00000060 <span style="background:#2bffb3;">00 00 01 50</span> <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 00</span> ...P............ 00000060 2F 72 68 6D 2F 64 65 66 61 75 6C 74 2E 76 70 6F /rhm/default.vpo''' | |||
''' 00000070 <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span> ................ 00000070 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 01 64</span> 6C 69 62 2F 67 6C 75 74 69 6C 73 ....dlib/glutils''' | |||
''' 00000080 <span style="background:#ffff66;">00 00 00 38</span> <span style="background:#ff6666;">00 00 00 B0</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF</span> ...8...°ÿÿÿÿÿÿÿÿ 00000080 2F 43 6F 6E 65 46 69 6C 74 65 72 2E 66 70 6F 00 /ConeFilter.fpo.''' | |||
''' 00000090 <span style="background:#cef2ce;">00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 01 50</span> <span style="background:#2bffb3;">00 00 00 E0</span> ...........P...à 00000090 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 01 A0</span> 6C 69 62 2F 67 6C 75 74 69 6C 73 2F ....lib/glutils/''' | |||
''' 000000A0 <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 16</span> <span style="background:#ccd815;">00 00 00 00</span> ................ 000000A0 43 6F 6E 65 46 69 6C 74 65 72 2E 76 70 6F 00 <span style="background:#00FFFF;">00</span> ConeFilter.vpo..''' | |||
''' 000000B0 <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span> <span style="background:#ffff66;">00 00 00 74</span> ...............t 000000B0 <span style="background:#ffff66;">00 01 DC</span> 6C 69 62 2F 67 6C 75 74 69 6C 73 2F 43 ..Ülib/glutils/C''' | |||
''' 000000C0 <span style="background:#ff6666;">00 00 00 EC</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF 00 00 00 14</span> ...ìÿÿÿÿÿÿÿÿ.... 000000C0 6F 6E 65 46 69 6C 74 65 72 53 69 6D 70 6C 65 2E oneFilterSimple.''' | |||
''' 000000D0 <span style="background:#cef2ce;">00 00 00 06</span> <span style="background:#6666ff;">00 00 02 30</span> <span style="background:#2bffb3;">00 00 01 20</span> <span style="background:#ae91e0;">00 00 00 18</span> .......0........ 000000D0 66 70 6F 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 02 18</span> 6C 69 62 2F 67 6C 75 74 fpo.....lib/glut''' | |||
''' 000000E0 <span style="background:#ae91e0;">00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 2C</span> <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F</span> .......,........ 000000E0 69 6C 73 2F 53 63 72 65 65 6E 43 6F 70 79 2E 66 ils/ScreenCopy.f''' | |||
''' 000000F0 <span style="background:#ccd815;">00 00 00 02 00 00 00 1C</span> <span style="background:#ffff66;">00 00 00 B0</span> <span style="background:#ff6666;">00 00 01 28</span> ...........°...( 000000F0 70 6F 00 <span style="background:#00FFFF;">00</span> <span style="background:#ffff66;">00 02 54</span> 6C 69 62 2F 67 6C 75 74 69 po....Tlib/gluti''' | |||
''' 00000100 <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF 00 00 00 14 00 00 00 06</span> ÿÿÿÿÿÿÿÿ........ 00000100 6C 73 2F 42 6C 75 72 32 2E 66 70 6F 00 <span style="background:#00FFFF;">00</span> 00 02 ls/Blur2.fpo....''' | |||
''' 00000110 <span style="background:#6666ff;">00 00 03 50</span> <span style="background:#2bffb3;">00 00 01 F0</span> <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> ...P...ð........ 00000110 90 6C 69 62 2F 67 6C 75 74 69 6C 73 2F 42 6C 75 .lib/glutils/Blu''' | |||
''' 00000120 <span style="background:#00FFFF;">00 00 00 41</span> <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02</span> ...A............ 00000120 72 32 4D 61 73 6B 2E 66 70 6F r2Mask.fpo''' | |||
''' 00000130 <span style="background:#ccd815;">00 00 00 1C</span> <span style="background:#ffff66;">00 00 00 EC</span> <span style="background:#ff6666;">00 00 01 64</span> <span style="background:#cef2ce;">FF FF FF FF</span> .......ì...dÿÿÿÿ''' | |||
''' 00000140 <span style="background:#cef2ce;">FF FF FF FF 00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 05 40</span> ÿÿÿÿ...........@''' | |||
''' 00000150 <span style="background:#2bffb3;">00 00 08 10</span> <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 59</span> ...............Y''' | |||
''' 00000160 <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span> ................''' | |||
''' 00000170 <span style="background:#ffff66;">00 00 01 28</span> <span style="background:#ff6666;">00 00 01 A0</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF</span> ...(....ÿÿÿÿÿÿÿÿ''' | |||
''' 00000180 <span style="background:#cef2ce;">00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 0D 50</span> <span style="background:#2bffb3;">00 00 05 50</span> ...........P...P''' | |||
''' 00000190 <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 71</span> <span style="background:#ccd815;">00 00 00 00</span> ...........q....''' | |||
''' 000001A0 <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span> <span style="background:#ffff66;">00 00 01 64</span> ...............d''' | |||
''' 000001B0 <span style="background:#ff6666;">00 00 01 DC</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF 00 00 00 14</span> ...Üÿÿÿÿÿÿÿÿ....''' | |||
''' 000001C0 <span style="background:#cef2ce;">00 00 00 06</span> <span style="background:#6666ff;">00 00 12 A0</span> <span style="background:#2bffb3;">00 00 03 D0</span> <span style="background:#ae91e0;">00 00 00 18</span> ...........Ð....''' | |||
''' 000001D0 <span style="background:#ae91e0;">00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 90</span> <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F</span> ................''' | |||
''' 000001E0 <span style="background:#ccd815;">00 00 00 02 00 00 00 1C</span> <span style="background:#ffff66;">00 00 01 A0</span> <span style="background:#ff6666;">00 00 02 18</span> ................''' | |||
''' 000001F0 <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF 00 00 00 14 00 00 00 06</span> ÿÿÿÿÿÿÿÿ........''' | |||
''' 00000200 <span style="background:#6666ff;">00 00 16 70</span> <span style="background:#2bffb3;">00 00 01 C0</span> <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> ...p...À........''' | |||
''' 00000210 <span style="background:#00FFFF;">00 00 00 AF</span> <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02</span> ...¯............''' | |||
''' 00000220 <span style="background:#ccd815;">00 00 00 1C</span> <span style="background:#ffff66;">00 00 01 DC</span> <span style="background:#ff6666;">00 00 02 54</span> <span style="background:#cef2ce;">FF FF FF FF</span> .......Ü...Tÿÿÿÿ''' | |||
''' 00000230 <span style="background:#cef2ce;">FF FF FF FF 00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 18 30</span> ...............0''' | |||
''' 00000240 <span style="background:#2bffb3;">00 00 03 10</span> <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 D4</span> ...............Ô''' | |||
''' 00000250 <span style="background:#ccd815;">00 00 00 00</span> <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span> ................''' | |||
''' 00000260 <span style="background:#ffff66;">00 00 02 18</span> <span style="background:#ff6666;">00 00 02 90</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF</span> ........ÿÿÿÿÿÿÿÿ''' | |||
''' 00000270 <span style="background:#cef2ce;">00 00 00 14 00 00 00 06</span> <span style="background:#6666ff;">00 00 1B 40</span> <span style="background:#2bffb3;">00 00 04 20</span> ...........@....''' | |||
''' 00000280 <span style="background:#ae91e0;">00 00 00 18 00 00 00 07</span> <span style="background:#00FFFF;">00 00 00 F3</span> <span style="background:#ccd815;">00 00 00 00</span> ...........ó....''' | |||
''' 00000290 <span style="background:#ff6666;">00</span> <span style="background:#ccd815;">00 00 0F 00 00 00 02 00 00 00 1C</span> <span style="background:#ffff66;">00 00 02 54</span> ...............T''' | |||
''' 000002A0 <span style="background:#ff6666;">FF FF FF FF</span> <span style="background:#cef2ce;">FF FF FF FF FF FF FF FF 00 00 00 14</span> ÿÿÿÿÿÿÿÿÿÿÿÿ....''' | |||
''' 000002B0 <span style="background:#cef2ce;">00 00 00 06</span> <span style="background:#6666ff;">00 00 1F 60</span> <span style="background:#2bffb3;">00 00 04 40</span> <span style="background:#ae91e0;">00 00 00 18</span> .......`...@....''' | |||
''' 000002C0 <span style="background:#ae91e0;">00 00 00 07</span> <span style="background:#00FFFF;">00 00 01 0D</span> 00 00 00 00 ............''' | |||
== | ====Container Info Table==== | ||
The table starts with 0x20 bytes | |||
In all the .qrc files (except icontex.qrc) | |||
'''Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F''' | |||
'''00000440''' <span style="background:#ffff66;">71 72 63 00 66 69 6C 65 2D 74 61 62 6C 65 00 66</span> qrc file-table f | |||
'''00000450''' <span style="background:#ffff66;">69 6C 65 00 73 72 63 00 69 64 00</span> <span style="background:#ff6666;">00 00 00 00 00</span> ile src id...... | |||
In icontex.qrc (not in the other .qrc files) [this is similar to a P3T file] | |||
'''Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F''' | |||
'''00000440''' <span style="background:#ffff66;">71 72 63 00 66 69 6C 65 2D 74 61 62 6C 65 00 66</span> qrc file-table f | |||
'''00000450''' <span style="background:#ffff66;">69 6C 65 00 73 72 63 00 69 64 00 73 69 7A 65 00</span> ile src id size. | |||
*yellow: used bytes | |||
* | *red: padding to align to 0x10 bytes | ||
* | |||
=== | ====File Table==== | ||
The files are concatenated in the same order than in the '''File-BIO Table''' & '''Filename Table''' | |||
== | == Tools == | ||
===ZLIB archivers=== | |||
QRC files are compressed in ZLIB, and has 8 bytes added at the start of the file. To be able to use a generic zlib archiver is needed to remove this 8 bytes (and is needed to add them in the last step when rebuilding the QRC file) | |||
====SimplyZip==== | |||
Windows archiver able to extract and create zlib files. http://www.paehl.de/cms/simplyzip | |||
*Usage: | |||
**Open the program and click in the tab at top: [External progs] ---> [ZLIB (pack/unpack)] | |||
**A window opens where you can select the file | |||
**Choose [Decompress] or [Compress], then click in [Start] | |||
=== | ==== QGL converter ==== | ||
This tool can decompress a QRCC to QRCF and compress a QRCF to QRCC (it crops/generates the first 8 bytes and manages the zlib decompression/compression) | |||
https://raw.github.com/wargio/ps3tools/master/QGL.c (just run make to compile it) | |||
=== QRC Extractors === | === QRC Extractors === | ||
After the ZLIB decompression (needed for all .qrc files except icontex.qrc) the contents can be extracted individually using different tools | After the ZLIB decompression (needed for all .qrc files except icontex.qrc) the contents can be extracted individually using different tools | ||
* | *Notes | ||
**Some of the images are inverted vertically (only .dds?) | |||
==== P3Textractor ==== | |||
Is posible to use a theme extractor to extract the contents from .qrc files, but first is needed to replace the characters '''/''' by '''_''' of the text strings inside the '''Name table''' with a hexeditor (e.g: the string '''override/black/ICONS.mnu''' needs to be replaced by '''override_black_ICONS.mnu''') | |||
This patching of the text strings can be automated by selecting the whole '''Name table''' in hexeditor and the function "replace string" (replacing the text string '''/''' by '''_''' automatically only in the selected area) | |||
P3Textractor manual: http://www.psdevwiki.com/ps3/Themes_(.p3t)#P3Textractor | |||
*Notes | |||
**P3Textractor renames .dds file extensions to .gim in the extraction process... so is needed to change back the file extensions manually to .dds for further edits in other programs | |||
**This same trick with P3Textractor can be used with .raf files | |||
=== Raw extractors === | |||
==== Generic Tiny little extractor ==== | |||
Theses generic tiny little tools extract '''blindly''' (they just don t want to stop) & embedded (and so, output bigger files when it s not) files and are means to be tiny and independent. Extremely Heavily based on an [http://www.ps3devwiki.com/wiki/Talk:Content_Information_Files MPO splitter] by Christian Steinruecken. Formats supported DDS/MNU/JPG/MPO/PNG (and virtually any other by modifying the source code) | |||
http://rghost.net/49340892 (include Code-Compile-Credit. Drag and drop your file into them) & | |||
mirror links: http://mir.cr/0R78ED3U | |||
=== QRC Compilers === | === QRC Compilers === | ||
There are no .qrc | There are no compilers for .qrc files, the commonly used method consist in patching settings values in text strings (or to inject the modded files) with a hexeditor over the original .qrc file | ||
This limits the mods to patches than never exceeeds the size of the original data... in the case of patching an area with an smaller patch is recommended to fill the original "trash" data with zeroes | |||
==== Patching strings in hexeditor ==== | |||
Mostly used with the settings inside .mnu files | |||
First extract the files with some of the extractor tool, open the .mnu files in notepad++ to be able to read the settings in a easy way | |||
Select the string you want to modify and "copy" his name | |||
Open the .qrc file in hexeditor (after ZLIB decompression if needed) and use the search funtion to locate the string you copyed previously | |||
*Notes | |||
**Most of the settings inside .mnu files are repeated several times inside the .qrc file because are used in several .mnu files... be sure to patch the correct .mnu file by comparing the rest of the data at his side | |||
==== Injecting files in hexeditor ==== | |||
Similar than patching a text string, but with a bigger chunk of data | |||
* | == Files inside QRC containers == | ||
** | *File formats inside QRC containers: (See [[Multimedia Formats and Tools]] page for a general description of DDS, GTF, BMP, TGA, and JPEG image formats) | ||
** | **ELF (Executable and Linkable Format) See Specifications here: [http://www.sco.com/developers/gabi/latest/ch4.eheader.html ELF Header] and [http://www.openwatcom.com/ftp/devel/docs/elf-64-gen.pdf ELF-64 Object File Format] | ||
** | **BIN (Binary) | ||
** | **MNU ? | ||
** | **FPO (Fragment program objects) | ||
*** | **VPO (Vertex program objects) | ||
**PATH (Camera path) | |||
**DUMP ? | |||
**TXT ? | |||
**INI ? | |||
**DDS (Direct Draw Surface) | |||
**GTF (Graphics Texture Format) | |||
**BMP (Bitmap) | |||
**TGA (Targa) | |||
**JPEG (Joint Photographic Experts Group) | |||
* | *ps3 standalone visualizer app released by "Q games" (responsibles of XMB design): http://blog.us.playstation.com/2013/08/08/new-ps3-visualizer-app-from-q-games-out-tuesday/ and http://www.ps3hax.net/2013/08/q-games-releases-new-visualizer-music-app-for-ps3-high/ | ||
*QRC related modules in '''dev_flashvsh/modules/''': | |||
*QRC | **qglbase.sprx <--- generic | ||
** | **qgl_gaia_app.sprx <--- earth animation inside music player | ||
**qgl_canyon_app.sprx <--- abstract animation inside music player | |||
**Indirectly related: raf.sprx <--- generic animations | |||
===lines.qrc=== | |||
{{lines.qrc}} | |||
===icons.qrc & icontex.qrc=== | |||
{{icons.qrc}} | |||
{{icontex.qrc}} | |||
===rhm.qrc & raf.qrc=== | |||
{{rhm.qrc}} | |||
{{raf.qrc}} | |||
===canyon.qrc & earth.qrc=== | |||
Music player visualizers | |||
*note1: the other music player visualizer available is a modification of the [[XMB]] wave/sparks animation, and is stored inside [[lines.qrc]] using specific .MNU settings in path: '''override/music_1/''') | |||
{{canyon.qrc}} | |||
{{earth.qrc}} | |||
===store.qrc=== | |||
{{store.qrc}} | |||
{{File Formats}}<noinclude>[[Category:Main]]</noinclude> | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> |